Difference between revisions of "Tainted Enemies"

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(Correctd more misspellings of Gomorus and added more information on its and Sodam's quest appearances. Split Sodam into its solo form and combined form. Image of Gomorus-Sodam breaks on this page, will be reuploading)
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* Story Quest: Episode 6-6 Part 2
 
* Story Quest: Episode 6-6 Part 2
 
* [[The_Face_of_The_Abyss|The Face of the Abyss]]
 
* [[The_Face_of_The_Abyss|The Face of the Abyss]]
 +
* [[Twisted_with_Hatred|Twisted with Hatred]]
 
|Depends||Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Eyes|The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
 
|Depends||Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Eyes|The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
 
<br>
 
<br>
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* [[Final Battle: Space-Time Interstice‎‎]]
 
* [[Final Battle: Space-Time Interstice‎‎]]
 
* [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5)
 
* [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5)
 +
* [[Twisted_with_Hatred|Twisted with Hatred]]
 
|Depends||Elements:<br>• None<br>Weakspots:<br>• Core|
 
|Depends||Elements:<br>• None<br>Weakspots:<br>• Core|
 
The true form of the original Profound Darkness.
 
The true form of the original Profound Darkness.
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* Weak to {{icons|Lightning}} and {{icons|Wind}} in Divide or Ultimate.
 
* Weak to {{icons|Lightning}} and {{icons|Wind}} in Divide or Ultimate.
 
*  '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br>
 
*  '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br>
* During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.
+
* During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.}}
<br>
+
 
'''Phase 3:'''<br>
+
{{EnemyRow|Sodam, Primordial Darkness (Final Form)|UIEnemySodam.png|Sodam, Primordial Darkness (Final Form)|
For this final phase, Sodam merges with the torso of Gomorus and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:
+
* [[The_Face_of_The_Abyss|The Face of the Abyss]]
 +
* [[Final Battle: Space-Time Interstice‎‎]] (Starting from Depth 40, and then every depth with 0)
 +
* [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5)
 +
* [[Twisted_with_Hatred|Twisted with Hatred]]
 +
|Depends|• Finger Armor|Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Hand eyes<br>• Core (final down)|
 +
In a last-ditch effort, Sodam merges with the torso of Gomorus and stays stationary on the far side of the arena.<br>
 +
 +
It starts the fight by filling its half of the arena with Gomorus's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:
 
* Sweeping its left arm across the arena, with its fist stopping on the middle.
 
* Sweeping its left arm across the arena, with its fist stopping on the middle.
 
* Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
 
* Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
Line 372: Line 381:
 
<br>
 
<br>
 
'''Finishing It Off:'''<br>
 
'''Finishing It Off:'''<br>
When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.}}
+
When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits unless dodged, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.}}
 
</table>
 
</table>
  

Revision as of 21:26, 7 January 2023

Tainted Enemies Falspawn Draconians Automata Sylvants Oceanids Nightfallers Phantasms Supernaturals Luminmechs Special Enemies

