Difference between revisions of "List of Augments"

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== Stat Boosts ==
+
== Stat Boosts (Basic System)==
{| class="wikitable table-bordered table-responsive-md"  
+
'''For + Defense''', the value is directly added to the Defense value.<br>
! Name
+
'''For Resistances''', the damage is reduced by a percentage of the total value.<br>
! Effect
+
The higher the enemy attack power, the more effective the resistances are applied, and conversely, the lower the enemy attack power, the more effective the defenses are applied.
|- style="height:50px;"
+
* '''One of each stat from this list can be given for each system.'''
| {{icons|Affix}} Might I
+
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! Lv
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| rowspan="6" | {{icons|Affix}} Stamina
 +
| I
 +
| HP +20
 +
| rowspan="5" | Increases Max HP.<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Gunne Soul, Vol Soul, Idihta Soul, Ransa Soul, Jadeu Soul, Ragne Soul, Signo Soul, Chrome Soul, Sinow Soul, Snow Soul, Marmoth Soul, Catre Soul, Org Soul, Ringa Soul, Bar Soul, Lilli Soul, Magatsu Soul
 +
|-
 +
| II
 +
| HP +40
 +
|-
 +
| III
 +
| HP +50
 +
|-
 +
| IV
 +
| HP +60
 +
|-
 +
| V
 +
| HP +70
 +
|-
 +
| VI
 +
| HP +80
 +
| Also obtainable as an Augment Factor
 +
|-
 +
| rowspan="6" | {{icons|Affix}} Spirit
 +
| I
 +
| PP +2
 +
| rowspan="5" | Increases Max PP.<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Jigmol Soul, Quartz Soul, Madu Soul, Mizer Soul, Nept Soul, Elder Soul, Nyau Soul, Chrome Soul, Rappy Soul, X Soul, Varder Soul, Goron Soul, Soma Soul, Malluda Soul, Tagamikazuchi Soul, Magatsu Soul
 +
|-
 +
| II
 +
| PP +3
 +
|-
 +
| III
 +
| PP +4
 +
|-
 +
| IV
 +
| PP +5
 +
|-
 +
| V
 +
| PP +6
 +
|-
 +
| VI
 +
| PP +7
 +
| Also obtainable as an Augment Factor
 +
|-
 +
| rowspan="6" | {{icons|Affix}} Might
 +
| I
 
| MEL Pwr +10
 
| MEL Pwr +10
|- style="height:50px;"
+
| rowspan="5" | Increases Melee Power.<br>
| {{icons|Affix}} Might II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Gunne Soul, Jigmol Soul, Vol Soul, Quartz Soul, Snow Soul, Rockbear Soul, X Soul, Org Soul, Meduna Soul, Soma Soul, Lilli Soul, Gryphon Soul
 +
|-
 +
| II
 
| MEL Pwr +20
 
| MEL Pwr +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Might III
+
| III
 
| MEL Pwr +30
 
| MEL Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Might IV
+
| IV
 
| MEL Pwr +35
 
| MEL Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Might V
+
| V
 
| MEL Pwr +40
 
| MEL Pwr +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Might VI
+
| VI
 
| MEL Pwr +45
 
| MEL Pwr +45
|- style="height:50px;"
+
| Also obtainable as an Augment Factor
| {{icons|Affix}} Precision I
+
|-
 +
| rowspan="6" | {{icons|Affix}} Precision
 +
| I
 
| RNG Pwr +10
 
| RNG Pwr +10
|- style="height:50px;"
+
| rowspan="5" | Increases Ranged Power.<br>
| {{icons|Affix}} Precision II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Idihta Soul, Madu Soul, Ransa Soul, Fang Soul, Mizer Soul, Marmoth Soul, Persona Soul, Varder Soul, Bar Soul, Vibras Soul, Tagamikazuchi Soul, Gryphon Soul
 +
|-
 +
| II
 
| RNG Pwr +20
 
| RNG Pwr +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Precision III
+
| III
 
| RNG Pwr +30
 
| RNG Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Precision IV
+
| IV
 
| RNG Pwr +35
 
| RNG Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Precision V
+
| V
 
| RNG Pwr +40
 
| RNG Pwr +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Precision VI
+
| VI
 
| RNG Pwr +45
 
| RNG Pwr +45
|- style="height:50px;"
+
| Also obtainable as an Augment Factor
| {{icons|Affix}} Casting I
+
|-
 +
| rowspan="6" | {{icons|Affix}} Casting
 +
| I
 
| TEC Pwr +10
 
| TEC Pwr +10
|- style="height:50px;"
+
| rowspan="5" | Increases Technique Power.<br>
| {{icons|Affix}} Casting II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Jadeu Soul, Nept Soul, Ragne Soul, Wolga Soul, Elder Soul, Catre Soul, Shraider Soul, Goron Soul, Ringa Soul, Luther Soul, Malluda Soul, Gryphon Soul
 +
|-
 +
| II
 
| TEC Pwr +20
 
| TEC Pwr +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Casting III
+
| III
 
| TEC Pwr +30
 
| TEC Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Casting IV
+
| IV
 
| TEC Pwr +35
 
| TEC Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Casting V
+
| V
 
| TEC Pwr +40
 
| TEC Pwr +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Casting VI
+
| VI
 
| TEC Pwr +45
 
| TEC Pwr +45
|- style="height:50px;"
+
| Also obtainable as an Augment Factor
| {{icons|Affix}} Deftness I
+
|-
 +
| rowspan="5" | {{icons|Affix}} Deftness
 +
| I
 
| DEX +10
 
| DEX +10
|- style="height:50px;"
+
| rowspan="5" | Increases Dexterity.<br>
| {{icons|Affix}} Deftness II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Nyau Soul, Signo Soul, Chrome Soul, Rappy Soul, Sinow Soul, Knight Gear Soul
 +
|-
 +
| II
 
| DEX +20
 
| DEX +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Deftness III
+
| III
 
| DEX +30
 
| DEX +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Deftness IV
+
| IV
 
| DEX +35
 
| DEX +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Deftness V
+
| V
 
| DEX +40
 
| DEX +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Toughness I
+
| rowspan="5" | {{icons|Affix}} Toughness
 +
| I
 
| MEL Def +10
 
| MEL Def +10
|- style="height:50px;"
+
| rowspan="5" | Increases Melee Defense.<br>
| {{icons|Affix}} Toughness II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Gunne Soul, Vol Soul, Gwana Soul, Quartz Soul, Snow Soul, Rockbear Soul, X Soul, Org Soul, Meduna Soul, Soma Soul, Lilli Soul
 +
|-
 +
| II
 
| MEL Def +20
 
| MEL Def +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Toughness III
+
| III
 
| MEL Def +30
 
| MEL Def +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Toughness IV
+
| IV
 
| MEL Def +35
 
| MEL Def +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Toughness V
+
| V
 
| MEL Def +40
 
| MEL Def +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Reflex I
+
| rowspan="5" | {{icons|Affix}} Reflex
 +
| I
 
| RNG Def +10
 
| RNG Def +10
|- style="height:50px;"
+
| rowspan="5" | Increases Ranged Defense.<br>
| {{icons|Affix}} Reflex II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Ransa Soul, Fang Soul, Mizer Soul, Marmoth Soul, Persona Soul, Varder Soul, Bar Soul, Vibras Soul, Tagamikazuchi Soul
 +
|-
 +
| II
 
| RNG Def +20
 
| RNG Def +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Reflex III
+
| III
 
| RNG Def +30
 
| RNG Def +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Reflex IV
+
| IV
 
| RNG Def +35
 
| RNG Def +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Reflex V
+
| V
 
| RNG Def +40
 
| RNG Def +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Genius I
+
| rowspan="5" | {{icons|Affix}} Genius
 +
| I
 
| TEC Def +10
 
| TEC Def +10
|- style="height:50px;"
+
| rowspan="5" | Increases Technique Defense.<br>
| {{icons|Affix}} Genius II
+
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Jadeu Soul, Ragne Soul, Wolga Soul, Elder Soul, Catre Soul, Shraider Soul, Goron Soul, Ringa Soul, Luther Soul, Malluda Soul
 +
|-
 +
| II
 
| TEC Def +20
 
| TEC Def +20
|- style="height:50px;"
+
|-
| {{icons|Affix}} Genius III
+
| III
 
| TEC Def +30
 
| TEC Def +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Genius IV
+
| IV
 
| TEC Def +35
 
| TEC Def +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Genius V
+
| V
 
| TEC Def +40
 
| TEC Def +40
|- style="height:50px;"
+
|-
| {{icons|Affix}} Mastery I
+
| rowspan="5" | {{icons|Affix}} Impact Ward
 +
| I
 +
| MEL Resist +3
 +
| rowspan="5" | Reduces Non-Elemental Melee Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Idihta Soul, Nyau Soul, Rockbear Soul, X Soul
 +
|-
 +
| II
 +
| MEL Resist +4
 +
|-
 +
| III
 +
| MEL Resist +5
 +
|-
 +
| IV
 +
| MEL Resist +6
 +
|-
 +
| V
 +
| MEL Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Projectile Ward
 +
| I
 +
| RNG Resist +3
 +
| rowspan="5" | Reduces Non-Elemental Ranged Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Mizer Soul, Goron Soul
 +
|-
 +
| II
 +
| RNG Resist +4
 +
|-
 +
| III
 +
| RNG Resist +5
 +
|-
 +
| IV
 +
| RNG Resist +6
 +
|-
 +
| V
 +
| RNG Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Technique Ward
 +
| I
 +
| TEC Resist +3
 +
| rowspan="5" | Reduces Non-Elemental Technique Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Jigmol Soul, Nept Soul, Catre Soul, Shraider Soul
 +
|-
 +
| II
 +
| TEC Resist +4
 +
|-
 +
| III
 +
| TEC Resist +5
 +
|-
 +
| IV
 +
| TEC Resist +6
 +
|-
 +
| V
 +
| TEC Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Wildfire Ward
 +
| I
 +
| Fire Resist +3
 +
| rowspan="5" | Reduces Fire Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Catre Soul, Soma Soul
 +
|-
 +
| II
 +
| Fire Resist +4
 +
|-
 +
| III
 +
| Fire Resist +5
 +
|-
 +
| IV
 +
| Fire Resist +6
 +
|-
 +
| V
 +
| Fire Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Frost Ward
 +
| I
 +
| Ice Resist +3
 +
| rowspan="5" | Reduces Ice Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Snow Soul, Meduna Soul
 +
|-
 +
| II
 +
| Ice Resist +4
 +
|-
 +
| III
 +
| Ice Resist +5
 +
|-
 +
| IV
 +
| Ice Resist +6
 +
|-
 +
| V
 +
| Ice Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Lightning Ward
 +
| I
 +
| Lightning Resist +3
 +
| rowspan="5" | Reduces Lightning Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Wolga Soul, Lilli Soul
 +
|-
 +
| II
 +
| Lightning Resist +4
 +
|-
 +
| III
 +
| Lightning Resist +5
 +
|-
 +
| IV
 +
| Lightning Resist +6
 +
|-
 +
| V
 +
| Lightning Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Gale Ward
 +
| I
 +
| Wind Resist +3
 +
| rowspan="5" | Reduces Wind Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Varder Soul, Ringa Soul
 +
|-
 +
| II
 +
| Wind Resist +4
 +
|-
 +
| III
 +
| Wind Resist +5
 +
|-
 +
| IV
 +
| Wind Resist +6
 +
|-
 +
| V
 +
| Wind Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Radiant Ward
 +
| I
 +
| Light Resist +3
 +
| rowspan="5" | Reduces Light Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Ransa Soul, Rappy Soul
 +
|-
 +
| II
 +
| Light Resist +4
 +
|-
 +
| III
 +
| Light Resist +5
 +
|-
 +
| IV
 +
| Light Resist +6
 +
|-
 +
| V
 +
| Light Resist +7
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Umbral Ward
 +
| I
 +
| Dark Resist +3
 +
| rowspan="5" | Reduces Dark Elemental Damage taken.<br>
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Ragne Soul, Vibras Soul
 +
|-
 +
| II
 +
| Dark Resist +4
 +
|-
 +
| III
 +
| Dark Resist +5
 +
|-
 +
| IV
 +
| Dark Resist +6
 +
|-
 +
| V
 +
| Dark Resist +7
 +
|}
 +
 
 +
== Stat Boosts (Special System)==
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! Lv
 +
! style="width:17%;"| Effect
 +
! Notes
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Sovereign Ward
 +
| I
 +
| All Resist +1
 +
| rowspan="3" | Reduces All Damage taken.<br>
 +
Can be synthesized by combining any of the 3 combinations of the same level:<br>
 +
Wildfire Ward, Frost Ward, Lightning Ward / Gale Ward, Radiant Ward, Umbral Ward / Impact Ward, Projectile Ward, Technique Ward
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Gryphon Soul
 +
|-
 +
| II
 +
| All Resist +2
 +
|-
 +
| III
 +
| All Resist +3
 +
|-
 +
| IV
 +
| All Resist +4
 +
| '''Internally exists in the data, but it is impossible to make it.'''
 +
|-
 +
| V
 +
| All Resist +5
 +
| Obtainable as a drop on a unit in [[The Call of the Void]] on UH Difficulty.<br>
 +
'''Synthesis and Transfer is impossible.'''
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Mastery
 +
| I
 
| All +5
 
| All +5
|- style="height:50px;"
+
| rowspan="3" | Can be synthesized by combining any of the 2 combinations of the same level:<br>
| {{icons|Affix}} Mastery II
+
Might, Precision, Technique / Toughness, Reflex, Genius
 +
When on Units, the value is '''added directly in the detailed info.'''<br>
 +
Augments that increase the Synthesis and Transfer rate of III:<br>
 +
Doom Break
 +
|-
 +
| II
 
| All +10
 
| All +10
|- style="height:50px;"
+
|-
| {{icons|Affix}} Mastery III
+
| III
 
| All +15
 
| All +15
|- style="height:50px;"
+
|-
| {{icons|Affix}} Mastery IV
+
| IV
 
| All +20
 
| All +20
|- style="height:50px;"
+
| Can be granted as an Augment Factor.<br>
| {{icons|Affix}} Stamina I
+
'''Cannot be Synthesized.'''
| HP +20
+
|-
|- style="height:50px;"
+
| V
| {{icons|Affix}} Stamina II
+
| All +30
| HP +40
+
| Can be granted as an Augment Factor.<br>
|- style="height:50px;"
+
'''Cannot be Synthesized.'''
| {{icons|Affix}} Stamina III
+
|-
| HP +50
+
| rowspan="5" | {{icons|Affix}} Veteran's Resolve
|- style="height:50px;"
+
| I
| {{icons|Affix}} Stamina IV
+
| All +3<br>HP +3<br> PP +1
| HP +60
+
| rowspan="5" | Only obtainable on Units.<br>
|- style="height:50px;"
+
(I) Quest Reward (Abduction SH), Extreme/Elite Training: Risk Realm<br>
| {{icons|Affix}} Stamina V
+
(III) Quest Reward (Abduction XH), Extreme/Elite Training: Risk Realm<br>
| HP +70
+
Augments that increase the Synthesis and Transfer rate of III:<br>
|- style="height:50px;"
+
Soul of Darkness
| {{icons|Affix}} Stamina VI
+
|-
| HP +80
+
| II
|- style="height:50px;"
+
| All +5<br>HP +5<br> PP +2
| {{icons|Affix}} Spirit I
+
|-
 +
| III
 +
| All +10<br>HP +10<br> PP +3
 +
|-
 +
| IV
 +
| All +15<br>HP +15<br> PP +4
 +
|-
 +
| V
 +
| All +30<br>HP +30<br> PP +5
 +
|-
 +
| rowspan="2" | {{icons|Affix}} Mutation
 +
| I
 +
| MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br> HP +10
 +
| rowspan="2" | Increased Specific Synthetic Probability.<br>
 +
(I) Prefixed Bosses<br>
 +
(II) Seasonal Quest Prefixed Bosses<br>
 +
(I, II) Underdog Training: Photoner Assault
 +
|-
 +
| II
 +
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br> HP +15
 +
|-
 +
| rowspan="3" | {{icons|Affix}} Doom Break
 +
| I
 +
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br> PP +2
 +
| rowspan="3" | (I, II, III) Laplace<br>
 +
Can also be granted as an Augment Factor.<br>
 +
Increases the Synthesis and Transfer rate of the following Augments:<br>
 +
Mastery
 +
|-
 +
| II
 +
| MEL Pwr +25<br>RNG Pwr +25<br>TEC Pwr +25<br> PP +3
 +
|-
 +
| III
 +
| MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30<br> PP +4
 +
|-
 +
| colspan="2" | {{icons|Affix}} Spirit Alpha
 +
| DEX +30<br> PP +3
 +
| Weapons are limited to Augment Factors<br>
 +
Units are limited to E-Trial rewards when using Rare Enemy Triggers.
 +
|-
 +
| colspan="2" | {{icons|Affix}} Stigma
 +
| DEX +20<br> PP +5
 +
| Drops from rare enemies, [Persona] The Masked, [Apprentice] Clone, Falz Dranble, Dark Falz Double, [Profound Darkness], ARKS Clone, Tagamikazuchi, Izanekazuchi<br>
 +
'''Cannot coexist with Alter or Flict Augments.'''<br>
 +
Augments that increase the Transfer rate:<br>
 +
Deadlion Soul, Leone Soul, Beari Soul, Leopod Soul, Siogr Soul, Gryzorus Soul, Diabo Soul, Deubarz Soul, Granz Soul
 +
|-
 +
| colspan="2" | {{icons|Affix}} Vinculum
 +
| MEL Pwr +20<br>RNG Pwr +20<br> TEC Pwr +20
 +
| '''Cannot coexist with ARKS MAX or Modulator.'''<br>
 +
Augments that increase the Transfer rate:<br>
 +
Anga Soul
 +
|-
 +
| colspan="2" | {{icons|Affix}} ARKS MAX
 +
| MEL Pwr +25<br>RNG Pwr +25<br> TEC Pwr +25
 +
| Can be created by combining 3 ARKS Fever.<br>
 +
'''Cannot coexist Vinculum or Modulator.'''
 +
|-
 +
| colspan="2" | {{icons|Affix}} Modulator
 +
| MEL Pwr +30<br>RNG Pwr +30<br> TEC Pwr +30
 +
| Drops from ARKS Clone.<br>
 +
'''Cannot coexist Vinculum or ARKS MAX.'''<br>
 +
Augments that increase the Transfer rate:<br>
 +
Apprentice Soul, Gemini Soul
 +
|-
 +
| colspan="2" | {{icons|Affix}} Omega Memoria
 +
| All +15<br>HP +15<br> PP +2
 +
|Can be created by combining Historia Soul, Fabula Soul, and Omega Reverie.<br>
 +
Increases the Transfer rate of the following Augments:<br>
 +
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Crack
 +
| I
 +
| All Pwr +3<br> All Def +5 <br> HP +5<br> PP +1
 +
| rowspan="5" | (I) Shielded enemies in UH Difficulty
 +
|-
 +
| II
 +
| All Pwr +5<br> All Def +10 <br> HP +10<br> PP +1
 +
|-
 +
| III
 +
| All Pwr +10<br> All Def +15 <br> HP +15<br> PP +1
 +
|-
 +
| IV
 +
| All Pwr +15<br> All Def +30 <br> HP +30<br> PP +2
 +
|-
 +
| V
 +
| All Pwr +30<br> All Def +50 <br> HP +50<br> PP +2
 +
|}
 +
 
 +
== Stat Boosts (Lesser)==
 +
* Lesser-type Augments can be obtained in Endless Quests
 +
* EV Augments can be Synthesized by combining two types (in a specific combination) of Lv 5 Lesser Augments.
 +
* EV-type Augments cannot be Transferred (onlu special Synthesis is possible).
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:21%;"| Name
 +
! Lv
 +
! style="width:17%;"| Effect
 +
! Notes
 +
|-
 +
| colspan="4" style="text-align:center; background-color: #dbc472;"| <span style="color:black">Stamina System</span>
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Lesser Stamina
 +
| I
 +
| HP +15
 +
| rowspan="5" |
 +
|-
 +
| II
 +
| HP +35
 +
|-
 +
| III
 +
| HP +45
 +
|-
 +
| IV
 +
| HP +55
 +
|-
 +
| V
 +
| HP +65
 +
|-
 +
| colspan="4" style="text-align:center; background-color: #dbc472;" | <span style="color:black">Spirit System</span>
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Lesser Spirit
 +
| I
 +
| PP +1
 +
| rowspan="5" |
 +
|-
 +
| II
 
| PP +2
 
| PP +2
|- style="height:50px;"
+
|-
| {{icons|Affix}} Spirit II
+
| III
 
| PP +3
 
| PP +3
|- style="height:50px;"
+
|-
| {{icons|Affix}} Spirit III
+
| IV
 
| PP +4
 
| PP +4
|- style="height:50px;"
+
|-
| {{icons|Affix}} Spirit IV
+
| V
 
| PP +5
 
| PP +5
|- style="height:50px;"
 
| {{icons|Affix}} Spirit V
 
| PP +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Spirit VI
 
| PP +7
 
 
|-
 
|-
|}
+
| colspan="4" style="text-align:center; background-color: #dbc472;" | <span style="color:black">Might System</span>
 
