Difference between revisions of "Portal:New Genesis/Add-on Skills"

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(Created page with "{{DISPLAYTITLE: New Genesis: Add-on Skills}} ==Overview== h ==Class Add-on Skills== ===Hunter=== {| class="wikitable table-bordered table-responsive-md" style="width:80%;" !...")
 
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==Overview==
 
==Overview==
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Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging [[Portal:New_Genesis/Materials#Enhancement_Materials|Class Specific N-EX-Cubes]] and N-Meseta.
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Upon generation, a Main Effect is generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
  
 
==Class Add-on Skills==
 
==Class Add-on Skills==
===Hunter===
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===Class===
 
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
 
! rowspan="2" | Main Effects
 
! rowspan="2" | Main Effects
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! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
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! Melee Weapon Potency Up
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
! g
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! Critical Hit Rate Up
| +10 || +12 || +13 || +14 || +15 || +16 || +17 || +18 || +19 || +20
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
! g
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! Stat
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
! g
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! Stat
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
 
! rowspan="2" | Sub Effects
 
! rowspan="2" | Sub Effects
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! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! g
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! HP Up
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
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|-
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! Burn Resistance Up
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| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
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|-
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! PA Charge Movement Speed Up
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| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
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! Dash and Glide PP Recovery
| +10 || +12 || +13 || +14 || +15 || +16 || +17 || +18 || +19 || +20
+
| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
! g
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! PP Recovery upon Joining Trial
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
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| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
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! Encore Jump
| +5.0% || +7.0% || +8.0% || +8.5% || +8.8% || +9.0% || +9.2% || +9.6% || +9.8% || +10%
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| +% || +% || +% || +% || +% || +% || +% || +% || +% || +%
 
|-
 
|-
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 17:57, 26 July 2022


Overview

Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging Class Specific N-EX-Cubes and N-Meseta.

Upon generation, a Main Effect is generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.

Class Add-on Skills

Class

Main Effects Potency
1 2 3 4 5 6 7 8 9 10
Melee Weapon Potency Up +% +% +% +% +% +% +% +% +% +%
Critical Hit Rate Up +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +%
Sub Effects Potency
1 2 3 4 5 6 7 8 9 10
HP Up +% +% +% +% +% +% +% +% +% +%
Burn Resistance Up +% +% +% +% +% +% +% +% +% +%
PA Charge Movement Speed Up +% +% +% +% +% +% +% +% +% +%
Dash and Glide PP Recovery +% +% +% +% +% +% +% +% +% +%
PP Recovery upon Joining Trial +% +% +% +% +% +% +% +% +% +%
Encore Jump +% +% +% +% +% +% +% +% +% +%