New Genesis: DOLLS
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Enemies: | DOLLS | ALTERS | FORMERS | Starless | Ruinus | Special Enemies | TAMES |
Enemy EXP |
DOLLS are enigmatic enemies that ARKS battle against. Some DOLLS can change their color to red during battle, or after receiving a certain amount of damage, to increase their attack power and change their behavior. The common weakpoint of DOLLS is their round, yellow cores embedded in their bodies.
In the Global version of Phantasy Star Online 2: New Genesis, the singular form of DOLLS is "DOLLS unit."
Normal Enemies
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Boms Gun |
Mining Rig Defense: Aelio | Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Alternate version of Pettas Gun that uses all of the same attacks; exclusive to Mining Rig Defense: Aelio. Additionally, it possesses a potent self-destruct attack that it will attempt to use on a Mining Rig at the end of waves. |
Boms Sword |
Mining Rig Defense: Aelio | Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Alternate version of Pettas Sword that uses all of the same attacks; exclusive to Mining Rig Defense: Aelio. Additionally, it possesses a potent self-destruct attack that it will attempt to use on a Mining Rig at the end of waves. |
Bomks Gun |
Mining Rig Defense: Aelio | Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Alternate version of Pettax Gun that uses all of the same attacks; exclusive to Mining Rig Defense: Aelio. Additionally, it possesses a potent self-destruct attack that it will attempt to use on a Mining Rig at the end of waves. |
Bomks Sword |
Mining Rig Defense: Aelio | Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Alternate version of Pettax Sword that uses all of the same attacks; exclusive to Mining Rig Defense: Aelio. Additionally, it possesses a potent self-destruct attack that it will attempt to use on a Mining Rig at the end of waves. |
Brancle |
Retem Region Exploration Sectors Maqead Lower Level |
Dolz Soul I Dolz Soul II Dolz Soul III |
Central Plate Core (weakpoint) |
Weak to: | Floating enemies that can attack with long-range beams and energy projectiles, as well as short-range swings of their tentacles. The core of a Brancle can be found under the plate connected to its central tentacle, being revealed during melee combat. The protective plate can be damaged, temporarily immobilizing the Brancle and revealing its core. Vulnerable to Elemental Downs. |
Deser Gun |
Retem Region Exploration and Combat Sectors | Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Rifle (Lv. 31+) |
Chest Armor Core (weakpoint) |
Weak to: | Stronger variants of Pettas Gun that appear in the Retem Region. Attacks with new moves and increased aggression. |
Deser Gunblade |
Rwh Maqead Maqead Lower Level |
Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Enhanced Deser variants that can shift between Deser Sword and Deser Rifle behavior, as well as possessing exclusive behaviors. |
Deser Launcher |
Central Retem Maqead Lower Level |
Dolz Soul I Dolz Soul II Dolz Soul III |
Chest Armor Core (weakpoint) |
Weak to: | Stronger variants of Pettas Launcher that appear in the Retem Region. Attacks with new moves and increased aggression. |
Deser Sword |
Retem Region Exploration and Combat Sectors | Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Sword (Lv. 31+) Kukuhroziat Blade (Lv. 31+) |
Chest Armor Core (weakpoint) |
Weak to: | Stronger variants of Pettas Sword that appear in the Retem Region. Attacks with new moves and increased aggression. |
Dotts |
South Aelio Aelio Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
4 flank cannons Core (weakpoint) |
Weak to: | Enemies capable of spotting and attacking targets from a great distance with powerful projectiles. Their legs are suspectible to Physical Downs, and the entirety of their body is vulnerable to Elemental Downs. Despite its size, it has deceptively low endurance. |
Fuwan |