Tainted Falspawn

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyDaganYuga.png
Dagan Yuga
Tainted Area Element:
FireLight
Weakspots:
• Red Core
Tainted version of Dagan. Sprays mist from its underbelly that siphons the target's PP.
UIEnemyYugarlDagan.png
Yugarl Dagan
Tainted Area Lv. 1+
  • Affix Stigma
Element:
FireLight
Weakspots:
• Red Core
Rare variant of Dagan Yuga.
UIEnemyYugadicahdr.png
Yugadicahdr
Tainted Area Element:
FireLight
Weakspots:
• Red Core
Tainted version of Predicahdr. Displays heightened aggression compared to its normal counterpart.
UIEnemyNelgadicahdr.png
Nelgadicahdr
Tainted Area Lv. 1+
  • Affix Stigma
Element:
FireLight
Weakspots:
• Red Core
Rare variant of Yugadicahdr.
UIEnemyYuguldrahda.png
Yuguldrahda
Tainted Area • Back Core Element:
FireLight
Weakspots:
• Red Core
Tainted version of Goldrahda. Faster and more aggressive than regular Goldrahdas. Destroy the core on its back to prevent it from detonating.
UIEnemyYurisgadrahda.png
Yurisgadrahda
Tainted Area Lv. 1+
*Affix Stigma
• Back Core Element:
FireLight
Weakspots:
• Red Core
Rare variant of Yuguldrahda.
UIEnemyGawondaYuga.png
Gawonda Yuga
Tainted Area Element:
LightningLight
Weakspots:
• Back
Tainted version of Gawonda.
UIEnemyGuwondaYuga.png
Guwonda Yuga
Tainted Area Element:
LightningLight
Weakspots:
• Back
Tainted version of Guwonda.
UIEnemyCuchronahdaYuga.png
Cuchronahda Yuga
Tainted Area • Waist Armor Element:
LightningLight
Weakspots:
• Red Core
Tainted version of Cuchronahda.
UIEnemyCychronahdaYuga.png
Cychronahda Yuga
Tainted Area • Waist Armor Element:
LightningLight
Weakspots:
• Red Core
Tainted version of Cychronahda.
UIEnemyYggdaSorcerer.png
Yggda Sorcerer
Tainted Area • Left Wing
• Right Wing
• Tail
Element:
WindLight
Weakspots:
• Red Core
Tainted version of Luda Sorcerer.
UIEnemyVielHyunal.png
Viel Hyunal
Story Quest • Arm Cores Element:
Light
Weakspots:
• Red Core
• Body
Matoi Viel's form upon fusing with Anga Phandaj. Destroy the cores on her arms to remove the barrier protecting her body. Performs her ultimate attack when low on health.
UIEnemyDioHyunal.png
Dio Hyunal
Tainted Area Lv. 1+
  • Affix Soul of Darkness

Lv. 71+

  • 7 Order Ares Phantacite
  • 7 Order Caligula Shaftshard
• Arm Cores Element:
Light
Weakspots:
• Red Core
• Body
The armored form of the Profound Darkness's host, Persona. Follows the same strategies as its counterpart, Viel Hyunal.
UIEnemyAngaPhandaj.png
Anga Phandaj
Tainted Area Lv. 1+
  • Affix Anga Soul

Lv. 71+

  • 7 Order Ares Phantacite
  • 10 Back Unit Flagrahate
  • 10 Arm Unit Flagbenny
  • 10 Leg Unit Flashante
  • 10 Back Unit Aegehate
  • 10 Arm Unit Aijiwhite
  • 10 Leg Unit Aeglora
  • 10 Back Unit Elegahate
  • 10 Arm Unit Elegiwat
  • 10 Leg Unit Elegalga
  • 12 Back Unit Circuray
  • 12 Arm Unit Circaray
  • 12 Leg Unit Circuray
  • 13 Gix Weapon Series

Lv.81+

• Bits Element:
Light
Weakspots:
• Red Core
A Photon Beast corrupted by immense F-Factor. Gains resistance to the three most damaging Weapons/Elements used against it, reducing the damage it takes from them by 80%. Destroy glowing bits to stun it and expose its core as a weakpoint. Revives once upon being defeated, becoming more aggressive and powerful.
Stunned by the Panic status.

