Difference between revisions of "Tainted Enemies"
(Added Sodam's appearance in Violent Tremor CQ and corrected Gomorus misspellings) |
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*{{rarity|12}} {{icons|Arm}} Circaray | *{{rarity|12}} {{icons|Arm}} Circaray | ||
*{{rarity|12}} {{icons|Leg}} Circuray | *{{rarity|12}} {{icons|Leg}} Circuray | ||
− | *{{rarity|13}} [[Gix Weapon Series]] | + | *{{rarity|13}} [[Gix Zangulum|Gix Weapon Series]] |
Lv.81+ | Lv.81+ | ||
− | *{{rarity|14}} [[Ares Weapon Series]]|• Bits|Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Red Core|A Photon Beast corrupted by immense F-Factor. '''Gains resistance to the three most damaging Weapons/Elements used against it, reducing the damage it takes from them by 80%.''' Destroy glowing bits to stun it and expose its core as a weakpoint. Revives once upon being defeated, becoming more aggressive and powerful.<br>Stunned by the Panic status.}} | + | *{{rarity|14}} [[Ares Sword|Ares Weapon Series]]|• Bits|Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Red Core|A Photon Beast corrupted by immense F-Factor. '''Gains resistance to the three most damaging Weapons/Elements used against it, reducing the damage it takes from them by 80%.''' Destroy glowing bits to stun it and expose its core as a weakpoint. Revives once upon being defeated, becoming more aggressive and powerful.<br>Stunned by the Panic status.}} |
</table> | </table> | ||
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*{{rarity|13}} {{icons|Gunblade}} [[Allure Lauv]] | *{{rarity|13}} {{icons|Gunblade}} [[Allure Lauv]] | ||
*{{rarity|13}} {{icons|Rifle}} [[Allure Cyros]] | *{{rarity|13}} {{icons|Rifle}} [[Allure Cyros]] | ||
− | *{{rarity|13}} {{icons|Bow}} [[Allure | + | *{{rarity|13}} {{icons|Bow}} [[Allure Grens]] |
*{{rarity|13}} {{icons|Harmonizer}} [[Allure Venera]] | *{{rarity|13}} {{icons|Harmonizer}} [[Allure Venera]] | ||
*{{rarity|14}} {{icons|Daggers}} [[Apprentice's Grudge Omega]] | *{{rarity|14}} {{icons|Daggers}} [[Apprentice's Grudge Omega]] | ||
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*{{rarity|13}} {{icons|Wired Lance}} [[Xerraire Caprice]] | *{{rarity|13}} {{icons|Wired Lance}} [[Xerraire Caprice]] | ||
*{{rarity|13}} {{icons|Knuckles}} [[Xerraire Kersch]] | *{{rarity|13}} {{icons|Knuckles}} [[Xerraire Kersch]] | ||
− | *{{rarity|13}} {{icons|Gunblade}} [[Xerraire | + | *{{rarity|13}} {{icons|Gunblade}} [[Xerraire Petila]] |
*{{rarity|13}} {{icons|Soaring Blades}} [[Xerraire Schulp]] | *{{rarity|13}} {{icons|Soaring Blades}} [[Xerraire Schulp]] | ||
*{{rarity|13}} {{icons|Twin Machineguns}} [[Xerraire Paxte]] | *{{rarity|13}} {{icons|Twin Machineguns}} [[Xerraire Paxte]] | ||
*{{rarity|13}} {{icons|Rod}} [[Xerraire Lupier]] | *{{rarity|13}} {{icons|Rod}} [[Xerraire Lupier]] | ||
− | *{{rarity|14}} {{icons|Daggers}} [[ | + | *{{rarity|14}} {{icons|Daggers}} [[Dagger of Gabriel]] |
*{{rarity|14}} {{icons|Jet Boots}} [[Boots of Gabriel]]|• Arms|Element:<br>• {{icons|Ice}}{{icons|Light}}<br>Weakspots:<br>• Broken Arms|Omega variant of Falz Dranble. Qualifies as a Tainted Falspawn.<br>Break its enlarged arms to reveal the weakpoints underneath.}} | *{{rarity|14}} {{icons|Jet Boots}} [[Boots of Gabriel]]|• Arms|Element:<br>• {{icons|Ice}}{{icons|Light}}<br>Weakspots:<br>• Broken Arms|Omega variant of Falz Dranble. Qualifies as a Tainted Falspawn.<br>Break its enlarged arms to reveal the weakpoints underneath.}} | ||
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*{{rarity|15}} {{icons|Sword}} [[Shaval Ueber]] | *{{rarity|15}} {{icons|Sword}} [[Shaval Ueber]] | ||
*{{rarity|15}} {{icons|Sword}} [[Shavalmelm]] | *{{rarity|15}} {{icons|Sword}} [[Shavalmelm]] | ||
