New Genesis: Experience Level
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Level | Next Level EXP |
Cumulative Total |
---|---|---|
1 -> 2 | 100 | 100 |
2 -> 3 | 150 | 250 |
3 -> 4 | 300 | 550 |
4 -> 5 | 451 | 1,001 |
5 -> 6 | 603 | 1,604 |
6 -> 7 | 2,000 | 3,604 |
7 -> 8 | 3,400 | 7,004 |
8 -> 9 | 4,852 | 11,856 |
9 -> 10 | 6,374 | 18,230 |
10 -> 11 | 30,000 | 48,230 |
11 -> 12 | 45,200 | 93,430 |
12 -> 13 | 63,250 | 156,680 |
13 -> 14 | 84,300 | 240,980 |
14 -> 15 | 108,500 | 349,480 |
15 -> 16 | 244,080 | 593,560 |
16 -> 17 | 265,755 | 859,315 |
17 -> 18 | 288,282 | 1,147,597 |
18 -> 19 | 311,669 | 1,459,597 |
19 -> 20 | 335,193 | 1,794,459 |
20 -> 21 | 359,586 | 2,154,045 |
21 -> 22 | 384,123 | 2,538,168 |
22 -> 23 | 409,539 | 2,947,707 |
23 -> 24 | 435,103 | 3,382,810 |
24 -> 25 | 460,818 | 3,843,628 |
25 -> 26 | 487,425 | 4,331,053 |
26 -> 27 | 514,187 | 4,845,240 |
27 -> 28 | 541,852 | 5,387,092 |
28 -> 29 | 569,678 | 5,956,770 |
29 -> 30 | 598,417 | 6,555,187 |
30 -> 31 | 634,324 | 7,178,511 |
31 -> 32 | 649,398 | 7,838,909 |
32 -> 33 | 686,399 | 8,525,308 |
33 -> 34 | 716,574 | 9,241,882 |
34 -> 35 | 746,924 | 9,988,806 |
35 -> 36 | 777,450 | 10,766,256 |
36 -> 37 | 808,919 | 11,575,175 |
37 -> 38 | 841,338 | 12,416,513 |
38 -> 39 | 873,174 | 13,289,687 |
39 -> 40 | 905,966 | 14,195,653 |
40 -> 41 | 938,948 | 15,134,601 |
41 -> 42 | 972,897 | 16,107,498 |
42 -> 43 | 1,006,261 | 17,113,759 |
43 -> 44 | 1,040,600 | 18,154,359 |
44 -> 45 | 1,075,921 | 19,230,280 |
N-EX-Cube | ||
Lv 45 | 1,075,921 | |
Level | Next Level EXP |
Cumulative Total |
Overview
- Level Cap
- With the maximum level cap provided at Class Level 35, if you earn a certain amount of experience points, you can get 1 N-EX-Cube, used for unlocking Level 4 Potentials at the Item Lab.
- In some quests, such as some Urgent Quests, do not allow you to earn experience points for some sections. Defeating enemies will display "GREAT!" instead of X EXP.
- EXP Scaling
- When the current level of the Class is over or under the enemy level, a certain amount of scaling is adjusted for the amount of EXP earned.
EXP Scaling by Level Difference with Enemy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
< -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 < |
0.10x | 0.80x | 1.00x | 0.90x | 0.85x | 0.80x | 0.75x | 0.10x |
- For more information on EXP by enemy, see Enemy EXP.
Increasing Earned EXP
By utilizing various EXP boosts provided, you can dramatically increase the gain of EXP.
The actual effect is expressed as a numerical value, such as N-EXP Earned +10%, and can be divided into two main types depending on how the bonus is calculated.
Multiplicative Bonus
These bonuses are multiplied by the amount of EXP earned. Multiple bonuses together will be multiplied with each other as well.
- Silver and Gold Type Enemies (1.5x and 2.5x respectively)
- Premium Set Quick Food Effects
- Boost Items
- Boosted Event System (including All-Day Boosts, Event Reward Boosts, etc.)
- Region Mag Full Stomach Bonus
Party Bonus
- When forming a party of two or more people, a bonus multiplier is added to EXP earned.
- As long as you're in a party with a player, you'll get bonuses even if the other party members are not present in the area.
Number of Party Members | ||
---|---|---|
2 | 3 | 4 |
5.0% | 7.5% | 10.0% |
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