Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Fused

Overview

Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds.
This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your group with it as well).
The effect is similar to poison. Poison tends to have slower ticks and lasts a bit longer. Each tick does more damage compared to fire too. Poison cannot be spread to other enemies/allies though.
Flame Tech Short Charge significantly reduces charge time of Fire Techs.

Foie

Icon Name Stat +1 +17 Description
UITechFoie.png Foie Potency 825 988 A novice Fire Technique. Converts photons into a ball of pure flame and sends it flying towards a target.
DEX Correction 100
Charge Time 1s
PP 20
Burn Burn 18 20
  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance.
    • The "graze" is actually rather generous. If you're free-aiming the projectile, you can typically just jump up a bit and aim straight ahead to hit most smaller targets in a line.
  • Max projectile distance is about 50m charged, 40m uncharged.
    • 50m is similar to your max lock on distance coincidentally.
    • Compared to other projectiles, such as Megid, Foie has a fixed maximum distance.
Craft Type Merit Demerit Special Effect
Scorching 1 Potency +60~90% PP Cost +3~10 Speed +4.00
2 Potency +130~160% PP Cost +2~9 Speed +6.00
3 Potency +150~190% Burn Rate -18~10% Speed +8.00
Potent 1 PP Cost -10~1 Distance -20~10m
2 PP Cost -11~2 Distance -25~12m
3 PP Cost -12~3 Distance -26~13m

Gifoie

Icon Name Stat +1 +17 Description
UITechGifoie.png Gifoie Potency - 897 An intermediate Fire Technique. Ignites a chain of photons summoning up an incendiary whirlwind around the user.
DEX Correction 100
Charge Time 1s
PP 23
Burn Burn 18 20
  • When charged, 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
    • Status rate applies in a similar way, 34% per hit, up to 3 hits. A total of 102% of the listed rate.
  • Like almost all created fields, you cannot change the angle of attack. It will always have the same orientation.
  • Prioritizes hitting weakpoints, especially if cast at a similar height to the weakpoint.
  • Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
    • Each cast doesn't cancel out the other. Casting multiple times in succession will create multiple overlapping fields.
Craft Type Merit Demerit Special Effect
Intense 1 Charge Time -0.40~0.20s Burn rate -20~10%
2 Charge Time -0.45~0.25s Burn Rate -25~15%
3 Charge Time -0.45~0.35s Burn Rate -18~10%
Scorching 1 Potency +20~40% PP Cost +3~10
2 Potency +60~120% PP Cost +2~9 Burn Rate +5%
3 Potency +120~150% Burn Rate -20~10%

Rafoie

Icon Name Stat +1 +17 Description
UITechRafoie.png Rafoie Potency - 659 An intermediate Fire Technique. Concentrates and ignites photons in a particular location causing an explosion.
DEX Correction 100
Charge Time 0.5s
PP 20
Burn Burn 20 22
  • Uncharged does 33% of the listed power, charged does as listed.
  • Has a very long range. Using free aim, it can hit targets up to about twice the lock on distance. It also hits targets behind a wall if you are locked onto it.
  • If you kill an enemy and another spawns right after in the same position, Rafoie may still hit the freshly spawned enemy if it spawns quickly enough.
Craft Type Merit Demerit Special Effect
Scorching 1 Potency +10~30% Charge Time +0.30~0.70s
2 Potency +50~80% Charge Time +0.20~0.60s Burn Rate +5%
3 Potency +70~110% Burn Rate -18~10% Charge Time -0.05s
Vast 1 Range +1.00~1.50m PP Cost +1~6 Burn Rate +15%
2 Range +1.30~1.80m PP Cost +1~6 Burn Rate +15%
3 Range +1.50~2.00m Potency -30~10% Burn Rate +15%