− | *{{rarity|12}} {{icons|Back}} | + | *{{rarity|12}} {{icons|Back}} Mask of Vane| |Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Core |
|Ultimate Quest variation of Elga Masquerader. Becomes stronger every time it's defeated. Regional Survey: Remnants of a Parallel World for more information.<br>{{rarity|15}}Weapon drops are only when outside of Regional Survey: Remnants of a Parallel World, where his AI is set to the Depth 500+ version, with the time stop attack disabled.<br>'''Gains immunity to attacks that are used repeatedly.'''}} | |Ultimate Quest variation of Elga Masquerader. Becomes stronger every time it's defeated. Regional Survey: Remnants of a Parallel World for more information.<br>{{rarity|15}}Weapon drops are only when outside of Regional Survey: Remnants of a Parallel World, where his AI is set to the Depth 500+ version, with the time stop attack disabled.<br>'''Gains immunity to attacks that are used repeatedly.'''}} | ||
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*{{props|Soul of Darkness}} | *{{props|Soul of Darkness}} | ||
Lv. 71+ | Lv. 71+ | ||
− | *{{rarity|15}} Ophistia Weapon Series | + | *{{rarity|15}} [[Ophistia Calibur|Ophistia Weapon Series]] |
− | *{{rarity|13}} Ray Weapon Series | + | *{{rarity|13}} [[Ray Sword|Ray Weapon Series]] |
− | *{{rarity|13}} Union Weapon Series (Solo Version Only) | + | *{{rarity|13}} [[Union Sword|Union Weapon Series]] (Solo Version Only) |
*{{rarity|12}} {{icons|Back}} Ofzeterious | *{{rarity|12}} {{icons|Back}} Ofzeterious | ||
*{{rarity|12}} {{icons|Arm}} Ofzende | *{{rarity|12}} {{icons|Arm}} Ofzende | ||
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*{{rarity|10}} {{icons|Tool}} Hero's Crest | *{{rarity|10}} {{icons|Tool}} Hero's Crest | ||
Lv. 96+ | Lv. 96+ | ||
− | *{{rarity|15}} Novel Weapon Series | + | *{{rarity|15}} [[Novel Sword|Novel Weapon Series]] |
− | *{{rarity|14}} Ares Weapon Series | + | *{{rarity|14}} [[Ares Sword|Ares Weapon Series]] |
− | *{{rarity|13}} Raven Weapon Series | + | *{{rarity|13}} [[Raven Calibur|Raven Weapon Series]] |
− | *{{rarity|13}} Nemesis Weapon Series | + | *{{rarity|13}} [[Nemesis Calibur|Nemesis Weapon Series]] |
− | *{{rarity|13}} Invade Weapon Series | + | *{{rarity|13}} [[Invade Calibur|Invade Weapon Series]] |
*{{rarity|13}} {{icons|Back}} Ofzehazala | *{{rarity|13}} {{icons|Back}} Ofzehazala | ||
*{{rarity|13}} {{icons|Arm}} Ofzeterico | *{{rarity|13}} {{icons|Arm}} Ofzeterico | ||
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*{{props|Luther Reverie}} | *{{props|Luther Reverie}} | ||
Lv. 55+ | Lv. 55+ | ||
− | *{{rarity|13}} Val Weapon Series | + | *{{rarity|13}} [[Val Farder|Val Weapon Series]] |
Lv. 71+ | Lv. 71+ | ||
− | *{{rarity|13}} | + | *{{rarity|13}} [[Claudium Sarissa|Claudium Weapon Series]] |
Lv. 76+ | Lv. 76+ | ||
*{{rarity|14}} {{icons|Daggers}} [[Blanc Absolut]] | *{{rarity|14}} {{icons|Daggers}} [[Blanc Absolut]] | ||
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*{{rarity|15}}{{icons|Order}} Founder's Amphitrite | *{{rarity|15}}{{icons|Order}} Founder's Amphitrite | ||
*{{rarity|15}}{{icons|Order}} Key Rivalate | *{{rarity|15}}{{icons|Order}} Key Rivalate | ||
− | *{{rarity|15}} Resonant Weapon Series | + | *{{rarity|15}} [[Resonant Talmei|Resonant Weapon Series]] |
− | *{{rarity|15}} Serpent Weapon Series | + | *{{rarity|15}} [[Serpent Blazes|Serpent Weapon Series]] |
− | *{{rarity|15}} Genon Weapon Series | + | *{{rarity|15}} [[Genon Ziva|Genon Weapon Series]] |
− | *{{rarity|15}} Flotella Weapon Series | + | *{{rarity|15}} [[Flotella Saber|Flotella Weapon Series]] |
− | *{{rarity|15}} Dyne Weapon Series | + | *{{rarity|15}} [[Dyne Hespelaro|Dyne Weapon Series]] |
