Difference between revisions of "Portal:New Genesis/Force"
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==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillPPConversion.png|link=|38px]]<br>[[#pc|PP Conversion]] | ||
+ | | width="136px"|[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>[[#prb|PP Recovery Boost]] | ||
+ | | width="136px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>[[#epg|Eradication PP Gain]] | ||
+ | | width="136px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>[[#tcpwp|Technique Charge PP Well Up]] | ||
+ | | width="136px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>'''''[[#rff|Resta Field Force]]''''' {{Icons|Main Class}} | ||
+ | | width="136px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>[[#slcf|Slow Landing Charge-Force]] | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]] |
− | | | + | | [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]] |
− | | | + | | [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]] |
− | | | + | | [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] |
− | | | + | | [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] |
− | | | + | | [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillTechniqueDomination.png|link=|38px]]<br>[[#td|Technique Domination]] |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
+ | |- | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}} | ||
+ | | [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]] |
− | | | + | | [[File:UISkillElementalBullet.png|link=|38px]]<br>[[#eb|Elemental Bullet]] |
− | | | + | | [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]] |
− | | | + | | [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]] |
− | | | + | | [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]] |
− | | | + | | |
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]] |
− | | | + | | [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>[[#ebe|Elemental Bullet Extended]] |
− | | | ||
| | | | ||
− | | | + | | [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>[[#tcqr|Tricky Capacitor Quick Recharge]] |
+ | | [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
− | + | </div> | |
==Skills== | ==Skills== | ||
− | + | <div id="pc"> | |
− | + | </div> | |
− | [Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPPConversion.png|link=|38px]]<br>PP Conversion | |
− | + | | colspan="10"| [Active Skill]<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Max HP Decrease Rate | ! Max HP Decrease Rate | ||
− | | | + | | colspan="5"| 20% |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! Natural PP Recovery | + | ! Natural PP Recovery {{Icons|NGS Main Class}} |
| 600% || 630% || 660% || 680% || 700% | | 600% || 630% || 660% || 680% || 700% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! Natural PP Recovery | + | ! Natural PP Recovery {{Icons|NGS Sub Class}} |
| 400% || 450% || 500% || 550% || 600% | | 400% || 450% || 500% || 550% || 600% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Effect Duration | ! Effect Duration | ||
− | | | + | | colspan="5"| 30s |
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Cooldown | ! Cooldown | ||
− | | | + | | colspan="5"| 180s |
|} | |} | ||
− | + | <div id="prb"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Increases natural PP recovery. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! PP Recovery {{Icons|NGS Main Class}} | |
− | |||
− | | | ||
− | |||
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200% | | 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !PP Recovery | + | ! PP Recovery {{Icons|NGS Sub Class}} |
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150% | | 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150% | ||
|} | |} | ||
− | + | <div id="epg"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>Eradication PP Gain | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| Recovers your PP when nearby enemies are defeated or are downed. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
! PP Recovery Rate | ! PP Recovery Rate | ||
| 5% | | 5% | ||
|} | |} | ||
− | + | <div id="tcpwu"> | |
− | + | </div> | |
− | You can recover PP through natural recovery while charging Techniques. '''Can only be used with Force weapons.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>Technique Charge PP Well Up | |
− | + | | colspan="2"| You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="rff"> | |
− | + | </div> | |
− | Nearby characters will also be healed when you use a Restasigne. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>Resta Field Force | |
− | + | | colspan="2"| Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="slcf"> | |
− | + | </div> | |
− | Slows fall speed when charging a Technique. '''Can only be used with Force weapons.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>Slow Landing Charge-Force | |
− | + | | colspan="2"| Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | | | + | ! - |
− | + | | - | |
− | |||
− | |||
|} | |} | ||
− | + | <div id="pci"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillPPConversionIncrease.png|link=|38px]]<br>PP Conversion Increase | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| Increases the number of stocks of PP Conversion. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - PP Conversion Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | Skill Level | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |||
− | |||
! Max Stock | ! Max Stock | ||
| 2 | | 2 | ||
|} | |} | ||
− | + | <div id="bb"> | |
− | + | </div> | |
− | Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage. | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot | |
− | + | | colspan="2"| Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="zc"> | |
− | + | </div> | |
− | Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal. | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad | |
− | + | | colspan="2"| Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | | | + | ! - |
− | + | | - | |
− | |||
− | |||
|} | |} | ||
− | + | <div id="pf"> | |
− | + | </div> | |
− | [Active Skill] Boosts your max PP and the potency of your weapons for a set time. '''Can only be used by a Main Class/Force weapons.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>Photon Flare | |
− | + | | colspan="10"| [Active Skill]<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Potency | ! Potency | ||
| 120% | | 120% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Added PP | ! Added PP | ||
| +50 | | +50 | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Effect Duration | ! Effect Duration | ||
| 30s | | 30s | ||
Line 278: | Line 272: | ||
|} | |} | ||
− | + | <div id="eb"> | |
− | + | </div> | |
− | Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique. '''Can only be used with a Rod.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillElementalBullet.png|link=|38px]]<br>Photon Flare | |