+
|-
== Stat Boosts (Lesser)==
+
| rowspan="5" | {{icons|Affix}} Lesser Might
{| class="wikitable table-bordered table-responsive-md"  
+
| I
! Name
 
! Effect
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Might I
 
 
| MEL Pwr +5
 
| MEL Pwr +5
|- style="height:50px;"
+
| rowspan="5" |
| {{icons|Affix}} Lesser Might II
+
|-
 +
| II
 
| MEL Pwr +15
 
| MEL Pwr +15
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Might III
+
| III
 
| MEL Pwr +25
 
| MEL Pwr +25
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Might IV
+
| IV
 
| MEL Pwr +30
 
| MEL Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Might V
+
| V
 
| MEL Pwr +35
 
| MEL Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Precision I
+
| colspan="2" | {{icons|Affix}} EV Might HP
 +
| MEL Pwr +35<br> HP +60
 +
| Can be Synthesized with Lesser Might V and Lesser Stamina V
 +
|-
 +
| colspan="2" | {{icons|Affix}} EV Might PP
 +
| MEL Pwr +35<br> PP +4
 +
| Can be Synthesized with Lesser Might V and Lesser Spirit V
 +
|-
 +
| colspan="4" style="text-align:center; background-color: #dbc472;" | <span style="color:black">Precision System</span>
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Lesser Precision
 +
| I
 
| RNG Pwr +5
 
| RNG Pwr +5
|- style="height:50px;"
+
| rowspan="5" |
| {{icons|Affix}} Lesser Precision II
+
|-
 +
| II
 
| RNG Pwr +15
 
| RNG Pwr +15
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Precision III
+
| III
 
| RNG Pwr +25
 
| RNG Pwr +25
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Precision IV
+
| IV
 
| RNG Pwr +30
 
| RNG Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Precision V
+
| V
 
| RNG Pwr +35
 
| RNG Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Casting I
+
| colspan="2" | {{icons|Affix}} EV Precision HP
 +
| RNG Pwr +35<br> HP +60
 +
| Can be Synthesized with Lesser Precision V and Lesser Stamina V
 +
|-
 +
| colspan="2" | {{icons|Affix}} EV Precision PP
 +
| RNG Pwr +35<br> PP +4
 +
| Can be Synthesized with Lesser Precision V and Lesser Spirit V
 +
|-
 +
| colspan="4" style="text-align:center; background-color: #dbc472;" | <span style="color:black">Casting System</span>
 +
|-
 +
| rowspan="5" | {{icons|Affix}} Lesser Casting  
 +
| I
 
| TEC Pwr +5
 
| TEC Pwr +5
|- style="height:50px;"
+
| rowspan="5" |
| {{icons|Affix}} Lesser Casting II
+
|-
 +
| II
 
| TEC Pwr +15
 
| TEC Pwr +15
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Casting III
+
| III
 
| TEC Pwr +25
 
| TEC Pwr +25
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Casting IV
+
| IV
 
| TEC Pwr +30
 
| TEC Pwr +30
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Casting V
+
| V
 
| TEC Pwr +35
 
| TEC Pwr +35
|- style="height:50px;"
+
|-
| {{icons|Affix}} Lesser Stamina I
+
| colspan="2" | {{icons|Affix}} EV Casting HP
| HP +15
+
| TEC Pwr +35<br> HP +60
|- style="height:50px;"
+
| Can be Synthesized with Lesser Casting V and Lesser Stamina V
| {{icons|Affix}} Lesser Stamina II
+
|-
| HP +35
+
| colspan="2" | {{icons|Affix}} EV Casting PP
|- style="height:50px;"
+
| TEC Pwr +35<br> PP +4
| {{icons|Affix}} Lesser Stamina III
+
| Can be Synthesized with Lesser Casting V and Lesser Spirit V
 +
|}
 +
 
 +
== Status Ailment System ==
 +
An Augment that can only be granted to weapons. Adds a probability to inflict a status ailment when hitting an enemy.<br>
 +
For Technique Weapons, attacking enemies with Normal Attacks will use the Status Ailment Augment, and attacking enemies with Techniques will use the Status Ailment chance on the Technique used.
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! Lv
 +
! style="width:10%;"| Effect
 +
! Notes
 +
|-
 +
| rowspan="6" |{{icons|Burn}} Burn
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">Take continuous damage from fire.<br>
 +
Takes a certain percentage of damage from Max HP. Will not go below 1 HP.<br>
 +
Burn can spread in each race group, such as characters, Falspawn, and Sylvants.<br>
 +
(Example: A Falspawn that is Burned does not ignite nearby Sylvants or characters)</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Vol Soul, Shraider Soul, Gemini Soul
 +
| Grants Burn Lv1 (Max HP 1% x 10 times)
 +
|-
 +
| II
 +
| Grants Burn Lv2 (Max HP 1.2% x 10 times)
 +
|-
 +
| III
 +
| Grants Burn Lv3 (Max HP 1.2% x 12 times)
 +
|-
 +
| IV
 +
| Grants Burn Lv4 (Max HP 1.4% x 12 times)
 +
|-
 +
| V
 +
| Grants Burn Lv5 (Max HP 1.4% x 14 times)
 +
|-
 +
| rowspan="6" |{{icons|Freeze}} Freeze
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">Freezes the target in place.<br>
 +
The Ailment is canceled if the target receives any attack.<br>
 +
The higher the Lv, the slightly higher the durability of the freeze.</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Idihta Soul, Marmoth Soul, Bar Soul, Gemini Soul
 +
| Grants Freeze Lv1
 +
|-
 +
| II
 +
| Grants Freeze Lv2
 +
|-
 +
| III
 +
| Grants Freeze Lv3
 +
|-
 +
| IV
 +
| Grants Freeze Lv4
 +
|-
 +
| V
 +
| Grants Freeze Lv5
 +
|-
 +
| rowspan="6" |{{icons|Shock}} Shock
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">Shocks the target, causing them to be staggered or knocked down.<br>
 +
Can also be applied to enemies that do not stagger or be knocked down, but it is virtually meaningless.</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Fang Soul, Tagamikazuchi Soul, Gemini Soul
 +
| Grants Shock Lv1
 +
|-
 +
| II
 +
| Grants Shock Lv2
 +
|-
 +
| III
 +
| Grants Shock Lv3
 +
|-
 +
| IV
 +
| Grants Shock Lv4
 +
|-
 +
| V
 +
| Grants Shock Lv5
 +
|-
 +
| rowspan="6" |{{icons|Blind}} Blind
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">Causes the target to occasionally miss their attacks.</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Signo Soul, Sinow Soul, Persona Soul, Gemini Soul
 +
| Grants Blind Lv1
 +
|-
 +
| II
 +
| Grants Blind Lv2
 +
|-
 +
| III
 +
| Grants Blind Lv3
 +
|-
 +
| IV
 +
| Grants Blind Lv4
 +
|-
 +
| V
 +
| Grants Blind Lv5
 +
|-
 +
| rowspan="6" |{{icons|Panic}} Panic
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">If it hits a player, their movement inputs are changed.<br>
 +
If it hits an enemy, they will attack any nearby target regardless of enemy or ally.</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Quartz Soul, Chrome Soul, Gemini Soul
 +
| Grants Panic Lv1
 +
|-
 +
| II
 +
| Grants Panic Lv2
 +
|-
 +
| III
 +
| Grants Panic Lv3
 +
|-
 +
| IV
 +
| Grants Panic Lv4
 +
|-
 +
| V
 +
| Grants Panic Lv5
 +
|-
 +
| rowspan="6" |{{icons|Poison}} Poison
 +
| colspan="3" style="background-color: #dbc472;"| <span style="color:black">Take continuous damage from poison and reduces healing effectiveness.<br>
 +
Takes a certain percentage of damage from Max HP. Will not go below 1 HP.</span>
 +
|-
 +
| I
 +
| rowspan="5" | Increased Synthesis & Transfer Rate:<br>
 +
Jigmol Soul, Gwana Soul, Malluda Soul, Gemini Soul
 +
| Grants Poison Lv1 (Max HP 3% x 10 times)
 +
|-
 +
| II
 +
| Grants Poison Lv2 (Max HP 3% x 12 times)
 +
|-
 +
| III
 +
| Grants Poison Lv3 (Max HP 4% x 10 times)
 +
|-
 +
| IV
 +
| Grants Poison Lv4 (Max HP 4% x 12 times)
 +
|-
 +
| V
 +
| Grants Poison Lv5 (Max HP 5% x 10 times)
 +
|}
 +
 
 +
== Augment Capsules ==
 +
* Augments of capsules '''cannot be Synthesized or Transferred normally.'''
 +
* Can be added while Affixing Augments if the capsule is in your inventory.
 +
* For S-Grade Augment Capsules, see [[S-Grade Augments]].
 +
* '''Only one capsule can be used while Affixing Augments.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:23%;"| Name
 +
! style="width:17%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Stamina Boost
 
| HP +45
 
| HP +45
|- style="height:50px;"
+
| Uses Affix Augment (HP).<br>
| {{icons|Affix}} Lesser Stamina IV
+
Equivalent to the inbetween Augments of Stamina II and Stamina III.
| HP +55
+
|-
|- style="height:50px;"
+
| {{icons|Affix}} Spirit Boost
| {{icons|Affix}} Lesser Stamina V
 
| HP +65
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Spirit I
 
| PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Spirit II
 
| PP +2
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Spirit III
 
| PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Spirit IV
 
| PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Lesser Spirit V
 
 
| PP +5
 
| PP +5
|- style="height:50px;"
+
| Uses Affix Augment (PP).<br>
| {{icons|Affix}} EV Might HP
+
Equivalent to Spirit IV.
| MEL Pwr +35<br>HP +60
+
|-
|- style="height:50px;"
 
| {{icons|Affix}} EV Might PP
 
| MEL Pwr +35<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} EV Precision HP
 
| RNG Pwr +35<br>HP +60
 
|- style="height:50px;"
 
| {{icons|Affix}} EV Precision PP
 
| RNG Pwr +35<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} EV Casting HP
 
| TEC Pwr +35<br>HP +60
 
|- style="height:50px;"
 
| {{icons|Affix}} EV Casting PP
 
| TEC Pwr +35<br>PP +4
 
|}
 
 
 
== Stat Boosts (Special) ==
 
{| class="wikitable table-bordered table-responsive-md"
 
! Name
 
! Effect
 
|- style="height:50px;"
 
| {{icons|Affix}} Mutation I
 
| Increases specific<br>synthetic probability.<br>MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +10
 
|- style="height:50px;"
 
| {{icons|Affix}} Mutation II
 
| Increases specific<br>synthetic probability.<br>MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>HP +10
 
|- style="height:50px;"
 
| {{icons|Affix}} Vinculum
 
| MEL Pwr +20<br>RNG Pwr +20<br>TEC Pwr +20
 
|- style="height:50px;"
 
| {{icons|Affix}} ARKS MAX
 
| MEL Pwr +25<br>RNG Pwr +25<br>TEC Pwr +25
 
|- style="height:50px;"
 
| {{icons|Affix}} Modulator
 
| MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30
 
|- style="height:50px;"
 
| {{icons|Affix}} Stigma
 
| DEX +20<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Alter Arma
 
| MEL Pwr +20<br>HP +30
 
|- style="height:50px;"
 
| {{icons|Affix}} Alter Tyro
 
| RNG Pwr +20<br>HP +30
 
|- style="height:50px;"
 
| {{icons|Affix}} Alter Magia
 
| TEC Pwr +20<br>HP +30
 
|- style="height:50px;"
 
| {{icons|Affix}} Flict Arma
 
| MEL Pwr +20<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Flict Tyro
 
| RNG Pwr +20<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Flict Magia
 
| TEC Pwr +20<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Mark Joy
 
| Pwr +40<br>HP +50
 
|- style="height:50px;"
 
| {{icons|Affix}} Mark Courage
 
| Pwr +40<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Mark Anger
 
| Pwr +50<br>DEX +40
 
|- style="height:50px;"
 
| {{icons|Affix}} Mark Grief
 
| Def +50<br>HP +80
 
|- style="height:50px;"
 
| {{icons|Affix}} Exceed Energy
 
| Pwr +50<br>DEX +20<br>DEF +20<br>HP +20<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Divine Will
 
| Pwr +20<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Divine Order
 
| Pwr +50<br>HP +20<br>PP +10
 
|- style="height:50px;"
 
| {{icons|Affix}} Doom Break I
 
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>PP +2
 
|- style="height:50px;"
 
| {{icons|Affix}} Doom Break II
 
| MEL Pwr +25<br>RNG Pwr +25<br>TEC Pwr +25<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Doom Break III
 
| MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30<br>PP +4
 
|- style="height:50px;"
 
 
| {{icons|Affix}} Might Boost
 
| {{icons|Affix}} Might Boost
 
| MEL Pwr +25
 
| MEL Pwr +25
|- style="height:50px;"
+
| Uses Affix Augment (Melee).<br>
 +
Equivalent to the inbetween Augments of Might II and Might III.
 +
|-
 
| {{icons|Affix}} Precision Boost
 
| {{icons|Affix}} Precision Boost
 
| RNG Pwr +25
 
| RNG Pwr +25
|- style="height:50px;"
+
| Uses Affix Augment (Ranged).<br>
 +
Equivalent to the inbetween Augments of Precision II and Precision III.
 +
|-
 
| {{icons|Affix}} Casting Boost
 
| {{icons|Affix}} Casting Boost
 
| TEC Pwr +25
 
| TEC Pwr +25
|- style="height:50px;"
+
| Uses Affix Augment (Technique).<br>
| {{icons|Affix}} Stamina Boost
+
Equivalent to the inbetween Augments of Casting II and Casting III.
| HP +45
+
|-
|- style="height:50px;"
+
| {{icons|Affix}} Noble Stamina
| {{icons|Affix}} Spirit Boost
+
| HP +50<br>PP +3
| PP +5
+
| Uses Affix Augment (HP & PP).<br>
|- style="height:50px;"
+
Equivalent to Stamina III + Spirit II.
 +
|-
 
| {{icons|Affix}} Noble Might
 
| {{icons|Affix}} Noble Might
 
| MEL Pwr +30<br>PP +3
 
| MEL Pwr +30<br>PP +3
|- style="height:50px;"
+
| Uses Affix Augment (Melee & PP).<br>
 +
Equivalent to Quartz Soul.
 +
|-
 
| {{icons|Affix}} Noble Precision
 
| {{icons|Affix}} Noble Precision
 
| RNG Pwr +30<br>PP +3
 
| RNG Pwr +30<br>PP +3
|- style="height:50px;"
+
| Uses Affix Augment (Ranged & PP).<br>
 +
Equivalent to Mizer Soul.
 +
|-
 
| {{icons|Affix}} Noble Casting
 
| {{icons|Affix}} Noble Casting
 
| TEC Pwr +30<br>PP +3
 
| TEC Pwr +30<br>PP +3
|- style="height:50px;"
+
| Uses Affix Augment (Technique & PP).<br>
| {{icons|Affix}} Noble Stamina
+
Equivalent to Elder Soul.
| HP +50<br>PP +3
+
|-
|- style="height:50px;"
+
| {{icons|Affix}} Elegant Stamina
 +
| HP +70<br>PP +4
 +
| Uses Augment (HP & PP/2).<br>
 +
Equivalent to Stamina V + Spirit III.
 +
|-
 
| {{icons|Affix}} Elegant Might
 
| {{icons|Affix}} Elegant Might
 
| MEL Pwr +40<br>PP +4
 
| MEL Pwr +40<br>PP +4
|- style="height:50px;"
+
| Uses Augment (Melee & PP/2).<br>
 +
Equivalent to Might V + Spirit III.
 +
|-
 
| {{icons|Affix}} Elegant Precision
 
| {{icons|Affix}} Elegant Precision
 
| RNG Pwr +40<br>PP +4
 
| RNG Pwr +40<br>PP +4
|- style="height:50px;"
+
| Uses Augment (Ranged & PP/2).<br>
 +
Equivalent to Precision V + Spirit III.
 +
|-
 
| {{icons|Affix}} Elegant Casting
 
| {{icons|Affix}} Elegant Casting
 
| TEC Pwr +40<br>PP +4
 
| TEC Pwr +40<br>PP +4
|- style="height:50px;"
+
| Uses Augment (Technique & PP/2).<br>
| {{icons|Affix}} Elegant Stamina
+
Equivalent to Technique V + Spirit III.
| HP +70<br>PP +4
+
|-
|- style="height:50px;"
+
| {{icons|Affix}} Graceful Stamina
 +
| HP +80<br>PP +5
 +
| Uses Augment (HP & PP/3).<br>
 +
Equivalent to Stamina VI + Spirit IV.
 +
|-
 
| {{icons|Affix}} Graceful Might
 
| {{icons|Affix}} Graceful Might
 
| MEL Pwr +50<br>PP +5
 
| MEL Pwr +50<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Melee & PP/3).<br>
 +
Equivalent to a higher Might VI + Spirit IV.
 +
|-
 
| {{icons|Affix}} Graceful Precision
 
| {{icons|Affix}} Graceful Precision
 
| RNG Pwr +50<br>PP +5
 
| RNG Pwr +50<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Ranged & PP/3).<br>
 +
Equivalent to a higher Precision VI + Spirit IV.
 +
|-
 
| {{icons|Affix}} Graceful Casting
 
| {{icons|Affix}} Graceful Casting
 
| TEC Pwr +50<br>PP +5
 
| TEC Pwr +50<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Technique & PP/3).<br>
| {{icons|Affix}} Graceful Stamina
+
Equivalent to a higher Technique VI + Spirit IV.
| HP +80<br>PP +5
+
|-
|- style="height:50px;"
+
| {{icons|Affix}} Grand Stamina
 +
| HP +100<br>PP +6
 +
| Uses Augment (Grand Stamina).
 +
|-
 +
| {{icons|Affix}} Grand Spirit
 +
| PP +15
 +
| Uses Augment (Grand Spirit).
 +
|-
 
| {{icons|Affix}} Grand Might
 
| {{icons|Affix}} Grand Might
 
| MEL Pwr +60<br>HP +20<br>PP +5
 
| MEL Pwr +60<br>HP +20<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Grand Might).
 +
|-
 
| {{icons|Affix}} Grand Precision
 
| {{icons|Affix}} Grand Precision
 
| RNG Pwr +60<br>HP +20<br>PP +5
 
| RNG Pwr +60<br>HP +20<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Grand Precision).
 +
|-
 
| {{icons|Affix}} Grand Casting
 
| {{icons|Affix}} Grand Casting
 
| TEC Pwr +60<br>HP +20<br>PP +5
 
| TEC Pwr +60<br>HP +20<br>PP +5
|- style="height:50px;"
+
| Uses Augment (Grand Casting).
| {{icons|Affix}} Grand Stamina
 
| HP +100<br>PP +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Grand Spirit
 
| PP +15
 
|- style="height:50px;"
 
| {{icons|Affix}} Veteran's Resolve I
 
| All +3<br>HP +3<br>PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Veteran's Resolve II
 
| All +5<br>HP +5<br>PP +2
 
|- style="height:50px;"
 
| {{icons|Affix}} Veteran's Resolve III
 
| All +10<br>HP +10<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Veteran's Resolve IV
 
| All +15<br>HP +15<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Veteran's Resolve V
 
| All +30<br>HP +30<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Yamato Factor
 
| MEL Pwr +10<br>RNG Pwr +20<br>TEC Pwr +10<br>HP +20<br>PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Deus Factor
 
| MEL Pwr +20<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +20<br>PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Mother Factor
 
| MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +20<br>HP +20<br>PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Aether Factor
 
| All +30<br>HP +10<br>PP +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Omega Reverie
 
| MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15<br>HP +20<br>PP +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Elder Reverie
 
| MEL Pwr +40<br>RNG Pwr +20<br>TEC Pwr +20<br>PP -2
 
|- style="height:50px;"
 
| {{icons|Affix}} Luther Reverie
 
| MEL Pwr +20<br>RNG Pwr +20<br>TEC Pwr +40<br>HP -20
 
|- style="height:50px;"
 
| {{icons|Affix}} Appregina Reverie
 
| MEL Pwr +20<br>RNG Pwr +40<br>TEC Pwr +20<br>HP -10<br>PP -1
 
|- style="height:50px;"
 
| {{icons|Affix}} Gemini Reverie
 
| MEL Pwr -20<br>RNG Pwr -20<br>TEC Pwr -20<br>HP +50<br>PP +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Persona Reverie
 
| Pwr +40<br>Def -20
 
|- style="height:50px;"
 
| {{icons|Affix}} Omega Memoria
 
| All +15<br>HP +15<br>PP +2
 
|- style="height:50px;"
 
| {{icons|Affix}} Mana Reverie
 
| Pwr +50<br>HP +20<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Power
 
| MEL Pwr +20<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Precision
 
| RNG Pwr +20<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Casting
 
| TEC Pwr +20<br>PP +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Triple
 
| MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Arma
 
| MEL Pwr +20<br>HP +20<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Tyro
 
| RNG Pwr +20<br>HP +20<br>PP +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Sentence Magia
 
| TEC Pwr +20<br>HP +20<br>PP +3
 
|}
 
 
 