Tainted Dark Falz

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyOmegaHyunal.png
Omega Hyunal
Omega Lv. 1+
  • Affix Elder Soul
  • Affix Elder Reverie

Lv. 71+

• Sword Element:
LightningLight
Weakspots:
• Red Core
Omega variant of Falz Hyunal. Qualifies as a Tainted Falspawn.
Primarily specializes in close-ranged combat. Deploys the Elder Pain Omega when his HP reaches a certain threshold, granting him high-speed, long-range attacks.
Break the Elder Pain Omega to reduce its damage.
UIEnemyOmegaAngel.png
Omega Angel
Omega Lv. 1+
  • Affix Luther Soul
  • Affix Luther Reverie

Lv. 71+

• Wings Element:
LightDark
Weakspots:
• Purple Core
Omega variant of Falz Angel. Qualifies as a Tainted Falspawn.
Integrates Compound Techniques into his moveset when low on health.
UIEnemyOmegaAppregina.png
Omega Appregina
Omega Lv. 1+
  • Affix Apprentice Soul
  • Affix Appregina Reverie

Lv. 71+

• Drones Element:
FireLight
Weakspots:
• Red Core
Omega variant of Falz Appregina (from PHANTASY STAR ONLINE 2 EPISODE 0). Qualifies as a Tainted Falspawn.
Primarily focuses on close-ranged Dagger attacks. Her insect drones can support her by attacking and healing.
Performs her ultimate attack when her HP drops below a certain value.
UIEnemyOmegaDranble.png
Omega Dranble
Omega Lv. 1+
  • Affix Gemini Soul
  • Affix Gemini Reverie

Lv. 71+

• Arms Element:
IceLight
Weakspots:
• Broken Arms
Omega variant of Falz Dranble. Qualifies as a Tainted Falspawn.
Break its enlarged arms to reveal the weakpoints underneath.
UIEnemyDranbleKrone.png
Dranble Krone
Castrum Demonica: Madness • Arms Element:
IceLight
Weakspots:
• Broken Arms
Smaller and weaker version of Omega Dranble. Qualifies as a Tainted Falspawn.
UIEnemyElgaMasquerader.png
Elga Masquerader
Story Quest Episode 5 Chapter 6 None Element:
Light
Weakspots:
• Core
Elmir at the height of his power.
UIEnemyElgaMasquerader.png
Omega Masquerader
Regional Survey: Remnants of a Parallel World
Endless Battle: Eternal Rondo (Stage 30 only)

Lv. 1+

  • Affix Persona Soul
  • Affix Persona Reverie

Lv. 71+ (Eternal Rondo only)

  • 13 Profound Weapon Series

Lv. 91+

Element:
Light
Weakspots:
• Core
Ultimate Quest variation of Elga Masquerader. Becomes stronger every time it's defeated. Regional Survey: Remnants of a Parallel World for more information.
15Weapon drops are only when outside of Regional Survey: Remnants of a Parallel World, where his AI is set to the Depth 500+ version, with the time stop attack disabled.
Gains immunity to attacks that are used repeatedly.
UIEnemyProfoundDarkness.png
Profound Darkness
Barren Blossom: Corruptor of All
Barren Blossom: Butcher of Light
Lv. 1+
  • Affix Soul of Darkness

Lv. 71+

  • 15 Ophistia Weapon Series
  • 13 Ray Weapon Series
  • 13 Union Weapon Series (Solo Version Only)
  • 12 Back Unit Ofzeterious
  • 12 Arm Unit Ofzende
  • 12 Leg Unit Ofzetrogie
  • 10 Tool Hero's Crest

Lv. 96+

  • 15 Novel Weapon Series
  • 14 Ares Weapon Series
  • 13 Raven Weapon Series
  • 13 Nemesis Weapon Series
  • 13 Invade Weapon Series
  • 13 Back Unit Ofzehazala
  • 13 Arm Unit Ofzeterico
  • 13 Leg Unit Ofzereevle
• Petals
• Bits
• Chest Core (Phase 3)
Element:
Light
Weakspots:
• Core
• Head (Phase 3)
The ultimate incarnation of corruption that seeks to destroy the universe.
Flower Form:
On SH and below, break Body Petals to temporarily expose the Base Core.
On XH, break Body Petals to release Floating Bits. Destroy all Floating Bits to expose the Base Core.

At 60% HP, background will change, and PD will gain weakness to a weapon type on SH and below. At 40% HP, will transition into humanoid form.