Central Aelio North Aelio Aelio Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
- | Weak to: | Weaker DOLLS that slowly float around an area. Although they can launch a projectile attack, they require much time to charge it. |
Gororon |
South Aelio North Aelio Aelio Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
Belly Core (weakpoint) Back Core (weakpoint) |
Weak to: | Sturdy enemies who can effortlessly block attacks with their bellies. Possesses a vulernable core on its back. Attacks with energy projectiles, slams, and a rolling attack--the latter of which temporarily leaves its belly in a destructible state. Freezing the belly with Ice attacks also forces this destructible state. Destroying the belly exposes another attackable core. |
Gororox |
Aelio Region Combat Sectors | Dolz Soul I Dolz Soul II Dolz Soul III |
Belly Core (weakpoint) Back Core (weakpoint) |
Weak to: | Enhanced Gororon variants that possess all of the same attacks, as well as weaknesses. Additionally, it can abosrb attacks directed at its belly, and release the energy in the form of a powerful explosion. |
Metius |
Retem Region Combat Sectors Maqead Lower Level |
Dolz Soul I Dolz Soul II Dolz Soul III |
Speakers Core (weakpoint) |
Weak to: | Tall enemies with with cores high on their backs. Can use the speakers on its arms to release shockwave attacks, as well as to apply Shifta on nearby enemies. Breaking its speakers or inflicting an Elemental Down staggers the Metius for an extended period, allowing its core to be attacked with ease. Additionally, a Metius with damaged speakers can not use its speaker-based moves. |
Pettas Axe |
North Aelio Mt. Magnus |
Pettas Soul I Pettas Soul II Kukuhroziat Rod (Lv. 31+) |
Chest Armor Core (weakpoint) |
Weak to: | Humanoid DOLLS units that wield an axe. Possesses all of the same moves as a Pettas Sword, in addition to a overhead chop attack. |
Pettas Gun |
Central Aelio South Aelio Mt. Magnus Resol Forest |
Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Humanoid DOLLS units that wield a rifle. Attacks by shooting at targets, occassionally repositioning to maintain distance. Can swing its rifle as a melee attack. Breaking the armor protecting their chests exposes their vulerable core, and allows for attacks to stagger them. |
Pettas Launcher |
North Aelio Vanford Laboratory Ruins |
Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Humanoid DOLLS units that wield a launcher. Attacks in a similar manner as Pettas Guns, but with a slower rate of fire. Also possesses a charge shot attack. |
Pettas Sword |
Central Aelio South Aelio Aelio Region Combat Sectors |
Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Humanoid DOLLS units that wield a sword. Attacks by swinging its sword, as well as by extending its elastic arm for a long-range stab. Breaking the armor protecting their chests exposes their vulerable core, and allows for attacks to stagger them. |
Pettax Axe |
Mt. Magnus | Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Enhanced Pettas Axe variants. Possesses slightly more endurance, but attacks with the same moves. |
Pettax Gun |
Mt. Magnus Resol Forest |
Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Enhanced Pettas Gun variants. Possesses slightly more endurance, as well as a new hopping attack where it showers the area below it with shots. |
Pettax Launcher |
Vanford Laboratory Ruins | Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Enhanced Pettas Launcher variants. Possesses slightly more endurance, as well as the ability to leave lingering explosive energy balls. |
Pettax Sword |
Aelio Region Combat Sectors | Pettas Soul I Pettas Soul II |
Chest Armor Core (weakpoint) |
Weak to: | Enhanced Pettas Sword variants. Possesses slightly more endurance, but attacks with the same moves. |
Sand Dotts |
West Retem Retem Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