== Resists ==
 
{| class="wikitable table-bordered table-responsive-md"
 
! Name
 
! Effect
 
|- style="height:50px;"
 
| {{icons|Affix}} Impact Ward I
 
| MEL Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Impact Ward II
 
| MEL Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Impact Ward III
 
| MEL Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Impact Ward IV
 
| MEL Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Impact Ward V
 
| MEL Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Projectile Ward I
 
| RNG Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Projectile Ward II
 
| RNG Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Projectile Ward III
 
| RNG Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Projectile Ward IV
 
| RNG Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Projectile Ward V
 
| RNG Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Technique Ward I
 
| TEC Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Technique Ward II
 
| TEC Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Technique Ward III
 
| TEC Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Technique Ward IV
 
| TEC Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Technique Ward V
 
| TEC Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Wildfire Ward I
 
| Fire Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Wildfire Ward II
 
| Fire Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Wildfire Ward III
 
| Fire Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Wildfire Ward IV
 
| Fire Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Wildfire Ward V
 
| Fire Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Frost Ward I
 
| Ice Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Frost Ward II
 
| Ice Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Frost Ward III
 
| Ice Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Frost Ward IV
 
| Ice Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Frost Ward V
 
| Ice Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Lightning Ward I
 
| Lightning Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Lightning Ward II
 
| Lightning Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Lightning Ward III
 
| Lightning Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Lightning Ward IV
 
| Lightning Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Lightning Ward V
 
| Lightning Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Gale Ward I
 
| Wind Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Gale Ward II
 
| Wind Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Gale Ward III
 
| Wind Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Gale Ward IV
 
| Wind Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Gale Ward V
 
| Wind Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Radiant Ward I
 
| Light Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Radiant Ward II
 
| Light Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Radiant Ward III
 
| Light Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Radiant Ward IV
 
| Light Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Radiant Ward V
 
| Light Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Umbral Ward I
 
| Dark Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Umbral Ward II
 
| Dark Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Umbral Ward III
 
| Dark Resistance +5
 
|- style="height:50px;"
 
| {{icons|Affix}} Umbral Ward IV
 
| Dark Resistance +6
 
|- style="height:50px;"
 
| {{icons|Affix}} Umbral Ward V
 
| Dark Resistance +7
 
|- style="height:50px;"
 
| {{icons|Affix}} Sovereign Ward I
 
| All Resistance +1
 
|- style="height:50px;"
 
| {{icons|Affix}} Sovereign Ward II
 
| All Resistance +2
 
|- style="height:50px;"
 
| {{icons|Affix}} Sovereign Ward III
 
| All Resistance +3
 
|- style="height:50px;"
 
| {{icons|Affix}} Sovereign Ward IV
 
| All Resistance +4
 
|- style="height:50px;"
 
| {{icons|Affix}} Sovereign Ward V
 
| All Resistance +5
 
 
|-
 
|-
|}
+
| {{icons|Affix}} Enhanced Offense
 
+
| MEL Pwr +15<br> RNG Pwr +15<br> TEC Pwr +15<br> DEX +25<br> PP +1
== Status Abilities ==
+
| Uses Affix Augment (General Attack).
{| class="wikitable table-bordered table-responsive-md"
 
! Name
 
! Effect
 
|- style="height:50px;"
 
| {{icons|Affix}} Burn I
 
| Grant Burn Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Burn II
 
| Grant Burn Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Burn III
 
| Grant Burn Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Burn IV
 
| Grant Burn Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Burn V
 
| Grant Burn Lv. 5
 
|- style="height:50px;"
 
| {{icons|Affix}} Freeze I
 
| Grant Freeze Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Freeze II
 
| Grant Freeze Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Freeze III
 
| Grant Freeze Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Freeze IV
 
| Grant Freeze Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Freeze V
 
| Grant Freeze Lv. 5
 
|- style="height:50px;"
 
| {{icons|Affix}} Shock I
 
| Grant Shock Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Shock II
 
| Grant Shock Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Shock III
 
| Grant Shock Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Shock IV
 
| Grant Shock Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Shock V
 
| Grant Shock Lv. 5
 
|- style="height:50px;"
 
| {{icons|Affix}} Blind I
 
| Grant Blind Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Blind II
 
| Grant Blind Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Blind III
 
| Grant Blind Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Blind IV
 
| Grant Blind Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Blind V
 
| Grant Blind Lv. 5
 
|- style="height:50px;"
 
| {{icons|Affix}} Panic I
 
| Grant Panic Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Panic II
 
| Grant Panic Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Panic III
 
| Grant Panic Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Panic IV
 
| Grant Panic Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Panic V
 
| Grant Panic Lv. 5
 
|- style="height:50px;"
 
| {{icons|Affix}} Poison I
 
| Grant Poison Lv. 1
 
|- style="height:50px;"
 
| {{icons|Affix}} Poison II
 
| Grant Poison Lv. 2
 
|- style="height:50px;"
 
| {{icons|Affix}} Poison III
 
| Grant Poison Lv. 3
 
|- style="height:50px;"
 
| {{icons|Affix}} Poison IV
 
| Grant Poison Lv. 4
 
|- style="height:50px;"
 
| {{icons|Affix}} Poison V
 
| Grant Poison Lv. 5
 
 
|-
 
|-
|}
+
| {{icons|Affix}} Attack Boost
 
+
| MEL Pwr +25<br> RNG Pwr +25<br> TEC Pwr +25<br> DEX +40<br> PP +3
== Fevers ==
+
| Uses Affix Augment (General Attack/2).
{| class="wikitable table-bordered table-responsive-md"
 
! Name
 
! Effect
 
|- style="height:50px;"
 
| {{icons|Affix}} Froggy Fever
 
| TEC Pwr +10<br>DEX +5<br>HP +10
 
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Enhanced Defense
| {{icons|Affix}} Summer Fever
+
| MEL Def +25<br> RNG Def +25<br> TEC Def +25<br> HP +55<br> PP +1
| TEC Pwr +10<br>DEX +5<br>HP +5<br>PP +1
+
| Uses Affix Augment (General Defense).
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Guard Boost
| {{icons|Affix}} Sumsum Fever
+
| MEL Def +35<br> RNG Def +35<br> TEC Def +35<br> HP +75<br> PP +3
| MEL Pwr +5<br>RNG Pwr +5<br>TEC Pwr +5<br>HP +5<br>PP +1
+
| Uses Affix Augment (General Defense/2).
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Attack Receptor
| {{icons|Affix}} ARKS Fever
+
| All +5
| MEL Pwr +5<br>RNG Pwr +5<br>TEC Pwr +5<br>DEX +5<br>PP +5
+
| Uses Affix Aug. (Attack Succession).<br>
 +
Increases the Transfer probability of Might, Precsion, Casting, and Deftness.
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Guard Receptor
| {{icons|Affix}} Sonic Fever
+
| All +5
| MEL Pwr +10<br>RNG Def +10<br>HP +5<br>PP +1
+
| Uses Affix Aug. (Defense Succession).<br>
 +
Increases the Transfer probability of Toughness, Reflex, and Genius.
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Photon Receptor
| {{icons|Affix}} Luna Fever
+
| All +5
| TEC Pwr +10<br>HP +10<br>PP +1
+
| Uses Affix Aug. (Mind/Body Succession).<br>
 +
Increases the Transfer probability of Stamina and Spirit.
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Mark Receptor
| {{icons|Affix}} Lantern Fever
+
| All +10
| TEC Pwr +10<br>DEX +5<br>PP +2
+
| Uses Augment (Mark Succession).<br>
 +
Increases the Transfer probability of Mark-type Augments.
 
|-
 
|-
|- style="height:50px;"
+
| {{icons|Affix}} Divine Receptor
| {{icons|Affix}} Summer Fever
+
| All +10
| RNG Pwr +10<br>DEX +5<br>PP +2
+
| Uses Augment (Divine Succession).<br>
 +
Increases the Transfer probability of Divine-type Augments.
 
|-
 
|-
 +
| {{icons|Affix}} Exceed Receptor
 +
| All +10
 +
| Uses Augment (Exceed Succession).<br>
 +
Increases the Transfer probability of Exceed Energy.
 
|}
 
|}
  
== Monster Souls ==
+
== Soul System ==
{| class="wikitable table-bordered table-responsive-md"  
+
* Soul-type Augments cannot be given to other equipment by themselves.<br> Transfer is possible if 1 or 2 more copies of the same Soul are present.
! Name
+
** Using Soul Receptor will allow the Transfer of a Soul just by themselves.
! Effect
+
* Only the Synthesis and Transfer of Stat III Augments and Synthesis of Stat IV Augments are applicable when the Soul-type Augments are used as catalysts.
! Boosts
+
* Certain Souls can be used to Synthesize ○○ Di Soul.
 +
** Light Blue (EP1-3) - Gunne, Jigmol, Vol, Quartz, Fang, Nept, Snow, X, Varder, Schraider, Meduna, Ringa, Bar
 +
** Light Green (EP4-5) - Eastern, Fullvegas, Escarde, Fabula, Historia
 +
** Light Red (EP6) - EX Acto, EX Til, EX Magi, EX Alles
 +
* '''Only one Soul-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:25%;"| Name
 +
! style="width:17%;"| Effect
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Jigmol Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Gunne Soul</span>
| MEL Pwr +15<br>PP +4
+
| MEL Pwr +15<br> HP +45
| Might<br>Genius<br>Spirit<br>Poison
+
| Drops from [[Gigur Gunnegam]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Stamina
 
|-
 
|-
| {{icons|Affix}} Vol Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Jigmol Soul</span>
| MEL Pwr +30<br>HP +20
+
| MEL Pwr +15<br> PP +4
| Might<br>Toughness<br>Stamina<br>Burn
+
| Drops from [[Gwahl Jigmolde]].<br>
 +
Affects the following Augments:<br>
 +
Might, Spirit, Technique Ward, Poison
 +
|-
 +
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Vol Soul</span>
 +
| MEL Pwr +30<br> HP +20
 +
| Drops from [[Vol Dragon]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Stamina, Burn
 
|-
 
|-
 
| {{icons|Affix}} Gwana Soul
 
| {{icons|Affix}} Gwana Soul
| MEL Pwr +30<br>HP +10<br>PP +2
+
| MEL Pwr +30<br> HP +10<br> PP +2
| Might<br>Toughness<br>Poison
+
| Drops from [[Gwanada]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Poison
 +
|-
 +
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Quartz Soul</span>
 +
| MEL Pwr +30<br> PP +3
 +
| Drops from [[Quartz Dragon]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Spirit, Panic
 +
|-
 +
| {{icons|Affix}} Deadlion Soul
 +
| MEL Pwr +35<br> DEX +5<br> HP +30
 +
| Drops from [[Drago Deadlion]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 +
|-
 +
| {{icons|Affix}} Leone Soul
 +
| MEL Pwr +35<br> HP +20<br> PP +1
 +
| Drops from [[Falke Leone]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 
|-
 
|-
| {{icons|Affix}} Quartz Soul
+
| {{icons|Affix}} Beari Soul
| MEL Pwr +30<br>PP +3
+
| MEL Pwr +35<br> DEX +5<br> PP +3
| Might<br>Toughness<br>Spirit<br>Panic
+
| Drops from [[Bearabos]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 
|-
 
|-
 
| {{icons|Affix}} Idihta Soul
 
| {{icons|Affix}} Idihta Soul
| RNG Pwr +15<br>HP +45
+
| RNG Pwr +15<br> HP +45
| Precision<br>Stamina<br>Impact Ward<br>Freeze
+
| Drops from [[Kodotta Idihta]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Stamina, Impact Ward, Freeze
 
|-
 
|-
 
| {{icons|Affix}} Madu Soul
 
| {{icons|Affix}} Madu Soul
| MEL Pwr +15<br>PP+4
+
| RNG Pwr +15<br> PP +4
| Precision<br>Spirit
+
| Drops from [[Leomaduraad]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Spirit
 
|-
 
|-
 
| {{icons|Affix}} Ransa Soul
 
| {{icons|Affix}} Ransa Soul
| RNG Pwr +30<br>HP +20
+
| RNG Pwr +30<br> HP +20
| Precision<br>Reflex<br>Stamina<br>Radiant Ward
+
| Drops from [[Catredransa]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Stamina, Radiant Ward
 
|-
 
|-
| {{icons|Affix}} Fang Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black"> Fang Soul</span>
| RNG Pwr +30<br>HP +10<br>PP +2
+
| RNG Pwr +30<br> HP +10<br> PP +2
| Precision<br>Reflex<br>Shock
+
| Drops from [[Fang Banshee]] and [[Fang Banser]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Shock
 
|-
 
|-
 
| {{icons|Affix}} Mizer Soul
 
| {{icons|Affix}} Mizer Soul
| RNG Pwr +30<br>PP +3
+
| RNG Pwr +30<br> PP +3
| Precision<br>Spirit<br>Reflex<br>Projectile Ward
+
| Drops from [[Tranmizer]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Spirit, Projectile Ward
 +
|-
 +
| {{icons|Affix}} Leopod Soul
 +
| RNG Pwr +35<br> DEX +5<br> HP +30
 +
| Drops from [[Varima Leopod]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 +
|-
 +
| {{icons|Affix}} Siogr Soul
 +
| RNG Pwr +35<br> HP +20<br> PP +1
 +
| Drops from [[Plosiogrs]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 +
|-
 +
| {{icons|Affix}} Gryzorus Soul
 +
| RNG Pwr +35<br> DEX +5<br> PP +3
 +
| Drops from [[Gryzorus Drago]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 +
|-
 +
| {{icons|Affix}} Jadeu Soul
 +
| TEC Pwr +15<br> HP +45
 +
| Drops from [[Anjadeurili]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Stamina
 +
|-
 +
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Nept Soul</span>
 +
| TEC Pwr +15<br> PP +4
 +
| Drops from [[Nept Casadohra]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Spirit, Technique Ward
 
|-
 
|-
 
| {{icons|Affix}} Ragne Soul
 
| {{icons|Affix}} Ragne Soul
| TEC Pwr +30<br>HP +20
+
| TEC Pwr +30<br> HP +20
| Casting<br>Genius<br>Stamina<br>Umbral Ward
+
| Drops from [[Dark Ragne]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Stamina, Umbral Ward
 
|-
 
|-
 
| {{icons|Affix}} Wolga Soul
 
| {{icons|Affix}} Wolga Soul
| TEC Pwr +30<br>HP +10<br>PP +2
+
| TEC Pwr +30<br> HP +10<br> PP +2
| Casting<br>Genius<br>Shock
+
| Drops from [[Wolguarda]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Lightning Ward
 
|-
 
|-
 
| {{icons|Affix}} Elder Soul
 
| {{icons|Affix}} Elder Soul
| TEC Pwr +30<br>PP +3
+
| TEC Pwr +30<br> PP +3
| Casting<br>Spirit<br>Genius
+
| Drops from [[Falz Hyunal]], [[Falz Arm]], [[Dark Falz Elder]], and [[Dark Falz Persona]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Spirit
 +
|-
 +
| {{icons|Affix}} Diabo Soul
 +
| TEC Pwr +35<br> DEX +5<br> HP +30
 +
| Drops from [[Diaboigryphis]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 
|-
 
|-
| {{icons|Affix}} Marmoth Soul
+
| {{icons|Affix}} Deubarz Soul
| RNG Def +30<br>HP +20<br>PP +1
+
| TEC Pwr +35<br> HP +20<br> PP +1
| Precision<br>Reflex<br>Stamina<br>Freeze
+
| Drops from [[Boks Deubarz]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 
|-
 
|-
| {{icons|Affix}} Varder Soul
+
| {{icons|Affix}} Granz Soul
| RNG Def +30<br>PP +4
+
| TEC Pwr +35<br> DEX +5<br> PP +3
| Precision<br>Reflex<br>Spirit<br>Gale Ward
+
| Drops from [[Zeta Granz]].<br>
 +
Affects the following Augments:<br>
 +
Stigma
 
|-
 
|-
| {{icons|Affix}} Catre Soul
+
| {{icons|Affix}} Nyau Soul
| TEC Def +30<br>HP +20<br>PP +1
+
| DEX +15<br> PP +4
| Casting<br>Genius<br>Stamina<br>Wildfire Ward
+
| Drops from [[Nyau]].<br>
 +
Affects the following Augments:<br>
 +
Deftness, Spirit, Impact Ward
 
|-
 
|-
| {{icons|Affix}} Rockbear Soul
+
| {{icons|Affix}} Signo Soul
| MEL Def +30<br>HP +10<br>PP +3
+
| DEX +30<br> HP +20<br> PP +1
| Might<br>Toughness<br>Impact Ward
+
| Drops from [[Signo Beat]].<br>
 +
Affects the following Augments:<br>
 +
Deftness, Stamina, Blind
 
|-
 
|-
| {{icons|Affix}} Snow Soul
+
| {{icons|Affix}} Chrome Soul
| MEL Def +30<br>HP +20<br>PP +1
+
| DEX +30<br> HP +10<br> PP +3
| Might<br>Toughness<br>Stamina<br>Frost Ward
+
| Drops from [[Chrome Dragon]].<br>
 +
Affects the following Augments:<br>
 +
Deftness, Stamina, Spirit, Panic
 
|-
 
|-
 
| {{icons|Affix}} Rappy Soul
 
| {{icons|Affix}} Rappy Soul
| DEX +30<br>PP +4
+
| DEX +30<br> PP +4
| Deftness<br>Spirit<br>Radiant Ward
+
| Drops from [[Rappy]].<br>
 +
Affects the following Augments:<br>
 +
Deftness, Spirit, Radiant Ward
 
|-
 
|-
| {{icons|Affix}} Shraider Soul
+
| {{icons|Affix}} Sinow Soul
| TEC Def +30<br>HP +10<br>PP +3
+
| MEL Pwr +5<br>DEX +30<br> HP +25<br> PP +2
| Casting<br>Genius<br>Technique Ward<br>Burn
+
| Drops from [[Sinow Rapidus]].<br>
 +
Affects the following Augments:<br>
 +
Deftness, Stamina, Blind
 
|-
 
|-
| {{icons|Affix}} Chrome Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Snow Soul</span>
| DEX +30<br>HP +10<br>PP +3
+
| MEL Def +30<br> HP +20<br> PP +1
| Deftness<br>Stamina<br>Spirit<br>Panic
+
| Drops from [[Snow Banshee]] and [[Snow Banser]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Stamina, Frost Ward
 +
|-
 +
| {{icons|Affix}} Rockbear Soul
 +
|MEL Def +30<br> HP +10<br> PP +3
 +
| Drops from [[Rockbear]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Impact Ward
 
|-
 
|-
| {{icons|Affix}} Goron Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">X Soul</span>
| TEC Def +30<br>PP +4
+
| MEL Def +30<br> PP +4
| Casting<br>Genius<br>Spirit<br>Projectile Ward<br>Technique Ward
+
| Drops from [[Dragon X]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Spirit, Impact Ward
 
|-
 
|-
| {{icons|Affix}} X Soul
+
| {{icons|Affix}} Marmoth Soul
| MEL Def +30<br>PP +4
+
| RNG Def +30<br> HP +20<br> PP +1
| Might<br>Toughness<br>Spirit<br>Impact Ward
+
| Drops from [[De Marmoth]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Stamina, Freeze
 
