New Genesis: Spring '23 Event
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Spring '23 Event | |
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Event Details | |
Availability | March 8th, 2023 to April 5th, 2023 |
Overview
The Spring '23 Event is an event which features a new weapon series, new enemies, new tasks and quests, and new augments.
Additions
- Xiandy
- Spring '23 Special Scratch
- Drill: Unidentified Region A16
- Seasonal Points Exchange Shop
- Hululu Rappy
- Hululu Emperappy
- Hululu Great Rappy
- Event Limited Tasks
- Seasonal Enemy Variant
Notable Rewards
Limited-Time Quests
Limited-Time Quests | |
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Drill: Unidentified Region A16 |
Drill: Unidentified Region X1024 |
Seasonal Points Exchange Shop
Seasonal Points Exchange Shop (Spring '23 Event) | |||||
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Rarity | Image | Name | Price | Quantity Limit | Notes |
Spring '23 SP Scratch Ticket x1 | 1,000 | 20 | This ticket allows you one attempt at the Spring '23 Special Scratch. | ||
Spring '23 SP Scratch Ticket x1 | 5,000 | 20 | This ticket allows you one attempt at the Spring '23 Special Scratch. | ||
Spring '23 SP Scratch Ticket x1 | 10,000 | 20 | This ticket allows you one attempt at the Spring '23 Special Scratch. | ||
Spring '23 SP Scratch Ticket x1 | 15,000 | 20 | This ticket allows you one attempt at the Spring '23 Special Scratch. | ||
Gradient Heart Glasses x1 | 5,000 | 2 | Allows you to select a new accessory. | ||
Rappy Pouch x1 | 5,000 | 2 | Allows you to select a new accessory. | ||
MTN: Idle - Rappy Plush/B x1 | 15,000 | 1 | Allows all characters to use a new motion. | ||
MTN: Glide - R Mag Minimo/B x1 | 15,000 | 1 | Allows all characters to use a new motion. | ||
20 Star Gems x1 | 500 | 5 | Grants Star Gems. Fulfill the requirements to receive 20 SG. | ||
20 Star Gems x1 | 1,000 | 5 | Grants Star Gems. Fulfill the requirements to receive 20 SG. | ||
Special Scratch Ticket x1 | 500 | 4 | This ticket allows you one attempt at the Bonus Scratch. | ||
Special Scratch Ticket x1 | 1,500 | 4 | This ticket allows you one attempt at the Bonus Scratch. | ||
Trunkul Sword +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Wire +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Spear +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Daggers +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Saber +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Knuckles +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Rifle +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Launcher +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Machine Guns +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Rod +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Talis +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Wand +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Katana +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Bow +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Boots +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Blades +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Trunkul Harmonizer +40 x1 | 10,000 | 1 | Equippable at Level 62. Contains the following Augments:
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Qual De Armor +40 x1 | 8,000 | 3 | Contains the following Augments:
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Vios Armor +40 x1 | 10,000 | 3 | Contains the following Augments:
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Eptize Armor: Vida +40 x1 | 15,000 | 3 | Contains the following Augments:
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Monotite x1 | 50 | 100 | Mineral ore found in rocky places in various regions. Used for unlocking Potentials and Limit Breaking at the Item Lab. | ||
Dualomite x1 | 50 | 100 | Mineral ore found in rocky places in various regions. Used for unlocking Potentials and Limit Breaking at the Item Lab. | ||
Trinite x1 | 50 | 100 | Mineral ore found in rocky places in various regions. Used for unlocking Potentials, Limit Breaking and Exchanged for Affix Capsules at the Item Lab. | ||