Core (weakpoint) | Weak to: | Stronger variants of Dotts that appears in the Retem Region. Instead of firing a singular large projectile like their Aelio variants, Sand Dotts fire three smaller projectiles. These projectiles will also release a delayed explosion if they make contact with a surface. |
Sand Fuwan |
Retem Region Exploration and Combat Sectors | Dolz Soul I Dolz Soul II Dolz Soul III |
- | Weak to: | Variants of Fuwan that appear in the Retem Region. Possesses all of the same moves of their Aelio counterparts. |
Sand Koron |
Central Retem North Retem Rwh Maqead Retem Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
- | Weak to: | A minature version of Sand Roron. Significantly weaker, as well as limited in attack options. |
Sand Roron |
Central Retem North Retem Rwh Maqead Retem Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
Belly Core (weakpoint) Back Core (weakpoint) |
Weak to: | Stronger variants of Gororons that appear in the Retem Region. Possesses modified attacks, as well as a weakness to the Wind Element instead of Ice. |
Sand Rorox |
Maqead Lower Level | Dolz Soul I Dolz Soul II Dolz Soul III |
Belly Core (weakpoint) Back Core (weakpoint) |
Weak to: | Enhanced Sand Roron variants that possess all of the same attacks, as well as weaknesses. Similarly to Aelio's Gororox enemies, Sand Rorox can absorb attacks directed at their unbroken bellies. After gathering enough energy, it will leap into the air and slam its belly on the ground—releasing a powerful explosion in the process. |
Sand Tinos |
Central Retem Maqead Lower Level |
Dolz Soul I Dolz Soul II Dolz Soul III |
- | Weak to: | Variants of Tinos that appear in the Retem Region. Posseses the same behaviors as their Aelio counterparts. |
Tinos |
Central Aelio South Aelio Aelio Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III |
- | Weak to: | Weaker DOLLS that walk on two legs. Can attack with kicks and headbutts. |
Boss Enemies
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Bujin |
North Aelio Vanford Laboratory Ruins Resol Forest |
Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Katana (Lv. 31+) |
Core | Weak to: | A DOLLS miniboss that resembles a ninja. Attacks with quick motions from its katana, and can throw a row of shurikens to attack from range. Bujins can utilize a variety of attacks, including lingering area-of-effects, as well as suddenly vanishing and attacking from above. In addition, Bujins lack a proper weakpoint, and two Physical Down activations are required to properly immobilize them. |
Daityl Axe |
North Aelio South Aelio Resol Forest |
Daityl Soul I Daityl Soul II Daityl Soul III (Lv. 35+) Kukuhroziat Saber (Lv. 31+) |
Back Core (weakpoint) Chest Armor Chest Core (weakpoint) |
Weak to: | A gargantuan, titan-esque boss DOLLS unit that attacks with a colossal axe and beam attacks. Swings from its axe are relatively slow, but especially powerful, and it can attack distant targets with quick beam attacks from its eye. Daityls can also release a powerful beam attack from their chests. Attacking the legs of a Daityl can cause a Physical Down, temporarily incapacitating them. Additionally, a Daityl's chest armor can only be destroyed while its core is exposed. Although an enraged Daityl will expose its core to utilize its chest beam, it can also use stronger variations of said attack in this state. |
Daityl Sword |
Central Aelio Vanford Laboratory Ruins |
Daityl Soul I Daityl Soul II Daityl Soul III (Lv. 35+) Kukuhroziat Sword (Lv. 31+) |
Back Core (weakpoint) Chest Armor Chest Core (weakpoint) |
Weak to: | A gargantuan, titan-esque boss DOLLS unit that attacks with a colossal sword and beam attacks. Swings from its sword are relatively weak, but especially fast, and it can attack distant targets with quick beam attacks from its eye. Daityls can also release a powerful beam attack from their chests. Attacking the legs of a Daityl can cause a Physical Down, temporarily incapacitating them. Additionally, a Daityl's chest armor can only be destroyed while its core is exposed. Although an enraged Daityl will expose its core to utilize its chest beam, it can also use stronger variations of said attack in this state. |