Humanoid Form:
On SH and below, destroy all Floating Bits to temporarily immobilize PD.
On XH, destroy all Floating Bits to reveal the Chest core. Destroy the chest core to temporarily immobilize PD.

At low HP, will back off and teleport you into 1v1. If you fail to kill the 1v1 form in time the party will wipe.
On SH and below, PD will be immobilized permanently afterwards.
On XH, the Face Core will be revealed. Destroying the Face Core will immobilize PD permanently.
UIEnemyOmegaFalzLuther.png
Omega Falz Luther
Wisdom Incarnate
Longing for Omniscience
Lv. 1+
  • Affix Luther Soul
  • Affix Luther Reverie

Lv. 55+

  • 13 Val Weapon Series

Lv. 71+

  • 13 Clawdem Weapon Series

Lv. 76+

Lv. 96+

• Bracers
• Shoulders
• Clock
• Beak
• Headdress Gems
Element:
LightDark
Weakspots:
• Clock (Broken)
• Chin Core
Omega variant of Dark Falz Luther. Qualifies as a Tainted Falspawn.
Battle strategy is identical to XH Dark Falz Luther on all difficulties.
Stunned by the Poison status effect.
Will sometimes switch phases mid-attack.
Uses two knife time stop during first HP threshold. At second HP threshold, summons three sets of knives; second set will rotate around the stage before dropping knives.
UIEnemyOmegaFalzApprentice.png
Omega Falz Apprentice
Queen's Nightmare: Earth Depths
Queen's Nightmare: Sand City
Lv. 1+
  • Affix Apprentice Soul
  • Affix Appregina Reverie

Lv. 75+

  • 13 Allure Weapon Series
  • 13 Ivlida Weapon Series
  • 12 Back Unit Phobos Coupe
  • 12 Arm Unit Phobos Hedge
  • 12 Leg Unit Phobos Need

Lv. 80+

• Wings
• Pink Orbs
• Arm Cores
Element:
FireLight
Weakspots:
• Cores
Omega variant of Dark Falz Apprentice (from PHANTASY STAR ONLINE 2 THE ANIMATION). Qualifies as a Tainted Falspawn.
During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase.
Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward.
After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack.
UIEnemyDarkFalzPersona.png
Dark Falz Persona
The Malevolent Void
The Call of the Void
Lv. 1+
  • Affix Elder Soul
  • Affix Luther Soul
  • Affix Apprentice Soul
  • Affix Gemini Soul
  • Affix Persona Soul
  • Affix Soul of Darkness
  • Affix Elder Reverie
  • Affix Luther Reverie
  • Affix Appregina Reverie
  • Affix Gemini Reverie
  • Affix Persona Reverie

Lv.71+

•Mask Cores
  • Lightning (Elder Mask)
  • Wind (Luther Mask)
  • Fire (Apprentice Mask)
  • Ice (Gemini Mask)
  • Light (Persona Mask)
  • Mask Cores
  • Inner Mask
  • Chest (3rd Phase)
An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.


Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.

Elder Mask:

  • At the beginning, will launch four giant arms that would join it after.
  • The smashing ground attack can be dodged by jumping.
  • Break the large cores at the back of the floating arms to stagger it.


Luther Mask:

  • Has a variation of Luther's time stop attack that is easier to escape from and deals lesser damage.
  • Break the cores on both arm swords to stagger it.


Gemini Mask:

  • Will sometime teleport and fly around trying to hit the players.
  • The pacman-like devourers move at a fixed pattern.
  • Break the four floating cores to stagger it.


Apprentice Mask:

  • When it unleashes the laser pillars attack, simply slip through them or quickly move to the side.
  • Break the wing cores to stagger it.


Final Phase:

  • Uses a combination of all four Falz masks' fighting styles.
  • Its chest can be broken twice at this phase to reveal a weak spot.
  • At low HP, it will charge an energy attack that blows up for massive damage unless destroyed before it's finished charging. Successfully destroying it on the other hand, will cause the boss to be immobilized for a while.
  • Near death, it will release a destructive energy burst that heavily damages its surroundings. After that, the boss will become immobilized.


