Difference between revisions of "Portal:New Genesis/Waker"
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== Harmonizer == | == Harmonizer == | ||
+ | Harmonizer is a Technique Weapon that can be used both as a close-ranged and long-ranged weapon. It cannot use any Techniques like Force and Techter but it can adapt to all kinds of situations by using Familiars. | ||
+ | |||
+ | Focus Gauge will appear on the upper part of the Main Palette, once you have acquired the class skill "Harmonizer Focus". There are different Focus Gauges for each Familiar, and the mechanism of Fredran and Wulfen's Focus Gauges will differ from Marmelo's. | ||
+ | |||
+ | Fredran and Wulfen's Focus Gauges will accumulate as you land your attacks with them, and you will earn 1 stock (maximum of 2) once the gauge is full. You will be able to release a powerful attack by consuming each of Fredran and Wulfen's stocks, once you have acquired the class skill "Familiar Harmony". | ||
+ | |||
+ | Marmelo's Focus Gauge will fill up when successfully guarding enemy attacks with Weapon Action, once you have acquired the class skill "Marmelo Strike". Focus Gauge will accumulate up to 2 levels. You will hold up Marmelo in front of you when pressing down the Weapon Action button, and will attack by throwing Marmelo once you let go the button, by consuming all of your Focus Gauge. The higher the Focus Gauge level, the bigger the damage. | ||
===Skill Tree Overview=== | ===Skill Tree Overview=== | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
! Heal Potency Increase Rate {{Icons|NGS Main Class}} | ! Heal Potency Increase Rate {{Icons|NGS Main Class}} | ||
− | | | + | | colspan="5" | 125% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Heal Potency Increase Rate {{Icons|NGS Sub Class}} | ! Heal Potency Increase Rate {{Icons|NGS Sub Class}} | ||
− | | 110% || | + | | colspan="5" | 110% |
+ | |} | ||
+ | |||
+ | <div id="rec"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillRestaEffectContinuance.png|link=|38px]]<br>Resta Effect Continuance | ||
+ | | colspan="15"| When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | colspan="10" | 10s | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate {{Icons|NGS Main Class}} | ||
+ | | 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate {{Icons|NGS Sub Class}} | ||
+ | | 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% | ||
+ | |- style="text-align:center" | ||
+ | ! HP Sustained Recovery Rate {{Icons|NGS Main Class}} | ||
+ | | 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% | ||
+ | |- style="text-align:center" | ||
+ | ! HP Sustained Recovery Rate {{Icons|NGS Sub Class}} | ||
+ | | 0.40% || 0.80% || 1.20% || 1.60% || 2.00% || 2.40% || 2.80% || 3.20% || 3.60% || 4.00% | ||
+ | |} | ||
+ | |||
+ | <div id="ls"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillLuckySign.png|link=|38px]]<br>Lucky Sign | ||
+ | | colspan="15"| When using Restasigne and Reverasigne, there is a chance that they will not be consumed. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Activation Rate | ||
+ | | 10% || 13% || 16% || 18% || 20% | ||
+ | |- style="text-align:center" | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 10:51, 3 August 2022
Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.
Class Weapon Overview
Wakers has access to one unique weapon: Harmonizers.
Class Overview
Contrast to Phantasy Star Online 2's Summoner class, Waker does not utilize Pets, but rather creatures called Familiars. Familiars do not need to be raised unlike Pets. Pets from Phantasy Star Online 2 cannot be used as Familiars.
There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.
Harmonizer
Harmonizer is a Technique Weapon that can be used both as a close-ranged and long-ranged weapon. It cannot use any Techniques like Force and Techter but it can adapt to all kinds of situations by using Familiars.
Focus Gauge will appear on the upper part of the Main Palette, once you have acquired the class skill "Harmonizer Focus". There are different Focus Gauges for each Familiar, and the mechanism of Fredran and Wulfen's Focus Gauges will differ from Marmelo's.
Fredran and Wulfen's Focus Gauges will accumulate as you land your attacks with them, and you will earn 1 stock (maximum of 2) once the gauge is full. You will be able to release a powerful attack by consuming each of Fredran and Wulfen's stocks, once you have acquired the class skill "Familiar Harmony".
Marmelo's Focus Gauge will fill up when successfully guarding enemy attacks with Weapon Action, once you have acquired the class skill "Marmelo Strike". Focus Gauge will accumulate up to 2 levels. You will hold up Marmelo in front of you when pressing down the Weapon Action button, and will attack by throwing Marmelo once you let go the button, by consuming all of your Focus Gauge. The higher the Focus Gauge level, the bigger the damage.
Skill Tree Overview
Skills
Harmonizer Focus |
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar. Can only be used with a Harmonizer. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Max Stock | 2 |
Retro Friends Rescue |
You have a chance of recovering HP when your HP drops a certain percentage below Max. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||||
Activation Probability | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | |||||
HP Recovery Rate | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | |||||
Activation Probability | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | |||||
HP Recovery Rate | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | |||||
Cooldown | 30s | ||||||||||||||
Activation Damage | 40% |
Welfare Management |
Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | |||||||||||
Damage Reduction Rate | 80% | 75% | 70% | 65% | 60% | ||||||||||
Damage Reduction Rate | 90% | 87% | 84% | 82% | 80% | ||||||||||
Activation HP | 30s | ||||||||||||||
Heal Potency Increase Rate | 125% | ||||||||||||||
Heal Potency Increase Rate | 110% |
Resta Effect Continuance |
When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||||
Effect Duration | 10s | ||||||||||||||
HP Recovery Rate | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% | |||||
HP Recovery Rate | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% | |||||
HP Sustained Recovery Rate | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% | 5.50% | |||||
HP Sustained Recovery Rate | 0.40% | 0.80% | 1.20% | 1.60% | 2.00% | 2.40% | 2.80% | 3.20% | 3.60% | 4.00% |
Lucky Sign |
When using Restasigne and Reverasigne, there is a chance that they will not be consumed. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | |||||||||||
Activation Rate | 10% | 13% | 16% | 18% | 20% |
|