Difference between revisions of "Portal:New Genesis/Force"

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==Skill Tree Overview==
 
==Skill Tree Overview==
{|style="width:680px" class="wikitable table-bordered"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 +
| width="136px"|[[File:NGSUISkillPPConversion.png|link=|38px]]<br>[[#pc|PP Conversion]]
 +
| width="136px"|[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>[[#prb|PP Recovery Boost]]
 +
| width="136px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>[[#epg|Eradication PP Gain]]
 +
| width="136px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>[[#tcpwp|Technique Charge PP Well Up]]
 +
| width="136px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>'''''[[#rff|Resta Field Force]]''''' {{Icons|Main Class}}
 +
| width="136px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>[[#slcf|Slow Landing Charge-Force]]
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|PP Conversion
+
| [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]]
| width="136px"|PP Recovery Boost
+
| [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]]
| width="136px"|Eradication PP Gain
+
| [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]]
| width="136px"|Technique Charge PP Well up
+
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]]
| width="136px"|'''''Resta Field Force''''' {{Icons|Main Class}}
+
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]]
| width="136px"|Slow Landing Charge-Force
+
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]]
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Charge PP Recovery
+
| [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}}
| width="136px"|PP Conversion Increase
+
| [[File:UISkillTechniqueDomination.png|link=|38px]]<br>[[#td|Technique Domination]]
| width="136px"|Barta Blot
+
|
| width="136px"|Zonde-Clad
+
|
|
+
|
|
+
|
 +
|-
 +
|-style="text-align:center"
 +
| [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|
 +
|  
 +
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|'''''Photon Flare''''' {{Icons|Main Class}}
+
| [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]]
| width="136px"|Elemental Bullet
+
| [[File:UISkillElementalBullet.png|link=|38px]]<br>[[#eb|Elemental Bullet]]
| width="136px"|Rod Technique Hold
+
| [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]]
| width="136px"|Rod React Advanced
+
| [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]]
| width="136px"|Tricky Capacitor
+
| [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]]
| width="136px"|Talis Bloom Revoke
+
|
 
|-
 
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|'''''Photon Flare Short Charge''''' {{Icons|Main Class}}
+
| [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]]
| width="136px"|'''''Photon Flare After PP Gain''''' {{Icons|Main Class}}
+
| [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>[[#ebe|Elemental Bullet Extended]]
| width="136px"|Maintain PP Gain
 
 
|  
 
|  
| width="136px"|Floating Pillbox Multirock
+
| [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>[[#tcqr|Tricky Capacitor Quick Recharge]]
 +
| [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]]
 
|  
 
|  
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
==Skills==
 
==Skills==
  
'''PP Conversion'''
+
<div id="pc">
 
+
</div>
[Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPPConversion.png|link=|38px]]<br>PP Conversion
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="5"|[[File:NGSUISkillPPConversion.png|link=|38px]]
 
| rowspan="5"| PP Conversion
 
| rowspan="5"| None
 
 
! Max HP Decrease Rate
 
! Max HP Decrease Rate
| 20% || 20% || 20% || 20% || 20%  
+
| colspan="5"| 20%
|-style="text-align:center"
+
|- style="text-align:center"
! Natural PP Recovery (Main)
+
! Natural PP Recovery {{Icons|NGS Main Class}}
 
| 600% || 630% || 660% || 680% || 700%  
 
| 600% || 630% || 660% || 680% || 700%  
|-style="text-align:center"
+
|- style="text-align:center"
! Natural PP Recovery (Sub)
+
! Natural PP Recovery {{Icons|NGS Sub Class}}
 
| 400% || 450% || 500% || 550% || 600%  
 
| 400% || 450% || 500% || 550% || 600%  
|-style="text-align:center"
+
|- style="text-align:center"
 
! Effect Duration
 
! Effect Duration
| 30s || 30s || 30s || 30s || 30s
+
| colspan="5"| 30s  
|-style="text-align:center"
+
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
| 180s || 180s || 180s || 180s || 180s
+
| colspan="5"| 180s  
 
|}
 
|}
  
'''PP Recovery Boost'''
+
<div id="prb">
 
+
</div>
Increases natural PP recovery.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost
{| class="wikitable table-bordered"
+
| colspan="10"| Increases natural PP recovery.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="10" |Skill Level
+
! colspan="10"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]
+
! PP Recovery {{Icons|NGS Main Class}}
| rowspan="2" | PP Recovery Boost
 
| rowspan="2" | None
 
!PP Recovery (Main)
 
 
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200%
 
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200%
 
|- style="text-align:center"
 
|- style="text-align:center"
!PP Recovery (Sub)
+
! PP Recovery {{Icons|NGS Sub Class}}
 