Tetracite x1 | 100 | 100 | Mineral ore found in rocky places in various regions. Used for various purposes like unlocking Potentials at the Item Lab. | ||
Pentalite x1 | 500 | 100 | Mineral ore found in rocky places in various regions. Used for various purposes like unlocking Potentials at the Item Lab. | ||
Hexakite x1 | 500 | 100 | Mineral ore found in rocky places in various regions. Used for various purposes like unlocking Potentials at the Item Lab. | ||
Photon Chunk x1 | 300 | 100 | Mineral ore found in rocky places in various regions. Used for unlocking Potentials and Limit Breaking at the Item Lab. | ||
Photon Quartz x1 | 300 | 100 | Mineral ore found in rocky places in various regions. Used for Multi-weaponization and Exchanged for Affixed Capsules at the Item Lab. | ||
Blizzardium x1 | 1,500 | 50 | A rare mineral found in rocky places of Kvaris. Can be exchanged for items in certain places. | ||
Blizzardium x1 | 3,000 | 50 | A rare mineral found in rocky places of Kvaris. Can be exchanged for items in certain places. | ||
Infernium x1 | 2,000 | 50 | A rare mineral ore found in rocky areas of Stia. Can be exchanged for items in certain places. | ||
Infernium x1 | 4,000 | 50 | A rare mineral ore found in rocky areas of Stia. Can be exchanged for items in certain places. | ||
C/Might IV x1 | 2,000 | 40 | A capsule that adds the "Might IV" Augment to weapons and armor. | ||
C/Precision IV x1 | 2,000 | 40 | A capsule that adds the "Precision IV" Augment to weapons and armor. | ||
C/Technique IV x1 | 2,000 | 40 | A capsule that adds the "Technique IV" Augment to weapons and armor. | ||
C/Deftness IV x1 | 2,000 | 40 | A capsule that adds the "Deftness IV" Augment to weapons and armor. | ||
C/Mastery IV x1 | 10,000 | 10 | A capsule that adds the "Mastery IV" Augment to weapons and armor. | ||
C/Triplble x1 | 2,000 | 40 | A capsule that adds the "Triplble" Augment to weapons and armor. | ||
C/Gigas Might IV x1 | 5,000 | 10 | A capsule that adds the "Gigas Might IV" Augment to weapons and armor. | ||
C/Gigas Might IV x1 | 25,000 | 10 | A capsule that adds the "Gigas Might IV" Augment to weapons and armor. | ||
C/Gigas Precision IV x1 | 5,000 | 10 | A capsule that adds the "Gigas Precision IV" Augment to weapons and armor. | ||
C/Gigas Precision IV x1 | 25,000 | 10 | A capsule that adds the "Gigas Precision IV" Augment to weapons and armor. | ||
C/Gigas Technique IV x1 | 5,000 | 10 | A capsule that adds the "Gigas Technique IV" Augment to weapons and armor. | ||
C/Gigas Technique IV x1 | 25,000 | 10 | A capsule that adds the "Gigas Technique IV" Augment to weapons and armor. | ||
C/Freid Soul IV x1 | 2,000 | 10 | A capsule that adds the "Freid Soul IV" Augment to weapons and armor. | ||
C/Freid Soul IV x1 | 10,000 | 10 | A capsule that adds the "Freid Soul IV" Augment to weapons and armor. | ||
C/Doldor Soul IV x1 | 2,000 | 10 | A capsule that adds the "Doldor Soul IV" Augment to weapons and armor. | ||
C/Doldor Soul IV x1 | 10,000 | 10 | A capsule that adds the "Doldor Soul IV" Augment to weapons and armor. | ||
C/Nils Soul IV x1 | 2,000 | 10 | A capsule that adds the "Nils Soul IV" Augment to weapons and armor. | ||
C/Nils Soul IV x1 | 10,000 | 10 | A capsule that adds the "Nils Soul IV" Augment to weapons and armor. | ||
C/Dread Keeper IV x1 | 5,000 | 10 | A capsule that adds the "Dread Keeper IV" Augment to weapons and armor. | ||
C/Dread Keeper IV x1 | 25,000 | 10 | A capsule that adds the "Dread Keeper IV" Augment to weapons and armor. | ||
Alpha Reactor x1 | 300 | 200 | A power reactor of some sort of machine. Can be sold at a high price. Can be converted to 3,500. | ||
Alpha Reactor x1 | 900 | 250 | A power reactor of some sort of machine. Can be sold at a high price. Can be converted to 3,500. | ||
N-Augmentation Success Rate +10% x1 | 2,500 | 4 | Boosts augmentation success rate when affixing an augment. | ||
N-Grinder x1 | 500 | - | A material used for enhancing weapons and armor. Can draw out capabilities beyond the item's limits. |
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