Destragras |
Mining Rig Defense: Aelio Battledia: Purple (Aelio Devastators) |
Ragras Soul I Ragras Soul II Ragras Soul III Kukuhroziat Machine Guns (Lv. 31+) |
Main Body: Core(weakpoint) Guns (x2) Siege Engine: Legs (x4) |
Weak to: | A boss DOLLS unit that normally appears in a small form wielding dual guns. Attacks with swift Gunner-esque motions, as well as being able to protrude energy blades from its guns for melee combat. During Mining Rig quests, Destragras can spawn riding a giant, buglike siege engine. The engine will march towards Mining Rigs, attacking them and other targets with bullet fire from its legs, lasers, and destrctible missiles. It will occassionally attempt to charge a destructible orb in order to release a powerful attack on a Mining Rig, as well as separate from the main Destragras body in order to attack two Mining Rigs at the same time. Destragras' core weakpoint is only exposed when its immobilized. When it is operating on its own, Destragras can only be immobilized through Physical and Elemental Downs. While in its siege engine, Destragras can be immobilized through Elemental Downs, the destruction of its legs, and interrupting its charge attack. Destroying all four of the siege engine's legs renders it inoperable, resulting in the Destragras fighting on its own. |
Dustyl Hammer |
Maqead Lower Level West Retem South Retem |
Dust Soul I Dust Soul II Dust Soul III Relik Ultimaritter (Lv. 30+) Kukuhroziat Wand (Lv. 31+) |
Back Core (weakpoint) Chest Armor Chest Core (weakpoint) |
Weak to: | Variations of Daityls found within the Retem Region. Utilizes a hammer that also functions as a guitar. Possesses similar melee attacks to a Daityl Axe, as well as being able to strum its guitar to produce various shockwaves and area-of-effect attacks. The legs of a Dustyl are susceptible to Physical Downs. Additionally, Dustyls lack the beam attacks utilized by Aelio's Daityls, and their chests can be broken at any time. |
Fortos Laser |
Maqead Lower Level West Retem |
Dolz Soul I Dolz Soul II Dolz Soul III Relik Dark Rebellion (Lv. 30+) |
Legs (x4) Back Tentacles (x4) Shoulder Guns (x2) Core (weakpoint) |
Weak to: | Mobile DOLLS minibosses that attack using the various weaponry adorned to their bodies. Mounted on their back tentacles are destructible laser blasters that can fire continuous beams. Breaking all four legs will remove a shield that protects its core. |
Fortos Launcher |
Retem Alnothe Central Retem |
Dolz Soul I Dolz Soul II Dolz Soul III Relik Tartarus (Lv. 30+) Kukuhroziat Launcher (Lv. 31+) |
Legs (x4) Back Tentacles (x4) Shoulder Guns (x2) Core (weakpoint) |
Weak to: | Mobile DOLLS minibosses that attack using the various weaponry adorned to their bodies. Mounted on their back tentacles are destructible missile launchers that can fire exploding projectiles. Breaking all four legs will remove a shield that protects its core. |
Kelkundo |
Maqead Lower Level West Retem |
Dolz Soul I Dolz Soul II Dolz Soul III Relik Lexell (Lv. 30+) Kukuhroziat Boots (Lv. 31+) |
- | Weak to: | Fleet-footed DOLLS minibosses that attack with Jet Boots-esque motions. Can fire projectiles with its kicks, and becomes especially aggressive while enraged. |
Lizentos |
Maqead Lower Level North Retem |
Dolz Soul I Dolz Soul II Dolz Soul III Relik Endoif (Lv. 30+) Kukuhroziat Daggers (Lv. 31+) |
Legs (x2) Crest Core (weakpoint) |
Weak to: | Medium-sized DOLLS minibosses resembling theropods. Attacks with speedy rush attacks, tail swings, hipchecks, and even shurikens. A Lizentos' crest, normally found on their backs, can be destroyed to reveal their cores. However, the crest and core will slide forward to the head after the Lizentos becomes enraged. Lizentos are vulnerable to Physical Downs by attacking their heads, and destroying both of a Lizentos's legs will cause it to topple after certain attacks. |
Nex Aelio |
Resol Forest West Aelio |
