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Item Enhancement

Equipment Enhancing

Enhancing NGS weapons and armor Units can be done through the Item Lab in Central City. Every equipment you use to enhance another piece of equipment will cost you one N-Grinder and an amount of N-Meseta based on the rarity of the item being enhanced.
Enhancement can not go beyond certain points for equipment without Limit Breaking based on the item's rarity. The starting limit is at +10 for 1, +20 for 2, +30 for 3, +40 for 4 to 6, and +50 for 7 to 10.
Enhancing equipment will not risk any failure.

Enhance Value EXP Required
1 2 3 4 5 6 7 8 9 10
Total (0 → +10) 1,000 1,500 2,500 3,500 4,000 4,500 5,000 5,500 6,000 6,500
Total (+10 → +20) 2,000 3,000 5,000 7,000 8,000 9,000 10,000 11,000 12,000 13,000
Total (+20 → +30) 3,000 4,500 7,500 10,500 12,000 13,500 15,000 16,500 18,000 19,500
Total (+30 → +40) 4,000 6,000 10,000 14,000 16,000 18,000 20,000 22,000 24,000 26,000
Total (+40 → +50) 12,500 12,500 12,500 17,500 20,000 22,500 25,000 27,500 30,000 32,500
Total (+50 → +60) 12,500 12,500 12,500 17,500 20,000 22,500 25,000 27,500 36,000 39,000
Total (+60 → +70) 9,100,000 9,200,000 9,300,000 9,400,000 9,500,000 9,600,000 9,700,000 9,800,000 9,900,000 10,000,000
Total (+70 → +80) 9,100,000 9,200,000 9,300,000 9,400,000 9,500,000 9,600,000 9,700,000 9,800,000 9,900,000 10,000,000
Grand Total (+80) 18,235,000 18,440,000 18,650,000 18,870,000 19,080,000 19,290,000 19,500,000 19,710,000 19,926,000 20,136,500

Equipment will get stronger the higher their enhancement value is. For weapons, lower rarity weapons will receive a larger increase to their attack power. For units, the increase remains static for every presumed rarity.

Enhancement
Level
Increase Value
1 2 3 4 5 6 7 8 9 10
Weapon Attack Power
+10 +22 +16 +10 +10 +10 +10 +30 +30 +30 +40
+20 +46 +33 +21 +20 +20 +25 +60 +60 +60 +80
+30 +63 +50 +32 +30 +30 +55 +90 +90 +90 +120
+40 +82 +69 +47 +40 +40 +85 +136 +125 +150 +160
+50 +161 +143 +115 +108 +92 +125 +186 +165 +210 +200
+60 +347 +329 +301 +267 +238 +183 +248 +226 +270 +250
+70 +575 +557 +529 +490 +453 +377 +378 +359 +355 +300
+80 +614 +596 +568 +527 +492 +416 +443 +426 +414 +363
Armor Defense Power
+10 +10 +10 +10 +10 +10 +10 +10 +10 +10 -
+20 +20 +20 +20 +20 +20 +20 +20 +20 +20 -
+30 +30 +30 +30 +30 +30 +30 +30 +30 +30 -
+40 +40 +40 +40 +41 +41 +40 +40 +40 +40 -
+50 +50 +50 +50 +51 +51 +50 +51 +51 +51 -
+60 +72 +72 +72 +71 +67 +66 +61 +61 +61 -
+70 +96 +95 +94 +92 +87 +83 +71 +71 +71 -
+80 +106 +105 +104 +102 +97 +93 +81 +81 +81 -

Enhancing your equipment will also unlock Ability (NGS) Augment slots, up to a certain enhancement value.

Enhancement Value Augment Slots
+0 - +19 Ability (NGS) 0/2
+20 - +39 Ability (NGS) 0/3
+40 - +49 Ability (NGS) 0/4
+50 - +60 Ability (NGS) 0/5
+61 - +80 Ability (NGS) 0/6

Limit Breaking

The Enhancement Limit is the maximum level that a weapon or armor can be enhanced to. It is displayed on tab 2 of a unit's Item Details window, e.g. "Enh Lv. /0 (30 Maximum)", with 30 being the Enhancement Limit.

For all weapons and units the maximum Enhancement Limit is currently 80.

Limit Breaking equipment to +50 requires the NGS Tool Icon Arms Refiner material, which can be dropped from Megalotix Enemies or exchanged from the Item Lab.

The Enhancement Limit of a Weapon or Unit can be raised by Limit Breaking it in the Item Lab at the cost of materials and N-Meseta. Each Limit Break increases the Enhancement Limit by 10.