− | *{{rarity|15}} Pride Weapon Series | + | *{{rarity|15}} [[Pride of Seiryu|Pride Weapon Series]] |
*{{rarity|15}} {{icons|Rifle}} [[Yasminokov 5000S]] | *{{rarity|15}} {{icons|Rifle}} [[Yasminokov 5000S]] | ||
*{{rarity|15}} {{icons|Launcher}} [[Combat Cannon]] | *{{rarity|15}} {{icons|Launcher}} [[Combat Cannon]] | ||
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*{{props|Appregina Reverie}} | *{{props|Appregina Reverie}} | ||
Lv. 75+ | Lv. 75+ | ||
− | *{{rarity|13}} Allure Weapon Series | + | *{{rarity|13}} [[Allure Angz|Allure Weapon Series]] |
− | *{{rarity|13}} Ivlida Weapon Series | + | *{{rarity|13}} [[Ivlida Hander|Ivlida Weapon Series]] |
*{{rarity|12}} {{icons|Back}} Phobos Coupe | *{{rarity|12}} {{icons|Back}} Phobos Coupe | ||
*{{rarity|12}} {{icons|Arm}} Phobos Hedge | *{{rarity|12}} {{icons|Arm}} Phobos Hedge | ||
*{{rarity|12}} {{icons|Leg}} Phobos Need | *{{rarity|12}} {{icons|Leg}} Phobos Need | ||
Lv. 80+ | Lv. 80+ | ||
− | *{{rarity|14}} Phobos Weapon Series | + | *{{rarity|14}} [[Phobos Espadio|Phobos Weapon Series]] |
*{{rarity|14}} {{icons|Double Saber}} [[Luxa Lola]] | *{{rarity|14}} {{icons|Double Saber}} [[Luxa Lola]] | ||
*{{rarity|14}} {{icons|Gunblade}} [[Bringer Rifle]] | *{{rarity|14}} {{icons|Gunblade}} [[Bringer Rifle]] | ||
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*{{rarity|12}} {{icons|Arm}} Starquake Mount Luxion | *{{rarity|12}} {{icons|Arm}} Starquake Mount Luxion | ||
*{{rarity|12}} {{icons|Leg}} Starquake Decor Dixion | *{{rarity|12}} {{icons|Leg}} Starquake Decor Dixion | ||
− | *{{rarity|13}} [[Profound Weapon Series]] | + | *{{rarity|13}} [[Profound Sword Dimexion|Profound Weapon Series]] |
− | *{{rarity|14}} [[Starquake Weapon Series]] | + | *{{rarity|14}} [[Starquake Sword Dimexion|Starquake Weapon Series]] |
− | *{{rarity|14}} [[Phobus Weapon Series]] | + | *{{rarity|14}} [[Phobos Espadio|Phobus Weapon Series]] |
− | *{{rarity|15}} [[Ophistia Weapon Series]]| | + | *{{rarity|15}} [[Ophistia Calibur|Ophistia Weapon Series]]|• Mask Cores<br>|Element:<br> |
− | + | • {{icons|Lightning}} (Elder Mask)<br> | |
− | + | • {{icons|Wind}} (Luther Mask)<br> | |
− | + | • {{icons|Fire}} (Apprentice Mask)<br> | |
− | + | • {{icons|Ice}} (Gemini Mask)<br> | |
− | + | • {{icons|Light}} (Persona Mask)<br> | |
− | + | <br>Weakspots:<br> • Mask Cores<br>• Inner Mask<br>• Chest (3rd Phase) | |
− | |||
− | |||
|An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br> | |An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br> | ||
<br> | <br> | ||
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* Story Quest: Episode 6-6 Part 2 | * Story Quest: Episode 6-6 Part 2 | ||
* [[The_Face_of_The_Abyss|The Face of the Abyss]] | * [[The_Face_of_The_Abyss|The Face of the Abyss]] | ||
+ | * [[Twisted_with_Hatred|Twisted with Hatred]] | ||
|Depends||Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Eyes|The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands. | |Depends||Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Eyes|The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands. | ||
<br> | <br> | ||
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* [[Final Battle: Space-Time Interstice]] | * [[Final Battle: Space-Time Interstice]] | ||
* [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5) | * [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5) | ||
+ | * [[Twisted_with_Hatred|Twisted with Hatred]] | ||
|Depends||Elements:<br>• None<br>Weakspots:<br>• Core| | |Depends||Elements:<br>• None<br>Weakspots:<br>• Core| | ||
The true form of the original Profound Darkness. | The true form of the original Profound Darkness. | ||
