Difference between revisions of "Portal:New Genesis/Fighter"
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|- style="text-align:center" | |- style="text-align:center" | ||
| width="136px"|[[File:NGSUISkillOverload.png|link=|38px]]<br>'''''[[#o|Overload]]''''' {{Icons|NGS Main Class}} | | width="136px"|[[File:NGSUISkillOverload.png|link=|38px]]<br>'''''[[#o|Overload]]''''' {{Icons|NGS Main Class}} | ||
− | | width="136px"|[[File: | + | | width="136px"|[[File:UISkillDefeatAdvantage.png|link=|38px]]<br>[[#da|Defeat Advantage]] |
− | | width="136px"|[[File: | + | | width="136px"|[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>[[#dpr|Defeat PP Recovery]] |
| width="136px"| | | width="136px"| | ||
| width="136px"| | | width="136px"| | ||
− | | width="136px"|[[File: | + | | width="136px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>[[#fsa|Fighter Skip Arts]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[File: | + | |[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}} |
− | |[[File: | + | |[[File:UISkillLimitBreakPPRecovery.png|link=|38px]]<br>'''''[[#lbpr|Limit Break PP Recovery]]''''' {{Icons|NGS Main Class}} |
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− | |[[File: | + | |[[File:UISkillSameArtsSkipAttackFighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]] |
− | |[[File: | + | |[[File:UISkillAnotherArtsSkipAttackFighter.png|link=|38px]]<br>[[#aasaf|Another Arts Skip Attack-Fighter]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[File: | + | |[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]] |
− | |[[File: | + | |[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]] |
− | |[[File: | + | |[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]] |
− | |[[File: | + | |[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]] |
− | |[[File: | + | |[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]] |
− | |[[File: | + | |[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>[[#ksc|Knuckle Sway Counter]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[File: | + | |[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]] |
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− | |[[File: | + | |[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]] |
− | |[[File: | + | |[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]] |
− | |[[File: | + | |[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]] |
− | |[[File: | + | |[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>[[#kscp|Knuckle Sway Counter Plus]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[File: | + | |[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>[[#dsa|Dagger Spin Axle]] |
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− | |[[File: | + | |[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>[[#sgpg|Saber Glaze PP Gain]] |
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− | |[[File: | + | |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>[[#kacps|Knuckle Arts Combo PP Save]] |
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|} | |} | ||
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! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
− | |rowspan=" | + | |rowspan="5" | |
|- style="text-align:center" | |- style="text-align:center" | ||
! Duration | ! Duration |
Revision as of 06:09, 27 December 2021
Fighter is a class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Knuckles Mechanics
- Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
- Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.
Skill Tree Overview
Skills
Overload |
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
Duration | 30s | ||||||||
Cooldown | 180s | ||||||||
Damage Dealt | 120% | ||||||||
Damage Taken | 150% |
Defeat Advantage
Increases damage against downed enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Defeat Advantage | None | Physical Down Power (Main) | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |
Elemental Down Power (Main) | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |||
Physical Down Power (Sub) | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% | |||
Elemental Down Power (Sub) | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Defeat PP Recovery | None | Physical Down Active PP Recovery (Main) | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | |
Elemental Down Active PP Recovery (Main) | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | |||
Physical Down Active PP Recovery (Sub) | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | |||
Elemental Down Active PP Recovery (Sub) | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Fighter Skip Arts | None | N/A | N/A |
Overload Endurance
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Overload Endurance | Overload Lv. 1 | Invulnerability | 5s |
Same Arts Skip Attack-Fighter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Same Arts Skip Attack-Fighter | None | N/A | N/A |
Another Arts Skip Attack-Fighter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Another Arts Skip Attack-Fighter | None | N/A | N/A |
Dagger Attack Extra
You can string up to 4 Normal Attacks. Can only be used with Twin Daggers.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dagger Attack Extra | None | N/A | N/A |
Dagger Spin Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dagger Spin Counter | None | N/A | N/A |
Deadly Archer
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Deadly Archer | None | N/A | N/A |
Saber Parry Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Saber Parry Counter | None | N/A | N/A |
Knuckle Attack Extra
You can string 5 Normal Attacks with Knuckles.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Attack Extra | Limit Break Lv. 1 | N/A | N/A |
Knuckle Sway Counter
A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Sway Counter | None | N/A | N/A |
Acceleration Drive
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Acceleration Drive | None | N/A | N/A |
Spiral Drive
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spiral Drive | None | N/A | N/A |
Saber Parry Another Counter
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Saber Parry Another Counter | None | N/A | N/A |
Knuckle Attack Switch
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Attack Switch | Knuckle Attack Extra Lv. 1 | Max Stocks | 1 |
Knuckle Sway Counter Plus
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Sway Counter Plus | Knuckles Sway Counter Lv. 1 | N/A | N/A |
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