Difference between revisions of "Portal:New Genesis/Ranger"

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| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]''''' {{Icons|Main Class}}
 +
| '''''[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>[[#wrbr|Wide Range Blight Rounds]]''''' {{Icons|Main Class}}
 
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
 
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
 
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 
| [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]]
 
| [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]]
|
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
 
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
 
|  
 
|  
 
| [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
 
| [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
 +
| [[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>[[#rgqr|Rifle Grenadier Quick Reload]]
 
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
 
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
|
+
| [[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>[[#lasc|Launcher Attack Short Charge]]
|
 
 
|-
 
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
 
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
 
| '''''[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]''''' {{Icons|Main Class}}
|  
+
| [[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>[[#ssac|Spread Shot Auto Charge]]
 
|  
 
|  
 
|
 
|
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward
| colspan="10"| Makes you more resistant to status aliments.
+
| colspan="15"| Makes you more resistant to status aliments.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="16"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Status Aliment Accum. {{Icons|NGS Main Class}}
 
! Status Aliment Accum. {{Icons|NGS Main Class}}
| 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50%
+
| 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 42% || 40%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Status Aliment Accum. {{Icons|NGS Sub Class}}
 
! Status Aliment Accum. {{Icons|NGS Sub Class}}
| 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75%
+
| 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60%
 
|}
 
|}
  
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
|rowspan="4" |
+
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot
 
! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot
| colspan="10"| [Active Skill]<br> Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
+
| colspan="2"| [Active Skill]<br> Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
|rowspan="5" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds
 
! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds
 
| colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
 
| colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="wrbr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>Wide Range Blight Rounds
 +
| colspan="2"| [Active Skill]<br> Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br> This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used with a Main Class/Assault Rifles.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
 
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier
 
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier
| colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
+
| colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. <br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Weak Bullet Lv. 1
 
| colspan="10"|Prerequisite - Weak Bullet Lv. 1
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
|rowspan="5" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced
 
! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced
 
| colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
 
| colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
|- style="text-align:center"
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="rgqr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>Rifle Grenadier Quick Reload
 +
| colspan="5"| When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier. <br>'''Can only be used by Assault Rifles.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite - Rifle Grenadier Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Cooldown Reduction
 +
| 5s || 10s || 15s || 20s || 30s
 
|}
 
|}
  
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping
 
! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping
| colspan="2"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
+
| colspan="5"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Potency
 +
| 95% || 90% || 85% || 80% || 75%
 +
|- style="text-align:center"
 +
! Charge Time
 +
| 90% || 80% || 70% || 60% || 50%
 +
|}
 +
 
 +
<div id="lasc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>Launcher Attack Short Charge
 +
| colspan="2"| Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used by Launchers.''' {{Icons|NGS Launcher}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range
 
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range
 
| colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 
| colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="ssac">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>Spread Shot Auto Charge
 +
| colspan="2"| Your Spread Shot gauge automatically fills.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 
| colspan="10"|Prerequisite - Spread Shot Lv. 1

Revision as of 00:48, 20 June 2022

Ranger is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards medium range combat, they use ranged weapons to engage enemies while maintaining the optimal distance. They can also support other players with a range of special rounds.

Class Weapon Overview

Rangers has access to two unique weapons: Rifle (NGS) Rifles and Launcher (NGS) Launchers.

Rifles

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

Launchers

A slow, but deadly rocket launcher. Has slow attack speed, but compensates in high raw damage. Unlike rifles, they do not need to be in any range to benefit from increased damage.

Using the Sticky Bomb Weapon Action, you can throw an attachable mini bomb to an enemy, detonates and recovers PP after attacking the struck enemy.

Skill Tree Overview

Skills

NGSUISkillBlightRounds.png
Blight Rounds
[Active Skill]
Fires a bullet that increases damage dealt to the hit part.
Can only be used by a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Dealt 120%
Stocks 3
Duration 15s
Cooldown 30s 25s 20s 15s 10s
NGSUISkillBadConditionWard.png
Bad Condition Ward
Makes you more resistant to status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Status Aliment Accum. Main Class 75% 71% 67% 64% 61% 58% 56% 54% 52% 50% 48% 46% 44% 42% 40%
Status Aliment Accum. Sub Class 95% 93% 91% 89% 87% 85% 83% 81% 78% 75% 72% 69% 66% 63% 60%
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
Reduces the effect duration of status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Duration Main Class 50% 46% 44% 42% 40% 38% 36% 34% 32% 30%
Status Aliment Duration Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
Slows fall speed when performing a Normal Attack.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
Slows fall speed when charging a Photon Art.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillBlightRoundsReinforce.png
Blight Rounds Reinforce
Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Blight Rounds Enhanc. Rate 125%
Blight Rounds Time Extension 15s
Number Required 100 times
UISkillLauncherBlightRounds.png
Launcher Blight Rounds
Allows you to use Blight Rounds while equipped with a launcher.
Can only be used with a Main Class/Launcher. Main Class Launcher (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillWideRangeBlightRounds.png
Wide Range Blight Rounds
[Active Skill]
Fires rounds that increases damage dealt to any part hit in a wide area of effect.
This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.
Can only be used with a Main Class/Assault Rifles. Main Class Rifle (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillRifleGrenadier.png
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Weak Bullet Lv. 1
Effect Skill Level
1
Trap Potency 500%
Grenade Potency 400%
Cooldown 30s
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 30s
UISkillStickyBombAdvanced.png
Sticky Bomb Advanced
Triggers an invulnerability period when you use your weapon action.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSlideShotAdvance.png
Slide Shot Advance
Weapon Actions will trigger an invulnerability period.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillRifleGrenadierQuickReload.png
Rifle Grenadier Quick Reload
When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.
Can only be used by Assault Rifles. Rifle (NGS)
Prerequisite - Rifle Grenadier Lv.1
Effect Skill Level
1 2 3 4 5
Cooldown Reduction 5s 10s 15s 20s 30s
UISkillLauncherChargeGrouping.png
Launcher Charge Grouping
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Potency 95% 90% 85% 80% 75%
Charge Time 90% 80% 70% 60% 50%
UISkillLauncherAttackShortCharge.png
Launcher Attack Short Charge
Reduces the potency of Charged Normal Attacks, but they charge faster.
Can only be used by Launchers. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotWideRange.png
Spread Shot Wide Range
Changes Spread Shot to an area-of-effect attack to your front.
Can only be used with a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotAutoCharge.png
Spread Shot Auto Charge
Your Spread Shot gauge automatically fills.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -