Difference between revisions of "Elite Training: Heaven & Earth"

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|-
 
|-
 
! Extreme
 
! Extreme
| Level 75 and up <br>Payment of 1 Extreme Pass is required at the Gateway Ship.
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| Level 75 and up <br>Payment of 1 Extreme Pass is<br> required at the Gateway Ship.
 
|-
 
|-
 
!colspan="2"|Restrictions
 
!colspan="2"|Restrictions
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<br>
 
<br>
 
You will fail this quest if you become incapacitated or retire.
 
You will fail this quest if you become incapacitated or retire.
 
==Enemies==
 
  
 
==Additional Info==
 
==Additional Info==
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*At the time of writing (6/6/2020), completing Stage 70 will reset your progress back to Stage 1, so it is recommended to stay at around Stage 60-65 or below to farm.
 
*At the time of writing (6/6/2020), completing Stage 70 will reset your progress back to Stage 1, so it is recommended to stay at around Stage 60-65 or below to farm.
 
*Failure to complete the 'optional' Stage Orders decreases the rarity of items and reduces the amount you can take at the end of the run.
 
*Failure to complete the 'optional' Stage Orders decreases the rarity of items and reduces the amount you can take at the end of the run.
 +
 +
==Stages==
 +
===Stages 1 - 5===
 +
{| class="wikitable table-bordered"
 +
! scope="col" style="width:  5%;" class="topleft" | Stage
 +
! scope="col" style="width: 15%;" | Enemies (Lv. 80)
 +
! scope="col" style="width: 20%;" | Stage Order
 +
! scope="col" style="width: 14%;" | Resistance
 +
! Notes
 +
|-
 +
<!--Stage-->  | align="center" | 1
 +
<!--Enemies-->| [[Noiya Nyau]]<br>[[Sakura Nyau]]<br>[[Sonic Nyau]]<br>[[Summer Nyau]]<br>[[Luna Nyau]]<br>[[Ceremo Nyau]]
 +
<!--Order-->  | Don't take damage for 30 seconds!
 +
<!--Weapon--> | align="center" |
 +
<!--Notes-->| align="center" |
 +
|-
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<!--Stage-->  | align="center" |2
 +
<!--Enemies-->| [[Knight Gear]]<br>[[Dragon Ex]]<br>[[Gigur Gunne-gam]]
 +
<!--Order-->  | Defeat three enemies from the front!
 +
<!--Weapon--> | align="center" | {{icons|Sword}}{{icons|Double Saber}}{{icons|Gunblade}}{{icons|Twin Machineguns}}{{icons|Bow}}{{icons|Talis}}{{icons|Jet Boots}}
 +
<!--Notes-->| align="center" | Enemies spawn in the order listed after the previous one is defeated.
 +
|-
 +
<!--Stage-->  | align="center" |3
 +
<!--Enemies-->| [[Doublune]]<br>[[Doublunda]]<br>[[Nove Ringadarl]]<br>[[Aginis]]<br>[[Diabo Igrithys]]
 +
<!--Order-->  | Break three Diabo Igrythys parts!
 +
<!--Weapon--> | align="center" | {{icons|Partisan}}{{icons|Knuckles}}{{icons|Katana}}{{icons|Soaring Blades}}{{icons|Launcher}}{{icons|Talis}}
 +
<!--Notes-->| align="center" | Nove Ringadarl spawns when all Doublundas and Doublunes are killed. Diabo Igrithys spawns when all Aginis are killed.
 +
|-
 +
<!--Stage-->  | align="center" |4
 +
<!--Enemies-->| [[Bonta Bearadda]]<br>[[Oro-ogar]]<br>[[Bonta Bakuta]]
 +
<!--Order-->  | Defeat 5 Bonta Bearadda by striking their weak points!
 +
<!--Weapon--> | align="center" | {{icons|Wired Lance}}{{icons|Daggers}}{{icons|Rifle}}{{icons|Bow}}{{icons|Jet Boots}}
 +
<!--Notes-->| align="center" |
 +
|-
 +
<!--Stage-->  | align="center" |5
 +
<!--Enemies-->| [[Love Rappy]]<br>[[Lovey Rappy]]<br>[[Egg Rappy]]<br>[[Summer Rappy]]<br>[[Latan Rappy]]<br>[[St. Rappy]]<br>[[Gryphon Gels]]
 +
<!--Order-->  | Defeat a Summer Rappy in 30 seconds!
 +
<!--Weapon--> | align="center" | {{icons|Partisan}}{{icons|Knuckles}}{{icons|Katana}}{{icons|Soaring Blades}}{{icons|Twin Machineguns}}{{icons|Rod}}{{icons|Wand}}
 +
<!--Notes-->| align="center" | Summer Rappy only spawns after some of the other rappies are killed.
 +
|}
 +
 +
===Stages 6 - 10===
 +
 +
{| class="wikitable table-bordered"
 +
! scope="col" style="width:  5%;" class="topleft" | Stage
 +
! scope="col" style="width: 15%;" | Enemies (Lv. 80)
 +
! scope="col" style="width: 20%;" | Stage Order
 +
! scope="col" style="width: 14%;" | Resistance
 +
! Notes
 +
|-
 +
<!--Stage-->  | align="center" | 6
 +
<!--Enemies-->| [[Vol Dragon]]<br>[[Caterdra'n]] x3
 +
<!--Order-->  | Defeat two enemies by striking their weak points!
 +
<!--Weapon--> | align="center" |
 +
<!--Notes-->| align="center" |
 +
|-
 +
<!--Stage-->  | align="center" |7
 +
<!--Enemies-->| Winged:
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* [[Solda Kapita]]
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* [[Deue Solda]]