Rarity 1 2 3 4 5 6 7 8 9 10
Base Limit 10 20 30 40 40 40 50 50 50 50
Limit Break Cost for 20 10,000 N-Meseta
10 Mononite
- - - - - - - - -
Limit Break Cost for 30 20,000 N-Meseta
10 Dualomite
30,000 N-Meseta
20 Dualomite
- - - - - - - -
Limit Break Cost for 40 30,000 N-Meseta
10 Trinite
45,000 N-Meseta
20 Trinite
120,000 N-Meseta
30 Trinite
- - - - - - -
Limit Break Cost for 50 125,000 N-Meseta
1 Arms Refiner
125,000 N-Meseta
1 Arms Refiner
125,000 N-Meseta
1 Arms Refiner
140,000 N-Meseta
1 Arms Refiner
150,000 N-Meseta
3 Arms Refiner
160,000 N-Meseta
4 Arms Refiner
- - - -
Limit Break Cost for 60 125,000 N-Meseta
1 Arms Refiner
125,000 N-Meseta
1 Arms Refiner
125,000 N-Meseta
1 Arms Refiner
140,000 N-Meseta
1 Arms Refiner
150,000 N-Meseta
3 Arms Refiner
160,000 N-Meseta
4 Arms Refiner
170,000 N-Meseta
2 Arms Refiner II
4 Arms Refiner
180,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
190,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
200,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
Limit Break Cost for 70 145,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
145,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
160,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
160,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
170,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
180,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
180,000 N-Meseta
3 Arms Refiner II
6 Arms Refiner
200,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
210,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
220,000 N-Meseta
4 Arms Refiner II
8 Arms Refiner
Limit Break Cost for 80 145,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
145,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
160,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
160,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
170,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
180,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
190,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
200,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
210,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner
220,000 N-Meseta
10 Arms Refiner II
20 Arms Refiner

Potential Unlocking

Potentials can be unlocked on weapons, which greatly increases the power of the weapon and can provide unique abilities to the player. N-Meseta and Minerals are used to unlock the potentials of weapons. The cost for unlocking potentials gradually increases with the Level and Rarity of the weapon. At Level 4, NGS Tool Icon N-EX-Cubes are required.

Potential Level Materials Required
1 2 3 4 5 6 7 8 9 10
Level 1 10,000 N-Meseta
Monotite x10
Photon Chunk x5
20,000 N-Meseta
Monotite x20
Photon Chunk x10
30,000 N-Meseta
Monotite x30
Photon Chunk x15
40,000 N-Meseta
Monotite x40
Photon Chunk x20
50,000 N-Meseta
Monotite x40
Tetracite x40
Photon Chunk x25
60,000 N-Meseta
Monotite x50
Dualomite x50
Photon Chunk x30
70,000 N-Meseta
Monotite x60
Dualomite x60
Photon Chunk x35
80,000 N-Meseta
Monotite x70
Dualomite x70
Photon Chunk x40
90,000 N-Meseta
Monotite x80
Dualomite x80
Photon Chunk x45
100,000 N-Meseta
Monotite x90
Dualomite x90
Photon Chunk x50
Level 2 20,000 N-Meseta
Dualomite x10
Photon Chunk x10
40,000 N-Meseta
Dualomite x20
Photon Chunk x15
60,000 N-Meseta
Dualomite x30
Photon Chunk x20
80,000 N-Meseta
Dualomite x40
Photon Chunk x30
100,000 N-Meseta
Dualomite x40
Tetracite x40
Photon Chunk x40
120,000 N-Meseta
Trinite x50
Tetracite x50
Photon Chunk x45
140,000 N-Meseta
Trinite x60
Tetracite x60
Photon Chunk x50
160,000 N-Meseta
Trinite x70
Tetracite x70
Photon Chunk x55
180,000 N-Meseta
Trinite x80
Tetracite x80
Photon Chunk x60
200,000 N-Meseta
Trinite x90
Tetracite x90
Photon Chunk x65
Level 3 30,000 N-Meseta
Trinite x10
Photon Chunk x20
60,000 N-Meseta
Trinite x20
Photon Chunk x30
90,000 N-Meseta
Trinite x30
Photon Chunk x40
120,000 N-Meseta
Trinite x40
Photon Chunk x50
150,000 N-Meseta
Trinite x40
Tetracite x40
Photon Chunk x60
180,000 N-Meseta
Pentalite x80
Tetracite x50
Photon Chunk x65
210,000 N-Meseta
Pentalite x100
Tetracite x60
Photon Chunk x70
240,000 N-Meseta
Hexakite x100
Pentalite x70
Photon Chunk x75
270,000 N-Meseta
Hexakite x110
Pentalite x80
Photon Chunk x80
300,000 N-Meseta
Hexakite x120
Pentalite x90
Photon Chunk x85
Level 4 40,000 N-Meseta
N-EX-Cube x5
80,000 N-Meseta
N-EX-Cube x5
120,000 N-Meseta
N-EX-Cube x5
160,000 N-Meseta
N-EX-Cube x5
200,000 N-Meseta
N-EX-Cube x5
240,000 N-Meseta
N-EX-Cube x5
280,000 N-Meseta
N-EX-Cube x5
320,000 N-Meseta
N-EX-Cube x5
360,000 N-Meseta
N-EX-Cube x5
400,000 N-Meseta
N-EX-Cube x5
Level 5 40,000 N-Meseta
N-EX-Cube x5
80,000 N-Meseta
N-EX-Cube x5
120,000 N-Meseta
N-EX-Cube x5
160,000 N-Meseta
N-EX-Cube x5
200,000 N-Meseta
N-EX-Cube x5
240,000 N-Meseta
N-EX-Cube x5
280,000 N-Meseta
N-EX-Cube x5
320,000 N-Meseta
N-EX-Cube x5
360,000 N-Meseta
N-EX-Cube x5
400,000 N-Meseta
N-EX-Cube x5
Level 6 50,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
100,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
150,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
200,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
250,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
300,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
350,000 N-Meseta
Photon Chunk IIA x30
Photon Chunk IIB x30
400,000 N-Meseta
Photon Chunk IIA x60
Photon Chunk IIB x60
450,000 N-Meseta
Photon Chunk IIA x60
Photon Chunk IIB x60
500,000 N-Meseta
Photon Chunk IIA x60
Photon Chunk IIB x60

