Difference between revisions of "Regional Survey: Remnants of a Parallel World"
m |
m (added note about account wide depth progress) |
||
Line 49: | Line 49: | ||
==Notes== | ==Notes== | ||
* Scape Dolls and Half Dolls are prohibited in this Quest. | * Scape Dolls and Half Dolls are prohibited in this Quest. | ||
+ | * Depth progress is account wide. | ||
* This Quest can only be cleared 50 times per day per account. This limit resets every day at 12PM PST. | * This Quest can only be cleared 50 times per day per account. This limit resets every day at 12PM PST. | ||
Revision as of 05:51, 7 December 2021
Regional Survey: Remnants of a Parallel World is an Ultimate Quest.
Notes
- Scape Dolls and Half Dolls are prohibited in this Quest.
- Depth progress is account wide.
- This Quest can only be cleared 50 times per day per account. This limit resets every day at 12PM PST.
Enemies
Strategy
Phase change with background/BGM change occurs at 60% HP. At 45% HP, will use his ultimate attack.
Generally shares moveset with Elga Masquerader in Story Quest 5-6, but lack voice cues for attacks, with the addition of the following:
- His projectile attacks are far stronger
- Anti-air combo - used if you are higher above him than the height of two jumps. Omega Masquerader will teleport up to your height and execute a 3 hit combo in mid-air teleporting between each hit.
- Anti-air barrier - if you are above the height of the broken pillars and you do not move, your damage will be gradually reduced culminating in a 99% damage output reduction. Moving below the height will restore your damage.
Attack Nullification Barrier
Omega Masquerader eventually gains immunity to attacks that are used against him repeatedly. Initially, any attack that causes 20% of his overall HP in damage will be nullified, appearing to hit a barrier and doing no damage. The first time an attack is nullified, an animation will play showing Omega Masquerader putting up the barrier, this animation will interrupt any attack he is currently doing. As depth increases, the threshold for Omega Masquerader gaining immunity to attacks lowers, meaning you must use a greater variety of attacks against him (see below). Any source of damage can be blocked, and if it is blocked, it has no effect. For example, if Omega Masquerader gains immunity to Blight Rounds, the Blight Round effect will no longer be applied. Each PA, Tech, Normal Attack (first, second, third), Sidestep Attack, damaging Weapon Action, activated Skill, Weapon Potential effect (ie. Gear Experience's counter) all count as different attacks. Additionally, certain PA and Techs utilized at different levels of charge and at different levels of Focus for certain weapons (Knuckles, Daggers, etc.) each count as different attacks.
High Rarity Weapon Bonus
Certain high-rarity weapons do additional damage to Omega Masquerader.
Series | Damage Bonus |
---|---|
Agile | +399% ~ +290% |
Rivalate | +299% ~ +190% |
Trailblazer | +199% ~ +90% |
Atlas EX | +139% ~ +30% |
Ophistia | |
Resonant | |
Phobos | +39% ~ +0% (40 Depth) |
Ares | +19% ~ +0% (20 Depth) |
Zara |
- Applicable weapon series bonus damage is reduced by an amount equal to the current Depth.
- For example, on Depth 1, using an Atlas EX weapon, you will gain an additional +139% damage - in other words, your damage will be multiplied by x2.39; whereas on Depth 80, you will only gain an additional +60% damage (or x1.6 multiplier).
- This effect only applies to Depths 110 and below. At Depth 111 and beyond, the damage bonus is 0.
- Some other series have been reported to have a damage bonus as well, the above table only includes those with confirmed bonuses.
Depth
Depth is a special mechanic unique to this Quest that gauges how much progress you have made in defeating Omega Masquerader. When playing the Quest for the first time, the Quest starts at Depth 1, which indicates the enemy Level and difficulty. Every time the Quest is cleared at the highest reached Depth, the maximum Depth increases by 1.
As Depth increases, Omega Masquerader's Level increases and his AI and attacks change, but in return rewards become greater.
Depth | Changes |
---|---|
2 | Slow projectiles now cause Poison |
3 | Some sword attacks now cause Injury |
5 | Can now summon 1 clone |
10 |
All healing is reduced by 10% |
20 | All healing is reduced by 30% |
25 | Can now summon 2 clones |
30 |
All sword attacks now cause Injury |
50 | Can now summon 3 clones A cutscene will play when clearing the quest |
70 | Attack nullification barrier activates at 15% of total HP instead of 20% |
100 |
Attack nullification barrier activates at 10% of total HP |
111 | High Rarity Weapon Bonus is zero. |
150 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
200 | Sword stab (forward thrust) attack speed is increased, always preceded by a sidestep |
300 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
400 | Teleport attacks (post time stop slash and grab) are done twice in a row |
450 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
500 | Grab attack speed greatly increased |
600 650 700 750 800 850 900 |
Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
991 | Omega Masquerader stats increase significantly every additional Depth |
999 |
Omega Masquerader gains a palette swap
|
- Note: The Megiverse healing nerf stacks multiplicatively with the regular healing nerf. This means that, in Depth 30 (where this starts), Megiverse will heal only 0.6% of damage dealt.
