Difference between revisions of "Summoner"
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− | {{ | + | {{Class Listing}} |
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='''Summoner'''= | ='''Summoner'''= | ||
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A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation. | A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation. | ||
− | ===Synchro=== | + | ===Synchro/Vulcan=== |
− | [[File:UIPetSynchro.png|128px|class=img-fluid|link=]][[Synchro]] <br> | + | [[File:UIPetSynchro.png|128px|class=img-fluid|link=]][[Synchro]] |
− | A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Strike. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Strike. However, player cannot move while doing a combo or else the combo might break. | + | [[File:UIPetVulcan.png|128px|class=img-fluid|link=]][[Vulcan]] <br> |
+ | A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Strike. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Strike. However, player cannot move while doing a combo or else the combo might break.<br> | ||
+ | Vulcan is the evolved version of Synchro that boasts more bulk but has the caveat of significantly less DEX than its counterpart. In addition, Vulcan Strike can potentially deal more damage than its counterpart. | ||
− | ===Redran=== | + | ===Redran/Herbie=== |
− | [[File:UIPetRedran.png|128px|class=img-fluid|link=]][[Redran]] <br> | + | [[File:UIPetRedran.png|128px|class=img-fluid|link=]][[Redran]] |
− | A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill. | + | [[File:UIPetHerbie.png|128px|class=img-fluid|link=]][[Herbie]] <br> |
+ | A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill.<br> | ||
+ | Herbie is the evolved version of Redran that trades slightly less overall stats for more DEX than its counterpart. | ||
===Rappy=== | ===Rappy=== | ||
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* Renders all status ailments neutralized including Stun, but cannot neutralize Luther's Time Stop, PP Suction, Grapple attacks, Jellen, Blight Round, etc. | * Renders all status ailments neutralized including Stun, but cannot neutralize Luther's Time Stop, PP Suction, Grapple attacks, Jellen, Blight Round, etc. | ||
* Only applies while a Harmonizer is equipped and the Pet is alive. | * Only applies while a Harmonizer is equipped and the Pet is alive. | ||
+ | {{Class Listing}} | ||
+ | {{PSO2 Navbox}} |
Latest revision as of 02:58, 6 July 2021
Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
Summoner | Pets | Sweets |
Summoner
The Summoner ("Su") is a class that fights by summoning Pets. While their fighting style is vastly different from that of other, more conventional classes, they have access to a wide range of options through their Pets; combined with a Skill Tree that promotes ease of use and Pet support, a Summoner is capable of handling nearly any battlefield situation with ease.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +10 HP, +40, +40, +40.
Class Weapon Overview
Summoners use an unique weapon: Harmonizer
Harmonizers
A small baton used to control Pets. Unlike most other weapons, Harmonizers bear several unique properties. Harmonizers are largely useless as actual weapons, only capable of inflicting a pitifully weak Melee attack in point-blank range that restores no PP. Instead, Pets are bound to Harmonizers and are summoned while your Harmonizer is out. Pets take the place of weaponry for Summoner, armed with their own Photon Arts and attacks as well.
Pet Overview
Summoner is capable of binding Pets, creatures that the Summoner commands to battle, to their Takts as their primary method of combat. for damage calculation the ATK stat use is both summoner and active Pet combine. the ATK used is TEC Power by default, but can switch to RNG Power or MEL Power using skill, however, the damage result is always count as Tech.
Wanda/Jinga
Wanda
Jinga
A wolf/dog-like Pet that specializes in area-of-effect damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, damage-over-time, and wide area Photon Arts. A Wanda can evolve to Jinga if the proper Egg is acquired. Jinga Assault will become more powerful, with wider range, allowing it to be used as a low-cost Trim Slam.
Trim/Aero
Trim
Aero
A falcon-like Pet that specializes in single target combat. Has significantly lower HP than other Pets, making it rather fragile. Their main appeal is their high-powered Photon Arts and overall ease of use. A Trim can evolve to an Aero if the proper Egg is acquired. Aero Spiral will become more powerful with increased power and range.
Sally/Popple
Sally
Popple
A Pet that specializes in ranged attack and support. Stays next to the player and have respectable defense. Their main appeal is their long-range Photon Arts that has a variety of functions, that is knockdown homing attack, area damage-over-time, weakening an enemy's attack, and a small area suction. A Sally can evolve to a Popple if the proper Egg is acquired. Popple Plode will become more powerful as it is chargeable and hits a wider area.