EXP Value Overview of Fodders

Rarity Base EXP Same Item EXP Base N-Meseta Cost*
1 100 50 1,000
2 200 100 2,000
3 350 175 3,000
4 600 300 4,000
5 700 350 4,200
6 800 400 4,500
7 900 450 4,700
8 1,000 500 5,000
9 1,100 550 5,200
10 1,200 600 5,500
  • Base Cost is the the cost associated with the base equipment. If you are enhancing a 2 item, you will pay 2000 N-Meseta regardless of the fodders rarity.
  • The Same Item bonus is applied when enhancing a unit with a unit of the same name. It is a +50% bonus that applies to the final EXP total after Base EXP, Enhancement EXP and Affix EXP.
  • The EXP given by material items is the total EXP that it took to Enhance it to that level. For example, a 1 weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 1000, divided by 2; along with the base EXP value, the fodder would give a total of 600 EXP.
  • Some items have built in Ability (NGS) Augments that provides extra EXP when used as fodder. This EXP bonus applies before the same item bonus.
Item Augment Augment EXP Total EXP
Sword (NGS) Silver Primm Sword
Unit (NGS) Silver Primm Armor
Ability (NGS) Esperio I 400 600
Sword (NGS) Gold Primm Sword
Unit (NGS) Gold Primm Armor
Ability (NGS) Esperio II 450 800
Sword (NGS) N-EXP Weapon
Unit (NGS) N-EXP Armor
Ability (NGS) Hi Perio I 5,000 5,200
Sword (NGS) Gold Primm Sword II
Unit (NGS) Gold Primm Armor II
Ability (NGS) Endymio 100,000 100,900
Sword (NGS) N-EXP Weapon II
Unit (NGS) N-EXP Armor II
Ability (NGS) Hi Perio II 1,000,000 1,000,200
Ability Capsule (NGS) C/Astrio S Ability (NGS) Astrio S 5,000,000 -
  • There is a chance to receive a Great Success while enhancing, granting 2x more EXP.


Affixing

Ability (NGS) Affix Augments (NGS) Ability (NGS) List of Augments (NGS) Ability (NGS) PSO2 Augment Conversion

Also known as Abilities, Augments are like enchantments that can be added to Weapons and Units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Augments are now added to equipment by using Augment Capsules. When using one copy of a Augment Capsule on its own, the Augment from that capsule will have a very low chance of successfully affixing to the equipment, however if multiple copies of the same capsule are used, you can improve the success rate for that Augment.

For example, to add the "Ability (NGS) Forms Soul I" Augment to a weapon, using one "Ability Capsule (NGS) C/Forms Soul I" capsule will give it a 9% chance of succeeding, but using 10 of the capsule, and the chance to successfully affix to the weapon increases to 90%.
By obtaining Augmentation Boosts items, which are mainly earned through the Special Scratch and Seasonal Points Exchange Shops, you can increase success rates from 5% to 30%.

Equipment comes with an Augment limit cap that determines how many different Augments can be affixed to that piece of equipment. Weapons and units that are not enhanced initially have 2 Augment slots. A 3rd slot can be adding by grinding the equipment to +20, a 4th slot to +40, a 5th to +50, and a 6th to +61.