|-
 
|-
 
| {{icons|Affix}} Persona Soul
 
| {{icons|Affix}} Persona Soul
| RNG Def +30<br>HP +10<br>PP +3
+
| RNG Def +30<br> HP +10<br> PP +3
| Precision<br>Reflex<br>Blind
+
| Drops from [[Persona the Masked]], [[Dark Falz Persona]], and [[Omega Masquerader]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Blind
 +
|-
 +
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Varder Soul</span>
 +
| RNG Def +30<br> PP +4
 +
| Drops from [[Big Varder]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Spirit, Gale Ward
 +
|-
 +
| {{icons|Affix}} Catre Soul
 +
| TEC Def +30<br> HP +20<br> PP +1
 +
| Drops from [[Catredran]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Technique Ward, Stamina, Wildfire Ward
 +
|-
 +
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Schraider Soul</span>
 +
| TEC Def +30<br> HP +10<br> PP +3
 +
| Drops from [[Zeshraider]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Technique Ward, Burn
 +
|-
 +
| {{icons|Affix}} Goron Soul
 +
| TEC Def +30<br> PP +4
 +
| Drops from [[Goron Zran]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Technique Ward, Spirit, Projectile Ward
 
|-
 
|-
 
| {{icons|Affix}} Org Soul
 
| {{icons|Affix}} Org Soul
 
| MEL Pwr +20<br>RNG Pwr +20<br>HP +10
 
| MEL Pwr +20<br>RNG Pwr +20<br>HP +10
| Might<br>Toughness<br>Stamina
+
| Drops from [[Orgbran]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Stamina
 
|-
 
|-
| {{icons|Affix}} Bar Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Meduna Soul</span>
| RNG Pwr +20<br>TEC Pwr +20<br>HP +10
+
| MEL Pwr +20<br>RNG Pwr +20<br>HP +5<br> PP +1
| Precision<br>Reflex<br>Stamina<br>Freeze
+
| Drops from [[Biol Meduna]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Frost Ward
 +
|-
 +
| {{icons|Affix}} Soma Soul
 +
| MEL Pwr +20<br>RNG Pwr +20<br>PP +2
 +
| Drops from [[Vardersoma]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Spirit, Wildfire Ward
 
|-
 
|-
| {{icons|Affix}} Ringa Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Ringa Soul</span>
 
| MEL Pwr +20<br>TEC Pwr +20<br>HP +10
 
| MEL Pwr +20<br>TEC Pwr +20<br>HP +10
| Casting<br>Genius<br>Stamina<br>Gale Ward
+
| Drops from [[Bryu Ringahda]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Stamina, Gale Ward
 +
|-
 +
| {{icons|Affix}} Luther Soul
 +
| MEL Pwr +20<br>TEC Pwr +20<br>HP +5<br> PP +1
 +
| Drops from [[Apos Dorios]], [[Dark Falz Luther]], and [[Omega Falz Luther]], and [[Dark Falz Persona]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius
 +
|-
 +
| {{icons|Affix}} Malluda Soul
 +
| MEL Pwr +20<br>TEC Pwr +20<br>PP +2
 +
| Drops from [[Dekor Maryuda]].<br>
 +
Affects the following Augments:<br>
 +
Casting, Genius, Spirit, Poison
 
|-
 
|-
| {{icons|Affix}} Soma Soul
+
| style="background-color: #C1D9FF" | {{icons|Affix}} <span style="color:black">Bar Soul</span>
| MEL Pwr +20<br>RNG Pwr +20<br>PP +2
+
| RNG Pwr +20<br>TEC Pwr +20<br>HP +10
| Might<br>Toughness<br>Spirit<br>Wildfire Ward
+
| Drops from [[Bar Lodos]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Stamina, Freeze
 +
|-
 +
| {{icons|Affix}} Vibras Soul
 +
| RNG Pwr +20<br>TEC Pwr +20<br>HP +5<br> PP +1
 +
| Drops from [[Fal Vibras]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Umbral Ward
 
|-
 
|-
 
| {{icons|Affix}} Tagamikazuchi Soul
 
| {{icons|Affix}} Tagamikazuchi Soul
 
| RNG Pwr +20<br>TEC Pwr +20<br>PP +2
 
| RNG Pwr +20<br>TEC Pwr +20<br>PP +2
| Precision<br>Reflex<br>Spirit<br>Shock
+
| Drops from [[Tagamikazuchi]].<br>
 +
Affects the following Augments:<br>
 +
Precision, Reflex, Spirit, Shock
 
|-
 
|-
| {{icons|Affix}} Maryuda Soul
+
| {{icons|Affix}} Lilli Soul
| MEL Pwr +20<br>T-ATK +20<br>PP +2
+
| RNG Pwr +20<br>TEC Pwr +20<br>PP +2
| Casting<br>Genius<br>Spirit<br>Poison
+
| Drops from [[Barbalillipan]].<br>
 +
Affects the following Augments:<br>
 +
Might, Toughness, Stamina, Lightning Ward
 
|-
 
|-
| {{icons|Affix}} Meduna Soul
+
| style="background-color: #88f28b" | {{icons|Affix}} <span style="color:black">Escarde Soul</span>
| MEL Pwr +20<br>RNG Pwr +20<br>HP +5<br>PP +1
+
| MEL Pwr +10<br> RNG Pwr +10<br> TEC Pwr +10<br> DEX +20
| Might<br>Toughness<br>Frost Ward
+
| Drops from Esca Falspawn related bosses and [[Deus Hyunas]].<br>
 +
Can be combined with either Eastern Soul or Fullvegas Soul to Synthesize Aether Soul.<br>
 +
Affects the following Augments:<br>
 +
Deus Factor
 
|-
 
|-
| {{icons|Affix}} Vibras Soul
+
| style="background-color: #88f28b" | {{icons|Affix}} <span style="color:black">Fabula Soul</span>
| RNG Pwr +20<br>TEC Pwr +20<br>HP +5<br>PP +1
+
| MEL Pwr +10<br> RNG Pwr +10<br> TEC Pwr +10<br> HP +20
| Precision<br>Reflex<br>Umbral Ward
+
| Drops from certain bosses in Omega.<br>
 +
Can be combined with Historia Soul and Omega Reverie to Synthesize Omega Memoria.<br>
 +
Affects the following Augments:<br>
 +
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie
 +
|-
 +
| style="background-color: #88f28b" | {{icons|Affix}} <span style="color:black">Fullvegas Soul</span>
 +
| MEL Pwr +15<br> RNG Pwr +15<br> TEC Pwr +15
 +
| Drops from certain bosses in the Las Vegas area.<br>
 +
Can be combined with either Eastern Soul or Escarde Soul to Synthesize Aether Soul.<br>
 +
Affects the following Augments:<br>
 +
Mother Factor
 
|-
 
|-
| {{icons|Affix}} Luther Soul
+
| {{icons|Affix}} Gryphon Soul
| MEL Pwr +20<br>TEC Pwr +20<br>HP +5<br>PP +1
+
| MEL Pwr +15<br> RNG Pwr +15<br> TEC Pwr +15<br> HP +5<br> PP +3
| Casting<br>Genius
+
| Drops from [[Gal Gryphon]].<br>
 +
Affects the following Augments:<br>
 +
Might, Precision, Casting, Sovereign Ward
 
|-
 
|-
| {{icons|Affix}} Jadeu Soul
+
| {{icons|Affix}} Knight Gear Soul
| TEC Def +15<br>HP +45
+
| MEL Pwr +15<br> RNG Pwr +15<br> TEC Pwr +15<br> DEX +15<br> PP +4
| Casting<br>Genius<br>Stamina
+
| Drops from [[Knight Gear]].<br>
 +
Affects the following Augments:<br>
 +
Deftness
 
|-
 
|-
| {{icons|Affix}} Nept Soul
+
| {{icons|Affix}} Izanekazuchi Soul
| TEC Pwr +15<br>PP +4
+
| MEL Pwr +20<br> RNG Pwr +20<br> TEC Pwr +20<br> PP +2
| Casting<br>Spirit<br>Technique Ward
+
| Drops from [[Izanekazuchi]].
 
|-
 
|-
| {{icons|Affix}} Nyau Soul
+
| {{icons|Affix}} Anga Soul
| DEX +15<br>PP +4
+
| MEL Pwr +20<br> RNG Pwr +20<br> TEC Pwr +20<br> PP +4
| Deftness<br>Spirit<br>Impact Ward
+
| Drops from [[Anga Phandaj]].<br>
 +
Affects the following Augments:<br>
 +
Vinculum
 
|-
 
|-
 
| {{icons|Affix}} Apprentice Soul
 
| {{icons|Affix}} Apprentice Soul
| MEL Pwr +40<br>RNG Pwr +40<br>TEC Pwr +40
+
| MEL Pwr +40<br> RNG Pwr +40<br> TEC Pwr +40
| Modulator
+
| Drops from [[Replica of Apprentice]], [[Dark Falz Apprentice Zia]], [[Omega Appregina]], [[Omega Falz Apprentice]], and [[Dark Falz Persona]].<br>
 +
Affects the following Augments:<br>
 +
Modulator
 
|-
 
|-
 
| {{icons|Affix}} Magatsu Soul
 
| {{icons|Affix}} Magatsu Soul
| MEL Def +15<br>RNG Def +15<br>TEC Def +15<br>HP +30<br>PP +3
+
| MEL Def +15<br> RNG Def +15<br> TEC Def +15<br> HP +30<br> PP +2
| Stamina<br>Spirit
+
| Drops from [[Magatsu]].<br>
 +
Affects the following Augments:<br>
 +
Stamina, Spirit
 
|-
 
|-
| {{icons|Affix}} Gryphon Soul
+
| style="background-color: #88f28b" | {{icons|Affix}} <span style="color:black">Historia Soul</span>
| Pwr +15<br>DEX +15<br>HP +5<br>PP +3
+
| MEL Def +25<br> RNG Def +25<br> TEC Def +25<br> HP +30<br> PP +2
| Might<br>Precision<br>Casting<br>Sovereign Ward
+
| Drops from certain bosses in Omega.<br>
 +
Can be combined with Fabula Soul and Omega Reverie to Synthesize Omega Memoria.<br>
 +
Affects the following Augments:<br>
 +
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie
 
|-
 
|-
 
| {{icons|Affix}} Gemini Soul
 
| {{icons|Affix}} Gemini Soul
| HP +40<br>PP +3
+
| HP +40<br> PP +3
| Burn<br>Freeze<br>Shock<br>Blind<br>Poison<br>Modulator
+
| Drops from [[Falz Dranble]], [[Dark Falz Gemini]], [[Omega Dranble]], and [[Dark Falz Persona]].<br>
 +
Affects the following Augments:<br>
 +
Burn, Freeze, Shock, Blind, Panic, Poison, Modulator
 +
|-
 +
| style="background-color: #88f28b" | {{icons|Affix}} <span style="color:black">Eastern Soul</span>
 +
| All +10
 +
| Drops from certain bosses in the Tokyo area.<br>
 +
Can be combined with either Fullvegas Soul or Escarde Soul to Synthesize Aether Soul.<br>
 +
Affects the following Augments:<br>
 +
Yamato Factor
 
|-
 
|-
 
| {{icons|Affix}} Soul of Darkness
 
| {{icons|Affix}} Soul of Darkness
| All +15<br>HP +15<br>PP +2
+
| All +15<br> HP +15<br> PP +2
| Veteran's Resolve
+
| Drops from [[Profound Darkness]], and [[Dark Falz Persona]].<br>
 +
Affects the following Augments:<br>
 +
Veteran's Resolve
 +
|-
 +
| {{icons|Affix}} Aether Soul
 +
| All +15<br> HP +15<br> PP +2
 +
| Can be granted by using Augment R (Aether S).<br>
 +
Can be Synthesized through special synthesis.
 +
|-
 +
| {{icons|Affix}} Astral Soul
 +
| All +35<br> HP +35<br> PP +5
 +
| Can be granted by using Augment (Astral S).<br>
 +
Can be Synthesized through special synthesis.
 
|-
 
|-
 
| {{icons|Affix}} Acto Di Soul
 
| {{icons|Affix}} Acto Di Soul
| MEL Pwr +35<br>PP +3
+
| MEL Pwr +35<br> PP +3
|  
+
| rowspan="4" | Can be Synthesized through special synthesis.
 
|-
 
|-
 
| {{icons|Affix}} Tir Di Soul
 
| {{icons|Affix}} Tir Di Soul
| RNG Pwr +35<br>PP +3
+
| RNG Pwr +35<br> PP +3
|
 
 
|-
 
|-
| {{icons|Affix}} Magia Di Soul
+
| {{icons|Affix}} Magi Di Soul
| TEC Pwr +35<br>PP +3
+
| TEC Pwr +35<br> PP +3
|
 
 
|-
 
|-
 
| {{icons|Affix}} Alles Di Soul
 
| {{icons|Affix}} Alles Di Soul
| MEL Pwr +25<br>RNG Pwr +25<br>TEC Pwr +25<br>HP +35<br>PP +3
+
| MEL Pwr +25<br> RNG Pwr +25<br> TEC Pwr +25<br> HP +35<br> PP +3
|  
+
|-
 +
| style="background-color: #f28888" | {{icons|Affix}} <span style="color:black">EX Acto Soul</span>
 +
| MEL Pwr +30<br> HP +20<br> PP +2<br> MEL Def +20<br> RNG Def +20<br> TEC Def +20
 +
| rowspan="4" | Cannot be Synthesized.<br>
 +
Drops from Ultralized bosses in UH Difficulty.
 +
|-
 +
| style="background-color: #f28888" | {{icons|Affix}} <span style="color:black">EX Tir Soul</span>
 +
| RNG Pwr +30<br> HP +20<br> PP +2<br> MEL Def +20<br> RNG Def +20<br> TEC Def +20
 +
|-
 +
| style="background-color: #f28888" | {{icons|Affix}} <span style="color:black">EX Magi Soul</span>
 +
| TEC Pwr +30<br> HP +20<br> PP +2<br> MEL Def +20<br> RNG Def +20<br> TEC Def +20
 +
|-
 +
| style="background-color: #f28888" | {{icons|Affix}} <span style="color:black">EX Alles Soul</span>
 +
| MEL Pwr +20<br> RNG Pwr +20<br> TEC Pwr +20<br>HP +50<br> PP +2<br> MEL Def +20<br> RNG Def +20<br> TEC Def +2
 +
|-
 +
| {{icons|Affix}} Guardian Soul
 +
| All +70<br> HP +70<br> PP +7
 +
| Can be Synthesized through special synthesis.
 +
|}
 +
 
 +
== Fever System ==
 +
* Drops mainly from seasonal events.
 +
* '''Only one Fever-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Love Fever
 +
| MEL Pwr +10<br> DEX +5<br> HP +10
 +
| Drops from Love Rappy.
 +
|-
 +
| {{icons|Affix}} Ceremo Fever
 +
| MEL Pwr +10<br> DEX +5<br> HP +5<br> PP +1
 +
| Drops from Ceremo Nyau.
 +
|-
 +
| {{icons|Affix}} Love Fever
 +
| MEL Pwr +10<br> DEX +5<br> PP +2
 +
| Drops from Lovey Rappy.
 +
|-
 +
| {{icons|Affix}} Egg Fever
 +
| RNG Pwr +10<br> DEX +5<br> HP +10
 +
| Drops from Ravi Rappy.
 +
|-
 +
| {{icons|Affix}} Noiya Fever
 +
| RNG Pwr +10<br> DEX +5<br> HP +5<br> PP +1
 +
| Drops from Happy Nyau Year.
 +
|-
 +
| {{icons|Affix}} Santa Fever
 +
| RNG Pwr +10<br> DEX +5<br> PP +2
 +
| Drops from Santa Rappy.
 +
|-
 +
| {{icons|Affix}} Frog Fever
 +
| TEC Pwr +10<br> DEX +5<br> HP +10
 +
| Drops from Frog Rappy.
 +
|-
 +
| {{icons|Affix}} Luna Fever
 +
| TEC Pwr +10<br> HP +10<br> PP +1
 +
| Drops from Luna Nyau .
 +
|-
 +
| {{icons|Affix}} Summer Fever
 +
| TEC Pwr +10<br> DEX +5<br> HP +5<br> PP +1
 +
| Drops from Summer Rappy.
 +
|-
 +
| {{icons|Affix}} Lantern Fever
 +
| TEC Pwr +10<br> DEX +5<br> PP +2
 +
| Drops from Lantern Rappy.
 +
|-
 +
| {{icons|Affix}} Sakura Fever
 +
| MEL Def +10<br> DEX +5<br> HP +5<br> PP +1
 +
| Drops from Sakura Nyau.
 +
|-
 +
| {{icons|Affix}} Sonic Fever
 +
| MEL Pwr +10<br> RNG Def +10<br> HP +5<br> PP +1
 +
| Drops from Sonic Nyau.
 +
|-
 +
| {{icons|Affix}} Sun Sun Fever
 +
| MEL Pwr +5<br> RNG Pwr +5<br> TEC Pwr +5<br> HP +5<br> PP +1
 +
| Drops from Summer Nyau.
 +
|-
 +
| {{icons|Affix}} ARKS Fever
 +
| MEL Pwr +5<br> RNG Pwr +5<br> TEC Pwr +5<br> DEX +5<br> PP +5
 +
| Drops from ARKS Rappy.
 +
|-
 +
| {{icons|Affix}} Turkey Fever
 +
| DEX +5<br> TEC Def +10<br> HP +5<br> PP +1
 +
| Drops from Turkey Rappy.
 +
|-
 +
| {{icons|Affix}} Dragon Fever
 +
| DEX +5<br> RNG Def +10<br> HP +5<br> PP +1
 +
| Drops from Dragon Rappy.
 +
|}
 +
 
 +
== Factor System ==
 +
* '''Only one Factor-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Deus Factor
 +
| MEL Pwr +20<br> RNG Pwr +10<br> TEC Pwr +10<br> HP +20<br> PP +1
 +
| Drops from [[Deus Anges]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Escarde Soul
 +
|-
 +
| {{icons|Affix}} Yamato Factor
 +
| MEL Pwr +10<br> RNG Pwr +20<br> TEC Pwr +10<br> HP +20<br> PP +1
 +
| Drops from [[Phantasm Battleship Yamato]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Eastern Soul
 +
|-
 +
| {{icons|Affix}} Mother Factor
 +
| MEL Pwr +10<br> RNG Pwr +10<br> TEC Pwr +20<br> HP +20<br> PP +1
 +
| Drops from [[Esca Falz Mother]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fullvegas Soul
 +
|-
 +
| {{icons|Affix}} Aether Factor
 +
| All +30<br> HP +10<br> PP +6
 +
| Can be granted by using Augment (Aether F).<br>
 +
Can be Synthesized through special synthesis.
 +
|}
 +
 
 +
 
 +
== Reverie System ==
 +
* '''Only one Reverie-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:23%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Elder Reverie
 +
| MEL Pwr +40<br> RNG Pwr +20<br> TEC Pwr +20<br> PP -2
 +
| Drops from [[Omega Hyunal]] and [[Dark Falz Persona]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Appregina Reverie
 +
| MEL Pwr +20<br> RNG Pwr +40<br> TEC Pwr +20<br> HP -10<br> PP -1
 +
| Drops from [[Omega Appregina]], [[Omega Falz Apprentice]] and [[Dark Falz Persona]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Luther Reverie
 +
| MEL Pwr +20<br> RNG Pwr +20<br> TEC Pwr +40<br> HP -20
 +
| Drops from [[Omega Angel]], [[Omega Falz Luther]] and [[Dark Falz Persona]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Gemini Reverie
 +
| MEL Pwr -20<br> RNG Pwr -20<br> TEC Pwr -20<br> HP +50<br> PP +5
 +
| Drops from [[Omega Dranble]] and [[Dark Falz Persona]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Persona Reverie
 +
| MEL Pwr +40<br> RNG Pwr +40<br> TEC Pwr +40<br> MEL Def -20<br> RNG Def -20<br> TEC Def -20
 +
| Drops from [[Omega Masquerader]] and [[Dark Falz Persona]].<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Omega Reverie
 +
| MEL Pwr +15<br> RNG Pwr +15<br> TEC Pwr +15<br> HP +20<br> PP +1
 +
| Drops from certain bosses in Omega.<br>
 +
Can be combined with Fabula Soul and Historia Soul to Synthesize Omega Memoria.<br>
 +
Augments that increase the Synthesis and Transfer rate:<br>
 +
Fabula Soul, Historia Soul, Omega Memoria
 +
|-
 +
| {{icons|Affix}} Mana Reverie
 +
| MEL Pwr +50<br> RNG Pwr +50<br> TEC Pwr +50<br> HP +20<br> PP +4
 +
| Can be granted by using Augment (Mana Reverie).<br>
 +
Can be Synthesized through special synthesis.
 +
|}
 +
 
