Difference between revisions of "Portal:New Genesis/Waker"
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{{DISPLAYTITLE: New Genesis: Waker}} | {{DISPLAYTITLE: New Genesis: Waker}} | ||
− | |||
<div class="table-responsive"> | <div class="table-responsive"> | ||
{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
Line 72: | Line 71: | ||
! 1 | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | !Max Stock |
− | | | + | | 2 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | |} |
− | | 30s | + | |
+ | <div id="rfr"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillRetroFriendsRescue.png|link=|38px]]<br>Retro Friends Rescue | ||
+ | | colspan="15"| You have a chance of recovering HP when your HP drops a certain percentage below Max. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |- style="text-align:center" | ||
+ | ! Activation Probability {{Icons|NGS Main Class}} | ||
+ | | 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate {{Icons|NGS Main Class}} | ||
+ | | 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% | ||
+ | |- style="text-align:center" | ||
+ | ! Activation Probability {{Icons|NGS Sub Class}} | ||
+ | | 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate {{Icons|NGS Sub Class}} | ||
+ | | 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15% | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | colspan="10" | 30s | ||
+ | |- style="text-align:center" | ||
+ | ! Activation Damage | ||
+ | | colspan="10" | 40% | ||
+ | |} | ||
+ | |||
+ | <div id="wm"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillWelfareManagement.png|link=|38px]]<br>Welfare Management | ||
+ | | colspan="15"| Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Reduction Rate {{Icons|NGS Main Class}} | ||
+ | | 80% || 75% || 70% || 65% || 60% | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Reduction Rate {{Icons|NGS Sub Class}} | ||
+ | | 90% || 87% || 84% || 82% || 80% | ||
+ | |- style="text-align:center" | ||
+ | ! Activation HP | ||
+ | | colspan="5" | 30s | ||
+ | |- style="text-align:center" | ||
+ | ! Heal Potency Increase Rate {{Icons|NGS Main Class}} | ||
+ | | 125% || 125% || 125% || 125% || 125% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Heal Potency Increase Rate {{Icons|NGS Sub Class}} |
− | | | + | | 110% || 110% || 110% || 110% || 110% |
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 10:43, 3 August 2022
Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.
Class Weapon Overview
Wakers has access to one unique weapon: Harmonizers.
Class Overview
Contrast to Phantasy Star Online 2's Summoner class, Waker does not utilize Pets, but rather creatures called Familiars. Familiars do not need to be raised unlike Pets. Pets from Phantasy Star Online 2 cannot be used as Familiars.
There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.
Harmonizer
Skill Tree Overview
Skills
Harmonizer Focus |
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar. Can only be used with a Harmonizer. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Max Stock | 2 |
Retro Friends Rescue |
You have a chance of recovering HP when your HP drops a certain percentage below Max. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||||
Activation Probability | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | |||||
HP Recovery Rate | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | |||||
Activation Probability | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | |||||
HP Recovery Rate | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | |||||
Cooldown | 30s | ||||||||||||||
Activation Damage | 40% |
Welfare Management |
Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | |||||||||||
Damage Reduction Rate | 80% | 75% | 70% | 65% | 60% | ||||||||||
Damage Reduction Rate | 90% | 87% | 84% | 82% | 80% | ||||||||||
Activation HP | 30s | ||||||||||||||
Heal Potency Increase Rate | 125% | 125% | 125% | 125% | 125% | ||||||||||
Heal Potency Increase Rate | 110% | 110% | 110% | 110% | 110% |
|