− | + | | colspan="10"| Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="rth"> | |
− | + | </div> | |
− | Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillRodTechniqueHold.png|link=|38px]]<br>Rod Technique Hold | |
− | + | | colspan="10"| Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="rra"> | |
− | + | </div> | |
− | Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while. '''Can only be used with a Rod.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillRodReactAdvanced.png|link=|38px]]<br>Rod React Advanced | |
− | + | | colspan="10"| Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="tc"> | |
− | + | </div> | |
− | [Active Skill] Expend a gauge built up by attacks to fire a special long range attack. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitor.png|link=|38px]]<br>Tricky Capacitor | |
− | + | | colspan="10"| [Active Skill]<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="tbr"> | |
− | + | </div> | |
− | Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>Talis Bloom Revoke | |
− | + | | colspan="10"| Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="pfsc"> | |
− | + | </div> | |
− | During a Photon Flare, your Technique potency is reduced, but charge time is shortened. '''Can only be used by a Main Class/Force weapons.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>Photon Flare Short Charge | |
− | + | | colspan="10"| During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Potency | ! Potency | ||
| 90% | | 90% | ||
Line 401: | Line 377: | ||
|} | |} | ||
− | + | <div id="pfapg"> | |
− | + | </div> | |
− | Any PP you use during a Photon Flare will be recovered when the Flare is over. '''Can only be used by a Main Class.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>Photon Flare After PP Gain | |
− | + | | colspan="10"| Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! PP Recovery Rate | ! PP Recovery Rate | ||
| 25% | | 25% | ||
Line 424: | Line 397: | ||
|} | |} | ||
− | + | <div id="mpg"> | |
− | + | </div> | |
− | If you don't attack or dodge after using a Technique, your PP will recover. '''Can only be used with a Rod.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillMaintainPPGain.png|link=|38px]]<br>Maintain PP Gain | |
− | + | | colspan="10"| If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! PP Recovery | ! PP Recovery | ||
| +15 | | +15 | ||
|} | |} | ||
− | + | <div id="mpg"> | |
− | + | </div> | |
− | When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. '''Can only be used with a Talis.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>Floating Pillbox Multirock | |
− | + | | colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | ! PP Recovery | |
− | + | | +15 | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 02:29, 28 December 2021
Force is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rod
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Just Guard, which also restores 30 PP when successfully performed.
Rod Mechanics
- Rod Bullet: Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.
- Rod Free Movement: While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.
- Step Counterattack: After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step in the form of a more powerful Rod Bullet.
- Rod Technique Keep: A Passive Skill only usable on Rods when "Rod Technique Keep" is unlocked on the Force skill tree. Upon using Step or the Weapon Action on a Rod while charging a Technique, the Technique is stored in the Rod, allowing the Technique to be cast later with a reduced charge time and with the PP cost negated.
Skill Tree Overview
Skills
PP Conversion |
[Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Max HP Decrease Rate | 20% | |||||||||
Natural PP Recovery | 600% | 630% | 660% | 680% | 700% | |||||
Natural PP Recovery | 400% | 450% | 500% | 550% | 600% | |||||
Effect Duration | 30s | |||||||||
Cooldown | 180s |
PP Recovery Boost |
Increases natural PP recovery. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
PP Recovery | 150% | 156% | 162% | 166% | 172% | 178% | 184% | 190% | 195% | 200% |
PP Recovery | 110% | 114% | 118% | 122% | 126% | 130% | 135% | 140% | 145% | 150% |
Eradication PP Gain |
Recovers your PP when nearby enemies are defeated or are downed. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery Rate | 5% |
Technique Charge PP Well Up |
You can recover PP through natural recovery while charging Techniques. Can only be used with Force weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Resta Field Force |
Nearby characters will also be healed when you use a Restasigne. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Force |
Slows fall speed when charging a Technique. Can only be used with Force weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
PP Conversion Increase |
Increases the number of stocks of PP Conversion. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - PP Conversion Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stock | 2 |
Barta Blot |
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Zonde-Clad |
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Photon Flare |
[Active Skill] Boosts your max PP and the potency of your weapons for a set time. Can only be used by a Main Class/Force weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 120% | |||||||||
Added PP | +50 | |||||||||
Effect Duration | 30s | |||||||||
Cooldown | 180s |
Photon Flare |
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique. Can only be used with a Rod. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Rod Technique Hold |
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Rod React Advanced |
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while. Can only be used with a Rod. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Tricky Capacitor |
[Active Skill] Expend a gauge built up by attacks to fire a special long range attack. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Talis Bloom Revoke |
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Photon Flare Short Charge |
During a Photon Flare, your Technique potency is reduced, but charge time is shortened. Can only be used by a Main Class/Force weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 90% | |||||||||
Charge Time | 60% |
Photon Flare After PP Gain |
Any PP you use during a Photon Flare will be recovered when the Flare is over. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 25% | |||||||||
Max PP Recovery | +100 |
Maintain PP Gain |
If you don't attack or dodge after using a Technique, your PP will recover. Can only be used with a Rod. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +15 |
Floating Pillbox Multirock |
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +15 |
|