Difference between revisions of "Portal:New Genesis/Ranger"

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|-style="text-align:center"
 
|-style="text-align:center"
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ss|Spread Shot]]
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| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
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| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
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| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 
|
 
|
 
|
 
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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|}
 
|}
  
<div id="brr">
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<div id="ss">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>Blight Rounds Reinforce
+
! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot
| colspan="10"| Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
+
| colspan="10"| [Active Skill]<br> Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! width="100px"|Skill Level
 
! width="100px"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! Blight Rounds Enhanc. Rate
+
! 1
| 125%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! Blight Rounds Time Extension
 
| 15s
 
|- style="text-align:center"
 
! Number Required
 
| 100 times
 
|}
 
 
'''Spread Shot'''
 
 
[Active Skill] Expend a gauge built up by attacks to fire a special close range shotgun blast. '''Can only be used with an Assault Rifle.'''
 
 
{| class="wikitable table-bordered"
 
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! width="100px" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:UISkillSpreadShot.png|link=|38px]]
 
| Spread Shot
 
| None
 
 
! Damage
 
! Damage
 
| 60%
 
| 60%
 
|}
 
|}
  
'''Rifle Grenadier'''
+
<div id="rg">
 
+
</div>
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier
{| class="wikitable table-bordered"
+
| colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Weak Bullet Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="3"|[[File:UISkillRifleGrenadier.png|link=|38px]]
 
| rowspan="3"|Rifle Grenadier
 
| rowspan="3"|Weak Bullet Lv. 1
 
 
! Trap Potency
 
! Trap Potency
 
| 500%
 
| 500%
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|}
 
|}
  
'''Sticky Bomb Quick Reload'''
+
<div id="sbqr">
 
+
</div>
Shortens the cooldown time between Weapon Actions. '''Can only be used with a Launcher.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>Sticky Bomb Quick Reload
{| class="wikitable table-bordered"
+
| colspan="10"| Shortens the cooldown time between Weapon Actions. <br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]
 
| Sticky Bomb Quick Reload
 
| None
 
 
! Cooldown
 
! Cooldown
 
| 30s
 
| 30s

Revision as of 08:56, 27 December 2021

Ranger is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Rifle

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

Rifle Mechanics

  • Automatic Normal Fire(?): By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
  • Rifle Distance Snipe(?): By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
  • Blight Rounds: The "Blight Rounds" Active Skill is only usable on Rifles when unlocked.
  • Spread Shot: The "Spread Shot" Active Skill is only usable on Rifles when unlocked.

Skill Tree Overview

NGSUISkillBlightRounds.png
Blight Rounds Main Class
NGSUISkillBadConditionWard.png
Bad Condition Ward
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
UISkillBlightRoundsReinforce.png
Blight Rounds Reinforce
Main Class
UISkillSpreadShot.png
Spread Shot
UISkillRifleGrenadier.png
Rifle Grenadier
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
NGSUISkillOverload.png
Spread Shot Quick Getaway
NGSUISkillOverload.png
Slide Shot Advance
NGSUISkillOverload.png
Launcher Charge Grouping

Skills

NGSUISkillBlightRounds.png
Blight Rounds
[Active Skill]
Fires a bullet that increases damage dealt to the hit part.
Can only be used by a Main Class/Assault Rifle. Main Class
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Dealt 120%
Stocks 3
Duration 5s
Cooldown 30s 25s 20s 15s 10s
NGSUISkillBadConditionWard.png
Bad Condition Ward
Makes you more resistant to status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Accum. Main Class 75% 71% 67% 64% 61% 58% 56% 54% 52% 50%
Status Aliment Accum. Sub Class 95% 93% 91% 89% 87% 85% 83% 81% 78% 75%
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
Reduces the effect duration of status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Duration Main Class 50% 46% 44% 42% 40% 38% 36% 34% 32% 30%
Status Aliment Duration Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
Slows fall speed when performing a Normal Attack.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
Slows fall speed when charging a Photon Art.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillRifleGrenadier.png
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Prerequisite - Weak Bullet Lv. 1
Effect Skill Level
1
Trap Potency 500%
Grenade Potency 400%
Cooldown 30s
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 30s

Spread Shot Quick Getaway

Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSpreadShotQuickGetaway.png Spread Shot Quick Getaway Spread Shot Lv. 1 N/A N/A

Slide Shot Advance

Weapon Actions will trigger an invulnerability period. Can only be used with an Assault Rifle.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSlideShotAdvance.png Slide Shot Advance None N/A N/A

Launcher Charge Grouping

Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. Can only be used with a Launcher.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillLauncherChargeGrouping.png Launcher Charge Grouping None N/A N/A