Difference between revisions of "Portal:New Genesis/Ranger"
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| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}} | | '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}} | ||
| '''''[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]''''' {{Icons|Main Class}} | | '''''[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]''''' {{Icons|Main Class}} | ||
+ | | '''''[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>[[#wrbr|Wide Range Blight Rounds]]''''' {{Icons|Main Class}} | ||
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]] | | [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]] | ||
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]] | | [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]] | ||
| [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]] | | [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]] | ||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]] | | [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]] | ||
| | | | ||
| [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]] | | [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]] | ||
+ | | [[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>[[#rgqr|Rifle Grenadier Quick Reload]] | ||
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]] | | [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]] | ||
− | | | + | | [[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>[[#lasc|Launcher Attack Short Charge]] |
− | | | ||
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]] | | [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]] | ||
| '''''[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]''''' {{Icons|Main Class}} | | '''''[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]''''' {{Icons|Main Class}} | ||
− | | | + | | [[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>[[#ssac|Spread Shot Auto Charge]] |
| | | | ||
| | | | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward | ! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward | ||
− | | colspan=" | + | | colspan="15"| Makes you more resistant to status aliments. |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan=" | + | | colspan="16"|Prerequisite - |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
− | ! colspan=" | + | ! colspan="15"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
! Status Aliment Accum. {{Icons|NGS Main Class}} | ! Status Aliment Accum. {{Icons|NGS Main Class}} | ||
− | | 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% | + | | 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 42% || 40% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Status Aliment Accum. {{Icons|NGS Sub Class}} | ! Status Aliment Accum. {{Icons|NGS Sub Class}} | ||
− | | 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75% | + | | 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% |
|} | |} | ||
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! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
− | |rowspan="4" | | + | | rowspan="4" | |
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot | ! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot | ||
− | | colspan=" | + | | colspan="2"| [Active Skill]<br> Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
Line 168: | Line 168: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
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! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
+ | |rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
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! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds | ! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds | ||
| colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}} | | colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Blight Rounds Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="wrbr"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>Wide Range Blight Rounds | ||
+ | | colspan="2"| [Active Skill]<br> Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br> This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used with a Main Class/Assault Rifles.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Blight Rounds Lv. 1 | | colspan="10"|Prerequisite - Blight Rounds Lv. 1 | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier | ! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier | ||
− | | colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. | + | | colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. <br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Weak Bullet Lv. 1 | | colspan="10"|Prerequisite - Weak Bullet Lv. 1 | ||
Line 226: | Line 246: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
+ | |rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
Line 249: | Line 270: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
Line 261: | Line 283: | ||
! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced | ! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced | ||
| colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}} | | colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}} | ||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
Line 291: | Line 312: | ||
! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="rgqr"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>Rifle Grenadier Quick Reload | ||
+ | | colspan="5"| When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier. <br>'''Can only be used by Assault Rifles.''' {{Icons|NGS Rifle}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="6"|Prerequisite - Rifle Grenadier Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown Reduction | ||
+ | | 5s || 10s || 15s || 20s || 30s | ||
|} | |} | ||
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{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping | ! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping | ||
− | | colspan=" | + | | colspan="5"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}} |
+ | |- style="text-align:center" | ||
+ | | colspan="6"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 95% || 90% || 85% || 80% || 75% | ||
+ | |- style="text-align:center" | ||
+ | ! Charge Time | ||
+ | | 90% || 80% || 70% || 60% || 50% | ||
+ | |} | ||
+ | |||
+ | <div id="lasc"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>Launcher Attack Short Charge | ||
+ | | colspan="2"| Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used by Launchers.''' {{Icons|NGS Launcher}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
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! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range | ! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range | ||
| colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} | | colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Spread Shot Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="ssac"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>Spread Shot Auto Charge | ||
+ | | colspan="2"| Your Spread Shot gauge automatically fills. | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Spread Shot Lv. 1 | | colspan="10"|Prerequisite - Spread Shot Lv. 1 |
Revision as of 00:48, 20 June 2022
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards medium range combat, they use ranged weapons to engage enemies while maintaining the optimal distance. They can also support other players with a range of special rounds.