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* Weak to {{icons|Lightning}} and {{icons|Wind}} in Divide or Ultimate. | * Weak to {{icons|Lightning}} and {{icons|Wind}} in Divide or Ultimate. | ||
* '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br> | * '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br> | ||
− | * During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory. | + | * During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.}} |
− | <br> | + | |
− | + | {{EnemyRow|Sodam, Primordial Darkness (Final Form)|UIEnemySodamPrimordialDarkness-2.png|Sodam, Primordial Darkness (Final Form)| | |
− | + | * [[The_Face_of_The_Abyss|The Face of the Abyss]] | |
+ | * [[Final Battle: Space-Time Interstice]] (Starting from Depth 40, and then every depth with 0) | ||
+ | * [[MISSION:_Violent_Tremor|MISSION: Violent Tremor]] (Mission 5) | ||
+ | * [[Twisted_with_Hatred|Twisted with Hatred]] | ||
+ | |Depends|• Finger Armor|Element:<br>• {{icons|Light}}<br>Weakspots:<br>• Hand eyes<br>• Core (final down)| | ||
+ | In a last-ditch effort, Sodam merges with the torso of Gomorus and stays stationary on the far side of the arena.<br> | ||
+ | |||
+ | It starts the fight by filling its half of the arena with Gomorus's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks: | ||
* Sweeping its left arm across the arena, with its fist stopping on the middle. | * Sweeping its left arm across the arena, with its fist stopping on the middle. | ||
* Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks. | * Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks. | ||
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<br> | <br> | ||
'''Finishing It Off:'''<br> | '''Finishing It Off:'''<br> | ||
− | When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.}} | + | When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits unless dodged, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.}} |
</table> | </table> | ||
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{{EnemyRow|Zgraf Gu|UIEnemyZgrafGu.png|Zgraf Gu|Corrupted - Forest|Lv. 1+ | {{EnemyRow|Zgraf Gu|UIEnemyZgrafGu.png|Zgraf Gu|Corrupted - Forest|Lv. 1+ | ||
− | *{{props|Stigma}}|<!-Breakpoints-->|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Rare variant of Zgraf.}} | + | *{{props|Stigma}}|<!--Breakpoints-->|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Rare variant of Zgraf.}} |
{{EnemyRow|Balgraf|UIEnemyBalgraf.png|Balgraf|Corrupted - Forest|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Tainted version of Phongrulf.}} | {{EnemyRow|Balgraf|UIEnemyBalgraf.png|Balgraf|Corrupted - Forest|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Tainted version of Phongrulf.}} | ||
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{{EnemyRow|Zeta Granz|UIEnemyZetaGranz.png|Zeta Granz|Corrupted - Underground Shafts|Lv. 1+ | {{EnemyRow|Zeta Granz|UIEnemyZetaGranz.png|Zeta Granz|Corrupted - Underground Shafts|Lv. 1+ | ||
− | *{{props|Granz Soul}}|• Knees<br>• | + | *{{props|Granz Soul}}|• Knees<br>• Missile Pods|Element:<br>• {{icons|Fire}}<br>Weakspots:<br>• Blue Core|Tainted version of Vardersoma. Breaking its knees exposes the weak point, breaking parts on it disables the some of its projectiles. Susceptible to Burn status.}} |
{{EnemyRow|Epsilon Granz|UIEnemyEpsilonGranz.png|Epsilon Granz|Corrupted - Underground Shafts|Lv. 1+ | {{EnemyRow|Epsilon Granz|UIEnemyEpsilonGranz.png|Epsilon Granz|Corrupted - Underground Shafts|Lv. 1+ | ||
− | *{{props|Stigma}}|• Knees<br>• | + | *{{props|Stigma}}|• Knees<br>• Missile Pods|Element:<br>• {{icons|Fire}}<br>Weakspots:<br>• Blue Core|Rare variant of Zeta Granz.}} |
{{EnemyRow|Falke Leone|UIEnemyFalkeLeone.png|Falke Leone|Corrupted - Underground Shafts|Lv. 1+ | {{EnemyRow|Falke Leone|UIEnemyFalkeLeone.png|Falke Leone|Corrupted - Underground Shafts|Lv. 1+ |