Though there are some exceptions, the general rule of thumb is that Augments with a lower numeral and/or "type" name cannot be affixed onto the same piece of equipment (e.g., Might III and Might IV, Gigas Technique and Gigas Might, Doldor Soul and Gladia Soul, etc.). Some exceptions include Addi and Exdi Augments, which fall in the same category despite having different "type" names, and Defi/Duel Augments, which can be put on the same piece of equipment as long as they share the same Phase category (e.g., P.01 and P.02 cannot be combined).

Certain Augments can be exchanged in the Augment Capsule Exchange Shop.

A list of all Augments can be found on the List of Augments page.

PSO2 Augments

When importing equipment with Augments or S Grade Augments from Phantasy Star Online 2, they will be replaced by Legaro Augments of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what augments convert to what on the PSO2 Augment Conversion page.

Potentials

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and N-Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweave Klauz Series NGSUIItemPotentialAbility.png Assault Unit
15 Fluxio Series
15 Rinser Series
NGSUIItemPotentialAbility.png Infalliable Unit
15 Steel Series NGSUIItemPotentialAbility.png Sturdy Unit
15 Adell Series
15 Ceiroth Series
15 Finble Series
NGSUIItemPotentialAbility.png Lucky Unit
15 Rivelate Series
15 Oblisana Series
15 Darkweave Agile Series
15 Puras Series
15 Shaval Series
15 Anacates Series
15 Genon Series
15 Pride Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Croesus Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
NGSUIItemPotentialAbility.png Inversion Unit
15 Trailblazer Xion Series NGSUIItemPotentialAbility.png Spirit Surge Unit
15 Atlas EX Series NGSUIItemPotentialAbility.png Endurance Unit
15 Ophistia Series NGSUIItemPotentialAbility.png Wellspring Unit
Any 13 to 14 Weapon NGSUIItemPotentialAbility.png Basic Attack Unit III

Add Preset Skills

Preset Ability (NGS) Preset Skills can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no N-Meseta Cost associated with adding Preset Skills.

Preset Skill Cost (Weapon)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 40 Photon Chunk, 40 Monotite
Preset Skill Lv.2 60 Photon Chunk, 40 Dualomite
Preset Skill Lv.3 80 Photon Chunk, 40 Trinite
Preset Skill Lv.4 2 N-EX-Cube, 80 Tetracite, 2 Photon Scale
Preset Skill Lv.5 10 N-EX-Cube, 120 Tetracite, 15 Photon Scale

Preset Skill Cost (Armor)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 20 Photon Chunk, 20 Monotite
Preset Skill Lv.2 30 Photon Chunk, 20 Dualomite
Preset Skill Lv.3 40 Photon Chunk, 20 Trinite
Preset Skill Lv.4 1 N-EX-Cube, 40 Tetracite, 1 Photon Scale
Preset Skill Lv.5 5 N-EX-Cube, 60 Tetracite, 7 Photon Scale

Enhancing Preset Skills

"Enhance Preset Skills" in the Item Lab allows you to increase the level of the Preset Ability (NGS) Preset Skills attached on your equipment at a certain rate. In order to enhance Preset Skills, weapons from the same series or armors with the same name can be used as enhancement materials in order to perform Preset Skill Enhancement. Equipment that is used as enhancement materials must have Preset Skill levels equal to or higher than the current base item (the specific type of Preset Skill, such as Fixa Termina on Fixa Termina, is not required).

At a cost of N-Meseta 500 and the equipment to be consumed as an enhancement material, a piece of equipment can attempt Preset Skill Enhancement at a success rate of 10%. If successful, the level of the Preset Skill will increase by 1.

Likewise, a randomly selected Preset Skill at Level 1 can be added to a piece of equipment with no existing Preset Skills. In this case, equipment with no Preset Skills can be used as materials.

Multi-weapon

For more detailed information, visit the dedicated page,

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon palette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

When selecting a base weapon to combine, other weapon attributes of the base weapon, such as Potential or Color Variant will be shared to the other weapon you combine with. Unique weapons under the same weapon series with different potentials, such as the 5 Relik Series can use another Relik Series potential by doing this.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Theseus Sword" and "Rifle (NGS) Theseus Rifle" together, you cannot combine a "Sword (NGS) Theseus Sword" with a "Knuckles (NGS) Trois De Knuckles".

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.

For the required costs of creating a Multi-weapon, see below.

Weapon Rarity Required Materials
Photon
Quartz
N-Meseta
1 10 50,000
2 20 100,000
3 30 150,000
4 40 200,000
5 50 250,000
6 60 300,000
7 70 350,000
8 80 400,000
9 90 450,000
10 100 500,000

The weapon used as the material is consumed.
In the case of Cinquem Series weapons, they cost 1 Photon Scale and 250,000 N-Meseta.

Exchange Shops

In addition to other Item Lab functions, unique Augments and Enhancement Materials can be exchanged through the Item Lab.