Class Weapon Overview
Rangers has access to two unique weapons: Rifles and Launchers.
Rifles
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.
The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Launchers
A slow, but deadly rocket launcher. Has slow attack speed, but compensates in high raw damage. Unlike rifles, they do not need to be in any range to benefit from increased damage.
Using the Sticky Bomb Weapon Action, you can throw an attachable mini bomb to an enemy, detonates and recovers PP after attacking the struck enemy.
Skill Tree Overview
Skills
Blight Rounds |
[Active Skill] Fires a bullet that increases damage dealt to the hit part. Can only be used by a Main Class/Assault Rifle. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Dealt | 120% | |||||||||
Stocks | 3 | |||||||||
Duration | 15s | |||||||||
Cooldown | 30s | 25s | 20s | 15s | 10s |
Bad Condition Ward |
Makes you more resistant to status aliments. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Status Aliment Accum. | 75% | 71% | 67% | 64% | 61% | 58% | 56% | 54% | 52% | 50% | 48% | 46% | 44% | 42% | 40% |
Status Aliment Accum. | 95% | 93% | 91% | 89% | 87% | 85% | 83% | 81% | 78% | 75% | 72% | 69% | 66% | 63% | 60% |
Bad Condition Reduction |
Reduces the effect duration of status aliments. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Status Aliment Duration | 50% | 46% | 44% | 42% | 40% | 38% | 36% | 34% | 32% | 30% |
Status Aliment Duration | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Slow Landing Attack-Ranger |
Slows fall speed when performing a Normal Attack. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Ranger |
Slows fall speed when charging a Photon Art. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot |
[Active Skill] Expend a gauge built up by attacks to fire a special close range shotgun blast. Can only be used with an Assault Rifle. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Damage | 60% |
Blight Rounds Reinforce |
Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Blight Rounds Enhanc. Rate | 125% | |||||||||
Blight Rounds Time Extension | 15s | |||||||||
Number Required | 100 times |
Launcher Blight Rounds |
Allows you to use Blight Rounds while equipped with a launcher. Can only be used with a Main Class/Launcher. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Blight Rounds Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wide Range Blight Rounds |
[Active Skill] Fires rounds that increases damage dealt to any part hit in a wide area of effect. This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds. Can only be used with a Main Class/Assault Rifles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Blight Rounds Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Rifle Grenadier |
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. Can only be used with an Assault Rifle. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Weak Bullet Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Trap Potency | 500% | |||||||||
Grenade Potency | 400% | |||||||||
Cooldown | 30s |
Sticky Bomb Quick Reload |
Shortens the cooldown time between Weapon Actions. Can only be used with a Launcher. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 30s |
Sticky Bomb Advanced |
Triggers an invulnerability period when you use your weapon action. Can only be used with a Launcher. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slide Shot Advance |
Weapon Actions will trigger an invulnerability period. Can only be used with an Assault Rifle. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Rifle Grenadier Quick Reload |
When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier. Can only be used by Assault Rifles. | ||||
---|---|---|---|---|---|
Prerequisite - Rifle Grenadier Lv.1 | |||||
Effect | Skill Level | ||||
1 | 2 | 3 | 4 | 5 | |
Cooldown Reduction | 5s | 10s | 15s | 20s | 30s |
Launcher Charge Grouping |
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. Can only be used with a Launcher. | ||||
---|---|---|---|---|---|
Prerequisite - | |||||
Effect | Skill Level | ||||
1 | 2 | 3 | 4 | 5 | |
Potency | 95% | 90% | 85% | 80% | 75% |
Charge Time | 90% | 80% | 70% | 60% | 50% |
Launcher Attack Short Charge |
Reduces the potency of Charged Normal Attacks, but they charge faster. Can only be used by Launchers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot Quick Getaway |
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot Wide Range |
Changes Spread Shot to an area-of-effect attack to your front. Can only be used with a Main Class/Assault Rifle. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot Auto Charge |
Your Spread Shot gauge automatically fills. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
|