- This number is found through the formula:
0.2 x 0.05 x [(100 - RegularHealNerf) / 100]
.
- This number is found through the formula:
- The change at Depth 100 results in three different timings for the final hit of the sword combos: normal, slightly delayed, and very delayed.
- Applies to the downward overhead smash in phase 1, and the big uppercut in phase 2
- For the change at Depth 400, Omega Masquerader will vanish shortly after executing the first post-time stop slash or grab, and immediately follow up with a second one which has increased speed if the first one is blocked or avoided.
- If the first grab attack hits, the second will not be used.
- The tracking for the second grab attack is improved compared to the first
- The second grab can be skipped by gaining sufficient height after the first grab.
- The change at Depth 500 results in the teleporting around animation being skipped. The first grab attack will be executed immediately after Omega Masquerader does the hand-on-face pose. The second grab attack immediately after is unchanged.
- Malice: Omega Masquerader at Depths which are multiples of 150 (150, 300, 450, etc) does massively increased damage if your MEL/RNG/TEC Def is low, while if it is high, you will only take 1 damage from all attacks (poison ticks and injury HP reduction apply as normal).
- Rappy Shine is not recommended. Instead consider Deband drink, Alliance Tree DEF up buff, Deband buff, and units affixed with Def.
- The amount of DEF needed to reduce damage to 1 is as follows:
Depth | MEL Def | RNG Def | TEC Def |
---|---|---|---|
150 | 1900 | ||
300 | 2000 | ||
450 | 2000 | 2100 | 2200 |
600 650 700 |
2100 | 2200 | 2300 |
750 | 2200 | 2300 | 2400 |
800 | 2300 | 2400 | 2500 |
850 | 2400 | 2500 | 2600 |
900 | 2500 | 2600 | 2700 |
Drops
Drops are the same in all Depths. Higher Depths add additional items to the drop table.
Type | Item Name | Notes |
---|---|---|
Units | Back/Mask Of Vane | |
Augments |
Persona Reverie |
|
S-Grade Augments |
Add S1: Lucent Domain 2 |
S-Grade Augment addition support items |
Add S2: Runner's High | S-Grade Augment addition support item Depth 151+ only | |
Add S1: Dance with Death | S-Grade Augment addition support item Depth 301+ only | |
Others | Weapon Form Ticket | |
EX-Cube | ||
Class EX-Cube | Drops for the main class currently being used |
First Break Bonuses
These rewards are given for clearing each Depth for the first time.
Depth | Reward | Depth | Reward | Depth | Reward |
---|---|---|---|---|---|
All Depths | Weapon Transmutation Aux Pass | ||||
1 | Add S4:Rainbow Lucentbalance | ||||
10 | Cape of Resentment A | 110 | 20 Star Gems | ||
20 | SG 10 Ticket | 120 | Custom Type 1 +70% | XY0† | SG 30 Ticket (40 for X=9) |
30 | Add S4: Rainbow Lucentbalance | 130 | Custom Type 2 +70% | 300 | Add S1: Dance with Death |
40 | SG 10 Ticket | 140 | SG 20 Ticket | 400 | Add S1: Dance with Death |
50 | Augmentation Aid +45% | 150 | Add S2: Runner's High | 500 | Add S1: Dance with Death |
60 | Tri Boost +100% (x2) | 160 | SG 20 Ticket | 600 | SG 30 Ticket |
70 | Merit Value +70% | 170 | Add S2: Runner's High | 700 | Augmentation Aid +45% |
80 | Demerit Value -70% | 180 | Cape of Resentment A | 800 | |
90 | SG 10 Star Gems | 190 | Mask of Resentment | 900 | Augmentation Aid +45% |
100 | Mask of Resentment | 200 | Add S2: Runner's High | 999 | Cape of Resentment B x2 |
- † where X ≥ 2; Y ≠ 0 (Every 10 floors after 200, except for floors ending in 00)
Quests | ||
Main Quests | Expeditions | Urgent Quests | Recommended Quests | Bonus Quests | Limited Time Quests | |
Sub Quests | ARKS Quests | Time Attack Quests | Buster Quests | Endless Quests | Ridroid Quests Divide Quests | Advance Quests | Extreme Quests | Ultimate Quests | Challenge Quests | |
Story Quests | EPISODE 1 | EPISODE 2 | EPISODE 3 | EPISODE 4 | EPISODE 5 | EPISODE 6 | |
|