Difference between revisions of "Portal:New Genesis/Waker"
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== Class Weapon Overview == | == Class Weapon Overview == | ||
− | Wakers has access to one unique weapon: {{icons|NGS Harmonizer}} Harmonizers. | + | Wakers has access to one unique weapon: {{icons|NGS Harmonizer}} [[Portal:New_Genesis/Harmonizers|Harmonizers]]. |
== Class Overview == | == Class Overview == | ||
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There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level. | There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level. | ||
− | + | == Harmonizer == | |
− | + | ===Skill Tree Overview=== | |
− | + | <div class="table-responsive"> | |
− | == | + | {| style="width:800px" class="wikitable table-bordered" |
− | + | |- style="text-align:center" | |
− | + | | width="136px" |[[File:NGSUISkillHarmonizerFocus.png|link=|38px]]<br>[[#hf|Harmonizer Focus]] | |
− | == | + | | width="136px" | |
− | {| class="wikitable | + | | width="136px" |[[File:NGSUISkillRetroFriendsRescue.png|link=|38px]]<br>[[#rfr|Retro Friends Rescue]] |
− | + | | width="136px" |[[File:NGSUISkillWelfareManagement.png|link=|38px]]<br>[[#wm|Welfare Management]] | |
− | + | | width="136px" |[[File:NGSUISkillRestaEffectContinuance.png|link=|38px]]<br>[[#rec|Resta Effect Continuance]] | |
− | |- | + | | width="136px" |[[File:NGSUISkillLuckySign.png|link=|38px]]<br>[[#ls|Lucky Sign]] |
− | | | + | |- style="text-align:center" |
− | | | + | |[[File:NGSUISkillFamiliarHarmony.png|link=|38px]]<br>[[#fh|Familiar Harmony]] |
− | | | + | |[[File:NGSUISkillTrebleClefMarking.png|link=|38px]]<br>[[#tcm|Treble Clef Marking]] |
− | | | + | |[[File:NGSUISkillMarmeloStrike.png|link=|38px]]<br>'''''[[#ms|Marmelo Strike]]''''' {{Icons|NGS Main Class}} |
− | |[ | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | |- style="text-align:center" |
− | |- | + | |[[File:NGSUISkillCallAgainPPPreservation.png|link=|38px]]<br>[[#capp|Call Again PP Preservation]] |
− | | | + | |[[File:NGSUISkillTrebleClefIgnition.png|link=|38px]]<br>[[#tci|Treble Clef Ignition]] |
− | | | + | |[[File:NGSUISkillHotMarmeloParry.png|link=|38px]]<br>'''''[[#hmp|Hot Marmelo Parry]]''''' {{Icons|NGS Main Class}} |
− | | | + | |[[File:NGSUISkillMarmeloStrikeTracing.png|link=|38px]]<br>'''''[[#mst|Marmelo Strike Tracing]]''''' {{Icons|NGS Main Class}} |
− | |Treble Clef Marking | + | | |
− | | | + | | |
− | | | + | |- style="text-align:center" |
− | | | + | | |
− | | | + | |[[File:NGSUISkillFamiliarSupport.png|link=|38px]]<br>[[#fs|Familiar Support]] |
− | |- | + | |[[File:NGSUISkillHotMarmeloParryShortCooldown.png|link=|38px]]<br>'''''[[#hmpsc|Hot Marmelo Parry Short Cooldown]]''''' {{Icons|NGS Main Class}} |
− | | | + | |[[File:NGSUISkillHarmonizerParryCounter.png|link=|38px]]<br>[[#hpc|Harmonizer Parry Counter]] |
− | | | + | |[[File:NGSUISkillLinearDrive.png|link=|38px]]<br>[[#ld|Linear Drive]] |
− | | | + | | |
− | | | + | |- style="text-align:center" |
− | | | + | | |
− | |- | + | |[[File:NGSUISkillFamiliarSupportAmplifier.png|link=|38x38px]]<br>[[#fsa|Familiar Support Amplifier]] |
− | | | + | | |
− | |[ | + | |[[File:NGSUISkillHarmonizerParryPPGain.png|link=|38px]]<br>[[#hppg|Harmonizer Parry PP Gain]] |
− | | | + | |[[File:NGSUISkillLinearDriveEncore.png|link=|38px]]<br>[[#lde|Linear Drive Encore]] |
− | |Hot | + | | |
− | | | + | |} |
− | | | + | </div> |
− | | | + | == Skills== |
− | | | + | <div id="hf"> |
− | | | + | </div> |
− | | | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | | | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillHarmonizerFocus.png|link=|38px]]<br>Harmonizer Focus |
− | |- | + | | colspan="10"| Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}} |
− | | | + | |- style="text-align:center" |
− | | | + | | colspan="10"|Prerequisite - |
− | | | + | |- style="text-align:center" |
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="5" | |
− | | | + | |- style="text-align:center" |
− | | | + | ! 1 |
− | | | + | |- style="text-align:center" |
− | | | + | !Threat Level |
− | + | | 200% | |
− | | | + | |- style="text-align:center" |
− | | | + | !Duration |
− | | | + | | 30s |
− | |- | + | |- style="text-align:center" |
− | | | + | !Cooldown |
− | | | + | | 30s |
− | |- | ||
− | | | ||
− | | | ||
− | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 10:32, 3 August 2022
Upcoming Content (August 3rd, 2022)
This page contains information that has been revealed or announced, but has not been officially released in-game yet.Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.
Class Weapon Overview
Wakers has access to one unique weapon: Harmonizers.
Class Overview
Contrast to Phantasy Star Online 2's Summoner class, Waker does not utilize Pets, but rather creatures called Familiars. Familiars do not need to be raised unlike Pets. Pets from Phantasy Star Online 2 cannot be used as Familiars.
There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.
Harmonizer
Skill Tree Overview
Skills
Harmonizer Focus |
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar. Can only be used with a Harmonizer. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Threat Level | 200% | |||||||||
Duration | 30s | |||||||||
Cooldown | 30s |
|