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* [[Decol Malluda]]
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* [[Loser Doppelganger]]
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* [[Falz Angel]]
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Aquatic:
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* [[Cyclonehda]]
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* [[Wolgahda]]
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* [[Elder Doppelganger]]
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* [[Falz Hunar]]
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Insect:
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* [[El Ahda]]
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* [[Predicahda]]
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* [[Apprentice Doppelganger]]
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<!--Order-->  | Don't become incapacitated one time!
 +
<!--Weapon--> | align="center" | {{icons|Partisan}}{{icons|Double Saber}}{{icons|Katana}}{{icons|Gunblade}}{{icons|Rifle}}{{icons|Rod}}{{icons|Jet Boots}}
 +
<!--Notes-->| align="center" | When all members of an enemy type are killed, the next in line from that type spawns (e.g. when all Cyclonehdas are killed, Wolgahda spawns)
 +
|-
 +
<!--Stage-->  | align="center" |8
 +
<!--Enemies-->| Monkey:
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* [[Oodan]]
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* [[Za Oodan]]
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* [[Rockbear]]
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* [[Geragodan]]
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* [[Bayaribbles]]
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Wolves:
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* [[Gulf]]
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* [[Fangulf]]
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* [[Zugruff]]
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* [[Snow Banther]]
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* [[Snow Banshee]]
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* [[Falke Leone]]
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* [[Vlima Leopard]]
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Elephant:
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* [[Malmoth]]
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* [[Jarmagles]]
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<!--Order-->  | Don't heal for 60 seconds!
 +
<!--Weapon--> | align="center" | {{icons|Sword}}{{icons|Daggers}}{{icons|Soaring Blades}}{{icons|Launcher}}{{icons|Bow}}{{icons|Talis}}
 +
<!--Notes-->| align="center" | When all members of an enemy type are killed, the next in line from that type spawns (e.g. when all Gulfs are killed, Fangulfs spawn).<br><br>Vlima Leopard spawns 10 seconds after Falke Leone.
 +
|-
 +
<!--Stage-->  | align="center" | 9
 +
<!--Enemies-->| [[Persona]] (Sword)<br>[[Matoi Viel]]
 +
<!--Order-->  | Don't take damage for 60 seconds!
 +
<!--Weapon--> | align="center" | {{icons|Wired Lance}}{{icons|Knuckles}}{{icons|Soaring Blades}}{{icons|Bow}}{{icons|Rod}}
 +
<!--Notes-->| align="center" |
 +
|-
 +
<!--Stage-->  | align="center" |10
 +
<!--Enemies-->| [[Regius]]<br>[[Huey]]<br>[[Claris Claes]]<br>[[Casra]]<br>[[Anga Fundarge]]<br>[[Dio Hunar]]<br>[[Profound Darkness]]
 +
<!--Order-->  | Defeat one Profound Darkness from the front!
 +
<!--Weapon--> | align="center" | {{icons|Sword}}{{icons|Double Saber}}{{icons|Katana}}{{icons|Rifle}}{{icons|Twin Machineguns}}{{icons|Talis}}{{icons|Wand}}{{icons|Jet Boots}}
 +
<!--Notes-->| align="center" | Anga Fundarge spawns when all 4 ARKS are killed.<br>Dio Hunar spawns after some time has passed since Anga Fundarge spawned.<br>Profound Darkness spawns when Dio Hunar is killed.<br>The Profound Darkness faced here is the Persona looking version used during the solo part on the second to last stage of the Profound Darkness fight in the [[Emergency Quest: Perennial Apocalypse]].
 +
|}
 +
{{Quest NavBar}}
 +
{{PSO2 Navbox}}

Latest revision as of 19:47, 4 July 2021

Elite Training: Heaven & Earth
UIMapVR.png
Quest Type Extreme Quests
-Difficulty-
Extreme Level 80 and up
-Quest Details-
Location ARKS Ship
Single/Multi-Party UISoloParty.png Solo Quests
Party Invitation Not Allowed
Ally Assistance Not Allowed
-Conditions For Acceptance-
Extreme Level 75 and up
Payment of 1 Extreme Pass is
required at the Gateway Ship.
Restrictions
Time Limit None
Damage Limit None
Ability Adjust None


Quest Objective

Master all five stages!

