New Genesis Potentials
Potential Details
Recycler Unit
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- Lv. 1: Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
- Lv. 2: Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
- Lv. 3: Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
- Lv. 4: Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
- Lv. 5: Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
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Primm Series, Silver Primm Series, Golden Primm Series
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Indomitable Unit
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- Lv. 1: Potency +18%; All Debuff Resistances +10%
- Lv. 2: Potency +20%; All Debuff Resistances +10%
- Lv. 3: Potency +23%; All Debuff Resistances +10%
- Lv. 4: Potency +24%; All Debuff Resistances +20%
- Lv. 5: Potency +25%; All Debuff Resistances +40%
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Tzvia Series
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- Lv. 1: Potency +17%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
- Lv. 2: Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
- Lv. 3: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
- Lv. 4: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
- Lv. 5: Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
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Theseus Series
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- Lv. 1: Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
- Lv. 2: Potency +19%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
- Lv. 3: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
- Lv. 4: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
- Lv. 5: Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
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Trois De Series
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Valorous Unit
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- Lv. 1: Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
- Lv. 2: Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
- Lv. 3: Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
- Lv. 4: Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
- Lv. 5: Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
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Glissen Series, Frostel Series, Flamel Series, Tempesta Series, Lumiere Series, Obscura Series
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Dynamo Unit
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- Lv. 1: Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
- Lv. 2: Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
- Lv. 3: Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
- Lv. 4: Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
- Lv. 5: Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
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Renaissa Series, Resurgir Series
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Mustered Might Unit
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- Lv. 1: Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
- Lv. 2: Potency +17%; Increases Potency at high HP, up to a maximum of +5%.
- Lv. 3: Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
- Lv. 4: Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
- Lv. 5: Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
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Cattleya Series
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Bastion Unit
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- Lv. 1: Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
- Lv. 2: Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
- Lv. 3: Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
- Lv. 4: Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
- Lv. 5: Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
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Foursis Series
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Meditation Unit
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- Lv. 1: Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
- Lv. 2: Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
- Lv. 3: Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
- Lv. 4: Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
- Lv. 5: Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
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Vialto Series
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Berserk Unit
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- Lv. 1: Potency +21%; Damage Resistance -10%
- Lv. 2: Potency +23%; Damage Resistance -10%
- Lv. 3: Potency +26%; Damage Resistance -10%
- Lv. 4: Potency +27%; Damage Resistance -8%
- Lv. 5: Potency +31%; Damage Resistance -5%
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Straga Series
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Soulspring Unit
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- Lv. 1: Potency +20%; Photon Blast Gauge Charge when attacking +20%
- Lv. 2: Potency +22%; Photon Blast Gauge Charge when attacking +20%
- Lv. 3: Potency +25%; Photon Blast Gauge Charge when attacking +20%
- Lv. 4: Potency +26%; Photon Blast Gauge Charge when attacking +20%
- Lv. 5: Potency +27%; Photon Blast Gauge Charge when attacking +40%
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Evolcoat Series
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Fortress Unit
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- Lv. 1: Potency +17%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
- Lv. 2: Potency +19%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
- Lv. 3: Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
- Lv. 4: Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
- Lv. 5: Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
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Quintel Series
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Reinvigorating Unit
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- Lv. 1: Potency +17%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
- Lv. 2: Potency +19%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
- Lv. 3: Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
- Lv. 4: Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
- Lv. 5: Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
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Gothica Series
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Focused Unit
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- Lv. 1: Potency +15%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
- Lv. 2: Potency +17%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
- Lv. 3: Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
- Lv. 4: Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
- Lv. 5: Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
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Fivla Series
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Fighting Spirit Unit
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- Lv. 1: Potency +14%; Potency against Boss Enemies +4%.
- Lv. 2: Potency +16%; Potency against Boss Enemies +4%.
- Lv. 3: Potency +19%; Potency against Boss Enemies +4%.
- Lv. 4: Potency +20%; Potency against Boss Enemies +4%.
- Lv. 5: Potency +21%; Potency against Boss enemies +10%.
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Greaga Series
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Vigorous Unit
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- Lv. 1: Potency +21%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
- Lv. 2: Potency +23%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
- Lv. 3: Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
- Lv. 4: Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
- Lv. 5: Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
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Relik Endoif, Relik Ultimaritter, Relik Helpores, Relik Despertar
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Explosive Unit
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- Lv. 1: Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
- Lv. 2: Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
- Lv. 3: Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
- Lv. 4: Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
- Lv. 5: Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
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Relik Skollhati, Relik Sturm and Drang, Relik Punishment, Relik Dependence
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Harmonious Unit
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- Lv. 1: Potency +12%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
- Lv. 2: Potency +14%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
- Lv. 3: Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
- Lv. 4: Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
- Lv. 5: Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
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Relik Dark Rebellion, Relik Tartarus, Relik Obsidian, Relik Benedict
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Imbued Unit
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- Lv. 1: Potency +17%; PP Consumption -10%. PP Recovery +20% when attacking.
- Lv. 2: Potency +23%; PP Consumption -10%. PP Recovery +20% when attacking.