 +
== Catalysts ==
 +
Catalysts are created through special combinations. In addition, the Augment themselves are also a material for special Synthesis.
 +
* Transfer is possible by having two or more of the same Catalyst present. (The success rate of transfer is 10% for two and 30% for three.)
 +
** Glare Catalyst is the only Augment that cannot be transferred normally.
 +
* '''Only one Catalyst-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:22%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Soul Catalyst
 +
| HP +10<br> PP +1
 +
| Can be created through special Synthesis (Elder, Luther, Apprentice, Gemini, Persona Souls).<br>
 +
Astral Soul can be Synthesized by combining 4 Soul Catalysts and 1 Soul of Darkness.
 +
|-
 +
| {{icons|Affix}} Factor Catalyst
 +
| HP +10<br> PP +1
 +
| Can be granted by using Augment R (Factor C).<br>
 +
Can be created through special Synthesis (Yamato, Mother, Deus Factors).<br>
 +
Aether Factor can be Synthesized by combining 4 Factor Catalysts and 1 Aether Soul.
 +
|-
 +
| {{icons|Affix}} Reverie Catalyst
 +
| HP +10<br> PP +1
 +
| Can be granted by using Augment R (Reverie C).<br>
 +
Can be created through special Synthesis (Elder, Luther, Appregina, Gemini, Persona Reveries).<br>
 +
Mana Reverie can be Synthesized by combining 4 Reverie Catalysts and 1 Omega Memoria.
 +
|-
 +
| {{icons|Affix}} Glare Catalyst
 +
| HP +10<br> PP +1
 +
| Can be created through special Synthesis (3 types of Luminmech Glare + 1 type, partial selection system).<br>
 +
Absolute Glare can be Synthesized by combining 4 Glare Catalysts and 1 Photoner Glare.
 +
|}
 +
 
 +
== Omega Memoria ==
 +
Can be created through a special combination. In addition, the Augment itself is also a material for special Synthesis.
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:22%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Omega Memoria
 +
| All +15<br>HP +15<br> PP +2
 +
| Can be granted by using Augment R (Omega M).<br>
 +
Can be created through special Synthesis (Fabula Soul, Historia Soul, Omega Reverie).<br>
 +
Mana Reverie can be Synthesized by combining 4 Reverie Catalysts and 1 Omega Memoria.<br>
 +
Increases the Transfer rate of all reveries '''excluding Mana Reverie.'''
 +
|}
 +
 
 +
== Alter / Flict / Ligand==
 +
* '''Only one Augment from this category can exist on an item.'''
 +
* '''Cannot coexist with Stigma.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Alter Arma
 +
| MEL Pwr +20<br> HP +30
 +
| rowspan="6" | Can be found on weapons in the Astracite Exchange Shop.<br>
 +
Can drop in Extreme Quests.
 +
|-
 +
| {{icons|Affix}} Alter Tyro
 +
| RNG Pwr +20<br> HP +30
 +
|-
 +
| {{icons|Affix}} Alter Magia
 +
| TEC Pwr +20<br> HP +30
 +
|-
 +
| {{icons|Affix}} Flict Arma
 +
| MEL Pwr +20<br> PP +3
 +
|-
 +
| {{icons|Affix}} Flict Tyro
 +
| RNG Pwr +20<br> PP +3
 +
|-
 +
| {{icons|Affix}} Flict Magia
 +
| TEC Pwr +20<br> PP +3
 +
|-
 +
| {{icons|Affix}} Ligand Alma
 +
| MEL Pwr +40<br> HP +30<br> PP +3
 +
| rowspan="6" | Can drop in Extreme/ Elite Training: Risk Realm.<br>
 +
'''Transfer / Synthesis is impossible for these Augments.'''
 +
|-
 +
| {{icons|Affix}} Ligand Tyro
 +
| RNG Pwr +40<br> HP +30<br> PP +3
 +
|-
 +
| {{icons|Affix}} Ligand Magia
 +
| TEC Pwr +40<br> HP +30<br> PP +3
 +
|}
 +
 
 +
== Sentence System ==
 +
* Sentence Receptors are required to Transfer these Augments (only 1 receptor is needed for 100%).
 +
* '''Only one Sentence-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:23%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Sentence Might
 +
| MEL Pwr +20<br> PP +4
 +
| rowspan="3" | Can be granted by using Augment R (Sentence ○○).<br>
 +
(M: Might, P: Precision, C: Casting)<br>
 +
Can be granted as an Augment Factor on weapons.<br>
 +
Can be found on Units in the Buster Medal Exchange Shop or on Ivlida Units rarely.(dropped by Demonica Castrum)
 +
|-
 +
| {{icons|Affix}} Sentence Precision
 +
| RNG Pwr +20<br> PP +4
 +
|-
 +
| {{icons|Affix}} Sentence Casting
 +
| TEC Pwr +20<br> PP +4
 +
|-
 +
| {{icons|Affix}} Sentence Arma
 +
| MEL Pwr +20<br> HP +20<br> PP +3
 +
| rowspan="4" | Can be granted as an Augment Factor on weapons.
 +
|-
 +
| {{icons|Affix}} Sentence Tyro
 +
| RNG Pwr +20<br> HP +20<br> PP +3
 +
|-
 +
| {{icons|Affix}} Sentence Magia
 +
| TEC Pwr +20<br> HP +20<br> PP +3
 +
|-
 +
| {{icons|Affix}} Sentence Triple
 +
| MEL Pwr +30<br> RNG Pwr +30<br> TEC Pwr +30
 +
|}
 +
 
 +
== Mark System ==
 +
* Can only be found on weapons when being appraised.
 +
* A Mark Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
 +
* '''Only one Mark-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Mark Joy
 +
| MEL Pwr +40<br> RNG Pwr +40<br> TEC Pwr +40<br> HP +50
 +
| Obtained from appraising.
 +
|-
 +
| {{icons|Affix}} Mark Courage
 +
| MEL Pwr +40<br> RNG Pwr +40<br> TEC Pwr +40<br> PP +5
 +
| Obtained from appraising.
 +
|-
 +
| {{icons|Affix}} Mark Anger
 +
| MEL Pwr +50<br> RNG Pwr +50<br> TEC Pwr +50<br> DEX +40
 +
| Obtained from appraising.
 
|-
 
|-
| {{icons|Affix}} Astral Soul
+
| {{icons|Affix}} Mark Grief
| All +35<br>HP +35<br>PP +5
+
| MEL Def +40<br> RNG Def +40<br> TEC Def +40<br> HP +80
|
+
| Obtained from appraising.
 +
|}
 +
 
 +
== Phrase System ==
 +
Limited to Augment Factors. Therefore, they can only exist on weapons.
 +
* As long as Phrase Weak is attacking the elemental weakpoint, the type of attack does not matter.
 +
* A Phrase Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
 +
* '''Only one Phrase-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:22%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Deadlion Soul
+
| {{icons|Affix}} Phrase Chase
| MEL Pwr +35<br>DEX +5<br>HP +20
+
| Increases damage dealt to enemies inflicted with status ailments by 5%.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Leone Soul
+
| {{icons|Affix}} Phrase Response
| MEL Pwr +35<br>DEX +5<br>HP +20<br>PP +1
+
| Increases Active PP Recovery by 5%.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Beari Soul
+
| {{icons|Affix}} Phrase Weak
| MEL Pwr +35<br>DEX +5<br>PP +3
+
| Increases damage dealt by 2% when attacking elemental weakpoints.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Gryzorus Soul
+
| {{icons|Affix}} Phrase Recovery
| RNG Pwr +35<br>DEX +5<br>PP +3
+
| Increases Natural PP Recovery by 5%.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Leopod Soul
+
| {{icons|Affix}} Phrase Reduce
| RNG Pwr +35<br>DEX +5<br>HP +30
+
| Reduces PP Consumption by 4%.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Siogr Soul
+
| {{icons|Affix}} Phrase Decay
| RNG Pwr +35<br>DEX +5<br>HP +20<br>PP +1
+
| Increases damage dealt to enemies inflicted with Jellen by 5%.
| Stigma
+
| Augment Factor specific to weapons.
 +
|}
 +
 
 +
== Buster System ==
 +
An Augment similar to the enemy Slayer potentials.<br>
 +
Currently only exists on weapons.
 +
* '''Only one Buster-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Diabo Soul
+
| {{icons|Affix}} Omega Buster
| TEC Pwr +35<br>DEX +5<br>HP +30
+
| Increases damage dealt to Supernaturals by 3%.
| Stigma
+
| Augment Factor specific to weapons.
 
|-
 
|-
| {{icons|Affix}} Deubarz Soul
+
| {{icons|Affix}} Ultimate Buster
| TEC Pwr +35<br>DEX +5<br>HP+20<br>PP +1
+
| Increases damage dealt to Tainted enemies by 10%.
| Stigma
+
| Obtained on weapons dropped from Tainted enemies.<br>
 +
13 Star and higher weapons cannot have this Augment (Will not work even if the Augment is Transferred).
 +
|}
 +
 
 +
== Reaper / Slayer System ==
 +
Augments specific to weapons.<br>
 +
Increases damage dealt based on the condition to the target.<br>
 +
The notable feature is that the higher the rarity of the weapon, the weaker the effect.<br>
 +
★1-10: +12% ★11-13: +7% ★14: +3% ★15: +1% Increased Damage
 +
* '''Reaper-type and Slayer-type can coexist with eachother.'''
 +
* '''Different types of Reaper-type Augments can coexist. If multiple attributes meet the condition, the effect is multiplied.'''
 +
* '''Different types of Slayer-type Augments can coexist.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:30%;"| Name
 +
! style="width:22%;"| Effect
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Granz Soul
+
| {{icons|Affix}} Reaper: Weak to Fire
| TEC Pwr +35<br>DEX +5<br>PP +3
+
| Increases damage against enemies weak to Fire.<br>Effect is reduced as Weapon Rarity increases.
| Stigma
+
|  
 
|-
 
|-
| {{icons|Affix}} Anga Soul
+
| {{icons|Affix}} Reaper: Weak to Ice
| MEL Pwr +20<br>RNG Pwr +20<br>TEC Pwr +20<br>PP +4
+
| Increases damage against enemies weak to Ice.<br>Effect is reduced as Weapon Rarity increases.
| Vinculum
+
|  
 
|-
 
|-
| {{icons|Affix}} Escarde Soul
+
| {{icons|Affix}} Reaper: Weak to Lightning
| Enables a certain<br>soul synthesis<br>MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>DEX +20
+
| Increases damage against enemies weak to Lightning.<br>Effect is reduced as Weapon Rarity increases.
| Deus Factor
+
|  
 
|-
 
|-
| {{icons|Affix}} Eastern Soul
+
| {{icons|Affix}} Reaper: Weak to Wind
| Enables a certain<br>soul synthesis<br>ALL +10
+
| Increases damage against enemies weak to Wind.<br>Effect is reduced as Weapon Rarity increases.
| Yamato Factor
+
|  
 
|-
 
|-
| {{icons|Affix}} Fullvegas Soul
+
| {{icons|Affix}} Reaper: Weak to Light
| Enables a certain<br>soul synthesis<br>MEL Pwr +15<br>RNG Pwr +15<br>TEC Pwr +15
+
| Increases damage against enemies weak to Light.<br>Effect is reduced as Weapon Rarity increases.
| Mother Factor
+
|  
 
|-
 
|-
| {{icons|Affix}} Aether Soul
+
| {{icons|Affix}} Reaper: Weak to Dark
| ALL +15<br>HP +15<br>PP +2
+
| Increases damage against enemies weak to Dark.<br>Effect is reduced as Weapon Rarity increases.
 
|  
 
|  
 
|-
 
|-
| {{icons|Affix}} Fabula Soul
+
| {{icons|Affix}} Slayer: Sylvant
| Enables a certain<br>soul synthesis<br>MEL Pwr +10<br>RNG Pwr +10<br>TEC Pwr +10<br>HP +20
+
| Increases damage against Sylvants.<br>Effect is reduced as Weapon Rarity increases.
| Omega Reverie<br>Elder Reverie<br>Luther Reverie<br>Appregina Reverie<br>Gemini Reverie
+
|
 +
|-
 +
| {{icons|Affix}} Slayer: Draconian
 +
| Increases damage against Draconians.<br>Effect is reduced as Weapon Rarity increases.
 +
|
 
|-
 
|-
| {{icons|Affix}} Historia Soul
+
| {{icons|Affix}} Slayer: Automata
| Enables a certain<br>soul synthesis<br>MEL Def +25<br>RNG Def +25<br>TEC Def +25<br>HP +30<br>PP +2
+
| Increases damage against Automata.<br>Effect is reduced as Weapon Rarity increases.
| Omega Reverie<br>Elder Reverie<br>Luther Reverie<br>Appregina Reverie<br>Gemini Reverie
+
|
 
|-
 
|-
| {{icons|Affix}} EX Acto Soul
+
| {{icons|Affix}} Slayer: Oceanid
| Enables a certain<br>soul synthesis<br>MEL Pwr +30<br>DEF +20<br>HP +20<br>PP +2
+
| Increases damage against Oceanids.<br>Effect is reduced as Weapon Rarity increases.
 
|
 
|
 
|-
 
|-
| {{icons|Affix}} EX Tir Soul
+
| {{icons|Affix}} Slayer: Nightfaller
| Enables a certain<br>soul synthesis<br>RNG Pwr +30<br>DEF +20<br>HP +20<br>PP +2
+
| Increases damage against Nightfallers.<br>Effect is reduced as Weapon Rarity increases.
 
|
 
|
 
|-
 
|-
| {{icons|Affix}} EX Magia Soul
+
| {{icons|Affix}} Slayer: Phantasm
| Enables a certain<br>soul synthesis<br>TEC Pwr +30<br>DEF +20<br>HP +20<br>PP +2
+
| Increases damage against Phantasms.<br>Effect is reduced as Weapon Rarity increases.
 
|
 
|
 
|-
 
|-
| {{icons|Affix}} EX Alles Soul
+
| {{icons|Affix}} Slayer: Falspawn
| Enables a certain<br>soul synthesis<br>Pwr +20<br>DEF +20<br>HP +50<br>PP +2
+
| Increases damage against Falspawn.<br>Effect is reduced as Weapon Rarity increases.
 
|
 
|
 
|-
 
|-
 +
| {{icons|Affix}} Slayer: Luminmech
 +
| Increases damage against Luminmechs.<br>Effect is reduced as Weapon Rarity increases.
 +
|
 
|}
 
|}
  
==Reaper/Slayer==
+
== Gift System ==
{| class="wikitable table-bordered table-responsive-md"  
+
Can be found via appraisal, some are unique to certain weapons.
! Name
+
* Lucky Rise increases the Rare Drop Rate.
! Effect
+
* Meseta Fever increases the Meseta gain from enemies and containers. No effect from rewarded Meseta from E-Trials.
 +
* Increased EXP increases the experienced gain from defeating an enemy. No effect from rewarded experience and Client Orders.
 +
* '''Only one Gift-type Augment can exist on an item, with the exception of Meseta Fever II.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! Lv
 +
! style="width:21%;"| Effect
 +
! Value
 +
! Notes
 +
|-
 +
| rowspan="3" | {{icons|Affix}} Lucky Rise
 +
| I
 +
| rowspan="3" | Increases Rare Drop Rate.
 +
| +5%
 +
| rowspan="3" | Item Appraisal
 +
|-
 +
| II
 +
| +7%
 +
|-
 +
| III
 +
| +10%
 +
|-
 +
| rowspan="3" | {{icons|Affix}}  Meseta Fever
 +
| I
 +
| rowspan="3" | Increases the amount of Meseta earned.
 +
| +5%
 +
| rowspan="3" | Item Appraisal
 
|-
 
|-
| {{icons|Affix}} Reaper: Weak to Light
+
| II
| Increases damage against enemies weak to Light.<br>Effect is reduced as Weapon Rarity increases.
+
| +10%
 +
|-
 +
| III
 +
| +15%
 +
|-
 +
| rowspan="3" | {{icons|Affix}} Increased EXP
 +
| I
 +
| rowspan="3" | Increases the amount of experience earned.
 +
| +5%
 +
| rowspan="3" | Item Appraisal
 +
|-
 +
| II
 +
| +7%
 +
|-
 +
| III
 +
| +10%
 +
|}
 +
 
 +
== Glare System ==
 +
Drops from certain Luminmech bosses.<br>
 +
Has an increased success rate if a Divine-type Augment is present.<br>
 +
Having Divine Will increases by +20% and Divine Order increases by +30%.
 +
* '''Only one Glare-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Angele Glare
 +
| MEL Pwr +30<br>MEL Def +40<br> RNG Def +20<br> TEC Def +20
 +
| Drops from [[Nemesangele]].
 +
|-
 +
| {{icons|Affix}} Berouge Glare
 +
| RNG Pwr +30<br>MEL Def +20<br> RNG Def +40<br> TEC Def +20
 +
| Drops from [[Dralberouge]].
 +
|-
 +
| {{icons|Affix}} Duminus Glare
 +
| TEC Pwr +30<br>MEL Def +20<br> RNG Def +20<br> TEC Def +40
 +
| Drops from [[Dimolduminus]].
 +
|-
 +
| {{icons|Affix}} Fodrus Glare
 +
| MEL Def +35<br> RNG Def +35<br> TEC Def +35<br> HP +40<br> PP +4
 +
| Drops from [[Veldfodrus]].
 +
|-
 +
| {{icons|Affix}} Exegul Glare
 +
| MEL Pwr +20<br>RNG Pwr +20<br>TEC Pwr +20<br>MEL Def +50<br> RNG Def +50<br>TEC Def +50
 +
| Drops from [[Grave Exegul]].
 +
|-
 +
| {{icons|Affix}} Varuna Glare
 +
| MEL Pwr +30<br>TEC Pwr +30<br>MEL Def +20<br> RNG Def +20<br>TEC Def +20<br> HP +20<br> PP +2
 +
| Drops from [[Varuna]].
 +
|-
 +
| {{icons|Affix}} Mitra Glare
 +
| MEL Pwr +30<br>RNG Pwr +30<br>MEL Def +20<br> RNG Def +20<br>TEC Def +20<br> HP +20<br> PP +2
 +
| Drops from [[Shiva (Mitra Ver.)]].
 +
|-
 +
| {{icons|Affix}} Shiva Glare
 +
| RNG Pwr +30<br>TEC Pwr +30<br>MEL Def +20<br> RNG Def +20<br>TEC Def +20<br> HP +20<br> PP +2
 +
| Drops from [[Shiva]].
 +
|-
 +
| {{icons|Affix}} Origin Glare
 +
| MEL Pwr +30<br>RNG Pwr +30<br>TEC Pwr +30<br>MEL Def +10<br> RNG Def +10<br>TEC Def +10<br> HP +20<br> PP +2
 +
| Drops from [[The Primordial Darkness]].
 +
|-
 +
| {{icons|Affix}} Photoner Glare
 +
| All +15<br> HP +15<br> PP +2
 +
| Can be Synthesized through special synthesis. Synthesized between Varuna Glare, Mitra Glare, Shiva Glare, and Origin Glare
 
|-
 
|-
 +
| {{icons|Affix}} Absolute Glare
 +
| All +40<br> HP +30<br> PP +3
 +
| Can be Synthesized through special synthesis. Synthesized between 4 Glare Catalysts and 1 Photoner Glare
 
|}
 
|}
  
== Other ==
+
== Divine System ==
{| class="wikitable table-bordered table-responsive-md"  
+
Photoner infected cores can be found on some enemies. Currently limited to '''weapons''' and not given to Units.<br>
! Name
+
Grants a bonus to success rate for Glare-type Augments.<br>
! Effect
+
* A Divine Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
 +
* '''Only one Divine-type Augment can exist on an item.'''
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 +
|-
 +
| {{icons|Affix}} Divine Will
 +
| MEL Pwr +20<br> RNG Pwr +20<br> TEC Pwr +20<br> PP +5
 +
| Increases the Transfer rate of Glare-type Augments by +20%.<br>
 +
Can be dropped from enemies with a White Photoner Core
 
|-
 
|-
| {{icons|Affix}} Ultimate Buster
+
| {{icons|Affix}} Divine Order
| Boost damage against<br>Tainted Enemies by 10%.
+
| MEL Pwr +50<br> RNG Pwr +50<br> TEC Pwr +50<br> HP +20<br> PP +10
 +
| Increases the Transfer rate of Glare-type Augments by +30%.<br>
 +
Can be dropped from enemies with a Black Photoner Core
 +
|}
 +
 