Marron
Marron
A Pet centered around self-destruction. Compared to Melon, Marron has a significantly higher HP but lower defenses. Their main appeal is their ludicrously powerful self-destruct attack, which can be powered up by letting them take hit until they become big, blinking, with flames spewing from them. Marron also has utility Photon Arts, that is a high accuracy homing attack, a powerful damage-over-time, and shielding. Their area-of-attacks are rudimentary, however.
Melon
Melon
A Pet centered around self-destruction. Compared to Marron, Melon has higher defenses but significantly lower HP. Its self-destruct attack is similar to Marron, but can be thrown repeatedly, much like throwing a yo-yo. Only when the throwing stops, will they die.
Viola
Viola
A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation.
Synchro/Vulcan
Synchro
Vulcan
A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Strike. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Strike. However, player cannot move while doing a combo or else the combo might break.
Vulcan is the evolved version of Synchro that boasts more bulk but has the caveat of significantly less DEX than its counterpart. In addition, Vulcan Strike can potentially deal more damage than its counterpart.
Redran/Herbie
Redran
Herbie
A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill.
Herbie is the evolved version of Redran that trades slightly less overall stats for more DEX than its counterpart.
Rappy
Rappy
A Rappy Pet. A well-rounded Pet that covers multiple bases with its plethora of attack and support-based Photon Arts.
Skill Tree Overview
Skills
Stat Skills
HP Up
Increases your Max HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Up | - | Max HP Boost | +20 | +25 | +30 | +35 | +50 | ||||||
HP Mega-Up | Pet Recovery Lv3 | +60 | +70 | +80 | +90 | +100 |
HP Up and HP Mega-Up are cumulative (Total Max HP +150).
PP Up
Increases your Max PP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Up 1 | Pet Recovery Lv3 | Max PP Boost | +1 | +2 | +3 | +4 | +5 | ||||||
PP Up 2 | PP Up 1 Lv3 | +6 | +7 | +8 | +9 | +10 |
PP Up 1 and 2 are cumulative (Total PP +15).
Total Attack Up
Increases your base MEL, RNG, and TEC.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Total Attack Up | Pet Recovery Lv3 | Power Boost | +20 | +25 | +30 | +35 | +50 | ||||||
Total Attack Mega-Up | Total Attack Up Lv3 | +65 | +80 | +100 | +120 | +150 |
Total Attack Up and Total Attack Mega-Up are cumulative (Total Attack Boost +200).
Total Defense/Dexterity Up
Increases your base MEL Def, RNG Def, TEC Def, and Dexterity.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Total Defense/Dexterity Up | Pet Recovery Lv3 | Def Boost | +20 | +25 | +30 | +35 | +50 | ||||||
Dexterity Boost | +10 | +13 | +15 | +18 | +25 | ||||||||
Total Defense/Dexterity Mega-Up | Total Defense/Dexterity Up Lv3 | Def Boost | +20 | +25 | +30 | +35 | +50 | +65 | +80 | +100 | +120 | +150 | |
Dexterity Boost | +10 | +13 | +15 | +18 | +25 | +30 | +35 | +45 | +55 | +75 |
Total Defense/Dexterity Up and Total Defense/Dexterity Mega-Up are cumulative (Total Def Boost +200, DEX +125). The Defense Boost does not apply to Pets.
Class Skills
Sub-Class Growth Up
Default Skill. Main Class Only. Grants a double bonus to EXP earned by your selected Sub-Class during a quest.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Sub-Class Growth Up | - | EXP Multiplier | 100% |
- Sub-Class experience gain is increased to 50% of gained EXP during quests.
- As explained in the description, the effect only applies during quests. EXP tickets and Client Order EXP rewards are not applied.
Main Class Only. When you switch pets, allows the pet you switch to inherit Pet Sympathy effects, as well as other effects such as Shifta and Deband.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Assist Share | - | - |
- Shifta, Deband, Pet Sympathy Power and Recovery effect and their remaining Effect Duration carries over to the switched Pet.
- It is possible to switch over to a different weapon without having the Pet lose their remainin Effect Duration.