Latest revision as of 18:09, 12 September 2023
Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Phantasms | Supernaturals | Luminmechs | Special Enemies |
Tainted Falspawn
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Dagan Yuga |
Tainted Area | Element: • Weakspots: • Red Core |
Tainted version of Dagan. Sprays mist from its underbelly that siphons the target's PP. | ||
Yugarl Dagan |
Tainted Area | Lv. 1+
|
Element: • Weakspots: • Red Core |
Rare variant of Dagan Yuga. | |
Yugadicahdr |
Tainted Area | Element: • Weakspots: • Red Core |
Tainted version of Predicahdr. Displays heightened aggression compared to its normal counterpart. | ||
Nelgadicahdr |
Tainted Area | Lv. 1+
|
Element: • Weakspots: • Red Core |
Rare variant of Yugadicahdr. | |
Yuguldrahda |
Tainted Area | • Back Core | Element: • Weakspots: • Red Core |
Tainted version of Goldrahda. Faster and more aggressive than regular Goldrahdas. Destroy the core on its back to prevent it from detonating. | |
Yurisgadrahda |
Tainted Area | Lv. 1+ * Stigma |
• Back Core | Element: • Weakspots: • Red Core |
Rare variant of Yuguldrahda. |
Gawonda Yuga |
Tainted Area | Element: • Weakspots: • Back |
Tainted version of Gawonda. | ||
Guwonda Yuga |
Tainted Area | Element: • Weakspots: • Back |
Tainted version of Guwonda. | ||
Cuchronahda Yuga |
Tainted Area | • Waist Armor | Element: • Weakspots: • Red Core |
Tainted version of Cuchronahda. | |
Cychronahda Yuga |
Tainted Area | • Waist Armor | Element: • Weakspots: • Red Core |
Tainted version of Cychronahda. | |
Yggda Sorcerer |
Tainted Area | • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Red Core |
Tainted version of Luda Sorcerer. | |
Viel Hyunal |
Story Quest | • Arm Cores | Element: • Weakspots: • Red Core • Body |
Matoi Viel's form upon fusing with Anga Phandaj. Destroy the cores on her arms to remove the barrier protecting her body. Performs her ultimate attack when low on health. | |
Dio Hyunal |
Tainted Area | Lv. 1+
Lv. 71+
|
• Arm Cores | Element: • Weakspots: • Red Core • Body |
The armored form of the Profound Darkness's host, Persona. Follows the same strategies as its counterpart, Viel Hyunal. |
Anga Phandaj |
Tainted Area | Lv. 1+
Lv. 71+
Lv.81+ |
• Bits | Element: • Weakspots: • Red Core |
A Photon Beast corrupted by immense F-Factor. Gains resistance to the three most damaging Weapons/Elements used against it, reducing the damage it takes from them by 80%. Destroy glowing bits to stun it and expose its core as a weakpoint. Revives once upon being defeated, becoming more aggressive and powerful. Stunned by the Panic status. |
Tainted Dark Falz
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Omega Hyunal |
Omega | Lv. 1+
Lv. 71+ |
• Sword | Element: • Weakspots: • Red Core |
Omega variant of Falz Hyunal. Qualifies as a Tainted Falspawn. Primarily specializes in close-ranged combat. Deploys the Elder Pain Omega when his HP reaches a certain threshold, granting him high-speed, long-range attacks. Break the Elder Pain Omega to reduce its damage. |
Omega Angel |
Omega | Lv. 1+
Lv. 71+ |
• Wings | Element: • Weakspots: • Purple Core |
Omega variant of Falz Angel. Qualifies as a Tainted Falspawn. Integrates Compound Techniques into his moveset when low on health. |
Omega Appregina |
Omega | Lv. 1+
Lv. 71+ |
• Drones | Element: • Weakspots: • Red Core |
Omega variant of Falz Appregina (from PHANTASY STAR ONLINE 2 EPISODE 0). Qualifies as a Tainted Falspawn. Primarily focuses on close-ranged Dagger attacks. Her insect drones can support her by attacking and healing. Performs her ultimate attack when her HP drops below a certain value. |
Omega Dranble |
Omega | Lv. 1+