 +
== Exceed Energy ==
 +
Can sometimes be found from defeating Ultralized bosses. Currently limited to '''weapons''' and not given to Units.
 +
* An Exceed Receptor Augment is needed to Transfer this Augment (only 1 receptor is needed for 100%).
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:20%;"| Name
 +
! style="width:21%;"| Effect
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Soul Catalyst
+
| {{icons|Affix}} Exceed Energy
| HP +10<br>PP +1
+
| MEL Pwr +50<br> RNG Pwr +50<br> TEC Pwr +50<br> MEL Def +20<br> RNG Def +20<br> TEC Def +20<br> HP +20<br>PP +5
 +
| Can be dropped from Ultralized bosses.
 +
|}
 +
 
 +
== Receptor System ==
 +
These Augments will allow Transfer of certain type of Augments at a 100% rate.<br>
 +
Recptor Augments themselves cannot be transferred.
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:25%;"| Name
 +
! style="width:21%;"| Effect
 +
! Value
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Factor Catalyst
+
| {{icons|Affix}} Gift Receptor
| HP +10<br>PP +1
+
| Greatly increases the Transfer rate of Gift-type Augments.
 +
| All +10
 +
| Rising Weapons Badge 5 Exchange
 
|-
 
|-
| {{icons|Affix}} Reverie Catalyst
+
| {{icons|Affix}} Elegant Receptor
| HP +10<br>PP +1
+
| Greatly increases the Transfer rate of Flict and Alter-type Augments.
 +
| All +10
 +
| Rising Weapons Badge 5 Exchange
 
|-
 
|-
 
| {{icons|Affix}} Soul Receptor
 
| {{icons|Affix}} Soul Receptor
| Boosts transfer rate<br>of Soul Abilities.<br>All +10
+
| Greatly increases the Transfer rate of Soul-type Augments.
 +
| All +10
 +
| Some Augment Factors on Weapons.<br> Unique Weapons Badge Shop<br>Rising Weapons Badge 5 Exchange
 
|-
 
|-
| {{icons|Affix}} Attack Receptor
+
| {{icons|Affix}} Factor Receptor
| Greatly increases success rate<br>for 3 types of attack-increasing<br>Augment/Deftness transfers, All +5
+
| Greatly increases the Transfer rate of Factor-type Augments.
 +
| All +10
 +
| Unique Weapons Badge Shop<br>Rising Weapons Badge 5 Exchange
 +
|-
 +
| {{icons|Affix}} Reverie Receptor
 +
| Greatly increases the Transfer rate of Reverie-type Augments.
 +
| All +10
 +
| Rising Weapons Badge 5 Exchange
 
|-
 
|-
| {{icons|Affix}} Mark Receptor
+
| {{icons|Affix}} Sentence Receptor
| Greatly increases success rate<br>for Mark Augments, All +10
+
| Greatly increases the Transfer rate of Sentence-type Augments.
 +
| All +10
 +
| Can be found on Units in the Buster Medal Exchange Shop.
 
|-
 
|-
| {{icons|Affix}} Meseta Fever I
+
| {{icons|Affix}} Phrase Receptor
| Meseta Droprate +5%
+
| Greatly increases the Transfer rate of Phrase-type Augments.
 +
| All +10
 +
| <!--Can be found on Weapons in the Battle Coin Exchange Shop.-->
 
|-
 
|-
| {{icons|Affix}} Meseta Fever II
+
| {{icons|Affix}} Attack Receptor
| Meseta Droprate +10%
+
| Greatly increases the Transfer rate of Attack-type Augments and Deftness.
 +
| All +5
 +
| Can be granted by using Affix Aug. (Attack Succession)
 
|-
 
|-
| {{icons|Affix}} Meseta Fever III
+
| {{icons|Affix}} Guard Receptor
| Meseta Droprate +15%
+
| Greatly increases the Transfer rate of Toughness, Reflex, and Genius.
 +
| All +5
 +
| Can be granted by using Affix Aug. (Defense Succession)
 
|-
 
|-
| {{icons|Affix}} Increased EXP I
+
| {{icons|Affix}} Photon Receptor
| Experience Gained +5%
+
| Greatly increases the Transfer rate of Stamina and Spirit.
 +
| All +5
 +
| Can be granted by using Affix Aug. (Mind/Body Succession)
 
|-
 
|-
| {{icons|Affix}} Increased EXP II
+
| {{icons|Affix}} Mark Receptor
| Experience Gained +7%
+
| Greatly increases the Transfer rate of Mark-type Augments.
 +
| All +5
 +
| Can be granted by using Augment (Mark Succession)
 
|-
 
|-
| {{icons|Affix}} Increased EXP III
+
| {{icons|Affix}} Divine Receptor
| Experience Gained +10%
+
| Greatly increases the Transfer rate of Divine-type Augments.
 +
| All +5
 +
| Can be granted by using Augment (Divine Succession)
 +
<!--
 
|-
 
|-
| {{icons|Affix}} Alternate History
+
| {{icons|Affix}} Catalyst Receptor
| Experience Gained +10%
+
| Greatly increases the Transfer rate of Catalyst-type Augments.
 +
| All +5
 +
| Can be granted by using Augment (Catalyst Succession)
 +
-->
 
|-
 
|-
| {{icons|Affix}} Lucky Charm I
+
| {{icons|Affix}} Exceed Receptor
| Item Drop Rate +5%
+
| Greatly increases the Transfer rate of Exceed Energy.
 +
| All +5
 +
| Can be granted by using Augment (Exceed Succession)
 +
|}
 +
 
 +
== Other ==
 +
Miscellaneous Augments that can coexist with Gift-type Augments. Empy Embrace and Augment Guidance can be transferred. The rest of the Augments however, cannot be Synthesized or Transferred, with the exception of a few that can come from Augment Factors.
 +
{| class="wikitable table-bordered table-responsive-md" style="width:60%;"
 +
! style="width:25%;"| Name
 +
! style="width:21%;"| Effect
 +
! Value
 +
! Notes
 
|-
 
|-
| {{icons|Affix}} Lucky Charm II
+
| {{icons|Affix}} Temptation
| Item Drop Rate +10%
+
| Increases Rare Drop Rate.
 +
| +10%
 +
| '''Weapon Specific:'''<br>
 +
Umbra Stick
 
|-
 
|-
| {{icons|Affix}} Lucky Charm III
+
| {{icons|Affix}} Alternate History
| Item Drop Rate +15%
+
| Increases EXP Earned.
 +
| +10%
 +
| '''Weapon Specific:'''<br>
 +
Bow Genshi<br>
 +
Diabolique Gauntlet<br>
 +
Floating Edges<br>
 +
Gekitsnata<br>
 +
Guardianna<br>
 +
Holy Ray<br>
 +
Inferno Bazooka<br>
 +
Martial Strikers<br>
 +
Pandora Extreme<br>
 +
Gein Scrapper<br>
 +
Divine Staff Amaterasu<br>
 +
Twin Agito<br>
 +
Dragon Slayer<br>
 +
Evil Curst<br>
 +
Thunderbolt<br>
 +
Bladeshadow<br>
 +
Emperor Axeon
 
|-
 
|-
| {{icons|Affix}} Temptation
+
| {{icons|Affix}} Fresh Sign
| Item Drop Rate +10%
+
| Increases EXP Earned until Lv30.
 +
| +30%
 +
| '''Armor Specific:'''<br>
 +
Back / Fresh Aura
 
|-
 
|-
 
| {{icons|Affix}} Empy Embrace
 
| {{icons|Affix}} Empy Embrace
| Adds 90 EXP to<br>Weapon Enhancement.
+
| Increases Weapon EXP when enhancing.
 +
| Weapon EXP +90
 +
| '''Enemy Specific:'''<br>
 +
Emperappy
 
|-
 
|-
 
| {{icons|Affix}} EXP Weapon Mini
 
| {{icons|Affix}} EXP Weapon Mini
| Adds 400 EXP to<br>Weapon Enhancement.
+
| Increases Weapon EXP when enhancing.
 +
| Weapon EXP +400
 +
| '''Weapon Specific:'''<br>
 +
Photon Booster Exchange<br>
 +
EX-Cube Exchange
 
|-
 
|-
 
| {{icons|Affix}} Weapon Boost
 
| {{icons|Affix}} Weapon Boost
| Adds 800 EXP to<br>Weapon Enhancement.
+
| Increases Weapon EXP when enhancing.
|-
+
| Weapon EXP +800
| {{icons|Affix}} Phrase Weak
+
| '''Weapon Specific:'''<br>
| Increase damage by 2%<br>when hitting enemy<br>Elemental Weakness.
+
Swap Shop
|-
 
| {{icons|Affix}} Phrase Chase
 
| Increase damage by 5%<br>against enemies<br>with status effects.
 
 
|-
 
|-
 
| {{icons|Affix}} Augment Guidance
 
| {{icons|Affix}} Augment Guidance
| Increases the probability<br>of Augments successfully affixed<br>to this equipment by 5%.
+
| Increases the success rate of affixing Augments to this item.
 +
| +5%
 +
| Can drop from Seasonal Emperappy.
 
|}
 
|}
  
Line 1,130: Line 2,115:
  
 
[[Category: Equipment]][[Category: Weapons]][[Category: Potentials]]
 
[[Category: Equipment]][[Category: Weapons]][[Category: Potentials]]
 +
{{PSO2 Navbox}}

Latest revision as of 00:12, 10 September 2023

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

Stat Boosts (Basic System)

For + Defense, the value is directly added to the Defense value.
For Resistances, the damage is reduced by a percentage of the total value.
The higher the enemy attack power, the more effective the resistances are applied, and conversely, the lower the enemy attack power, the more effective the defenses are applied.

  • One of each stat from this list can be given for each system.
Name Lv Effect Notes
Affix Stamina I HP +20 Increases Max HP.

Augments that increase the Synthesis and Transfer rate of III:
Gunne Soul, Vol Soul, Idihta Soul, Ransa Soul, Jadeu Soul, Ragne Soul, Signo Soul, Chrome Soul, Sinow Soul, Snow Soul, Marmoth Soul, Catre Soul, Org Soul, Ringa Soul, Bar Soul, Lilli Soul, Magatsu Soul

II HP +40
III HP +50
IV HP +60
V HP +70
VI HP +80 Also obtainable as an Augment Factor
Affix Spirit I PP +2 Increases Max PP.

Augments that increase the Synthesis and Transfer rate of III:
Jigmol Soul, Quartz Soul, Madu Soul, Mizer Soul, Nept Soul, Elder Soul, Nyau Soul, Chrome Soul, Rappy Soul, X Soul, Varder Soul, Goron Soul, Soma Soul, Malluda Soul, Tagamikazuchi Soul, Magatsu Soul

II PP +3
III PP +4
IV PP +5
V PP +6
VI PP +7 Also obtainable as an Augment Factor
Affix Might I MEL Pwr +10 Increases Melee Power.

Augments that increase the Synthesis and Transfer rate of III:
Gunne Soul, Jigmol Soul, Vol Soul, Quartz Soul, Snow Soul, Rockbear Soul, X Soul, Org Soul, Meduna Soul, Soma Soul, Lilli Soul, Gryphon Soul

II MEL Pwr +20
III MEL Pwr +30
IV MEL Pwr +35
V MEL Pwr +40
VI MEL Pwr +45 Also obtainable as an Augment Factor
Affix Precision I RNG Pwr +10 Increases Ranged Power.

Augments that increase the Synthesis and Transfer rate of III:
Idihta Soul, Madu Soul, Ransa Soul, Fang Soul, Mizer Soul, Marmoth Soul, Persona Soul, Varder Soul, Bar Soul, Vibras Soul, Tagamikazuchi Soul, Gryphon Soul

II RNG Pwr +20
III RNG Pwr +30
IV RNG Pwr +35
V RNG Pwr +40
VI RNG Pwr +45 Also obtainable as an Augment Factor
Affix Casting I TEC Pwr +10 Increases Technique Power.

Augments that increase the Synthesis and Transfer rate of III:
Jadeu Soul, Nept Soul, Ragne Soul, Wolga Soul, Elder Soul, Catre Soul, Shraider Soul, Goron Soul, Ringa Soul, Luther Soul, Malluda Soul, Gryphon Soul

II TEC Pwr +20
III TEC Pwr +30
IV TEC Pwr +35
V TEC Pwr +40
VI TEC Pwr +45 Also obtainable as an Augment Factor
Affix Deftness I DEX +10 Increases Dexterity.

Augments that increase the Synthesis and Transfer rate of III:
Nyau Soul, Signo Soul, Chrome Soul, Rappy Soul, Sinow Soul, Knight Gear Soul

II DEX +20
III DEX +30
IV DEX +35
V DEX +40
Affix Toughness I MEL Def +10 Increases Melee Defense.

Augments that increase the Synthesis and Transfer rate of III:
Gunne Soul, Vol Soul, Gwana Soul, Quartz Soul, Snow Soul, Rockbear Soul, X Soul, Org Soul, Meduna Soul, Soma Soul, Lilli Soul

II MEL Def +20
III MEL Def +30
IV MEL Def +35
V MEL Def +40
Affix Reflex I RNG Def +10 Increases Ranged Defense.

Augments that increase the Synthesis and Transfer rate of III:
Ransa Soul, Fang Soul, Mizer Soul, Marmoth Soul, Persona Soul, Varder Soul, Bar Soul, Vibras Soul, Tagamikazuchi Soul

II RNG Def +20
III RNG Def +30
IV RNG Def +35
V RNG Def +40
Affix Genius I TEC Def +10 Increases Technique Defense.

Augments that increase the Synthesis and Transfer rate of III:
Jadeu Soul, Ragne Soul, Wolga Soul, Elder Soul, Catre Soul, Shraider Soul, Goron Soul, Ringa Soul, Luther Soul, Malluda Soul

II TEC Def +20
III TEC Def +30
IV TEC Def +35
V TEC Def +40
Affix Impact Ward I MEL Resist +3 Reduces Non-Elemental Melee Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Idihta Soul, Nyau Soul, Rockbear Soul, X Soul

II MEL Resist +4
III MEL Resist +5
IV MEL Resist +6
V MEL Resist +7
Affix Projectile Ward I RNG Resist +3 Reduces Non-Elemental Ranged Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Mizer Soul, Goron Soul

II RNG Resist +4
III RNG Resist +5
IV RNG Resist +6
V RNG Resist +7
Affix Technique Ward I TEC Resist +3 Reduces Non-Elemental Technique Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Jigmol Soul, Nept Soul, Catre Soul, Shraider Soul

II TEC Resist +4
III TEC Resist +5
IV TEC Resist +6
V TEC Resist +7
Affix Wildfire Ward I Fire Resist +3 Reduces Fire Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Catre Soul, Soma Soul

II Fire Resist +4
III Fire Resist +5
IV Fire Resist +6
V Fire Resist +7
Affix Frost Ward I Ice Resist +3 Reduces Ice Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Snow Soul, Meduna Soul

II Ice Resist +4
III Ice Resist +5
IV Ice Resist +6
V Ice Resist +7
Affix Lightning Ward I Lightning Resist +3 Reduces Lightning Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Wolga Soul, Lilli Soul

II Lightning Resist +4
III Lightning Resist +5
IV Lightning Resist +6
V Lightning Resist +7
Affix Gale Ward I Wind Resist +3 Reduces Wind Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Varder Soul, Ringa Soul

II Wind Resist +4
III Wind Resist +5
IV Wind Resist +6
V Wind Resist +7
Affix Radiant Ward I Light Resist +3 Reduces Light Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Ransa Soul, Rappy Soul

II Light Resist +4
III Light Resist +5
IV Light Resist +6
V Light Resist +7
Affix Umbral Ward I Dark Resist +3 Reduces Dark Elemental Damage taken.

When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Ragne Soul, Vibras Soul

II Dark Resist +4
III Dark Resist +5
IV Dark Resist +6
V Dark Resist +7

Stat Boosts (Special System)

Name Lv Effect Notes
Affix Sovereign Ward I All Resist +1 Reduces All Damage taken.

Can be synthesized by combining any of the 3 combinations of the same level:
Wildfire Ward, Frost Ward, Lightning Ward / Gale Ward, Radiant Ward, Umbral Ward / Impact Ward, Projectile Ward, Technique Ward When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Gryphon Soul

II All Resist +2
III All Resist +3
IV All Resist +4 Internally exists in the data, but it is impossible to make it.
V All Resist +5 Obtainable as a drop on a unit in The Call of the Void on UH Difficulty.

Synthesis and Transfer is impossible.

Affix Mastery I All +5 Can be synthesized by combining any of the 2 combinations of the same level:

Might, Precision, Technique / Toughness, Reflex, Genius When on Units, the value is added directly in the detailed info.
Augments that increase the Synthesis and Transfer rate of III:
Doom Break

II All +10
III All +15
IV All +20 Can be granted as an Augment Factor.

Cannot be Synthesized.

V All +30 Can be granted as an Augment Factor.

Cannot be Synthesized.

Affix Veteran's Resolve I All +3
HP +3
PP +1
Only obtainable on Units.

(I) Quest Reward (Abduction SH), Extreme/Elite Training: Risk Realm
(III) Quest Reward (Abduction XH), Extreme/Elite Training: Risk Realm
Augments that increase the Synthesis and Transfer rate of III:
Soul of Darkness

II All +5
HP +5
PP +2
III All +10
HP +10
PP +3
IV All +15
HP +15
PP +4
V All +30
HP +30
PP +5
Affix Mutation I MEL Pwr +10
RNG Pwr +10
TEC Pwr +10
HP +10
Increased Specific Synthetic Probability.

(I) Prefixed Bosses
(II) Seasonal Quest Prefixed Bosses
(I, II) Underdog Training: Photoner Assault

II MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
HP +15
Affix Doom Break I MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
PP +2
(I, II, III) Laplace

Can also be granted as an Augment Factor.
Increases the Synthesis and Transfer rate of the following Augments:
Mastery

II MEL Pwr +25
RNG Pwr +25
TEC Pwr +25
PP +3
III MEL Pwr +30
RNG Pwr +30
TEC Pwr +30
PP +4
Affix Spirit Alpha DEX +30
PP +3
Weapons are limited to Augment Factors

Units are limited to E-Trial rewards when using Rare Enemy Triggers.

Affix Stigma DEX +20
PP +5
Drops from rare enemies, [Persona] The Masked, [Apprentice] Clone, Falz Dranble, Dark Falz Double, [Profound Darkness], ARKS Clone, Tagamikazuchi, Izanekazuchi

Cannot coexist with Alter or Flict Augments.
Augments that increase the Transfer rate:
Deadlion Soul, Leone Soul, Beari Soul, Leopod Soul, Siogr Soul, Gryzorus Soul, Diabo Soul, Deubarz Soul, Granz Soul

Affix Vinculum MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
Cannot coexist with ARKS MAX or Modulator.

Augments that increase the Transfer rate:
Anga Soul

Affix ARKS MAX MEL Pwr +25
RNG Pwr +25
TEC Pwr +25
Can be created by combining 3 ARKS Fever.

Cannot coexist Vinculum or Modulator.

Affix Modulator MEL Pwr +30
RNG Pwr +30
TEC Pwr +30
Drops from ARKS Clone.

Cannot coexist Vinculum or ARKS MAX.
Augments that increase the Transfer rate:
Apprentice Soul, Gemini Soul

Affix Omega Memoria All +15
HP +15
PP +2
Can be created by combining Historia Soul, Fabula Soul, and Omega Reverie.

Increases the Transfer rate of the following Augments:
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie

Affix Crack I All Pwr +3
All Def +5
HP +5
PP +1
(I) Shielded enemies in UH Difficulty
II All Pwr +5
All Def +10
HP +10
PP +1
III All Pwr +10
All Def +15
HP +15
PP +1
IV All Pwr +15
All Def +30
HP +30
PP +2
V All Pwr +30
All Def +50
HP +50
PP +2

Stat Boosts (Lesser)

  • Lesser-type Augments can be obtained in Endless Quests
  • EV Augments can be Synthesized by combining two types (in a specific combination) of Lv 5 Lesser Augments.
  • EV-type Augments cannot be Transferred (onlu special Synthesis is possible).
Name Lv Effect Notes
Stamina System
Affix Lesser Stamina I HP +15
II HP +35
III HP +45
IV HP +55
V HP +65
Spirit System
Affix Lesser Spirit I PP +1
II PP +2
III PP +3
IV PP +4
V PP +5
Might System
Affix Lesser Might I MEL Pwr +5
II MEL Pwr +15
III MEL Pwr +25
IV MEL Pwr +30
V MEL Pwr +35
Affix EV Might HP MEL Pwr +35
HP +60
Can be Synthesized with Lesser Might V and Lesser Stamina V
Affix EV Might PP MEL Pwr +35
PP +4
Can be Synthesized with Lesser Might V and Lesser Spirit V
Precision System
Affix Lesser Precision I RNG Pwr +5
II RNG Pwr +15
III RNG Pwr +25
IV RNG Pwr +30
V RNG Pwr +35
Affix EV Precision HP RNG Pwr +35
HP +60
Can be Synthesized with Lesser Precision V and Lesser Stamina V
Affix EV Precision PP RNG Pwr +35
PP +4
Can be Synthesized with Lesser Precision V and Lesser Spirit V
Casting System
Affix Lesser Casting I TEC Pwr +5
II TEC Pwr +15
III TEC Pwr +25
IV TEC Pwr +30
V TEC Pwr +35
Affix EV Casting HP TEC Pwr +35
HP +60
Can be Synthesized with Lesser Casting V and Lesser Stamina V
Affix EV Casting PP TEC Pwr +35
PP +4
Can be Synthesized with Lesser Casting V and Lesser Spirit V

Status Ailment System

An Augment that can only be granted to weapons. Adds a probability to inflict a status ailment when hitting an enemy.
For Technique Weapons, attacking enemies with Normal Attacks will use the Status Ailment Augment, and attacking enemies with Techniques will use the Status Ailment chance on the Technique used.