Safoie

Icon Name Stat +1 +17 Description
UITechSafoie.png Safoie Potency 560 672 An intermediate Fire Technique. Causes interference in atmospheric photons issuing forth a wave of flames in front of the user.
DEX Correction 100
Charge Time 1s
PP 20
Burn Burn 20 22
  • 1 hit uncharged. 3 hits charged.
    • Each hit does 34% of the listed power when charged.
      • The status effect rate is similar; 34% of the listed status effect rate per hit.
  • Doesn't have much range, both horizontally and vertically. Much like Gibarta or any technique that creates a field, you also cannot adjust the angle of it unless it's cast from a different height.
    • For a more specific range, the charged range is about 8m, which is half of Gibarta's charged range. (Should be exact, but target hitboxes can alter this a bit.)
    • Unlike Gibarta however, using it with a Talis does allow you to change the angle of the attack if you're locked on with a Talis.
    • The lack of angle correction can make it easier to hit certain weak parts that don't have lockon otherwise. One example is De Marmoth's back.
  • Contrary to its animation, the hits all come simultaneously out in a small field in front of you.
Craft Type Merit Demerit Special Effect
Potent 1 PP Cost -10~1 Range -2.00~1.00m
2 PP Cost -10~1 Range -1.80~0.80m
3 PP Cost -10~2 Range -1.60~0.60m
Scorching 1 Potency +20~40% PP Cost +3~10
2 Potency +60~120% PP Cost +2~9 Burn Rate +5%
3 Potency +70~130% Burn Rate -20~10%

Zero Safoie

Icon Name Stat +1 +17 Description
UITechSafoie.png Zero Safoie Potency - 673 Perform a charge while enveloped in raging flames. Then, cut whatever is in front of you with flames.
DEX Correction 100
Charge Time 0.8s
PP 15
Burn Burn 20 22

Custom Type 1: Power +0 ~ +67
Custom type 2: PP Consumption +0 ~ +10

  • Upon reaching an enemy, you will stop.
  • If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
  • If you are targeting or locked on to an enemy, you can move vertically.
  • You have Super Armor during the movement part of the Technique.
  • You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
    • The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
    • The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion.
  • The Force skill Talis Tech Bonus does not apply.


Nafoie

Icon Name Stat +1 +17 Description
UITechNafoie.png Nafoie Potency - 1235 An advanced Fire Technique. Releases a ball of condensed fire which causes a wide area to burst into flames.
DEX Correction 100
Charge Time 1s
PP 25
Burn Burn 18 20
  • The projectile travels in a somewhat slow arc/parabola shape to its destination.
    • If used with a thrown Talis however, the projectile simply drops straight down.
  • Hitting a target does one powerful hit. If the projectile hits the ground, it causes a small field of fire to erupt and do hits of minor damage.
    • This behavior is the same charged or uncharged. The charged projectile is slightly larger and the field lasts longer.
    • Specifically, hitting a target directly with the projectile does the listed power. The field created by a charged Nafoie does 5 hits of 13% listed power over a duration of about 3 seconds. Uncharged, it's 50% of the listed power for a direct hit, and 2 hits of about 6% listed power over about 1 second.
  • The max horizontal distance of the projectile is roughly 30M. Same max distance charged or uncharged. The projectile is alive for approximately 1.5s.
    • The fire field is approximately 10M in length for both charged and uncharged; the width is a fan/cone shape.
Craft Type Merit Demerit Special Effect
Scorching 1 Potency +120~150% PP Cost +3~10
2 Potency +160~200% PP Cost +2~9
3 Potency +160~200% Burn Rate -18~6%
Intense 1 Charge Time -0.40~-0.10s Burn Rate -30~10%
2 Charge Time -0.45~-0.15s Burn Rate -30~10%
3 Charge Time -0.45~-0.25s Burn Rate -18~6%

