Difference between revisions of "Primm Wire"
Jump to navigation
Jump to search
m |
|||
Line 11: | Line 11: | ||
|NGSATKMAX=752 | |NGSATKMAX=752 | ||
|NGSMAXLIM=70 | |NGSMAXLIM=70 | ||
− | |WeaponDescription= | + | |WeaponDescription= |
|WeaponDropInfo=* [[Portal:New_Genesis/Item_Shop|Central City Item Shop]] | |WeaponDropInfo=* [[Portal:New_Genesis/Item_Shop|Central City Item Shop]] | ||
* Common Drop | * Common Drop |
Revision as of 18:13, 16 July 2023
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
---|---|
Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Primm Wire
| ||||||
Rarity:
| ||||||
Level Req: 1
|
Type:
| |||||
Variance: 70% - 100%
|
Classes:
| |||||
Statistics
| ||||||
Stats |
+0 |
Natural Limit |
Max
| |||
ATK |
177 |
199 (+10) |
752 (+70)
| |||
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. | ||||||
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped. |
Drop Info
- Central City Item Shop
- Common Drop
Additional Info
Part of the Primm Series.
Weapon Screenshots |
---|
|