Name Lv Effect Notes
Burn Burn Take continuous damage from fire.

Takes a certain percentage of damage from Max HP. Will not go below 1 HP.
Burn can spread in each race group, such as characters, Falspawn, and Sylvants.
(Example: A Falspawn that is Burned does not ignite nearby Sylvants or characters)

I Increased Synthesis & Transfer Rate:

Vol Soul, Shraider Soul, Gemini Soul

Grants Burn Lv1 (Max HP 1% x 10 times)
II Grants Burn Lv2 (Max HP 1.2% x 10 times)
III Grants Burn Lv3 (Max HP 1.2% x 12 times)
IV Grants Burn Lv4 (Max HP 1.4% x 12 times)
V Grants Burn Lv5 (Max HP 1.4% x 14 times)
Freeze Freeze Freezes the target in place.

The Ailment is canceled if the target receives any attack.
The higher the Lv, the slightly higher the durability of the freeze.

I Increased Synthesis & Transfer Rate:

Idihta Soul, Marmoth Soul, Bar Soul, Gemini Soul

Grants Freeze Lv1
II Grants Freeze Lv2
III Grants Freeze Lv3
IV Grants Freeze Lv4
V Grants Freeze Lv5
Shocked Shock Shocks the target, causing them to be staggered or knocked down.

Can also be applied to enemies that do not stagger or be knocked down, but it is virtually meaningless.

I Increased Synthesis & Transfer Rate:

Fang Soul, Tagamikazuchi Soul, Gemini Soul

Grants Shock Lv1
II Grants Shock Lv2
III Grants Shock Lv3
IV Grants Shock Lv4
V Grants Shock Lv5
Blinded Blind Causes the target to occasionally miss their attacks.
I Increased Synthesis & Transfer Rate:

Signo Soul, Sinow Soul, Persona Soul, Gemini Soul

Grants Blind Lv1
II Grants Blind Lv2
III Grants Blind Lv3
IV Grants Blind Lv4
V Grants Blind Lv5
Panic Panic If it hits a player, their movement inputs are changed.

If it hits an enemy, they will attack any nearby target regardless of enemy or ally.

I Increased Synthesis & Transfer Rate:

Quartz Soul, Chrome Soul, Gemini Soul

Grants Panic Lv1
II Grants Panic Lv2
III Grants Panic Lv3
IV Grants Panic Lv4
V Grants Panic Lv5
Poison Poison Take continuous damage from poison and reduces healing effectiveness.

Takes a certain percentage of damage from Max HP. Will not go below 1 HP.

I Increased Synthesis & Transfer Rate:

Jigmol Soul, Gwana Soul, Malluda Soul, Gemini Soul

Grants Poison Lv1 (Max HP 3% x 10 times)
II Grants Poison Lv2 (Max HP 3% x 12 times)
III Grants Poison Lv3 (Max HP 4% x 10 times)
IV Grants Poison Lv4 (Max HP 4% x 12 times)
V Grants Poison Lv5 (Max HP 5% x 10 times)

Augment Capsules

  • Augments of capsules cannot be Synthesized or Transferred normally.
  • Can be added while Affixing Augments if the capsule is in your inventory.
  • For S-Grade Augment Capsules, see S-Grade Augments.
  • Only one capsule can be used while Affixing Augments.
Name Effect Notes
Affix Stamina Boost HP +45 Uses Affix Augment (HP).

Equivalent to the inbetween Augments of Stamina II and Stamina III.

Affix Spirit Boost PP +5 Uses Affix Augment (PP).

Equivalent to Spirit IV.

Affix Might Boost MEL Pwr +25 Uses Affix Augment (Melee).

Equivalent to the inbetween Augments of Might II and Might III.

Affix Precision Boost RNG Pwr +25 Uses Affix Augment (Ranged).

Equivalent to the inbetween Augments of Precision II and Precision III.

Affix Casting Boost TEC Pwr +25 Uses Affix Augment (Technique).

Equivalent to the inbetween Augments of Casting II and Casting III.

Affix Noble Stamina HP +50
PP +3
Uses Affix Augment (HP & PP).

Equivalent to Stamina III + Spirit II.

Affix Noble Might MEL Pwr +30
PP +3
Uses Affix Augment (Melee & PP).

Equivalent to Quartz Soul.

Affix Noble Precision RNG Pwr +30
PP +3
Uses Affix Augment (Ranged & PP).

Equivalent to Mizer Soul.

Affix Noble Casting TEC Pwr +30
PP +3
Uses Affix Augment (Technique & PP).

Equivalent to Elder Soul.

Affix Elegant Stamina HP +70
PP +4
Uses Augment (HP & PP/2).

Equivalent to Stamina V + Spirit III.

Affix Elegant Might MEL Pwr +40
PP +4
Uses Augment (Melee & PP/2).

Equivalent to Might V + Spirit III.

Affix Elegant Precision RNG Pwr +40
PP +4
Uses Augment (Ranged & PP/2).

Equivalent to Precision V + Spirit III.

Affix Elegant Casting TEC Pwr +40
PP +4
Uses Augment (Technique & PP/2).

Equivalent to Technique V + Spirit III.

Affix Graceful Stamina HP +80
PP +5
Uses Augment (HP & PP/3).

Equivalent to Stamina VI + Spirit IV.

Affix Graceful Might MEL Pwr +50
PP +5
Uses Augment (Melee & PP/3).

Equivalent to a higher Might VI + Spirit IV.

Affix Graceful Precision RNG Pwr +50
PP +5
Uses Augment (Ranged & PP/3).

Equivalent to a higher Precision VI + Spirit IV.

Affix Graceful Casting TEC Pwr +50
PP +5
Uses Augment (Technique & PP/3).

Equivalent to a higher Technique VI + Spirit IV.

Affix Grand Stamina HP +100
PP +6
Uses Augment (Grand Stamina).
Affix Grand Spirit PP +15 Uses Augment (Grand Spirit).
Affix Grand Might MEL Pwr +60
HP +20
PP +5
Uses Augment (Grand Might).
Affix Grand Precision RNG Pwr +60
HP +20
PP +5
Uses Augment (Grand Precision).
Affix Grand Casting TEC Pwr +60
HP +20
PP +5
Uses Augment (Grand Casting).
Affix Enhanced Offense MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
DEX +25
PP +1
Uses Affix Augment (General Attack).
Affix Attack Boost MEL Pwr +25
RNG Pwr +25
TEC Pwr +25
DEX +40
PP +3
Uses Affix Augment (General Attack/2).
Affix Enhanced Defense MEL Def +25
RNG Def +25
TEC Def +25
HP +55
PP +1
Uses Affix Augment (General Defense).
Affix Guard Boost MEL Def +35
RNG Def +35
TEC Def +35
HP +75
PP +3
Uses Affix Augment (General Defense/2).
Affix Attack Receptor All +5 Uses Affix Aug. (Attack Succession).

Increases the Transfer probability of Might, Precsion, Casting, and Deftness.

Affix Guard Receptor All +5 Uses Affix Aug. (Defense Succession).

Increases the Transfer probability of Toughness, Reflex, and Genius.

Affix Photon Receptor All +5 Uses Affix Aug. (Mind/Body Succession).

Increases the Transfer probability of Stamina and Spirit.

Affix Mark Receptor All +10 Uses Augment (Mark Succession).

Increases the Transfer probability of Mark-type Augments.

Affix Divine Receptor All +10 Uses Augment (Divine Succession).

Increases the Transfer probability of Divine-type Augments.

Affix Exceed Receptor All +10 Uses Augment (Exceed Succession).

Increases the Transfer probability of Exceed Energy.

Soul System

  • Soul-type Augments cannot be given to other equipment by themselves.
    Transfer is possible if 1 or 2 more copies of the same Soul are present.
    • Using Soul Receptor will allow the Transfer of a Soul just by themselves.
  • Only the Synthesis and Transfer of Stat III Augments and Synthesis of Stat IV Augments are applicable when the Soul-type Augments are used as catalysts.
  • Certain Souls can be used to Synthesize ○○ Di Soul.
    • Light Blue (EP1-3) - Gunne, Jigmol, Vol, Quartz, Fang, Nept, Snow, X, Varder, Schraider, Meduna, Ringa, Bar
    • Light Green (EP4-5) - Eastern, Fullvegas, Escarde, Fabula, Historia
    • Light Red (EP6) - EX Acto, EX Til, EX Magi, EX Alles
  • Only one Soul-type Augment can exist on an item.
Name Effect Notes
Affix Gunne Soul MEL Pwr +15
HP +45
Drops from Gigur Gunnegam.

Affects the following Augments:
Might, Toughness, Stamina

Affix Jigmol Soul MEL Pwr +15
PP +4
Drops from Gwahl Jigmolde.

Affects the following Augments:
Might, Spirit, Technique Ward, Poison

Affix Vol Soul MEL Pwr +30
HP +20
Drops from Vol Dragon.

Affects the following Augments:
Might, Toughness, Stamina, Burn

Affix Gwana Soul MEL Pwr +30
HP +10
PP +2
Drops from Gwanada.

Affects the following Augments:
Might, Toughness, Poison

Affix Quartz Soul MEL Pwr +30
PP +3
Drops from Quartz Dragon.

Affects the following Augments:
Might, Toughness, Spirit, Panic

Affix Deadlion Soul MEL Pwr +35
DEX +5
HP +30
Drops from Drago Deadlion.

Affects the following Augments:
Stigma

Affix Leone Soul MEL Pwr +35
HP +20
PP +1
Drops from Falke Leone.

Affects the following Augments:
Stigma

Affix Beari Soul MEL Pwr +35
DEX +5
PP +3
Drops from Bearabos.

Affects the following Augments:
Stigma

Affix Idihta Soul RNG Pwr +15
HP +45
Drops from Kodotta Idihta.

Affects the following Augments:
Precision, Stamina, Impact Ward, Freeze

Affix Madu Soul RNG Pwr +15
PP +4
Drops from Leomaduraad.

Affects the following Augments:
Precision, Spirit

Affix Ransa Soul RNG Pwr +30
HP +20
Drops from Catredransa.

Affects the following Augments:
Precision, Reflex, Stamina, Radiant Ward

Affix Fang Soul RNG Pwr +30
HP +10
PP +2
Drops from Fang Banshee and Fang Banser.

Affects the following Augments:
Precision, Reflex, Shock

Affix Mizer Soul RNG Pwr +30
PP +3
Drops from Tranmizer.

Affects the following Augments:
Precision, Reflex, Spirit, Projectile Ward

Affix Leopod Soul RNG Pwr +35
DEX +5
HP +30
Drops from Varima Leopod.

Affects the following Augments:
Stigma

Affix Siogr Soul RNG Pwr +35
HP +20
PP +1
Drops from Plosiogrs.

Affects the following Augments:
Stigma

Affix Gryzorus Soul RNG Pwr +35
DEX +5
PP +3
Drops from Gryzorus Drago.

Affects the following Augments:
Stigma

Affix Jadeu Soul TEC Pwr +15
HP +45
Drops from Anjadeurili.

Affects the following Augments:
Casting, Genius, Stamina

Affix Nept Soul TEC Pwr +15
PP +4
Drops from Nept Casadohra.

Affects the following Augments:
Casting, Spirit, Technique Ward

Affix Ragne Soul TEC Pwr +30
HP +20
Drops from Dark Ragne.

Affects the following Augments:
Casting, Genius, Stamina, Umbral Ward

Affix Wolga Soul TEC Pwr +30
HP +10
PP +2
Drops from Wolguarda.

Affects the following Augments:
Casting, Genius, Lightning Ward

Affix Elder Soul TEC Pwr +30
PP +3
Drops from Falz Hyunal, Falz Arm, Dark Falz Elder, and Dark Falz Persona.

Affects the following Augments:
Casting, Genius, Spirit

Affix Diabo Soul TEC Pwr +35
DEX +5
HP +30
Drops from Diaboigryphis.

Affects the following Augments:
Stigma

Affix Deubarz Soul TEC Pwr +35
HP +20
PP +1
Drops from Boks Deubarz.

Affects the following Augments:
Stigma

Affix Granz Soul TEC Pwr +35
DEX +5
PP +3
Drops from Zeta Granz.

Affects the following Augments:
Stigma

Affix Nyau Soul DEX +15
PP +4
Drops from Nyau.

Affects the following Augments:
Deftness, Spirit, Impact Ward

Affix Signo Soul DEX +30
HP +20
PP +1
Drops from Signo Beat.

Affects the following Augments:
Deftness, Stamina, Blind

Affix Chrome Soul DEX +30
HP +10
PP +3
Drops from Chrome Dragon.

Affects the following Augments:
Deftness, Stamina, Spirit, Panic

Affix Rappy Soul DEX +30
PP +4
Drops from Rappy.

Affects the following Augments:
Deftness, Spirit, Radiant Ward

Affix Sinow Soul MEL Pwr +5
DEX +30
HP +25
PP +2
Drops from Sinow Rapidus.

Affects the following Augments:
Deftness, Stamina, Blind

Affix Snow Soul MEL Def +30
HP +20
PP +1
Drops from Snow Banshee and Snow Banser.

Affects the following Augments:
Might, Toughness, Stamina, Frost Ward

Affix Rockbear Soul MEL Def +30
HP +10
PP +3
Drops from Rockbear.

Affects the following Augments:
Might, Toughness, Impact Ward

Affix X Soul MEL Def +30
PP +4
Drops from Dragon X.

Affects the following Augments:
Might, Toughness, Spirit, Impact Ward

Affix Marmoth Soul RNG Def +30
HP +20
PP +1
Drops from De Marmoth.

Affects the following Augments:
Precision, Reflex, Stamina, Freeze

Affix Persona Soul RNG Def +30
HP +10
PP +3
Drops from Persona the Masked, Dark Falz Persona, and Omega Masquerader.

Affects the following Augments:
Precision, Reflex, Blind

Affix Varder Soul RNG Def +30
PP +4
Drops from Big Varder.

Affects the following Augments:
Precision, Reflex, Spirit, Gale Ward

Affix Catre Soul TEC Def +30
HP +20
PP +1
Drops from Catredran.

Affects the following Augments:
Casting, Genius, Technique Ward, Stamina, Wildfire Ward

Affix Schraider Soul TEC Def +30
HP +10
PP +3
Drops from Zeshraider.

Affects the following Augments:
Casting, Genius, Technique Ward, Burn

Affix Goron Soul TEC Def +30
PP +4
Drops from Goron Zran.

Affects the following Augments:
Casting, Genius, Technique Ward, Spirit, Projectile Ward

Affix Org Soul MEL Pwr +20
RNG Pwr +20
HP +10
Drops from Orgbran.

Affects the following Augments:
Might, Toughness, Stamina

Affix Meduna Soul MEL Pwr +20
RNG Pwr +20
HP +5
PP +1
Drops from Biol Meduna.

Affects the following Augments:
Might, Toughness, Frost Ward

Affix Soma Soul MEL Pwr +20
RNG Pwr +20
PP +2
Drops from Vardersoma.

Affects the following Augments:
Might, Toughness, Spirit, Wildfire Ward

Affix Ringa Soul MEL Pwr +20
TEC Pwr +20
HP +10
Drops from Bryu Ringahda.

Affects the following Augments:
Casting, Genius, Stamina, Gale Ward

Affix Luther Soul MEL Pwr +20
TEC Pwr +20
HP +5
PP +1
Drops from Apos Dorios, Dark Falz Luther, and Omega Falz Luther, and Dark Falz Persona.

Affects the following Augments:
Casting, Genius

Affix Malluda Soul MEL Pwr +20
TEC Pwr +20
PP +2
Drops from Dekor Maryuda.

Affects the following Augments:
Casting, Genius, Spirit, Poison

Affix Bar Soul RNG Pwr +20
TEC Pwr +20
HP +10
Drops from Bar Lodos.

Affects the following Augments:
Precision, Reflex, Stamina, Freeze

Affix Vibras Soul RNG Pwr +20
TEC Pwr +20
HP +5
PP +1
Drops from Fal Vibras.

Affects the following Augments:
Precision, Reflex, Umbral Ward

Affix Tagamikazuchi Soul RNG Pwr +20
TEC Pwr +20
PP +2
Drops from Tagamikazuchi.

Affects the following Augments:
Precision, Reflex, Spirit, Shock

Affix Lilli Soul RNG Pwr +20
TEC Pwr +20
PP +2
Drops from Barbalillipan.

Affects the following Augments:
Might, Toughness, Stamina, Lightning Ward

Affix Escarde Soul MEL Pwr +10
RNG Pwr +10
TEC Pwr +10
DEX +20
Drops from Esca Falspawn related bosses and Deus Hyunas.

Can be combined with either Eastern Soul or Fullvegas Soul to Synthesize Aether Soul.
Affects the following Augments:
Deus Factor

Affix Fabula Soul MEL Pwr +10
RNG Pwr +10
TEC Pwr +10
HP +20
Drops from certain bosses in Omega.

Can be combined with Historia Soul and Omega Reverie to Synthesize Omega Memoria.
Affects the following Augments:
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie

Affix Fullvegas Soul MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
Drops from certain bosses in the Las Vegas area.

Can be combined with either Eastern Soul or Escarde Soul to Synthesize Aether Soul.
Affects the following Augments:
Mother Factor

Affix Gryphon Soul MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
HP +5
PP +3
Drops from Gal Gryphon.

Affects the following Augments:
Might, Precision, Casting, Sovereign Ward

Affix Knight Gear Soul MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
DEX +15
PP +4
Drops from Knight Gear.

Affects the following Augments:
Deftness

Affix Izanekazuchi Soul MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
PP +2
Drops from Izanekazuchi.
Affix Anga Soul MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
PP +4
Drops from Anga Phandaj.

Affects the following Augments:
Vinculum

Affix Apprentice Soul MEL Pwr +40
RNG Pwr +40
TEC Pwr +40
Drops from Replica of Apprentice, Dark Falz Apprentice Zia, Omega Appregina, Omega Falz Apprentice, and Dark Falz Persona.

Affects the following Augments:
Modulator

Affix Magatsu Soul MEL Def +15
RNG Def +15
TEC Def +15
HP +30
PP +2
Drops from Magatsu.

Affects the following Augments:
Stamina, Spirit

Affix Historia Soul MEL Def +25
RNG Def +25
TEC Def +25
HP +30
PP +2
Drops from certain bosses in Omega.

Can be combined with Fabula Soul and Omega Reverie to Synthesize Omega Memoria.
Affects the following Augments:
Elder Reverie, Appregina Reverie, Luther Reverie, Gemini Reverie, Persona Reverie, Omega Reverie

Affix Gemini Soul HP +40
PP +3
Drops from Falz Dranble, Dark Falz Gemini, Omega Dranble, and Dark Falz Persona.

Affects the following Augments:
Burn, Freeze, Shock, Blind, Panic, Poison, Modulator

Affix Eastern Soul All +10 Drops from certain bosses in the Tokyo area.

Can be combined with either Fullvegas Soul or Escarde Soul to Synthesize Aether Soul.
Affects the following Augments:
Yamato Factor

Affix Soul of Darkness All +15
HP +15
PP +2
Drops from Profound Darkness, and Dark Falz Persona.

Affects the following Augments:
Veteran's Resolve

Affix Aether Soul All +15
HP +15
PP +2
Can be granted by using Augment R (Aether S).

Can be Synthesized through special synthesis.

Affix Astral Soul All +35
HP +35
PP +5
Can be granted by using Augment (Astral S).

Can be Synthesized through special synthesis.

