Difference between revisions of "Portal:New Genesis/Add-on Skills"

From Arks-Visiphone
Jump to navigation Jump to search
Line 13: Line 13:
 
==Class Add-on Skills==
 
==Class Add-on Skills==
 
===Hunter===
 
===Hunter===
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" | {{icons|NGS Hunter}} Melee Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} Melee Weapon Potency Up
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 29: Line 29:
 
|}
 
|}
  
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" | {{icons|NGS Hunter}} PA Charge Movement Speed Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} PA Charge Movement Speed Up
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 46: Line 46:
  
 
===Fighter===
 
===Fighter===
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" | {{icons|NGS Fighter}} Critical Damage Potency
+
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} Critical Damage Potency
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 59: Line 59:
 
|-
 
|-
 
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%  
 
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%  
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Main Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} Jump Boost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +10% || +13% || +16% || +18% || +20% || +22% || +24% || +26% || +28% || +30%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +32% || +34% || +36% || +38% || +40% || +42% || +44% || +46% || +48% || +50%
 
|-
 
|-
 
|}
 
|}
  
 
===Ranger===
 
===Ranger===
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" | {{icons|NGS Ranger}} Ranged Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} Ranged Weapon Potency Up
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 76: Line 92:
 
|-
 
|-
 
| +2.75% || +3.00% || +3.25% || +3.50% || +3.75% || +4.00% || +4.25% || +4.50% || +4.75% || +5.00%  
 
| +2.75% || +3.00% || +3.25% || +3.50% || +3.75% || +4.00% || +4.25% || +4.50% || +4.75% || +5.00%  
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Main Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} Photon Blast Gauge Charge Rate
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
 +
|-
 +
|}
 +
 +
===Gunner===
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Main Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} Photon Blast Gauge Charge Rate when Attacking
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8% || +9% || +10%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +11% || +12% || +13% || +14% || +15% || +16% || +17% || +18% || +19% || +20%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Main Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} PP Recovery Rate when Attacking
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
 
|-
 
|-
 
|}
 
|}
  
 
===Force===
 
===Force===
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" | {{icons|NGS Force}} Technique Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Force}} Technique Weapon Potency Up
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  

Revision as of 01:36, 3 August 2022

Overview

Add-on Skills are unique modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging N-Class EX-Cubes and N-Meseta.

Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.

Repeatedly generating Add-on Skills will cost more N-Meseta, but it will increase the minimum Effect Level. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.

The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.

Class Add-on Skills

Hunter

Main Effects Potency
Hunter (NGS) Melee Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Main Effects Potency
Hunter (NGS) PA Charge Movement Speed Up
1 2 3 4 5 6 7 8 9 10
+10% +12% +13% +14% +15% +16% +17% +18% +19% +20%
11 12 13 14 15 16 17 18 19 20
+21% +22% +23% +24% +25% +26% +27% +28% +29% +30%

Fighter

Main Effects Potency
Fighter (NGS) Critical Damage Potency
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Main Effects Potency
Fighter (NGS) Jump Boost
1 2 3 4 5 6 7 8 9 10
+10% +13% +16% +18% +20% +22% +24% +26% +28% +30%
11 12 13 14 15 16 17 18 19 20
+32% +34% +36% +38% +40% +42% +44% +46% +48% +50%

Ranger

Main Effects Potency
Ranger (NGS) Ranged Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Main Effects Potency
Ranger (NGS) Photon Blast Gauge Charge Rate
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%

Gunner

Main Effects Potency
Gunner (NGS) Photon Blast Gauge Charge Rate when Attacking
1 2 3 4 5 6 7 8 9 10
+1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
11 12 13 14 15 16 17 18 19 20
+11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Main Effects Potency
Gunner (NGS) PP Recovery Rate when Attacking
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%

Force

Main Effects Potency
Force (NGS) Technique Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Main Effects Potency
Critical Hit Rate Up +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +% +%
Sub Effects Potency
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Up +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Burn Resistance Up +% +% +% +% +% +% +% +% +% +% +% +%
PA Charge Movement Speed Up +% +% +% +% +% +% +% +% +% +% +% +%
Dash and Glide PP Recovery +% +% +% +% +% +% +% +% +% +% +% +%
PP Recovery upon Joining Trial +% +% +% +% +% +% +% +% +% +% +% +%
Encore Jump +% +% +% +% +% +% +% +% +% +% +% +%