Lv. 71+ |
• Arms | Element: • Weakspots: • Broken Arms |
Omega variant of Falz Dranble. Qualifies as a Tainted Falspawn. Break its enlarged arms to reveal the weakpoints underneath. |
Dranble Krone |
Castrum Demonica: Madness | • Arms | Element: • Weakspots: • Broken Arms |
Smaller and weaker version of Omega Dranble. Qualifies as a Tainted Falspawn. | |
Elga Masquerader |
Story Quest Episode 5 Chapter 6 | None | Element: • Weakspots: • Core |
Elmir at the height of his power. | |
Omega Masquerader |
Regional Survey: Remnants of a Parallel World Endless Battle: Eternal Rondo (Stage 30 only) |
Lv. 1+
Lv. 71+ (Eternal Rondo only)
Lv. 91+
|
Element: • Weakspots: • Core |
Ultimate Quest variation of Elga Masquerader. Becomes stronger every time it's defeated. Regional Survey: Remnants of a Parallel World for more information. Weapon drops are only when outside of Regional Survey: Remnants of a Parallel World, where his AI is set to the Depth 500+ version, with the time stop attack disabled. Gains immunity to attacks that are used repeatedly. |
|
Profound Darkness |
Barren Blossom: Corruptor of All Barren Blossom: Butcher of Light |
Lv. 1+
Lv. 71+
Lv. 96+
|
• Petals • Bits • Chest Core (Phase 3) |
Element: • Weakspots: • Core • Head (Phase 3) |
The ultimate incarnation of corruption that seeks to destroy the universe. Flower Form: On SH and below, break Body Petals to temporarily expose the Base Core. On XH, break Body Petals to release Floating Bits. Destroy all Floating Bits to expose the Base Core. At 60% HP, background will change, and PD will gain weakness to a weapon type on SH and below. At 40% HP, will transition into humanoid form. Humanoid Form: On SH and below, destroy all Floating Bits to temporarily immobilize PD. On XH, destroy all Floating Bits to reveal the Chest core. Destroy the chest core to temporarily immobilize PD. At low HP, will back off and teleport you into 1v1. If you fail to kill the 1v1 form in time the party will wipe. On SH and below, PD will be immobilized permanently afterwards. On XH, the Face Core will be revealed. Destroying the Face Core will immobilize PD permanently. |
Omega Falz Luther |
Wisdom Incarnate Longing for Omniscience |
Lv. 1+
Lv. 55+ Lv. 71+ Lv. 76+ Lv. 96+
|
• Bracers • Shoulders • Clock • Beak • Headdress Gems |
Element: • Weakspots: • Clock (Broken) • Chin Core |
Omega variant of Dark Falz Luther. Qualifies as a Tainted Falspawn. Battle strategy is identical to XH Dark Falz Luther on all difficulties. Stunned by the Poison status effect. Will sometimes switch phases mid-attack. Uses two knife time stop during first HP threshold. At second HP threshold, summons three sets of knives; second set will rotate around the stage before dropping knives. |
Omega Falz Apprentice |
Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Lv. 1+
Lv. 75+
Lv. 80+ |
• Wings • Pink Orbs • Arm Cores |
Element: • Weakspots: • Cores |
Omega variant of Dark Falz Apprentice (from PHANTASY STAR ONLINE 2 THE ANIMATION). Qualifies as a Tainted Falspawn. During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase. Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward. After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack. |
Dark Falz Persona |
The Malevolent Void The Call of the Void |
Lv. 1+
Lv.71+
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• Mask Cores |
Element: • (Elder Mask) |
An abomination created from Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.
There's no gimmick to this additional phase, the raid party is to whittle the last of Persona's HP until it's completely depleted. |
The Primordial Darkness
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Gomorus, Primordial Darkness |