Affix Acto Di Soul MEL Pwr +35
PP +3
Can be Synthesized through special synthesis.
Affix Tir Di Soul RNG Pwr +35
PP +3
Affix Magi Di Soul TEC Pwr +35
PP +3
Affix Alles Di Soul MEL Pwr +25
RNG Pwr +25
TEC Pwr +25
HP +35
PP +3
Affix EX Acto Soul MEL Pwr +30
HP +20
PP +2
MEL Def +20
RNG Def +20
TEC Def +20
Cannot be Synthesized.

Drops from Ultralized bosses in UH Difficulty.

Affix EX Tir Soul RNG Pwr +30
HP +20
PP +2
MEL Def +20
RNG Def +20
TEC Def +20
Affix EX Magi Soul TEC Pwr +30
HP +20
PP +2
MEL Def +20
RNG Def +20
TEC Def +20
Affix EX Alles Soul MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
HP +50
PP +2
MEL Def +20
RNG Def +20
TEC Def +2
Affix Guardian Soul All +70
HP +70
PP +7
Can be Synthesized through special synthesis.

Fever System

  • Drops mainly from seasonal events.
  • Only one Fever-type Augment can exist on an item.
Name Effect Notes
Affix Love Fever MEL Pwr +10
DEX +5
HP +10
Drops from Love Rappy.
Affix Ceremo Fever MEL Pwr +10
DEX +5
HP +5
PP +1
Drops from Ceremo Nyau.
Affix Love Fever MEL Pwr +10
DEX +5
PP +2
Drops from Lovey Rappy.
Affix Egg Fever RNG Pwr +10
DEX +5
HP +10
Drops from Ravi Rappy.
Affix Noiya Fever RNG Pwr +10
DEX +5
HP +5
PP +1
Drops from Happy Nyau Year.
Affix Santa Fever RNG Pwr +10
DEX +5
PP +2
Drops from Santa Rappy.
Affix Frog Fever TEC Pwr +10
DEX +5
HP +10
Drops from Frog Rappy.
Affix Luna Fever TEC Pwr +10
HP +10
PP +1
Drops from Luna Nyau .
Affix Summer Fever TEC Pwr +10
DEX +5
HP +5
PP +1
Drops from Summer Rappy.
Affix Lantern Fever TEC Pwr +10
DEX +5
PP +2
Drops from Lantern Rappy.
Affix Sakura Fever MEL Def +10
DEX +5
HP +5
PP +1
Drops from Sakura Nyau.
Affix Sonic Fever MEL Pwr +10
RNG Def +10
HP +5
PP +1
Drops from Sonic Nyau.
Affix Sun Sun Fever MEL Pwr +5
RNG Pwr +5
TEC Pwr +5
HP +5
PP +1
Drops from Summer Nyau.
Affix ARKS Fever MEL Pwr +5
RNG Pwr +5
TEC Pwr +5
DEX +5
PP +5
Drops from ARKS Rappy.
Affix Turkey Fever DEX +5
TEC Def +10
HP +5
PP +1
Drops from Turkey Rappy.
Affix Dragon Fever DEX +5
RNG Def +10
HP +5
PP +1
Drops from Dragon Rappy.

Factor System

  • Only one Factor-type Augment can exist on an item.
Name Effect Notes
Affix Deus Factor MEL Pwr +20
RNG Pwr +10
TEC Pwr +10
HP +20
PP +1
Drops from Deus Anges.

Augments that increase the Synthesis and Transfer rate:
Escarde Soul

Affix Yamato Factor MEL Pwr +10
RNG Pwr +20
TEC Pwr +10
HP +20
PP +1
Drops from Phantasm Battleship Yamato.

Augments that increase the Synthesis and Transfer rate:
Eastern Soul

Affix Mother Factor MEL Pwr +10
RNG Pwr +10
TEC Pwr +20
HP +20
PP +1
Drops from Esca Falz Mother.

Augments that increase the Synthesis and Transfer rate:
Fullvegas Soul

Affix Aether Factor All +30
HP +10
PP +6
Can be granted by using Augment (Aether F).

Can be Synthesized through special synthesis.


Reverie System

  • Only one Reverie-type Augment can exist on an item.
Name Effect Notes
Affix Elder Reverie MEL Pwr +40
RNG Pwr +20
TEC Pwr +20
PP -2
Drops from Omega Hyunal and Dark Falz Persona.

Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Appregina Reverie MEL Pwr +20
RNG Pwr +40
TEC Pwr +20
HP -10
PP -1
Drops from Omega Appregina, Omega Falz Apprentice and Dark Falz Persona.

Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Luther Reverie MEL Pwr +20
RNG Pwr +20
TEC Pwr +40
HP -20
Drops from Omega Angel, Omega Falz Luther and Dark Falz Persona.

Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Gemini Reverie MEL Pwr -20
RNG Pwr -20
TEC Pwr -20
HP +50
PP +5
Drops from Omega Dranble and Dark Falz Persona.

Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Persona Reverie MEL Pwr +40
RNG Pwr +40
TEC Pwr +40
MEL Def -20
RNG Def -20
TEC Def -20
Drops from Omega Masquerader and Dark Falz Persona.

Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Omega Reverie MEL Pwr +15
RNG Pwr +15
TEC Pwr +15
HP +20
PP +1
Drops from certain bosses in Omega.

Can be combined with Fabula Soul and Historia Soul to Synthesize Omega Memoria.
Augments that increase the Synthesis and Transfer rate:
Fabula Soul, Historia Soul, Omega Memoria

Affix Mana Reverie MEL Pwr +50
RNG Pwr +50
TEC Pwr +50
HP +20
PP +4
Can be granted by using Augment (Mana Reverie).

Can be Synthesized through special synthesis.

Catalysts

Catalysts are created through special combinations. In addition, the Augment themselves are also a material for special Synthesis.

  • Transfer is possible by having two or more of the same Catalyst present. (The success rate of transfer is 10% for two and 30% for three.)
    • Glare Catalyst is the only Augment that cannot be transferred normally.
  • Only one Catalyst-type Augment can exist on an item.
Name Effect Notes
Affix Soul Catalyst HP +10
PP +1
Can be created through special Synthesis (Elder, Luther, Apprentice, Gemini, Persona Souls).

Astral Soul can be Synthesized by combining 4 Soul Catalysts and 1 Soul of Darkness.

Affix Factor Catalyst HP +10
PP +1
Can be granted by using Augment R (Factor C).

Can be created through special Synthesis (Yamato, Mother, Deus Factors).
Aether Factor can be Synthesized by combining 4 Factor Catalysts and 1 Aether Soul.

Affix Reverie Catalyst HP +10
PP +1
Can be granted by using Augment R (Reverie C).

Can be created through special Synthesis (Elder, Luther, Appregina, Gemini, Persona Reveries).
Mana Reverie can be Synthesized by combining 4 Reverie Catalysts and 1 Omega Memoria.

Affix Glare Catalyst HP +10
PP +1
Can be created through special Synthesis (3 types of Luminmech Glare + 1 type, partial selection system).

Absolute Glare can be Synthesized by combining 4 Glare Catalysts and 1 Photoner Glare.

Omega Memoria

Can be created through a special combination. In addition, the Augment itself is also a material for special Synthesis.

Name Effect Notes
Affix Omega Memoria All +15
HP +15
PP +2
Can be granted by using Augment R (Omega M).

Can be created through special Synthesis (Fabula Soul, Historia Soul, Omega Reverie).
Mana Reverie can be Synthesized by combining 4 Reverie Catalysts and 1 Omega Memoria.
Increases the Transfer rate of all reveries excluding Mana Reverie.

Alter / Flict / Ligand

  • Only one Augment from this category can exist on an item.
  • Cannot coexist with Stigma.
Name Effect Notes
Affix Alter Arma MEL Pwr +20
HP +30
Can be found on weapons in the Astracite Exchange Shop.

Can drop in Extreme Quests.

Affix Alter Tyro RNG Pwr +20
HP +30
Affix Alter Magia TEC Pwr +20
HP +30
Affix Flict Arma MEL Pwr +20
PP +3
Affix Flict Tyro RNG Pwr +20
PP +3
Affix Flict Magia TEC Pwr +20
PP +3
Affix Ligand Alma MEL Pwr +40
HP +30
PP +3
Can drop in Extreme/ Elite Training: Risk Realm.

Transfer / Synthesis is impossible for these Augments.

Affix Ligand Tyro RNG Pwr +40
HP +30
PP +3
Affix Ligand Magia TEC Pwr +40
HP +30
PP +3

Sentence System

  • Sentence Receptors are required to Transfer these Augments (only 1 receptor is needed for 100%).
  • Only one Sentence-type Augment can exist on an item.
Name Effect Notes
Affix Sentence Might MEL Pwr +20
PP +4
Can be granted by using Augment R (Sentence ○○).

(M: Might, P: Precision, C: Casting)
Can be granted as an Augment Factor on weapons.
Can be found on Units in the Buster Medal Exchange Shop or on Ivlida Units rarely.(dropped by Demonica Castrum)

Affix Sentence Precision RNG Pwr +20
PP +4
Affix Sentence Casting TEC Pwr +20
PP +4
Affix Sentence Arma MEL Pwr +20
HP +20
PP +3
Can be granted as an Augment Factor on weapons.
Affix Sentence Tyro RNG Pwr +20
HP +20
PP +3
Affix Sentence Magia TEC Pwr +20
HP +20
PP +3
Affix Sentence Triple MEL Pwr +30
RNG Pwr +30
TEC Pwr +30

Mark System

  • Can only be found on weapons when being appraised.
  • A Mark Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
  • Only one Mark-type Augment can exist on an item.
Name Effect Notes
Affix Mark Joy MEL Pwr +40
RNG Pwr +40
TEC Pwr +40
HP +50
Obtained from appraising.
Affix Mark Courage MEL Pwr +40
RNG Pwr +40
TEC Pwr +40
PP +5
Obtained from appraising.
Affix Mark Anger MEL Pwr +50
RNG Pwr +50
TEC Pwr +50
DEX +40
Obtained from appraising.
Affix Mark Grief MEL Def +40
RNG Def +40
TEC Def +40
HP +80
Obtained from appraising.

Phrase System

Limited to Augment Factors. Therefore, they can only exist on weapons.

  • As long as Phrase Weak is attacking the elemental weakpoint, the type of attack does not matter.
  • A Phrase Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
  • Only one Phrase-type Augment can exist on an item.
Name Effect Notes
Affix Phrase Chase Increases damage dealt to enemies inflicted with status ailments by 5%. Augment Factor specific to weapons.
Affix Phrase Response Increases Active PP Recovery by 5%. Augment Factor specific to weapons.
Affix Phrase Weak Increases damage dealt by 2% when attacking elemental weakpoints. Augment Factor specific to weapons.
Affix Phrase Recovery Increases Natural PP Recovery by 5%. Augment Factor specific to weapons.
Affix Phrase Reduce Reduces PP Consumption by 4%. Augment Factor specific to weapons.
Affix Phrase Decay Increases damage dealt to enemies inflicted with Jellen by 5%. Augment Factor specific to weapons.

Buster System

An Augment similar to the enemy Slayer potentials.
Currently only exists on weapons.

  • Only one Buster-type Augment can exist on an item.
Name Effect Notes
Affix Omega Buster Increases damage dealt to Supernaturals by 3%. Augment Factor specific to weapons.
Affix Ultimate Buster Increases damage dealt to Tainted enemies by 10%. Obtained on weapons dropped from Tainted enemies.

13 Star and higher weapons cannot have this Augment (Will not work even if the Augment is Transferred).

Reaper / Slayer System

Augments specific to weapons.
Increases damage dealt based on the condition to the target.
The notable feature is that the higher the rarity of the weapon, the weaker the effect.
★1-10: +12% ★11-13: +7% ★14: +3% ★15: +1% Increased Damage

  • Reaper-type and Slayer-type can coexist with eachother.
  • Different types of Reaper-type Augments can coexist. If multiple attributes meet the condition, the effect is multiplied.
  • Different types of Slayer-type Augments can coexist.
Name Effect Notes
Affix Reaper: Weak to Fire Increases damage against enemies weak to Fire.
Effect is reduced as Weapon Rarity increases.
Affix Reaper: Weak to Ice Increases damage against enemies weak to Ice.
Effect is reduced as Weapon Rarity increases.
Affix Reaper: Weak to Lightning Increases damage against enemies weak to Lightning.
Effect is reduced as Weapon Rarity increases.
Affix Reaper: Weak to Wind Increases damage against enemies weak to Wind.
Effect is reduced as Weapon Rarity increases.
Affix Reaper: Weak to Light Increases damage against enemies weak to Light.
Effect is reduced as Weapon Rarity increases.
Affix Reaper: Weak to Dark Increases damage against enemies weak to Dark.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Sylvant Increases damage against Sylvants.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Draconian Increases damage against Draconians.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Automata Increases damage against Automata.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Oceanid Increases damage against Oceanids.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Nightfaller Increases damage against Nightfallers.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Phantasm Increases damage against Phantasms.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Falspawn Increases damage against Falspawn.
Effect is reduced as Weapon Rarity increases.
Affix Slayer: Luminmech Increases damage against Luminmechs.
Effect is reduced as Weapon Rarity increases.

Gift System

Can be found via appraisal, some are unique to certain weapons.

  • Lucky Rise increases the Rare Drop Rate.
  • Meseta Fever increases the Meseta gain from enemies and containers. No effect from rewarded Meseta from E-Trials.
  • Increased EXP increases the experienced gain from defeating an enemy. No effect from rewarded experience and Client Orders.
  • Only one Gift-type Augment can exist on an item, with the exception of Meseta Fever II.
Name Lv Effect Value Notes
Affix Lucky Rise I Increases Rare Drop Rate. +5% Item Appraisal
II +7%
III +10%
Affix Meseta Fever I Increases the amount of Meseta earned. +5% Item Appraisal
II +10%
III +15%
Affix Increased EXP I Increases the amount of experience earned. +5% Item Appraisal
II +7%
III +10%

Glare System

Drops from certain Luminmech bosses.
Has an increased success rate if a Divine-type Augment is present.
Having Divine Will increases by +20% and Divine Order increases by +30%.

  • Only one Glare-type Augment can exist on an item.
Name Effect Notes
Affix Angele Glare MEL Pwr +30
MEL Def +40
RNG Def +20
TEC Def +20
Drops from Nemesangele.
Affix Berouge Glare RNG Pwr +30
MEL Def +20
RNG Def +40
TEC Def +20
Drops from Dralberouge.
Affix Duminus Glare TEC Pwr +30
MEL Def +20
RNG Def +20
TEC Def +40
Drops from Dimolduminus.
Affix Fodrus Glare MEL Def +35
RNG Def +35
TEC Def +35
HP +40
PP +4
Drops from Veldfodrus.
Affix Exegul Glare MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
MEL Def +50
RNG Def +50
TEC Def +50
Drops from Grave Exegul.
Affix Varuna Glare MEL Pwr +30
TEC Pwr +30
MEL Def +20
RNG Def +20
TEC Def +20
HP +20
PP +2
Drops from Varuna.
Affix Mitra Glare MEL Pwr +30
RNG Pwr +30
MEL Def +20
RNG Def +20
TEC Def +20
HP +20
PP +2
Drops from Shiva (Mitra Ver.).
Affix Shiva Glare RNG Pwr +30
TEC Pwr +30
MEL Def +20
RNG Def +20
TEC Def +20
HP +20
PP +2
Drops from Shiva.
Affix Origin Glare MEL Pwr +30
RNG Pwr +30
TEC Pwr +30
MEL Def +10
RNG Def +10
TEC Def +10
HP +20
PP +2
Drops from The Primordial Darkness.
Affix Photoner Glare All +15
HP +15
PP +2
Can be Synthesized through special synthesis. Synthesized between Varuna Glare, Mitra Glare, Shiva Glare, and Origin Glare
Affix Absolute Glare All +40
HP +30
PP +3
Can be Synthesized through special synthesis. Synthesized between 4 Glare Catalysts and 1 Photoner Glare

Divine System

Photoner infected cores can be found on some enemies. Currently limited to weapons and not given to Units.
Grants a bonus to success rate for Glare-type Augments.

  • A Divine Receptor Augment is needed to Transfer these Augments (only 1 receptor is needed for 100%).
  • Only one Divine-type Augment can exist on an item.
Name Effect Notes
Affix Divine Will MEL Pwr +20
RNG Pwr +20
TEC Pwr +20
PP +5
Increases the Transfer rate of Glare-type Augments by +20%.

Can be dropped from enemies with a White Photoner Core

Affix Divine Order MEL Pwr +50
RNG Pwr +50
TEC Pwr +50
HP +20
PP +10
Increases the Transfer rate of Glare-type Augments by +30%.

Can be dropped from enemies with a Black Photoner Core

Exceed Energy

Can sometimes be found from defeating Ultralized bosses. Currently limited to weapons and not given to Units.

  • An Exceed Receptor Augment is needed to Transfer this Augment (only 1 receptor is needed for 100%).
Name Effect Notes
Affix Exceed Energy MEL Pwr +50
RNG Pwr +50
TEC Pwr +50
MEL Def +20
RNG Def +20
TEC Def +20
HP +20
PP +5
Can be dropped from Ultralized bosses.

Receptor System

These Augments will allow Transfer of certain type of Augments at a 100% rate.
Recptor Augments themselves cannot be transferred.

Name Effect Value Notes
Affix Gift Receptor Greatly increases the Transfer rate of Gift-type Augments. All +10 Rising Weapons Badge 5 Exchange
Affix Elegant Receptor Greatly increases the Transfer rate of Flict and Alter-type Augments. All +10 Rising Weapons Badge 5 Exchange
Affix Soul Receptor Greatly increases the Transfer rate of Soul-type Augments. All +10 Some Augment Factors on Weapons.
Unique Weapons Badge Shop
Rising Weapons Badge 5 Exchange
Affix Factor Receptor Greatly increases the Transfer rate of Factor-type Augments. All +10 Unique Weapons Badge Shop
Rising Weapons Badge 5 Exchange
Affix Reverie Receptor Greatly increases the Transfer rate of Reverie-type Augments. All +10 Rising Weapons Badge 5 Exchange
Affix Sentence Receptor Greatly increases the Transfer rate of Sentence-type Augments. All +10 Can be found on Units in the Buster Medal Exchange Shop.
Affix Phrase Receptor Greatly increases the Transfer rate of Phrase-type Augments. All +10
Affix Attack Receptor Greatly increases the Transfer rate of Attack-type Augments and Deftness. All +5 Can be granted by using Affix Aug. (Attack Succession)
Affix Guard Receptor Greatly increases the Transfer rate of Toughness, Reflex, and Genius. All +5 Can be granted by using Affix Aug. (Defense Succession)
Affix Photon Receptor Greatly increases the Transfer rate of Stamina and Spirit. All +5 Can be granted by using Affix Aug. (Mind/Body Succession)
Affix Mark Receptor Greatly increases the Transfer rate of Mark-type Augments. All +5 Can be granted by using Augment (Mark Succession)
Affix Divine Receptor Greatly increases the Transfer rate of Divine-type Augments. All +5 Can be granted by using Augment (Divine Succession)
Affix Exceed Receptor Greatly increases the Transfer rate of Exceed Energy. All +5 Can be granted by using Augment (Exceed Succession)

Other

Miscellaneous Augments that can coexist with Gift-type Augments. Empy Embrace and Augment Guidance can be transferred. The rest of the Augments however, cannot be Synthesized or Transferred, with the exception of a few that can come from Augment Factors.

Name Effect Value Notes
Affix Temptation Increases Rare Drop Rate. +10% Weapon Specific:

Umbra Stick

Affix Alternate History Increases EXP Earned. +10% Weapon Specific:

Bow Genshi
Diabolique Gauntlet
Floating Edges
Gekitsnata
Guardianna
Holy Ray
Inferno Bazooka
Martial Strikers
Pandora Extreme
Gein Scrapper
Divine Staff Amaterasu
Twin Agito
Dragon Slayer
Evil Curst
Thunderbolt
Bladeshadow
Emperor Axeon

Affix Fresh Sign Increases EXP Earned until Lv30. +30% Armor Specific:

Back / Fresh Aura

Affix Empy Embrace Increases Weapon EXP when enhancing. Weapon EXP +90 Enemy Specific:

Emperappy

Affix EXP Weapon Mini Increases Weapon EXP when enhancing. Weapon EXP +400 Weapon Specific:

Photon Booster Exchange
EX-Cube Exchange

Affix Weapon Boost Increases Weapon EXP when enhancing. Weapon EXP +800 Weapon Specific:

Swap Shop

Affix Augment Guidance Increases the success rate of affixing Augments to this item. +5% Can drop from Seasonal Emperappy.
Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)