Near Death (Ultra Hard):
This phase would only happen in the Ultra Hard difficulty, after Persona released the supposedly-final energy burst. Instead of getting immobilized, the raid boss would instead draw a large sword and, after briefly showing a Masquerade mask, continue the fight with the following moves:

  • Smashing the ground similar to its Elder Mask phase.
  • Diving down into the arena floor, then lunges upward with its arm stretched out.
  • Slashing its sword around.
  • Slashing its sword around, and creates a short-lasting energy wave.
  • Creating several black orbs that detonate almost immediately.
  • Raining down projectiles from the arena ceiling (Continuous attack, can still happen while Persona is doing other moves)

There's no gimmick to this additional phase, the raid party is to whittle the last of Persona's HP until it's completely depleted.

The Primordial Darkness

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyGommorus.png
Gomorus, Primordial Darkness
Depends Element:
Light
Weakspots:
• Eyes
The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.


Phase 1:
There are 3 platforms and 4 of Gomorus's cores are exposed - one on each side of the central platform, and one at the far end of each of the side ones. Break all four cores to proceed. The cores can do four different attacks:

  • Emits a burst of fire that can inflict Burn Burn. This attack has a hugging range, so melee-based Classes should be more wary.
  • Fires three ice spikes that travel along the ground and can inflict Freeze Freeze. The spikes' trajectory is visible before and during the attack, making it easier to dodge.
  • Summons a small stationary tornado under each target that pulses 3 times and can inflict Blinded Blind. A visible tell that lasts for approximately 1 second appears before the attack.
  • Drops a lightning bolt on each target that can inflict Shocked Shock. A visible tell that lasts for approximately 1 second appears before the attack.


Phase 2:
There are 5 platforms arranged in a rough semicircle around Gomorus. Attack Gomorus's hands and large central eye when they are near the platform. Gomorus can do the following attacks during this phase:

  • Inhales deeply, pulling players towards it, then emits a roar that inflicts the Bind status.
  • Sweeping fluid breath attack that does heavy damage - either from left to right, or from right to left. Run to the far opposite side platform to avoid the attack.
  • Targets a platform and smashes it with an arm, destroying the platform and killing anyone on it.
  • Targets one or two platforms and crushes it with its body, destroying the platform(s) and killing anyone on them.
  • Thrust with both its arms.
  • Brings its face close to a platform and fires lasers from the smaller eyes surrounding its large central eye, before emitting a shockwave from its main eye.

When Gomorus's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
Phase 3:
Finish off a weakened Gomorus clinging to the bottommost platform. Gomorus's right hand and central eye are targetable for this portion, though the eye may sometimes be raised out of reach when it does certain attacks. Gomorus can do the following attacks during this phase:

  • Lifts its head and spews fluid in front of it. Safe zone is by its right hand.
  • Slams the platform with its left arm. Safe zone is in front of its eye.
  • At low HP, Gomorus's central eye pulses as it charges up for one last powerful attack. This is a DPS check.
UIEnemySodam.png
Sodam, Primordial Darkness
Depends Elements:
• None
Weakspots:
• Core

The true form of the original Profound Darkness. Has different weakness depending on which quest you're playing; in Urgent Quest or Story Quest, it gains random weapon weaknesses throughout the battle and in Divide Quest or Ultimate Quest, it has weakness to opposing elements it has. You can encounter both versions in Challenge Quest.

Phase 1:
Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:
Fire Fire Form:

  • Weak to Ice in Divide or Ultimate.
  • Throws several small fireballs.
  • Creates a spiraling jets of fire like Falz Hunar's ground smash attack.