Pet Switch Strike/Shot
Active Skill. Main Class Only. Converts your pet's attacks so that they're carried out with Melee/Ranged Power.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Pet Switch Strike | - | - | |
Pet Switch Shot |
- Changes the Pet's PAs and Normal Attacks to scale off of specified Stat instead of TEC.
- Even if this skill is not used, the attacks performed by Pets are always treated as Technique Attacks, and any skills that apply to any of the attack types are not applied.
- It is not a direct damage boost skill. It will only change the reference scaling for both the Player and the Pet.
- Example: Player MEL 900 RNG 600 TEC 600, Pet MEL 700 RNG 800 TEC 900
Without Switch: TEC 1500
Switch Strike: MEL 1600
Switch Shot: RNG 1400.
- Example: Player MEL 900 RNG 600 TEC 600, Pet MEL 700 RNG 800 TEC 900
- Even when using Switch Strike/Shot, skills that give a damage bonus to Melee and Ranged Potency are not applied.
- Best used for when the Player's equipment offers more in a certain stat.
- Since it only affects the Pet's Attacks, the player's Techniques are still based on TEC.
Attribute | Without Switch | With Switch Strike | With Switch Shot | Explanation |
---|---|---|---|---|
Attack Power | TEC | MEL | RNG | The damage increases as the stated power increases. No effect if it is not the stated power. |
Enemy Defense Power | TEC Def | MEL Def | RNG Def | The damage decreases as the stated defense increases. No effect if it is not the stated defense. |
Weapon Element Damage | TEC | MEL | RNG | The Pet's Element Value is applied to both attributes. If you attack the enemy with Fire weakness with Fire Element Pets, the damage will be increased accordingly. |
Part Boost | Technique | Technique | Technique | Regardless of the Switch, it will always be treated as Technique damage. Hitting the weak point will increase the power of the player and pet, increasing damage. Melee Resistance and Ranged Resistance do not have any effect. If a Pet's Element is Fire and attacks an enemy's Elemental Weakness, it will have no effect (The Pet's Elemental Value from above is affected). Whether you use Switch or not, the Braver's Skill Precision Stance of Elemental Weakness does not apply. |
Final Attack Type | Technique | Technique | Technique | Regardless of the Switch, all attacks are treated as Technique damage. Skills that increase Potency of Melee, Ranged, and Technique damage are not applied. |
Pet Sympathy
Main Class Only. Boosts pet recovery and damage dealt for a set time when you respond to a request by your pet for Shifta or Resta.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Pet Sympathy | All Attack Bonus 1 Lv5 | Pet Potency | 120% | ||||||||||
HP Recovery Rate | 200% | ||||||||||||
Effect Duration | 30s | 36s | 42s | 48s | 54s | 60s | 66s | 72s | 80s | 90s |
- Rarely during Combat, the effect occurs when a Pet requests for a Shifta or Resta and is responded to that request.
- Requests Resta when past a certain HP threshold, and requests Shifta when attacking an enemy with certain probability.
- By responding to the request of Shifta, it will give them Sympathy (Power)(Potency+20%), and by responding to the request of Resta, it will give them Sympathy (Recovery)(HP Recovery +100%).
- Sympathy (Power) does not occur even if you respond to the request of Resta.
- A red ♪ icon is shown in the Sympathy (Power) request, and a yellow ♪ icon is shown in the Sympathy (Recovery) request. The icon flashes for 5 seconds before it expires.
- No Resta request can be made while Shifta is being requested and vice versa.
- The receptive time of Sympathy is 10 seconds. Can be further extended with Easy Sympathy.
- If you change weapons and switch Pets, the requests and buffs will disappear.
- Can be mitigated with Assist Share.
- Even if your Pet faints, the buffs from Pet Sympathy will not disappear.
- You cannot see the visual effects of Pet Sympathy of other players.
Dia Master
Main Class Only. Adds a chance of incapacitating damage being taken by your pet instead. A period of invulnerability occurs after activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Dia Master | All Attack Bonus 1 Lv1 | Activation Rate | 30% | 50% | 70% | 90% | 100% | |
Effect Duration | 2s | 3s | 4s | 5s | 6s |
- When you would recieve a fatal attack, the skill will be activated with probability according to the Skill Lv, and the pet will instead receive the damage.