Nex Soul I Nex Soul II Nex Soul III (Lv. 35+) Kukuhroziat Bow (Lv. 31+) |
Heads (x3) Wings (x2) Tail Core (weakpoint) |
Weak to: | A massive, draconic boss DOLLS unit that threatened Central City a decade prior to the beginning of the story. Capable of flight, it attacks with swings from its tail, raining fireballs, and breath attacks. When it becomes enraged, it grows two more heads, and becomes capable of releasing a powerful explosion that allows it to enter an overheated state. Nex Aelio's legs are susceptible to Physical Downs, and its vulnerable core is usually hidden unless it is afflicted with a Down. However, while a Nex Aelio is overheated, its core will remain exposed indefinitely. Nex Aelio can be forced to leave its overheated state with enough attacks to its core—immobilizing it for a period. |
Renus Retem |
Maqead Lower Level | Renus Soul I Renus Soul II Renus Soul III Relik Battle Verge (Lv. 30+) Kukuhroziat Spear (Lv. 31+) |
Tail Core Missile Turret Massive Laser Turret Multi-Laser Turret Chin Core (weakpoint) |
Weak to: | A serpentine boss DOLLS unit that was responsible for terrorizing Retem City. Colossal in length, Renus Retem typically remains relatively-stationary, attacking with its head and tail. After becoming enraged, it will use its tail core to generate a barrier that protects the rest of its body. Destroying the core allows for Renus Retem to be damaged normally again, as well as causes it to enter a phase where it accompanies its head and tail with attacks from its torso weaponry. Periodically, Renus Retem will also dive into the ground, before performing a volley of attacks one after another. Renus Retem uses three different turrets on its torso, and destroying one will cause it to switch to the next one until it runs out of weapons. Renus Retem's head is susceptible to Physical Downs, and destroying any part of its body temporarily incapacitates it. Incapacitating Renus Retem in any way exposes the core under its chin. |
Sand Nogleth |
Retem Region Combat Sectors Central Retem |
Dolz Soul I Dolz Soul II Dolz Soul III Relik Helpores (Lv. 30+) Kukuhroziat Knuckles (Lv. 31+) |
Arm Boosters (x2) Core (weakpoint) |
Weak to: | Variations of Nogleths found within the Retem Region. In addition to utilizing powerful melee blows and shockwaves in the sand, Sand Nogleths can gather currents around their arms to strengten their next attack. While enraged, destructible rocket boosters sprout from Sand Nogleth's arms—enabling new attacks. Much like with Aelio's Nogleths, the only weakpoint of a Sand Nogleth is its head core, which is only revealed after it becomes enraged. |
Varas |
West Aelio North Aelio Aelio Region Combat Sectors |
Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Wire (Lv. 31+) |
Core (weakpoint) | Weak to: | DOLLS minibosses that use six floating arms to attack from a distance. Their arms are usually positioned in a formation that protects their core, but expending arms causes a Varas to become more vulnerable. |
Nogleth |
Central Aelio South Aelio Mt. Magnus Resol Forest |
Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Knuckles (Lv. 31+) |
Core (weakpoint) | Weak to: | Large DOLLS minibosses found in Aelio. Attacks with slams and punches, occassionally getting its forelimbs stuck in the ground. Upon becoming enraged, its body drastically swells, and it attacks with more vigor—utilizing new attacks. Until it becomes enraged, a Nogleth lacks a proper weakpoint. However, after becoming enraged, a vulnerable core appears on the Nogleth's head. |
Oruq |
West Aelio Mt. Magnus Vanford Laboratory Ruins |
Dolz Soul I Dolz Soul II Dolz Soul III Kukuhroziat Talis (Lv. 31+) |
Head Armor Wings (x2) Core (weakpoint) |
Weak to: | A DOLLS miniboss that resembles both a jet and a manta ray. Attacks from the skies using lasers, scatter shots, and homing bullets. Upon becoming enraged, Oruqs gain the ability to extend their wings into whips, as well as a massive tracking beam. Breaking an Oruq's head temporarily immobilizes it, as well as reveals a core weakpoint. Breaking both of an Oruq's wings also immobilizes it, as well as prevents it from flying high into the sky for a divebomb. An Oruq's tail is especially vulnerable to Physical Downs. |