Ice Ice Form:

  • Weak to Fire in Divide or Ultimate.
  • Summons are large icicle which launches forward after a small delay.
  • Fires a shotgun-like shower of ice shards.
  • Blizzard: Sodam teleports out of the arena. The entire arena is marked by a flowing pattern. After several seconds, a shockwave rolls over the arena causing Freeze Freeze and dealing heavy damage. Cannot be guarded. Take cover behind the large ice pillars to avoid this attack.


Lightning Lightning Form:

  • Weak to Wind in Divide or Ultimate.
  • Lightning will randomly fall around the arena.
  • Summons 6 floating swords around the arena which then form a lightning cage.


Wind Wind Form:

  • Weak to Lightning in Divide or Ultimate.
  • Causes a whirlwind that pulses 3 times, similar to the attack used by Deus Hunas.
  • Summons a small tornado that circles the arena once counterclockwise.
  • Earth Shatter: Sodam teleports out of the arena. The entire arena is marked by cracking patterns along the ground. After several seconds, Sodam stabs the ground causing it to erupt with many spikes which deal massive damage. Cannot be guarded. Launch yourself into the air using the large tornado in the center of the arena to avoid the attack.


Phase 2:
When sufficiently damaged, Sodam will begin using two elements at once, combining their effects and gaining a new attack in addition to using attacks of both elements:
FireIce Fire & Ice Form:

  • Weak to Fire and Ice in Divide or Ultimate.
  • Compound Attack: Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack.


LightningWind Lightning & Wind Form:

  • Weak to Lightning and Wind in Divide or Ultimate.
  • Compound Attack: Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.
  • During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.
UIEnemySodam.png
Sodam, Primordial Darkness (Final Form)
Depends • Finger Armor Element:
Light
Weakspots:
• Hand eyes
• Core (final down)

In a last-ditch effort, Sodam merges with the torso of Gomorus and stays stationary on the far side of the arena.

It starts the fight by filling its half of the arena with Gomorus's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:

  • Sweeping its left arm across the arena, with its fist stopping on the middle.
  • Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
  • Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up.

During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. The multi-party also needs to be cautious when Sodam does one of these attacks:

  • Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch.
  • After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase.


Heroine Buffs:
During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Hariette. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen:

  • Matoi's Wish: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party.
  • Hitsugi's Zeal: Damages Sodam for ~1,600,000, Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage.
  • Hariette's Order: Inflicts 8,000,000 damage (9,999,999 upon critical hit) to Sodam.


Finishing It Off:

When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits unless dodged, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.