Ilfoie

Icon Name Stat +1 +17 Description
UITechIlfoie.png Ilfoie Potency - 2484 An advanced Fire Technique. Drops a gigantic fireball on the target causing a massive explosion.
DEX Correction 100
Charge Time 3s
PP 50
Burn Burn 18 20
  • Power is as listed for charged, 40% for uncharged. The range of the impact itself is a bit smaller than the circle of the animation while charging.
  • Locks you in place as it charges.
  • Approximately 1.5s delayed impact after casting.
    • Use free aim to aim ahead of a target that may be moving. Still has a max cast range of 30m though, charged or uncharged.
  • The explosion does linger for a bit, like Rafoie does. You can hit multiple spawning enemies with it.
  • If used with a Talis, you cannot aim it. Ilfoie will drop where the Talis is set.
  • Knocks down monsters that can be knocked down.
  • Is obstructed by any wall that may be between you and your target.
  • If you switch weapons before Ilfoie's projectile actually hits/ makes impact, it will not do anything except waste PP. This is true of any Technique that has delayed damage or lingers.
Craft Type Merit Demerit Special Effect
Potent 1 PP Cost -13~3 Potency -500~300%
2 PP Cost -15~5 Potency -470~270%
3 PP Cost -17~7 Potency -440~240%
Intense 1 Charge time -0.60~-0.20s Potency -400~200%
2 Charge time -0.70~-0.30s Potency -380~180%
3 Charge time -0.80~-0.40s Potency -350~150%

Shifta

Icon Name Stat +1 +17 Description
UITechShifta.png Shifta Potency 180 197 A Fire-aspected support Technique. Stimulates photonic activity boosting the offensive capabilities of the user and nearby allies.
DEX Correction 100
Charge Time 1s
PP 20
  • Default max duration is 1 minute.
    • S-Grade Augment S4: Support Amplification from Atlas Exocet increases the max duration to 2 minutes.
    • Techter skill Extend Assist increases the max duration to 3 minutes.
    • The above effects do not stack. The maximum possible duration is still 3 minutes.
  • Gain 15 seconds per pulse/tick by default.
    • Fighter skill Adrenaline and its skill ring version increase the duration gained per pulse/tick to 45 seconds for the recipient only.
      • This only applies to yourself. You need to have the skill to get increased duration per pulse/tick. Shifta can be casted by anyone and the effect will still apply.
    • Techter skill Longarm Assist increases the duration gained per pulse/tick to 45 seconds from your own Shifta only.
      • Unlike Adrenaline, this only applies to your own Shifta, and everyone who receives your Shifta will get the increased duration, including yourself.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your Mag.
    • If you have the Techter skill Advanced Shifta maxed, level 17 Shifta boosts your base attack by 1.25 * 19.7% = 24.625%.
  • Fire element mastery from Force skill tree does not boost Shifta's power.
  • This does affect AIS and Dark Blast.
    • Doesn't affect stationary turrets however.
  • The best properties of all Shiftas used are taken into account. If your Shifta is weaker, using your Shifta will only extend the duration. This means that even if your Shifta is worse or better in some parts, using multiple Shiftas will keep the strongest properties of the buff. If a Techter hits you with a completely maxed Shifta (level 17, maxed Shifta Critical, maxed Advanced Shifta, etc.), you can keep it indefinitely by extending the duration with your own Shifta.
  • Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
    • Specifically Shifta, Deband, Zanverse, Resta, Anti, and Megiverse share this behavior.
  • Base Shifta range is approximately 1.5m uncharged, 6m charged.
    • With the Techter skill Territory Burst, range is approximately 3m uncharged, 10m charged. Coupled with the main class Techter skill Support Range Extender, range is 5m uncharged, 13m charged.
      • All these values are shared for at least Deband and Resta.
Craft Type Merit Demerit Special Effect
Abundant 1 Hit interval -0.30s PP Cost +5~15 (Max Charged Hits +1)
2 Hit interval -0.30s PP Cost +1~11 (Max Charged Hits +1)
3 Hit interval -0.30s PP Cost +1~10 Range +1.00m
(Max Charged Hits +1)
Intense 1 Charge Time -0.40~-0.10s PP Cost +3~10
2 Charge Time -0.45~-0.15s PP Cost +2~9
3 Charge Time -0.45~-0.15s PP Cost +2~8 Range +2.00m
Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Fused