New Genesis: Enemies

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NGS Enemy Icon Enemies: DOLLS ALTERS FORMERS Starless Ruinus Special Enemies TAMES
NGS EXP Icon Enemy EXP


Enemies such as Dolls and Alters spawn in the field. Note that some enemies have weak points, and others will become stronger under certain conditions.

Dolls

Dolls are enigmatic enemies that ARKS battle against. Some Dolls can change their color to red during battle, or after receiving a certain amount of damage, to increase their attack power and change their behavior.

The yellow core is their weak point, so target it to deal more damage.

Alters

Alters are organic enemies that alter their forms during the night, often growing glowing red blades on various parts of their bodies.

Given these changes in strength, it may be necessary to only take them on during the day, and avoid them at when they're at their toughest.

Each Alter has a yellow eye on their body that acts as a weak point. Some Alters may require destroying armor parts before becoming a weak point.

Formers

Formers are animal like enemies based on the Sylvants of PSO2.

Tames

Tames are animal enemies that can drop Meat when killed. Most will attempt to flee when attacks, but some will be aggressive and attack when agitated.

Rare Enemies

RareEnemy.jpg

Rare Enemies are of a different color variation of normal enemies and bosses. The have increased experience and drop rewards over their default versions.

In gathering zones groups of the same Tame or normal enemies have a chance of spawning as Rare Enemies of the same coloration. Rare versions of normal enemies may spawned accompanied by Enhanced Enemies.

In combat zones the chance that any enemy spawns as a increases as the PSE Level goes up with a guaranteed Rare Enemy Boss spawn during a PSE Climax.

Two titles exist:

  • Silver: Have a silvery metallic appearance and an aura of silver metallic sparkles. All Silver Enemies drop 2x the N-meseta of their normal version. Silver Tames drop additional Meat and rarely Silver Primm Swords. Silver Normal Enemies have a chance of dropping Silver Primm Swords. Silver Bosses always drop a Silver Primm Sword.
  • Golden: Have a golden metallic appearance with an aura of yellow metallic sparkles. All Gold Enemies drop 5x the N-meseta. Golden Tames drop additional Meat and rarely Gold Primm Swords and Silver Primm Swords. Golden Normal Enemies have a chance of dropping Gold Primm Swords and Silver Primm Swords. Golden Bosses always drop a Gold Primm Sword and may drop Silver Primm Swords. Veteran Bosses may also spawn with the yellow metallic sparkle aura and will drop 2 or 3 Golden Primm Swords when killed.

Captans

Captans.jpg

Captans are enemies that appear in Exploration Sectors and Combat Sectors on rare occasions. A Captan will only spawn with its respective Emergency Trial. When you defeat them you can obtain various Augment Capsules, which may include higher value capsules such as Ability Capsule (NGS) Mastery I - IV, Ability Capsule (NGS) Dread Keeper I - III, and Ability Capsule (NGS) Gigas Augments I - III. Captans may also appear in certain Limited-Time Quests available during Seasonal Events. The rarity and tier of Augment Capsules obtained will depend on the defeated Captan's level, for instance a Captan that spawns in West Aelio will only have an inherent level of 7 and may only drop Ability Capsule (NGS) Mastery I, while a Captan that appears in a Level 60 Combat Sector will have a chance to drop Ability Capsule (NGS) Mastery IV.

Captan spawns can be noticed in certain Emergency Trials if the trial contains an additional wave, where the Captan will spawn as an additional last wave after completing all the waves of the designated trial. For example, an Emergency Trial that usually has 0/2 waves will appear with 0/3 waves.

Enhanced Enemy

EnhancedEnemy.jpg

Enhanced Enemies are Normal Enemies and Bosses that have been pierced by a mysterious object called an Enhancer, which allows them to enhance themselves. They glow with a red shield aura that reduces all damage not done to the Enhancer to minuscule amounts. The Enhancer is considered a weak point and when destroyed removes the red shield aura, replacing it with a blue aura, allowing for normal damage to be inflicted. Enhanced Enemies may spawn as part of a Trial in Combat and Gathering Zones or "escorting" a group of Rare Enemies in Gathering Zones.

Enhanced Enemies drop an additional 100 N-Meseta and have a rare chance to drop Unit (NGS) Vialto Armor: Arga, Unit (NGS) Vialto Armor: Belta, Unit (NGS) Vialto Armor: Sheza, and the 4 Evolcoat Series.

At High Rank Combat Sectors or levels, Equalizing Enemies have a chance to drop the 7 Obsidia Weapon Series.