Tainted Sylvants

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyGeragodan.png
Geragodan
Corrupted - Forest Element:
Ice
Weakspots:
• Head
Tainted version of Udan.
UIEnemyGibludan.png
Gibludan
Corrupted - Forest • Rock Element:
Ice
Weakspots:
• Head
Tainted version of Za'udan.
UIEnemyZgraf.png
Zgraf
Corrupted - Forest Element:
Ice
Weakspots:
• Head
Tainted version of Grulf.
UIEnemyZgrafGu.png
Zgraf Gu
Corrupted - Forest Lv. 1+
  • Affix Stigma
<!-Breakpoints--> Element:
Ice
Weakspots:
• Head
Rare variant of Zgraf.
UIEnemyBalgraf.png
Balgraf
Corrupted - Forest Element:
Ice
Weakspots:
• Head
Tainted version of Phongrulf.
UIEnemyBalgrafGu.png
Balgraf Gu
Corrupted - Forest Lv. 1+
  • Affix Stigma
Element:
Ice
Weakspots:
• Head
Rare variant of Balgraf.
UIEnemyFolgnis.png
Folgnis
Corrupted - Forest Element:
Ice
Weakspots:
• Head
Tainted version of Agnis.
UIEnemyGrandilga.png
Grandilga
Corrupted - Forest Element:
Ice
Weakpots:
• Belly
Tainted version of Garongo.
UIEnemyFoehgo.png
Foehgo
Corrupted - Forest Element:
Ice
Weakpots:
• Head
• Rear
Tainted version of Yedi.
UIEnemyKaisfoehgo.png
Kaisfoehgo
Corrupted - Forest Element:
Ice
Weakspots:
• Head
• Rear
Tainted version of King Yedi.
UIEnemyJahmagrs.png
Jahmagrs
Corrupted - Forest Element:
Ice
Weakspots:
• Hump
Tainted version of Marmoth.
UIEnemyBearabos.png
Bearabos
Corrupted - Forest Lv. 1+
  • Affix Beari Soul
Element:
Ice
Weakspots:
• Head
Tainted version of Rockbear.
UIEnemyBergaribosa.png
Bergaribosa
Corrupted - Forest Lv. 1+
  • Affix Stigma
Element:
Ice
Weakspots:
• Head
Rare variant of Bearabos.
UIEnemyPlosiogrs.png
Plosiogrs
Corrupted - Forest Lv. 1+
  • Affix Siogr Soul
• Hump
• Left Horn
• Right Horn
Element:
Ice
Weakspots:
• Face
• Hump
Tainted version of De Marmoth.
UIEnemyIgnisiogrs.png
Ignisiogrs
Corrupted - Forest Lv. 1+
  • Affix Stigma
• Hump
• Left Horn
• Right Horn
Element:
Ice
Weakspots:
• Face
• Hump
Rare variant of Plosiogrs.
UIEnemyDiaboigryphis.png
Diaboigryphis
Corrupted - Forest Lv. 1+
  • Affix Diabo Soul
• Horn
• Left Wing
• Right Wing
• Tail
Element:
Ice
Weakspots:
• Horn
• Head
• Tail
Tainted variant of Vol Dragon.
UIEnemyVomosbrodyphis.png
Vomosbrodyphis
Corrupted - Forest Lv. 1+
  • Affix Stigma
• Horn
• Left Wing
• Right Wing
• Tail
Element:
Ice
Weakspots:
• Horn
• Head
• Tail
Rare variant of Diaboigryphis

Tainted Automata

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyJagdSpardan.png
Jagd Spardan
Corrupted - Underground Shafts Element:
Fire
Weakspots:
• Blue Core
Tainted version of Spardun A. Watch out for its rampage and sick breakdancing.
UIEnemySinowRapidus.png
Sinow Rapidus
Corrupted - Underground Shafts Lv. 1+
  • Affix Sinow Soul
Element:
Fire
Weakspots:
• Blue Core
Tainted version of Signo Beat. Attacks more rapidly than usual.
UIEnemySinowRosso.png
Sinow Rosso
Corrupted - Underground Shafts Lv. 1+
  • Affix Stigma
Element:
Fire
Weakspots:
• Blue Core
Rare variant of Sinow Rapidus.
UIEnemyGunkaiser.png
Gunkaiser
Corrupted - Underground Shafts Element:
Fire
Weakspots:
• Blue Core
Tainted version of Signogun.
UIEnemyKaiserBalger.png
Kaiser Balger
Corrupted - Underground Shafts Element:
Fire
Weakspots:
• Blue Core
Tainted version of Vint Balger, Ganon Balger and Jagd Balger combined. Has moves equivalent to all 3 enemies.
UIEnemyRapidGillnas.png
Rapid Gillnas
Corrupted - Underground Shafts Element:
Fire
Weakspots:
• Blue Core
Tainted version of Gillnas. Does not separate upon death.
UIEnemyBladingale.png
Bladingale
Corrupted - Underground Shafts Element:
Fire
Weakspots:
• Blue Core
Tainted version of Dingale. Dual-wields gunblades and can use attacks from both modes interchangeably.
UIEnemyDingabruise.png
Dingabruise
Corrupted - Underground Shafts Lv. 1+
  • Affix Stigma
Element:
Fire
Weakspots:
• Blue Core
Rare variant of Bladingale.
UIEnemyZetaGranz.png
Zeta Granz
Corrupted - Underground Shafts Lv. 1+
  • Affix Granz Soul
• Knees
• Missle Pods
Element:
Fire
Weakspots:
• Blue Core
Tainted version of Vardersoma. Breaking its knees exposes the weak point, breaking parts on it disables the some of its projectiles. Susceptible to Burn status.
UIEnemyEpsilonGranz.png
Epsilon Granz
Corrupted - Underground Shafts Lv. 1+
  • Affix Stigma
• Knees
• Missle Pods
Element:
Fire
Weakspots:
• Blue Core
Rare variant of Zeta Granz.
UIEnemyFalkeLeone.png
Falke Leone
Corrupted - Underground Shafts Lv. 1+
  • Affix Leone Soul
• Head
• Claws
• Wings
Element:
Fire
Weakspots:
• Blue Core
Tainted version of Fang Banshee. Features quick melee attacks and is very agile. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status.
UIEnemyLeoneFarozzo.png
Leone Farozzo
Corrupted - Underground Shafts Lv. 1+
  • Affix Stigma
• Head
• Claws
• Wings
Element:
Fire
Weakspots:
• Blue Core
Rare variant of Falke Leone.
UIEnemyVarimaLeopod.png
Varima Leopod
Corrupted - Underground Shafts Lv. 1+
  • Affix Leopod Soul
• Head
• Claws
• Wings
Element:
Fire
Weakspots:
• Blue Core
Tainted version of Fang Banser. Fires a variety of different projectiles towards players, when enraged this amount significantly increases. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status.
UIEnemyLeopodVrozzo.png
Leopod Vrozzo
Corrupted - Underground Shafts Lv. 1+
  • Affix Stigma
• Head
• Claws
• Wings
Element:
Fire
Weakspots:
• Blue Core
Rare variant of Varima Leopod.