Urgent Quest Bosses
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Dark Falz |
Dark Falz Interception | Eradi Soul I Eradi Soul II Eradi Soul III |
Phase 1-2: Arms (x6, weakpoint) Core (weakpoint) Phase 3: Arms (x4, weakpoint) Phase 4: Head (weakpoint), Core (weakpoint) |
Weak to: | An enigmatic being that is a threat to all of Halpha. First confronted in a four-phased battle. Dark Falz engages ARKS within a mysterious area, utilizing a multi-armed combat form. It will attack using its arms, laser beams, and energy projectiles in an unique and intricate manner. Starting with its second phase, it will begin to use aerial attacks. At the beginning of its third phase, Dark Falz will attempt to perform an extremely powerful attack before changing stances and continuing the fight in a completely different manner. Throughout the fight, Dark Falz' weakpoints are typically its arms and normally-hidden chest core. Destroying Dark Falz' arms limits its attacks' ranges and causes Restasignes and Reversasignes to appear, although Dark Falz is able to regenerate lost arms during the first and second phases of the fight. During the third phase, it is only possible to damage Dark Falz by attacking the four arms supporting its body, and Dark Falz' head functions as its primarly weakpoint during the final phase. Although Dark Falz is vulnerable to Elemental Downs throughout the fight, it is only vulnerable to Physical Downs during the fourth phase of the fight. |
Dustyl Vera |
Dustyl Vera Suppression Op | Dust Soul I Dust Soul II Dust Soul III Kukuhroziat Wand (Lv. 31+) |
Back Core (weakpoint) Chest Armor Chest Core (weakpoint) |
Weak to: | A Command DOLLS variant of Dustyl Hammer. Uses many of the same attacks used by Dustyl Hammer during phase 1. At the start of phase 2, Dustyl Vera will use its weapon to generate a barrier around the rest of its body, and begin to attack with new moves. If the core on Dustyl Vera's weapon isn't quickly destroyed, the boss will warp to one of the platforms in the arena and unleash a massive area-of-effect attack using an electric disco ball. |
Renus Vera |
Renus Vera Suppression Op | Renus Soul I Renus Soul II Renus Soul III Kukuhroziat Spear (Lv. 31+) |
- | Weak to: | A Command DOLLS variant of Renus Retem. Fights using the same attacks and patterns as its common variant. |
Nex Vera |
Nex Vera Suppression Op | Nex Soul I Nex Soul II Nex Soul III (Lv. 40+) Kukuhroziat Bow (Lv. 31+) |
Head (x3) Wings (x2) Tail Core (weakpoint) |
Weak to: | A Command DOLLS variant of Nex Aelio. Uses many of the same tactics as its common variant, but with the inclusion of new attacks—such as one where it attempts to charge up a destructible fireball for a strong attack. Unlike Nex Aelio, Nex Vera can not be forced to exit its overheated state. Additionally, Nex Vera overheating does not indefinitely expose its core. |
Pettas Vera |
Command DOLLS Suppression Op | Pettas Soul I Pettas Soul II Pettas Soul III (Lv. 40+) |
Phase 1: Chest Armor Core (weakpoint) Phase 2: Chest Crystals Knee Crystals (x2) Back Crystals Core (weakpoint) |
Weak to: | A Command DOLLS variant of Pettas. A colossal Pettas that utilizes attacks from all of the Pettas variants in Aelio. During phase 1, its chest can be broken to reveal its core weakpoint. At the start of phase 2, Pettas Vera will grow crystaline armor across its entire body, and will begin to use crystaline bits to attack targets. It's core will be randomly hidden under its chest or one of its knees, although it will shine from underneath the crystal armor during certain attacks. Destroying Pettas Vera's back crystals prevents it from taking to the sky to perform its strongest attack. |
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