Equalizing Enemy

EqualizingEnemy.jpg

Equalizing Enemies are a type of enemy variant that appear in Lv. 40+ Combat Sectors. Equalizing Enemies have the ability to buff other nearby enemies. Enemies buffed by this effect will not take much damage. Destroying the Equalizing Enemies will weaken other nearby enemies, allowing you to deal much more damage to them.

At High Rank Combat Sectors or levels, Equalizing Enemies have a chance to drop NGS Tool Icon N-Class-EX-Cubes of any kind.

Megalotix Enemy

MegalotixEnemy.jpg

Megalotix Enemies are a unique variant of enemies that exclusively appear in Level 35+ Combat Sectors. Megalotix enemies are coated with a cyan, crystal-like sheen, and depending on the level, may have considerably stronger attack power than Gigantix Enemies.

Megalotix Enemies drop increased amounts of N-Meseta, NGS Tool Icon Arms Refiner, and the Ability Capsule (NGS) Megas Fusia augment. They may also drop Ability Capsule (NGS) Fused Augments, such as Gua Precision and Sta Might.

One title exists:

  • Elite: Has a cyan, crystal-like sheen as their appearance. All Elite Enemies drop increased amounts of N-Meseta and enhancement materials than their normal version.

Ancient Enemy

AncientEnemy.jpg

Ancient Enemies are incredibly powerful enemies found in the caves of Rayjord Gorge that have the "Ancient" designation. Not only are they even more powerful than Gigantix, but healing effects are reduced inside the caves, so make sure you're ready.

Ancient Enemies are known to drop Icicle Cubes, which can be used to exchange for shop items in the Kvaris Exchange Shop. Ancient Enemies will spawn approximately every 10 minutes in the cave of Rayjord Gorge. The spawn timer begins once a player has created a room instance, and once the Ancient Enemy has been defeated. The weather in the Kvaris Region is not known to have any influence with the spawn conditions.

When the conditions are met, when Ancient Enemies spawn, they will be encased in an ice structure titled "????". In order to completely spawn the Ancient Enemy, players must break the ice structure by attacking it, where then the Ancient Enemy will appear. Currently, only two Ancient Enemies exist- Ancient Ams Kvaris and Ancient Frostyl Sword.

Dread Enemy

VeteranEnemy.jpg

Dread Enemies, better known as Veterans, are stronger high level versions of bosses that will only spawn in specific areas.

One title exists:

  • Veteran: Have a "overgrown with moss" coloration added. Have a much higher HP and deal greater damage than trial versions of the same level. Gives out higher EXP and a chance of dropping Ability Capsule (NGS) Dread Keeper I and Ability Capsule (NGS) Dread Keeper II capsules when defeated. Higher level Dread Enemies drop Ability Capsule (NGS) Dread Keeper III.

Dread Enemy Spawn Conditions

Dread Enemies will spawn in their set locations approximately 10 minutes after a player creates a room. A room is the instance that is created whenever a player joins a region.

Should a Dread Enemy be defeated, the defeated Dread Enemy will respawn after 10 minutes have elapsed, provided all the spawn condition criteria is met.

Dread Enemies (Aelio Region)

Dread Enemy Map (Aelio Region) 
NGSDreadEnemyMapAelio.jpg

Dread Enemies (Retem Region)

Dread Enemy Map (Retem Region) 
NGSDreadEnemyMapRetem.jpg

Dread Enemies (Kvaris Region)

Dread Enemy Map (Kvaris Region) 
NGSDreadEnemyMapKvaris.jpg

Dread Enemies (Stia Region)

Dread Enemy Map (Stia Region) 
NGSDreadEnemyMapStia.jpg

Dread Enemies (Seasonal)

Seasonal Variants

  • NGSUIMenuExclamationIcon.png 1: Replaces Veteran Daityl Axe in South Aelio during certain Seasonal Events.
  • NGSUIMenuExclamationIcon.png 2: Replaces Veteran Fortos Laser in West Retem during certain Seasonal Events.

Gigantix Enemy

GigantixEnemy.jpg

Gigantix Enemies are rare Bosses that only appear during special weather conditions, and will vanish when the special weather dissipates. It is highly recommended that players take down these rare bosses in an organized room, as these weather conditions will only last a few minutes. Gigantix Enemies can be fought at Battledia Purple Trigger Portals.