Tainted Draconians

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyValgahla.png
Valgahla
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyGrobgahla.png
Grobgahla
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyZChevalizan.png
G Chevalizan
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyGChevalizan.png
Z Chevalizan
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyChevalizan.png
Chevalizan
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyGrudran.png
Grudran
Corrupted - Volcanic Caves • Tail Element:
Lightning
Weakspots:
• Broken Tail
UIEnemyVentasaur.png
Ventasaur
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyDephansaur.png
Dephansaur
Corrupted - Volcanic Caves • Horn
• Tail
Element:
Lightning
Weakspots:
UIEnemyZSchwarzus.png
Z Schwarzus
Corrupted - Volcanic Caves Element:
Lightning
Weakspots:
UIEnemyBoksDeubarz.png
Boks Deubarz
Corrupted - Volcanic Caves Lv. 1+
  • Affix Deubarz Soul

Lv. 71+

• Back Element:
Lightning
Weakspots:
• Mouth
UIEnemyBugihlDeubarz.png
Bugihl Deubarz
Corrupted - Volcanic Caves • Back Element:
Lightning
Weakspots:
• Mouth
UIEnemyGryzorusDrago.png
Gryzorus Drago
Corrupted - Volcanic Caves Lv. 1+
  • Affix Gryzorus Soul

Lv. 71+

• Wings
• Hands
• Face
Element:
Lightning
Weakspots:
• Broken
UIEnemyNilbareezDrago.png
Nilbareez Drago
Corrupted - Volcanic Caves • Wings
• Hands
• Face
Element:
Lightning
Weakspots:
• Broken
UIEnemyDragoDeadlion.png
Drago Deadlion
Corrupted - Volcanic Caves Lv. 1+
  • Affix Deadlion Soul

Lv. 71+

• Spear
• Shield
• Face
Element:
Lightning
Weakspots:
• Broken Face
UIEnemyValeonDrahl.png
Valeon Drahl
Corrupted - Volcanic Caves • Spear
• Shield
• Face
Element:
Lightning
Weakspots:
• Broken Face