Difference between revisions of "Portal:New Genesis/Ranger"
(Added all 5 levels of Blight round.) |
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{|style="width:680px" class="wikitable table-bordered" | {|style="width:680px" class="wikitable table-bordered" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | width="136px"|'''''Blight Rounds''''' {{Icons|Main Class}} | + | | width="136px"|[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>'''''[[#br|Blight Rounds]]''''' {{Icons|Main Class}} |
− | | width="136px"|Bad Condition Ward | + | | width="136px"|[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>[[#bcw|Bad Condition Ward]] |
− | | width="136px"|Bad Condition Reduction | + | | width="136px"|[[File:NGSUISkillBadConditionReduction.png|link=|38px]]<br>[[#bcr|Bad Condition Reduction]] |
| | | | ||
− | | width="136px"|Slow Landing Attack-Ranger | + | | width="136px"|[[File:NGSUISkillSlowLandingAttack-Ranger.png|link=|38px]]<br>[[#slar|Slow Landing Attack-Ranger]] |
− | | width="136px"|Slow Landing Charge-Ranger | + | | width="136px"|[[File:NGSUISkillSlowLandingCharge-Ranger.png|link=|38px]]<br>[[#slcr|Slow Landing Charge-Ranger]] |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | '''''Blight Rounds Reinforce''''' {{Icons|Main Class}} | + | | '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ss|Spread Shot]] |
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#rg|Rifle Grenadier]] |
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]] |
| | | | ||
| | | | ||
|-style="text-align:center" | |-style="text-align:center" | ||
| | | | ||
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]] |
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]] |
− | | | + | | [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]] |
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==Skills== | ==Skills== | ||
− | + | <div id="br"> | |
− | + | </div> | |
− | [Active Skill] Fires a bullet that increases damage dealt to the hit part. '''Can only be used by a Main Class/Assault Rifle.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds | |
− | + | | colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Damage Dealt | ! Damage Dealt | ||
− | | colspan="5" | 120% | + | | colspan="5" | 120% |
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Stocks | ! Stocks | ||
| colspan="5" | 3 | | colspan="5" | 3 | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Duration | ! Duration | ||
− | | colspan="5" | | + | | colspan="5" | 5s |
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Cooldown | ! Cooldown | ||
| 30s || 25s || 20s || 15s || 10s | | 30s || 25s || 20s || 15s || 10s | ||
|} | |} | ||
− | + | <div id="bcw"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Makes you more resistant to status aliments. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Status Aliment Accum. {{Icons|NGS Main Class}} | |
− | |||
− | |||
− | !Status Aliment Accum. | ||
| 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% | | 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Status Aliment Accum. | + | ! Status Aliment Accum. {{Icons|NGS Sub Class}} |
| 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75% | | 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75% | ||
|} | |} | ||
− | + | <div id="bcr"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionReduction.png|link=|38px]]<br>Bad Condition Reduction | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Reduces the effect duration of status aliments. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Status Aliment Duration {{Icons|NGS Main Class}} | |
− | |||
− | |||
− | !Status Aliment Duration | ||
| 50% || 46% || 44% || 42% || 40% || 38% || 36% || 34% || 32% || 30% | | 50% || 46% || 44% || 42% || 40% || 38% || 36% || 34% || 32% || 30% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Status Aliment Duration | + | ! Status Aliment Duration {{Icons|NGS Sub Class}} |
| 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% | | 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% | ||
|} | |} | ||
− | + | <div id="slar"> | |
− | + | </div> | |
− | Slows fall speed when performing a Normal Attack. '''Can only be used with Ranger weapons.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillSlowLandingAttack-Ranger.png|link=|38px]]<br>Slow Landing Attack-Ranger | |
− | + | | colspan="2"| Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Ranger weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | | | + | | - |
− | |||
− | |||
− | |||
|} | |} | ||
− | + | <div id="slcr"> | |
− | + | </div> | |
− | Slows fall speed when charging a Photon Art. '''Can only be used with Ranger weapons.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillSlowLandingCharge-Ranger.png|link=|38px]]<br>Slow Landing Charge-Ranger | |
− | + | | colspan="2"| Slows fall speed when charging a Photon Art.<br>'''Can only be used with Ranger weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | | | + | | - |
− | |||
− | |||
− | |||
|} | |} | ||
− | + | <div id="brr"> | |
− | + | </div> | |
− | Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended. '''Can only be used | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>Blight Rounds Reinforce | |
− | + | | colspan="10"| Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | Skill Level | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
− | |||
− | |||
! Blight Rounds Enhanc. Rate | ! Blight Rounds Enhanc. Rate | ||
| 125% | | 125% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Blight Rounds Time Extension | ! Blight Rounds Time Extension | ||
| 15s | | 15s | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Number Required | ! Number Required | ||
| 100 times | | 100 times |
Revision as of 07:41, 27 December 2021
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Rifle Mechanics
- Automatic Normal Fire(?): By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
- Rifle Distance Snipe(?): By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
- Blight Rounds: The "Blight Rounds" Active Skill is only usable on Rifles when unlocked.
- Spread Shot: The "Spread Shot" Active Skill is only usable on Rifles when unlocked.
Skill Tree Overview
Skills
Blight Rounds |
[Active Skill] Fires a bullet that increases damage dealt to the hit part. Can only be used by a Main Class/Assault Rifle. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Dealt | 120% | |||||||||
Stocks | 3 | |||||||||
Duration | 5s | |||||||||
Cooldown | 30s | 25s | 20s | 15s | 10s |
Bad Condition Ward |
Makes you more resistant to status aliments. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Status Aliment Accum. | 75% | 71% | 67% | 64% | 61% | 58% | 56% | 54% | 52% | 50% |
Status Aliment Accum. | 95% | 93% | 91% | 89% | 87% | 85% | 83% | 81% | 78% | 75% |
Bad Condition Reduction |
Reduces the effect duration of status aliments. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Status Aliment Duration | 50% | 46% | 44% | 42% | 40% | 38% | 36% | 34% | 32% | 30% |
Status Aliment Duration | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Slow Landing Attack-Ranger |
Slows fall speed when performing a Normal Attack. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Ranger |
Slows fall speed when charging a Photon Art. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Blight Rounds Reinforce |
Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
Blight Rounds Enhanc. Rate | 125% | |||||||||
Blight Rounds Time Extension | 15s | |||||||||
Number Required | 100 times |
Spread Shot
[Active Skill] Expend a gauge built up by attacks to fire a special close range shotgun blast. Can only be used with an Assault Rifle.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot | None | Damage | 60% |
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rifle Grenadier | Weak Bullet Lv. 1 | Trap Potency | 500% | |
Grenade Potency | 400% | |||
Cooldown | 30s |
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions. Can only be used with a Launcher.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Sticky Bomb Quick Reload | None | Cooldown | 30s |
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot Quick Getaway | Spread Shot Lv. 1 | N/A | N/A |
Slide Shot Advance
Weapon Actions will trigger an invulnerability period. Can only be used with an Assault Rifle.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Slide Shot Advance | None | N/A | N/A |
Launcher Charge Grouping
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. Can only be used with a Launcher.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Launcher Charge Grouping | None | N/A | N/A |
|