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Depends | Element: • Weakspots: • Eyes |
The physical manifestation of the original Profound Darkness. Gomorus's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
When Gomorus's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
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Sodam, Primordial Darkness |
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Depends | Elements: • None Weakspots: • Core |
The true form of the original Profound Darkness.
Has different weakness depending on which quest you're playing; in Urgent Quest or Story Quest, it gains random weapon weaknesses throughout the battle and in Divide Quest or Ultimate Quest, it has weakness to opposing elements it has. You can encounter both versions in Challenge Quest.
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Sodam, Primordial Darkness (Final Form) |
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Depends | • Finger Armor | Element: • Weakspots: • Hand eyes • Core (final down) |
In a last-ditch effort, Sodam merges with the torso of Gomorus and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorus's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:
During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. The multi-party also needs to be cautious when Sodam does one of these attacks:
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Tainted Sylvants
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Geragodan |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Udan. | ||
Gibludan |
Corrupted - Forest | • Rock | Element: • Weakspots: • Head |
Tainted version of Za'udan. | |
Zgraf |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Grulf. | ||
Zgraf Gu |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Rare variant of Zgraf. | |
Balgraf |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Phongrulf. | ||
Balgraf Gu |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Rare variant of Balgraf. | |
Folgnis |
Corrupted - Forest | Element: • Weakspots: • Head |
Tainted version of Agnis. | ||
Grandilga |
Corrupted - Forest | Element: • Weakpots: • Belly |
Tainted version of Garongo. | ||
Foehgo |
Corrupted - Forest | Element: • Weakpots: • Head • Rear |
Tainted version of Yedi. | ||
Kaisfoehgo |
Corrupted - Forest | Element: • Weakspots: • Head • Rear |
Tainted version of King Yedi. | ||
Jahmagrs |
Corrupted - Forest | Element: • Weakspots: • Hump |
Tainted version of Marmoth. | ||
Bearabos |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Tainted version of Rockbear. | |
Bergaribosa |
Corrupted - Forest | Lv. 1+
|
Element: • Weakspots: • Head |
Rare variant of Bearabos. | |
Plosiogrs |
Corrupted - Forest | Lv. 1+
|
• Hump • Left Horn • Right Horn |
Element: • Weakspots: • Face • Hump |
Tainted version of De Marmoth. |
Ignisiogrs |
Corrupted - Forest | Lv. 1+
|
• Hump • Left Horn • Right Horn |
Element: • Weakspots: • Face • Hump |
Rare variant of Plosiogrs. |
Diaboigryphis |
Corrupted - Forest | Lv. 1+
|
• Horn • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Horn • Head • Tail |
Tainted variant of Vol Dragon. |
Vomosbrodyphis |
Corrupted - Forest | Lv. 1+
|
• Horn • Left Wing • Right Wing • Tail |
Element: • Weakspots: • Horn • Head • Tail |
Rare variant of Diaboigryphis |
Tainted Automata
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Jagd Spardan |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Spardun A. Watch out for its rampage and sick breakdancing. | ||
Sinow Rapidus |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Tainted version of Signo Beat. Attacks more rapidly than usual. | |
Sinow Rosso |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Sinow Rapidus. | |
