Difference between revisions of "Portal:New Genesis/Fighter"
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|- style="text-align:center" | |- style="text-align:center" | ||
|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}} | |[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}} | ||
− | |[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[# | + | |[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}} |
− | | | + | |[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}} |
| | | | ||
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]] | |[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]] | ||
Line 42: | Line 42: | ||
|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]] | |[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]] | ||
|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]] | |[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]] | ||
− | |[[File: | + | |[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>[[#sae|Saber Attack Extra]] |
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]] | |[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]] | ||
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]] | |[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]] | ||
Line 48: | Line 48: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]] | |[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]] | ||
− | | | + | |[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>[[#dhuppg|Dagger Hitcount Up PP Gain]] |
− | |[[File: | + | |[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]] |
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]] | |[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]] | ||
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]] | |[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]] | ||
Line 56: | Line 56: | ||
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}} | |[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}} | ||
| | | | ||
+ | |[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]] | ||
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}} | |[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}} | ||
+ | | | ||
+ | |- style="text-align:center" | ||
+ | | | ||
+ | | | ||
+ | | | ||
| | | | ||
− | |[[File: | + | |[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}} |
| | | | ||
|} | |} | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery | ! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery | ||
− | | colspan=" | + | | colspan="15"| Increased PP recovery when attacking downed enemies. |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan=" | + | | colspan="16"|Prerequisite - |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
− | ! colspan=" | + | ! colspan="15"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
! Physical Down Active PP Recovery {{Icons|NGS Main Class}} | ! Physical Down Active PP Recovery {{Icons|NGS Main Class}} | ||
− | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% | + | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Elemental Down Active PP Recovery {{Icons|NGS Main Class}} | ! Elemental Down Active PP Recovery {{Icons|NGS Main Class}} | ||
− | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% | + | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Physical Down Active PP Recovery {{Icons|NGS Sub Class}} | ! Physical Down Active PP Recovery {{Icons|NGS Sub Class}} | ||
− | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% | + | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}} | ! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}} | ||
− | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% | + | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140% |
|} | |} | ||
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|} | |} | ||
− | <div id=" | + | <div id="opr"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br> | + | ! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>Overload PP Recovery |
| colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}} | | colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
Line 197: | Line 204: | ||
! PP Natural Recovery | ! PP Natural Recovery | ||
| 200% | | 200% | ||
+ | |} | ||
+ | |||
+ | <div id="osc"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>Overload Short Cycle | ||
+ | | colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="6"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="5" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Duration | ||
+ | | 25s || 23s || 21s || 18s || 15s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 150s || 135s || 120s || 105s || 90s | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken Rate | ||
+ | | 200% || 300% || 400% || 500% || 600% | ||
|} | |} | ||
Line 253: | Line 283: | ||
|} | |} | ||
− | <div id=" | + | <div id="dsc"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
Line 271: | Line 301: | ||
|} | |} | ||
− | <div id=" | + | <div id="sae"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>Dagger Attack Extra |
− | | colspan="2"| | + | | colspan="2"| lllows you to string up to 4 Normal Attacks.<br>'''Can only be used by Double Sabers.''' {{icons|NGS Double Sabers}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
Line 361: | Line 391: | ||
|} | |} | ||
− | <div id=" | + | <div id="dhuppg"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>Dagger Hitcount Up PP Gain | ||
+ | | colspan="2"| Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used by Twin Daggers.''' {{Icons|NGS Daggers}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required | ||
+ | | 20 times | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery | ||
+ | | +15 | ||
+ | |} | ||
+ | |||
+ | |||
+ | <div id="da2"> | ||
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer |
− | | colspan="2"| Pressing and holding the | + | | colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
Line 440: | Line 492: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1 | | colspan="10"|Prerequisite - Acceleration Drive Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="sd"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive | ||
+ | | colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 487: | Line 557: | ||
! Decrease Rate Maximum | ! Decrease Rate Maximum | ||
| 60% || 40% || 20% | | 60% || 40% || 20% | ||
+ | |} | ||
+ | |||
+ | <div id="kacb"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>Knuckle Arts Combo Bonus | ||
+ | | colspan="2"| Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used with a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Knuckle Arts Combo PP Save Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 22:39, 19 June 2022
Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
Class Weapon Overview
Fighters has access to three unique weapons: Twin Daggers, Double Sabers, and Knuckles.
Twin Daggers
A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
Double Sabers
Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.
Using the Parry Weapon Action allows the user to parry through attacks.
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Skill Tree Overview
Skills
Overload |
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 30s | ||||||||
Cooldown | 180s | ||||||||
Damage Dealt | 120% | ||||||||
Damage Taken | 150% |
Defeat Advantage |
Increases damage against downed enemies. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Physical Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elemental Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Physical Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Elemental Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery |
Increased PP recovery when attacking downed enemies. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Physical Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | 152% | 154% | 156% | 158% | 160% |
Elemental Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | 152% | 154% | 156% | 158% | 160% |
Physical Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | 128% | 131% | 134% | 137% | 140% |
Elemental Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | 128% | 131% | 134% | 137% | 140% |
Fighter Skip Arts |
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Overload Endurance |
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Invulnerability | 5s |
Overload PP Recovery |
Increases natural PP recovery and PP recovery when attacking during Overload. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Offensive Recovery | 200% | ||||||||
PP Natural Recovery | 200% |
Overload Short Cycle |
Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. Can only be used by Main Class. | ||||
---|---|---|---|---|---|
Prerequisite - | |||||
Effect | Skill Level | ||||
1 | 2 | 3 | 4 | 5 | |
Duration | 25s | 23s | 21s | 18s | 15s |
Cooldown | 150s | 135s | 120s | 105s | 90s |
Damage Taken Rate | 200% | 300% | 400% | 500% | 600% |
Same Arts Skip Attack-Fighter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Fighter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
lllows you to string up to 4 Normal Attacks. Can only be used by Double Sabers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Extra |
You can string 5 Normal Attacks with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Limit Break Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Sway Counter |
A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Acceleration Drive |
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Hitcount Up PP Gain |
Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast. Can only be used by Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required | 20 times | ||||||||
PP Recovery | +15 |
Deadly Archer |
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Another Counter |
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Switch |
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckle Attack Extra Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
Knuckle Sway Counter Plus |
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckles Sway Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Axle |
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button. Can only be used by a Main Class/Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Acceleration Drive Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spiral Drive |
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
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Saber Glaze PP Gain |
You become able to recover PP when you hit with stage two of whirlwind. Can only be used by a Main Class/Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +2 |
Knuckle Arts Combo PP Save |
Reduces PP consumption in accordance with the number of photon arts you chain together. Can only be used by a Main Class/Knuckles. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Decrease Rate | 5% | 8% | 10% | |||||||
Decrease Rate Maximum | 60% | 40% | 20% |
Knuckle Arts Combo Bonus |
Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art. Can only be used with a Main Class/Knuckles. | ||||||||
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Prerequisite - Knuckle Arts Combo PP Save Lv.1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
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