New Genesis: Add-on Skills
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Overview
Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging Class Specific N-EX-Cubes and N-Meseta.
Upon generation, a Main Effect is generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
Class Add-on Skills
Class
Main Effects | Potency | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
Melee Weapon Potency Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Critical Hit Rate Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Sub Effects | Potency | |||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
HP Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Burn Resistance Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
PA Charge Movement Speed Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Dash and Glide PP Recovery | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
PP Recovery upon Joining Trial | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Encore Jump | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
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