Quest Description

This is a special training program designed for operatives possessing a suitable skillset. In order to sharpen your ability to make split-second, accurate judgements when needed, you're required to complete the program alone. Note that since this is highly dangerous training, you will need an Extreme Pass, which is issued once every 22 hours.

You will fail this quest if you become incapacitated or retire.

Additional Info

  • On top of the claimable Extreme Pass every 22 hours, you can get Extreme Passes from campaign rewards, bingo rewards, or from the EX-Cube Exchange Shop.
  • You must complete a set of 5 stages at a time for rewards and completion progress, consuming an Extreme Pass each time.
  • You can replay the quest from your last highest completed stage(has to be an increment of 5).
  • Higher stages have higher level enemies(meaning better rewards).
  • At the time of writing (6/6/2020), completing Stage 70 will reset your progress back to Stage 1, so it is recommended to stay at around Stage 60-65 or below to farm.
  • Failure to complete the 'optional' Stage Orders decreases the rarity of items and reduces the amount you can take at the end of the run.

Stages

Stages 1 - 5

Stage Enemies (Lv. 80) Stage Order Resistance Notes
1 Noiya Nyau
Sakura Nyau
Sonic Nyau
Summer Nyau
Luna Nyau
Ceremo Nyau
Don't take damage for 30 seconds!
2 Knight Gear
Dragon Ex
Gigur Gunne-gam
Defeat three enemies from the front! SwordDouble SaberGunbladeTwin MachinegunsBowTalisJet Boots Enemies spawn in the order listed after the previous one is defeated.
3 Doublune
Doublunda
Nove Ringadarl
Aginis
Diabo Igrithys
Break three Diabo Igrythys parts! PartisanKnucklesKatanaSoaring BladesLauncherTalis Nove Ringadarl spawns when all Doublundas and Doublunes are killed. Diabo Igrithys spawns when all Aginis are killed.
4 Bonta Bearadda
Oro-ogar
Bonta Bakuta
Defeat 5 Bonta Bearadda by striking their weak points! Wired LanceDaggersRifleBowJet Boots
5 Love Rappy
Lovey Rappy
Egg Rappy
Summer Rappy
Latan Rappy
St. Rappy
Gryphon Gels
Defeat a Summer Rappy in 30 seconds! PartisanKnucklesKatanaSoaring BladesTwin MachinegunsRodWand Summer Rappy only spawns after some of the other rappies are killed.

Stages 6 - 10

Stage Enemies (Lv. 80) Stage Order Resistance Notes
6 Vol Dragon
Caterdra'n x3
Defeat two enemies by striking their weak points!
7 Winged:

Aquatic:

Insect:

Don't become incapacitated one time! PartisanDouble SaberKatanaGunbladeRifleRodJet Boots When all members of an enemy type are killed, the next in line from that type spawns (e.g. when all Cyclonehdas are killed, Wolgahda spawns)
8 Monkey:

Wolves:

Elephant:

Don't heal for 60 seconds! SwordDaggersSoaring BladesLauncherBowTalis When all members of an enemy type are killed, the next in line from that type spawns (e.g. when all Gulfs are killed, Fangulfs spawn).

Vlima Leopard spawns 10 seconds after Falke Leone.
9 Persona (Sword)
Matoi Viel
Don't take damage for 60 seconds! Wired LanceKnucklesSoaring BladesBowRod
10 Regius
Huey
Claris Claes
Casra
Anga Fundarge
Dio Hunar
Profound Darkness
Defeat one Profound Darkness from the front! SwordDouble SaberKatanaRifleTwin MachinegunsTalisWandJet Boots Anga Fundarge spawns when all 4 ARKS are killed.
Dio Hunar spawns after some time has passed since Anga Fundarge spawned.
Profound Darkness spawns when Dio Hunar is killed.
The Profound Darkness faced here is the Persona looking version used during the solo part on the second to last stage of the Profound Darkness fight in the Emergency Quest: Perennial Apocalypse.
Quests
Main Quests Expeditions | Urgent Quests | Recommended Quests | Bonus Quests | Limited Time Quests
Sub Quests ARKS Quests | Time Attack Quests | Buster Quests | Endless Quests | Ridroid Quests
Divide Quests | Advance Quests | Extreme Quests | Ultimate Quests | Challenge Quests
Story Quests EPISODE 1 | EPISODE 2 | EPISODE 3 | EPISODE 4 | EPISODE 5 | EPISODE 6 |