When activated, instead of the originally displayed damage value, a visual effect that causes light and red fragments to scatter from the player is shown, and the damage that should have been received is shown on the Pet's side. - The order of proccing fatal attack survivalability is
(First) Dia Master > Iron Will > Potentials, etc. - As a general rule, the pet receives the final damage calculated based on the player's Defense Power without considering the Defense Power of the Pet.
- The Invulnerability effect is created by the player.
- Will persist even when switching weapons.
- Does not prevent DoT damage (Damage over Time).
- Does not prevent Instant Death attacks.
Harmonize Up
Main Class Only. Boosts the probability of Pet Sympathy signs emerging.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Harmonize Up | Pet Sympathy Lv1 | Activation Rate | 200% | 220% | 240% | 260% | 300% |
Sympathy Time
Main Class Only. Extends the Pet Sympathy effect duration.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Sympathy Time | Pet Sympathy Lv1 | Effect Duration | 120% | 140% | 160% | 180% | 200% |
- Doubles the effect duration of Pet Sympathy at Skill Lv5.
- Pet Sympathy Lv10 + Sympathy Time Lv5 = 180 seconds (3 minutes).
- Does not extend the effect duration of Shifta and Deband.
Easy Sympathy
Main Class Only. Extends the receptive period of [#psympathy|Pet Sympathy]].
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Easy Sympathy | Pet Sympathy Lv1 | Reception Time | 10s |
- Learning this skill will increase the reception time of up to 20 seconds.
Long Distance Love
Main Class Only. Allows Shifta and Resta requested by your Pet to remain in effect even when your Pet leaves your side.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Long Distance Love | - | - |
- Learning this skill will allow you to respond to the Sympathy Requests of your Pet at any distance without needing to recall your Pet.
Pet Photon Barrier
Main Class Only. Gives a set probability of neutralizing damage sustained by a Pet.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Pet Photon Barrier | All Attack Bonus 2 Lv1 | Activation Rate | 4% | 5% | 6% | 7% | 10% |
- When the Pet is damaged, the skill will be activated with certain probability based on the Skill Lv, and nullifies the damage.
When activated, a blue hexagonal polyhedron visual effect is briefly shown on the Pet.
Pet Recovery
Main Class Only. Allows deployed pets to gradually recover their HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Pet Recovery | Summoner's Mark Lv3 | Recovery | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | |
Recovery Interval | 5s |
Pet Elemental PP Restorate
Main Class Only. Boosts PP Recovery when a pet hits the enemy with a Normal Attack that exploits the latter's Elemental Weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Pet Elemental PP Restorate | Pet Recovery Lv3 | PP Increase Rate | 110% | 120% | 130% | 140% | 150% |
Alter Ego
Active Skill. Main Class Only. Grants a damage bonus for a set time in exchange for the player also taking damage whenever a Pet takes damage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Alter Ego | Pet Recovery Lv3 | Potency | 105% | 110% | 115% | 116% | 117% | 118% | 119% | 120% | |||
Damage Taken | 100% | 95% | 90% | 85% | 80% | ||||||||
Effect Duration | 10s | 15s | 20s | 25s | 30s | 35s | 40s | 45s | 50s | 60s | |||
Cooldown | 60s | 65s | 70s | 75s | 80s | 90s |
- The damage taken by the Pet will be based on their Defense Power. The player's Defense Power and Resistances are not applied.
- If a Pet and the player takes damage at the same time, the player will receive double the damage.
- When a Pet gets damaged while the player is performing a Dodge Action, the player receives no damage.
Other Skills
HP Restorate
Causes you to recover HP gradually when your HP falls below a certain threshold.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Restorate | HP Up Lv1 | Recovery | 5.00% | 5.50% | 6.00% | 6.50% | 7.00% | 7.50% | |||||
Recovery Interval | 5s | ||||||||||||
HP Threshold | 50% | 55% | 60% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
- This skill allows you to gradually recover HP every 5 seconds when HP is below a certain threshold.
All Attack Bonus
Grants a bonus to damage dealt by the player and pets.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
All Attack Bonus 1 | HP Restorate Lv1 | Potency | 103% | 106% | 109% | 112% | 115% | |
All Attack Bonus 2 | Pet Sympathy Lv3 |
- The only non-restrictive skill for this Class that unconditionally boosts damage.
