Difference between revisions of "Portal:New Genesis/Battle Power"
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(Created page with "Battle Power is a comprehensive quantification of player stats and equipment (weapons/units) performance. Some content, such as participation in Urgent Quests, require a cert...") |
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+ | =Battle Power= | ||
Battle Power is a comprehensive quantification of player stats and equipment (weapons/units) performance. | Battle Power is a comprehensive quantification of player stats and equipment (weapons/units) performance. | ||
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* Using all skill points in both main AND sub classes skill trees. - Since you can have two classes, a main and sub class you're able to take advantage of skills in your sub class. By applying skill points (even in skills that you can't use because of "main class required" flavor text) you enhance that subclasses ability to perform/support you. | * Using all skill points in both main AND sub classes skill trees. - Since you can have two classes, a main and sub class you're able to take advantage of skills in your sub class. By applying skill points (even in skills that you can't use because of "main class required" flavor text) you enhance that subclasses ability to perform/support you. | ||
* Weapon/Armor stats - Stronger weapons and stronger armor increase your BP more then weaker ones. Enhancing weapons and armor also increases your stat more depending on how enhanced you've made a weapon. | * Weapon/Armor stats - Stronger weapons and stronger armor increase your BP more then weaker ones. Enhancing weapons and armor also increases your stat more depending on how enhanced you've made a weapon. | ||
− | * Unlocking | + | * Unlocking Weapon Potential- Awakening a weapons potential gives it new passive abilities making it more effective in combat. Each weapon has it's own potential. |
+ | |||
+ | ==Battle Power Calculation Formula== | ||
+ | Battle Power is the value obtained by adding all of the following and rounding down to the nearest whole number. | ||
+ | {| class="wikitable table-bordered table-responsive-md" | ||
+ | ! Category !! Details / Notes | ||
+ | |- | ||
+ | | Average Weapon Attack Power || Weapon Attack Power x (Maximum Damage % + Minimum Damage %) / 2 | ||
+ | |- | ||
+ | | Defense / 2 ||'''Including Armor etc.''' | ||
+ | |- | ||
+ | | Equipment HP Bonus / 10 ||'''Excluding Augments etc.''' | ||
+ | |- | ||
+ | | Equipment PP Bonus ||'''Excluding Augments etc.''' | ||
+ | |- | ||
+ | | Augments || Separate BP value assigned to each Augment. Varies by 3 - 5 per Augment. | ||
+ | |- | ||
+ | | Potential Level x 10 || Weapon Potential Level x 10 | ||
+ | |- | ||
+ | | Number of learned Class Skills x 3 || Including Subclasses | ||
+ | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 03:38, 23 June 2021
Battle Power
Battle Power is a comprehensive quantification of player stats and equipment (weapons/units) performance.
Some content, such as participation in Urgent Quests, require a certain level of Battle Power.
There are several ways to increase your Battle Power:
- Leveling up - This will give an increase to battle power usually between 10 and 20 points.
- Applying Skill Points - Skill points (Acquired from Cocoons and Towers) can be applied and raise your battle power.
- Using all skill points in both main AND sub classes skill trees. - Since you can have two classes, a main and sub class you're able to take advantage of skills in your sub class. By applying skill points (even in skills that you can't use because of "main class required" flavor text) you enhance that subclasses ability to perform/support you.
- Weapon/Armor stats - Stronger weapons and stronger armor increase your BP more then weaker ones. Enhancing weapons and armor also increases your stat more depending on how enhanced you've made a weapon.
- Unlocking Weapon Potential- Awakening a weapons potential gives it new passive abilities making it more effective in combat. Each weapon has it's own potential.
Battle Power Calculation Formula
Battle Power is the value obtained by adding all of the following and rounding down to the nearest whole number.
Category | Details / Notes |
---|---|
Average Weapon Attack Power | Weapon Attack Power x (Maximum Damage % + Minimum Damage %) / 2 |
Defense / 2 | Including Armor etc. |
Equipment HP Bonus / 10 | Excluding Augments etc. |
Equipment PP Bonus | Excluding Augments etc. |
Augments | Separate BP value assigned to each Augment. Varies by 3 - 5 per Augment. |
Potential Level x 10 | Weapon Potential Level x 10 |
Number of learned Class Skills x 3 | Including Subclasses |
|