Gigantix Enemies drop exclusive items, such as the 4 Geant Armor, the 4 Straga Series, and Ability Capsule (NGS) Gigas Augment Capsules. Gigantix Enemies at Lv. 49+ have a chance to drop up to 3 NGS Mineral Icon Photon Scales. Gigantix Enemies in the Stia region may drop NGS Mineral Icon Infernium.

One title exists:

  • Malevolent: Malevolent enemies have a purple sheen to them and emit a purple aura.

Recon Gigants

ReconGigantsEnemy.jpg

Recon Gigants are a series of Gigantix Enemies that appear in exploration sectors of the Stia region. Unlike most Gigantix Enemies, Recon Gigants are composed of a group of normal enemies with the Gigantix enemy modifiers. Continuously defeating all the Recon Gigants in a provided sector will spawn a specific Gigantix Boss once the conditions are met.

Recon Gigants and their associated bosses have a chance to drop exclusive items, such as NGS Mineral Icon Infernium, Unit (NGS) Eclaireur Armor, and the 8 Gunblaze Series.

Gigantix Bosses

Gigantix Bosses will randomly spawn in set locations in the following regions:

Aelio Region

Retem Region

Kvaris Region

Stia Region

Seasonal Variants

  • NGSUIMenuExclamationIcon.png 1: Replaces Malevolent Oruq in South Aelio during certain Seasonal Events.
  • NGSUIMenuExclamationIcon.png 2: Replaces Malevolent Nogleth in Central Aelio during certain Seasonal Events.
  • NGSUIMenuExclamationIcon.png 3: Replaces Malevolent Sand Nogleth in North Retem during certain Seasonal Events.
  • NGSUIMenuExclamationIcon.png 4: Replaces Malevolent Daityl Axe in North Aelio during certain Seasonal Events.

Gigantix Drop Table (Old)

Some Gigantix Enemies have been found to only drop certain weapons respective to the Straga Series. As a result, these drops are based on preliminary information that is subject to change at any time. Please refer to the table below for the following drop information:

Image Boss Variant Region Drop List
NGSUIDaitylAxe.png Malevolent Daityl Axe North Aelio Sword (NGS) Straga Sword
Knuckles (NGS) Straga Knuckles
Twin Machineguns (NGS) Straga Machine Guns
Bow (NGS) Straga Bow
Wand (NGS) Straga Wand
Unit (NGS) Geant Armor
Ability Capsule (NGS) Gigas Augment Capsules
NGSUIOruq.png Malevolent Oruq South Aelio Daggers (NGS) Straga Daggers
Double Saber (NGS) Straga Saber
Katana (NGS) Straga Katana
Twin Machineguns (NGS) Straga Machine Guns
Rod (NGS) Straga Rod
Unit (NGS) Geant Armor
Ability Capsule (NGS) Gigas Augment Capsules
NGSUINogleth.png Malevolent Nogleth Central Aelio Sword (NGS) Straga Sword
Wired Lance (NGS) Straga Wire
Soaring Blades (NGS) Straga Blades
Rifle (NGS) Straga Rifle
Launcher (NGS) Straga Launcher
Rod (NGS) Straga Rod
Unit (NGS) Geant Armor
Ability Capsule (NGS) Gigas Augment Capsules
NGSUIVaras.png Malevolent Varas West Aelio Partizan (NGS) Straga Spear
Double Saber (NGS) Straga Saber
Launcher (NGS) Straga Launcher
Talis (NGS) Straga Talis
Wand (NGS) Straga Wand
Jet Boots (NGS) Straga Boots
Unit (NGS) Geant Armor
Ability Capsule (NGS) Gigas Augment Capsules

Seasonal Enemy

SeasonalEnemy.jpg

During Seasonal Events, unique enemy variants will occasionally spawn with modified designs and alternative weaknesses. Seasonal enemies drop Seasonal Point Seasonal Points and additional rewards depending on the season, and the amount of Seasonal Points obtained depend on the type of enemy killed.

Several seasonal variants exist:

Special Seasonal Boss variants:

Elemental Weaknesses

Each Technique has one of the six Elements of Fire, Ice, Lightning, Wind, Light, or Dark.

Enemies have Elemental Weaknesses, so you can deal higher damage by using the Techniques with the Element that corresponds to the enemy's Elemental Weakness.

Some Enemies will go into a special Debuff state called Elemental Downs if you continue attacking using their Elemental Weaknesses.

Weak Points

Some enemies have Weak Points. When you attack its Weak Point, the damage display will turn to blue, and you can dish out more damage.

Some enemies will go into a special Debuff state called Physical Down if you attack their Weak Points.