New Genesis: Hunter
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close range combat, they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.
Class Weapon Overview
Hunters has access to three unique weapons: Swords, Wired Lances, and Partisans.
Sword
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
Wired Lances
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon.
Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy.
Partisans
A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.
Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.
In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.
Once you get used to using it, you'll want to use it effectively.
Using the Parry Weapon Action allows the user to swiftly parry incoming attacks.
Skill Tree Overview
Skills
War Cry |
[Active Skill] Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you. Can only be used by a Main Class. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Threat Level | 200% | |||||||||
Duration | 30s | |||||||||
Cooldown | 30s |
Hunter Physique |
[Active Skill] Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Taken | 90% | 89% | 88% | 87% | 86% | |||||
Damage Taken | 99% | 98% | 97% | 96% | 95% | |||||
Duration | 30s | |||||||||
Cooldown | 180s |
Flash Guard |
Reduces damage taken. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Damage Taken | 90% | 89% | 88% | 87% | 86% | 85% | 84% | 83% | 82% | 80% |
Damage Taken | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% |
Iron Will |
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered. Can only be used by a Main Class. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 10s | ||||||||
Cooldown | 180s |
Omnidirectional Guard |
Guarding with Weapon Action will protect you from attacks from all directions. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Hunter |
Slows fall speed when charging a Photon Art. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Hunter Arts Avenger |
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Sword Attack Extra |
You can string up to 5 Normal Attacks. Can only be used with a Sword. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with a Wired Lance. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Same Arts Skip Attack-Hunter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Hunter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Guard Counter |
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack. Can only be used with a Sword. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Advanced |
Inputting a direction when Weapon Action is activated, will change its behavior. Can only be used with a Wired Lance. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Volkraptor |
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage. Can only be used with a Partisan. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Damage Accumulation Rate |
50% | ||||||||
Cooldown | 60s | ||||||||
Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards. |
Sword Guard Counter Plus |
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. | ||||||||
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Prerequisite - Sword Attack Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Perfect Parry |
Negate enemy attacks when Weapon Action is activated. Can only be used with a Wired Lance. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Hunter Arts Perfect Parry |
Negate enemy attacks when you release a Photon Art. Can only be used with Hunter Weapons. | ||||||||
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Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Arts Charge Avenger |
Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it. Can only be used as Main Class with Swords. | ||||||||
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Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Avenger |
When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency. Can only be used as Main Class with Wired Lances. | ||||||||
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Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Assault Charge |
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack. Can only be used with a Partisan. | ||||||||
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Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Hunter Arts Avenger PP Gain |
Recovers PP upon executing Hunter Arts Avenger. | ||||||||
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Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +10 |
Hunter Arts Parry Advanced |
Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry. Can only be used as Main Class with Hunter weapons. | ||||||||
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Prerequisite - Hunter Arts Perfect Parry Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Assault Charge Avenger |
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. | ||||||||
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Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Partisan Parry Alternate Assault |
After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased. Can only be used as Main Class with Partisans. | ||||||||
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Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
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