- Lv. 3: Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
- Lv. 4: Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
- Lv. 5: Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
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Relik Battle Verge, Relik Expeditios, Relik Barbatos, Relik Lexell, Relik Nox Bateira
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Virtuoso Unit
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- Lv. 1: Potency +18%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
- Lv. 2: Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
- Lv. 3: Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
- Lv. 4: Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
- Lv. 5: Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
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Cinquem Series
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Unassailable Unit
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- Lv. 1: Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
- Lv. 2: Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
- Lv. 3: Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
- Lv. 4: Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
- Lv. 5: Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
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Kukuhroziat Series
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Elusive Unit
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- Lv. 1: Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 2: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 3: Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 4: Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 5: Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
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Evoleclipse Series
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Trample Unit
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- Lv. 1: Potency +15%; Potency +6% against enemies other than bosses.
- Lv. 2: Potency +17%; Potency +6% against enemies other than bosses.
- Lv. 3: Potency +20%; Potency +6% against enemies other than bosses.
- Lv. 4: Potency +22%; Potency +6% against enemies other than bosses.
- Lv. 5: Potency +23%; Potency +8% against enemies other than bosses.
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Sechetyl Series
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Staccato Unit
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- Lv. 1: Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
- Lv. 2: Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
- Lv. 3: Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
- Lv. 4: Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
- Lv. 5: Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
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Rokz Curva Series
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Desperation Unit
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- Lv. 1: Potency +12%; Critical Hit Rate +30% when PP is below 50%.
- Lv. 2: Potency +14%; Critical Hit Rate +30% when PP is below 50%.
- Lv. 3: Potency +17%; Critical Hit Rate +30% when PP is below 50%.
- Lv. 4: Potency +18%; Critical Hit Rate +30% when PP is below 50%.
- Lv. 5: Potency +19%; Critical Hit Rate +30% when PP is below 70%.
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Rokz Sixiemes Series
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Revolutionary Unit
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- Lv. 1: Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown.
- Lv. 2: Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown.
- Lv. 3: Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
- Lv. 4: Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
- Lv. 5: Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
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Rokz Roughewn Series
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Illusory Unit
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- Lv. 1: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 2: Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 3: Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 4: Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
- Lv. 5: Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
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Evolorbit Series
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Impervious Unit
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- Lv. 1: Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
- Lv. 2: Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
- Lv. 3: Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
- Lv. 4: Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
- Lv. 5: Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
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Codeck Series
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Pursuit Unit
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- Lv. 1: Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
- Lv. 2: Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
- Lv. 3: Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
- Lv. 4: Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
- Lv. 5: Currently unobtainable.
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Rugged Wire, Rugged Saber, Rugged Blade, Rugged Machine Guns, Rugged Talis
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Citadel Unit
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- Lv. 1: Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
- Lv. 2: Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
- Lv. 3: Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
- Lv. 4: Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
- Lv. 5: Currently unobtainable.
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Rugged Sword, Rugged Knuckles, Rugged Rifle, Rugged Bow, Rugged Wand, Rugged Boots,
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Gyrating Unit
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- Lv. 1: Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
- Lv. 2: Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
- Lv. 3: Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
- Lv. 4: Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
- Lv. 5: Currently unobtainable.
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Rugged Spear, Rugged Daggers, Rugged Katana, Rugged Launcher, Rugged Rod, Rugged Harmonizer
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- Lv. 1: Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
- Lv. 2: Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
- Lv. 3: Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
- Lv. 4: Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
- Lv. 5: Currently unobtainable.
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Kaizaar Mk. I Series, Kaizaar Series
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Coruscating Unit
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- Lv. 1: Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
- Lv. 2: Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
- Lv. 3: Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
- Lv. 4: Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
- Lv. 5: Currently unobtainable.
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Obsidia Series
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PSO2 Weapon Potentials
Weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.
Potential Details
Basic Attack Unit III
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Potency +18% / 20% / 23%. PP Consumption -10%.
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/ Weapons
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Inversion Unit
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Potency +18% / 20%/ 23%. All Down Accumulation Rate +15%.
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Rivalate Series Darkweave Agile Series Puras Series Millionaire Series Croesus Series Oblisana Series Orb Series Dusk Series Genon Series Anacates Series Pride Series Shaval Series Nova Series Ultimate Chain Lumignie Aestoria Elder Pain Omega
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Wellspring Unit
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Potency +18% / 20% / 23%. Photon Blast Charge on attack increases by 15%.
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Ophistia Series
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Endurance Unit
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Potency +18% / 20% / 23%. Survive a lethal attack with 1 HP and gain brief invulnerability upon activation (600s Recast).
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Atlas EX Series
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Spirit Surge Unit
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Potency +17% / 19% / 22%. When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30s Recast).
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Trailblazer Xion Series
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Sturdy Unit
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Potency +19% / 21% / 24%. Gain immunity to knockback while HP is full.
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Steel Series
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Lucky Unit
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Potency +17% / 19% / 22%. Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
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Adell Series Finble Series Ceiroth Series
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Infalliable Unit
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Potency +18% / 20% / 23%. All Down Resistances +20%.
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Fluxio Series Rinser Series
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Assault Unit
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Potency +15% / 17% / 20%. After using three normal attacks, boosts Potency by an additional 3% and Critical Hit Rate by 15% for 60 seconds. (30s Recast)
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Lightweave Klauz Series
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Phantasy Star Online 2: New Genesis |
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| Content | |
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| Scratches | |
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| Classes | |
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| Weapons | |
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| Other Equipment | |
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| Items | |
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| Item Lab | |
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| Fashion | |
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| Creative Space | |
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| Line Strike | |
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| Community Mechanics | |
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| System Mechanics | |
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