Difference between revisions of "Portal:New Genesis/Add-on Skills"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging [[Portal:New_Genesis/Materials#Enhancement_Materials|Class Specific N-EX-Cubes]] and N-Meseta. | Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging [[Portal:New_Genesis/Materials#Enhancement_Materials|Class Specific N-EX-Cubes]] and N-Meseta. | ||
− | Upon generation, a Main Effect is generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects. | + | Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects. |
+ | |||
+ | Add-on Skills will also provide a boost to N-Meseta, EXP earned, and Rare Drop Rate. | ||
==Class Add-on Skills== | ==Class Add-on Skills== |
Revision as of 18:06, 26 July 2022
Overview
Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging Class Specific N-EX-Cubes and N-Meseta.
Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
Add-on Skills will also provide a boost to N-Meseta, EXP earned, and Rare Drop Rate.
Class Add-on Skills
Class
Main Effects | Potency | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
Melee Weapon Potency Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Critical Hit Rate Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Stat | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Sub Effects | Potency | |||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
HP Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Burn Resistance Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
PA Charge Movement Speed Up | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Dash and Glide PP Recovery | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
PP Recovery upon Joining Trial | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
Encore Jump | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% | +% |
|