- Does not apply to Partisan's PA Volkraptor and Bow's PA Banishing Arrow.
Quick Recovery
Reduces the duration of your Jellen, Blight Rounds, and status ailments.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Quick Recovery | HP Restorate Lv1 | Status Ailment Duration | 75% | 65% | 50% | 40% | 30% |
- Overlaps with Hunter's Skill Not Bad.
Unstoppable Recovery
Eliminates recoil and reduces damage taken when you use a Recovery Item.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | ||||||||
Unstoppable Recovery | HP Restorate Lv1 | Reduction Rate | 20% |
- Recovery will not be interrupted even if damage is received between the use of Recovery Items and HP Recovery.
- Unlike Braver's Skill Quick Mate, it is also effective for Atomizers.
Summoner's Mark
Active Skill. Confers a marker that increases the damage dealt to enemies by you and your Pet.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Summoner's Mark | All Attack Bonus 2 Lv5 | Potency | 115% | ||||||||||
Effect Duration | 12s | 16s | 20s | 24s | 28s | 32s | 36s | 40s | |||||
Cooldown | 20s | 19s | 18s | 17s | 16s | 15s | 10s | 5s |
- The Mark attached will stay fixed onto the targeted part.
- Only visible to the player.
- The Mark does not disappear when switching weapons.
- One marker can be placed per enemy.
- Unlike Blight Rounds, it does not have the effect of altering the Part Boost, so Precision Stance will not be effective.
- Can be activated in the air, and will not drop your altitude when activating the skill.
- A sound effect can be heard when activating the skill.
Enhanced Mark
Boosts damage you deal to any area of an enemy that has a Summoner's Mark attached.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | ||||||||
Enhanced Mark | Summoner's Mark Lv3 | Potency | 110% |
Reserve Recovery
Boosts the rate of recovery of Pets that aren't equipped and are included in the Weapon Palette.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | ||||||||
Reserve Recovery | Summoner's Mark Lv3 | HP Recovery | 7.50% |
Pet Elemental Precision Hit
Boosts damage dealt when exploiting an Elemental Weakness. Greatly boosts the damage dealt by a Pet.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Pet Elemental Precision Hit | Pet Recovery Lv3 | Pet Potency | 106% | 107% | 108% | 109% | 110% | |
Potency | 101% | 102% | 103% | 104% | 105% |
- This skill increases the damage made by the player and Pet that targets the enemy's Elemental Weakness.
Advanced Photon Blast
Boosts Photon Blast damage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Advanced Photon Blast | Pet Recovery Lv3 | Potency | 110% | 115% | 120% | 125% | 130% |
- Does not apply to Cetus Proi (HP/PP Recovery)
- The Pet's stats are also applied on the Photon Blasts.
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep & Perf. ATK Combo | - | - |
Blind Escape
Default Skill. Press the Dodge key to do phase through the air that has long invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Blind Escape | - | - |
- Can be used for normal attacks and cancelling some Techniques.
- Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perfect Recovery | Blind Escape Lv1 | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Dodge Action in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Jump | Level 10 | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Air Reversal | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perf. Recovery & ATK Combo | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Double Jump | Level 40 | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.
High Level Bonus: Summoner
Grants a damage bonus to the Player.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Level Bonus: Summoner | Level 80 | Potency | 101% | 102% | 103% | 104% | 105% |
- This skill is common to all classes and can be learned at level 80 or higher.
Alter Ego Harmony
Main Class Only. Damage is reduced and status ailments are neutralized while your pet is deployed and Alter Ego is active.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Alter Ego Harmony | Level 85 | Reduction Rate | 80% | |
Reduction Rate (Pets) | 20% | |||
Damage Transmission Rate | 50% |
- This skill can be learned at level 85 or higher.
- This skill does not consume SP when learning it.
- While Alter Ego is active, the damage caused by attacks on the player is greatly reduced and the player is given Super Armor, and the damage transmissioned by Alter Ego is also halved.
- Renders all status ailments neutralized including Stun, but cannot neutralize Luther's Time Stop, PP Suction, Grapple attacks, Jellen, Blight Round, etc.
- Only applies while a Harmonizer is equipped and the Pet is alive.
Classes | ||||||||
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Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
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