Gunkaiser |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Signogun. | ||
Kaiser Balger |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Vint Balger, Ganon Balger and Jagd Balger combined. Has moves equivalent to all 3 enemies. | ||
Rapid Gillnas |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Gillnas. Does not separate upon death. | ||
Bladingale |
Corrupted - Underground Shafts | Element: • Weakspots: • Blue Core |
Tainted version of Dingale. Dual-wields gunblades and can use attacks from both modes interchangeably. | ||
Dingabruise |
Corrupted - Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Bladingale. | |
Zeta Granz |
Corrupted - Underground Shafts | Lv. 1+
|
• Knees • Missile Pods |
Element: • Weakspots: • Blue Core |
Tainted version of Vardersoma. Breaking its knees exposes the weak point, breaking parts on it disables the some of its projectiles. Susceptible to Burn status. |
Epsilon Granz |
Corrupted - Underground Shafts | Lv. 1+
|
• Knees • Missile Pods |
Element: • Weakspots: • Blue Core |
Rare variant of Zeta Granz. |
Falke Leone |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Tainted version of Fang Banshee. Features quick melee attacks and is very agile. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status. |
Leone Farozzo |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Rare variant of Falke Leone. |
Varima Leopod |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Tainted version of Fang Banser. Fires a variety of different projectiles towards players, when enraged this amount significantly increases. Breaking its head exposes the weak point and breaking other parts interrupts its attacks. Susceptible to Burn status. |
Leopod Vrozzo |
Corrupted - Underground Shafts | Lv. 1+
|
• Head • Claws • Wings |
Element: • Weakspots: • Blue Core |
Rare variant of Varima Leopod. |
Tainted Draconians
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Valgahla |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Grobgahla |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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G Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Z Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Chevalizan |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Grudran |
Corrupted - Volcanic Caves | • Tail | Element: • Weakspots: • Broken Tail |
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Ventasaur |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Dephansaur |
Corrupted - Volcanic Caves | • Horn • Tail |
Element: • Weakspots: • |
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Z Schwarzus |
Corrupted - Volcanic Caves | Element: • Weakspots: • |
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Boks Deubarz |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+ |
• Back | Element: • Weakspots: • Mouth |
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Bugihl Deubarz |
Corrupted - Volcanic Caves | • Back | Element: • Weakspots: • Mouth |
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Gryzorus Drago |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+
|
• Wings • Hands • Face |
Element: • Weakspots: • Broken |
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Nilbareez Drago |
Corrupted - Volcanic Caves | • Wings • Hands • Face |
Element: • Weakspots: • Broken |
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Drago Deadlion |
Corrupted - Volcanic Caves | Lv. 1+
Lv. 71+
|
• Spear • Shield • Face |
Element: • Weakspots: • Broken Face |
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Valeon Drahl |
Corrupted - Volcanic Caves | • Spear • Shield • Face |
Element: • Weakspots: • Broken Face |
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