Difference between revisions of "Portal:New Genesis/Waker"

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! PP Consumption
 
! PP Consumption
 
| colspan="5" | 90%
 
| colspan="5" | 90%
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|}
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 +
<div id="tci">
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</div>
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
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! style="text-align:center" width="100px"|[[File:NGSUISkillTrebleClefIgnition.png|link=|38px]]<br>Treble Clef Ignition
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| colspan="10"| By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
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|- style="text-align:center"
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| colspan="10"|Prerequisite - Treble Clef Marking
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|- style="text-align:center"
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! rowspan="2" |Effect
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! width="100px"|Skill Level
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| rowspan="5" |
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|- style="text-align:center"
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! 1
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|}
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<div id="hmp">
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</div>
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
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! style="text-align:center" width="100px"|[[File:NGSUISkillHotMarmeloParry.png|link=|38px]]<br>Hot Marmelo Parry
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| colspan="10"| [Active Skill]<br>Enemy attacks are negated without interrupting your own attack. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
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|- style="text-align:center"
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| colspan="10"|Prerequisite - Marmelo Strike
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|- style="text-align:center"
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! rowspan="2" |Effect
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! width="100px"|Skill Level
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| rowspan="5" |
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|- style="text-align:center"
 +
! 1
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|- style="text-align:center"
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!Cooldown
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|10s
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|}
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 +
<div id="mst">
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</div>
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
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! style="text-align:center" width="100px"|[[File:NGSUISkillMarmeloStrikeTracing.png|link=|38px]]<br>Marmelo Strike Tracing
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| colspan="10"| Marmelo Strike gains the ability to home in on enemies. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
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|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Marmelo Strike
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
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| rowspan="5" |
 +
|- style="text-align:center"
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! 1
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|}
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 +
<div id="fs">
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</div>
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
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! style="text-align:center" width="100px"|[[File:NGSUISkillFamiliarSupport.png|link=|38px]]<br>Familiar Support
 +
| colspan="10"| When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Treble Clef Ignition
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|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
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| rowspan="5" |
 +
|- style="text-align:center"
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! 1
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|- style="text-align:center"
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!Effect Duration
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|20s
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 11:09, 3 August 2022

Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.

Class Weapon Overview

Wakers has access to one unique weapon: Harmonizer (NGS) Harmonizers.

Class Overview

Contrast to Phantasy Star Online 2's Summoner class, Waker does not utilize Pets, but rather creatures called Familiars. Familiars do not need to be raised unlike Pets. Pets from Phantasy Star Online 2 cannot be used as Familiars.

There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.

Harmonizer

Harmonizer is a Technique Weapon that can be used both as a close-ranged and long-ranged weapon. It cannot use any Techniques like Force and Techter but it can adapt to all kinds of situations by using Familiars.

Focus Gauge will appear on the upper part of the Main Palette, once you have acquired the class skill "Harmonizer Focus". There are different Focus Gauges for each Familiar, and the mechanism of Fredran and Wulfen's Focus Gauges will differ from Marmelo's.

Fredran and Wulfen's Focus Gauges will accumulate as you land your attacks with them, and you will earn 1 stock (maximum of 2) once the gauge is full. You will be able to release a powerful attack by consuming each of Fredran and Wulfen's stocks, once you have acquired the class skill "Familiar Harmony".

Marmelo's Focus Gauge will fill up when successfully guarding enemy attacks with Weapon Action, once you have acquired the class skill "Marmelo Strike". Focus Gauge will accumulate up to 2 levels. You will hold up Marmelo in front of you when pressing down the Weapon Action button, and will attack by throwing Marmelo once you let go the button, by consuming all of your Focus Gauge. The higher the Focus Gauge level, the bigger the damage.

Skill Tree Overview

Skills

NGSUISkillHarmonizerFocus.png
Harmonizer Focus
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.
Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite -
Effect Skill Level
1
Max Stock 2
NGSUISkillRetroFriendsRescue.png
Retro Friends Rescue
You have a chance of recovering HP when your HP drops a certain percentage below Max.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Activation Probability Main Class 30% 35% 40% 45% 50% 55% 60% 65% 70% 75%
HP Recovery Rate Main Class 30% 30% 30% 30% 30% 30% 30% 30% 30% 30%
Activation Probability Sub Class 30% 35% 40% 45% 50% 55% 60% 65% 70% 75%
HP Recovery Rate Sub Class 15% 15% 15% 15% 15% 15% 15% 15% 15% 15%
Cooldown 30s
Activation Damage 40%
NGSUISkillWelfareManagement.png
Welfare Management
Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Reduction Rate Main Class 80% 75% 70% 65% 60%
Damage Reduction Rate Sub Class 90% 87% 84% 82% 80%
Activation HP 30s
Heal Potency Increase Rate Main Class 125%
Heal Potency Increase Rate Sub Class 110%
NGSUISkillRestaEffectContinuance.png
Resta Effect Continuance
When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Effect Duration 10s
HP Recovery Rate Main Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Recovery Rate Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Sustained Recovery Rate Main Class 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50%
HP Sustained Recovery Rate Sub Class 0.40% 0.80% 1.20% 1.60% 2.00% 2.40% 2.80% 3.20% 3.60% 4.00%
NGSUISkillLuckySign.png
Lucky Sign
When using Restasigne and Reverasigne, there is a chance that they will not be consumed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Activation Rate 10% 13% 16% 18% 20%
NGSUISkillFamiliarHarmony.png
Familiar Harmony
[Active Skill]
Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 600
NGSUISkillTrebleClefMarking.png
Treble Clef Marking
Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 103%
Phy. Down Factor Increase 120%
Elem. Down Factor Increase 120%
NGSUISkillMarmeloStrike.png
Marmelo Strike
Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Number Required (Stage 1) 1 times
Number Required (Stage 2) 3 times
Potency (No Charge) 400
Potency (Stage 1) 800
Potency (Stage 1) 2000
NGSUISkillCallAgainPPPreservation.png
Call Again PP Preservation
When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Familiar Harmony
Effect Skill Level
1 2 3 4 5
Effect Duration 10s 13s 16s 18s 20s
PP Consumption 90%
NGSUISkillTrebleClefIgnition.png
Treble Clef Ignition
By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Treble Clef Marking
Effect Skill Level
1
NGSUISkillHotMarmeloParry.png
Hot Marmelo Parry
[Active Skill]
Enemy attacks are negated without interrupting your own attack. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Marmelo Strike
Effect Skill Level
1
Cooldown 10s
NGSUISkillMarmeloStrikeTracing.png
Marmelo Strike Tracing
Marmelo Strike gains the ability to home in on enemies. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Marmelo Strike
Effect Skill Level
1
NGSUISkillFamiliarSupport.png
Familiar Support
When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Treble Clef Ignition
Effect Skill Level
1
Effect Duration 20s