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150%
 
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150%
 
|}
 
|}
  
'''Eradication PP Gain'''
+
<div id="epg">
 
+
</div>
Recovers your PP when nearby enemies are defeated or are downed.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>Eradication PP Gain
{| class="wikitable table-bordered"
+
| colspan="2"| Recovers your PP when nearby enemies are defeated or are downed.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="10" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" | 1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
| [[File:NGSUISkillEradicationPPGain.png|link=|38px]]
 
| Eradication PP Gain
 
| None
 
 
! PP Recovery Rate
 
! PP Recovery Rate
 
| 5%
 
| 5%
 
|}
 
|}
  
'''Technique Charge PP Well Up'''
+
<div id="tcpwu">
 
+
</div>
You can recover PP through natural recovery while charging Techniques. '''Can only be used with Force weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>Technique Charge PP Well Up
{| class="wikitable table-bordered"
+
| colspan="2"| You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]
+
|- style="text-align:center"
| Technique Charge PP Well Up
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Resta Field Force'''
+
<div id="rff">
 
+
</div>
Nearby characters will also be healed when you use a Restasigne. '''Can only be used by a Main Class.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>Resta Field Force
{| class="wikitable table-bordered"
+
| colspan="2"| Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillRestaFieldForce.png|link=|38px]]
+
|- style="text-align:center"
| Resta Field Force
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Slow Landing Charge-Force'''
+
<div id="slcf">
 
+
</div>
Slows fall speed when charging a Technique. '''Can only be used with Force weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>Slow Landing Charge-Force
{| class="wikitable table-bordered"
+
| colspan="2"| Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillSlowLandingCharge-Force.png|link=|38px]]
+
|- style="text-align:center"
| Slow Landing Charge-Force
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''PP Conversion Increase'''
+
<div id="pci">
 
+
</div>
Increases the number of stocks of PP Conversion.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillPPConversionIncrease.png|link=|38px]]<br>PP Conversion Increase
{| class="wikitable table-bordered"
+
| colspan="2"| Increases the number of stocks of PP Conversion.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - PP Conversion Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillPPConversionIncrease.png|link=|38px]]
+
|- style="text-align:center"
| PP Conversion Increase
 
| PP Conversion Lv. 1
 
 
! Max Stock
 
! Max Stock
 
| 2
 
| 2
 
|}
 
|}
  
'''Barta Blot'''
+
<div id="bb">
 
+
</div>
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot
{| class="wikitable table-bordered"
+
| colspan="2"| Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillBartaBlot.png|link=|38px]]
+
|- style="text-align:center"
| Barta Blot
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Zonde-Clad'''
+
<div id="zc">
 
+
</div>
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad
{| class="wikitable table-bordered"
+
| colspan="2"| Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillZonde-Clad.png|link=|38px]]
+
|- style="text-align:center"
| Zonde-Clad
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Photon Flare'''
+
<div id="pf">
 
+
</div>
[Active Skill] Boosts your max PP and the potency of your weapons for a set time. '''Can only be used by a Main Class/Force weapons.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>Photon Flare
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="4"|[[File:NGSUISkillPhotonFlare.png|link=|38px]]
 
| rowspan="4"| Photon Flare
 
| rowspan="4"| None
 
 
! Potency
 
! Potency
 
| 120%
 
| 120%
|-style="text-align:center"
+
|- style="text-align:center"
 
! Added PP
 
! Added PP
 
| +50
 
| +50
|-style="text-align:center"
+
|- style="text-align:center"
 
! Effect Duration
 
! Effect Duration
 
| 30s
 
| 30s
Line 278: Line 272:
 
|}
 
|}
  
'''Elemental Bullet'''
+
<div id="eb">
 
+
</div>
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique. '''Can only be used with a Rod.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillElementalBullet.png|link=|38px]]<br>Photon Flare
{| class="wikitable table-bordered"
+
| colspan="10"| Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillElementalBullet.png|link=|38px]]
+
! -
| Elemental Bullet
+
| -
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Rod Technique Hold'''
+
<div id="rth">
 
+
</div>
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillRodTechniqueHold.png|link=|38px]]<br>Rod Technique Hold
{| class="wikitable table-bordered"
+
| colspan="10"| Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillRodTechniqueHold.png|link=|38px]]
+
! -
| Rod Technique Hold
+
| -
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Rod React Advanced'''
+
<div id="rra">
 
+
</div>
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while. '''Can only be used with a Rod.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillRodReactAdvanced.png|link=|38px]]<br>Rod React Advanced
{| class="wikitable table-bordered"
+
| colspan="10"| Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillRodReactAdvanced.png|link=|38px]]
+
! -
| Rod React Advanced
+
| -
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Tricky Capacitor'''
+
<div id="tc">
 
+
</div>
[Active Skill] Expend a gauge built up by attacks to fire a special long range attack. '''Can only be used with a Talis.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitor.png|link=|38px]]<br>Tricky Capacitor
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillTrickyCapacitor.png|link=|38px]]
+
! -
| Tricky Capacitor
+
| -
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Talis Bloom Revoke'''
+
<div id="tbr">
 
+
</div>
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. '''Can only be used with a Talis.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>Talis Bloom Revoke
{| class="wikitable table-bordered"
+
| colspan="10"| Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillTalisBloomRevoke.png|link=|38px]]
+
! -
| Talis Bloom Revoke
+
| -
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Photon Flare Short Charge'''
+
<div id="pfsc">
 
+
</div>
During a Photon Flare, your Technique potency is reduced, but charge time is shortened. '''Can only be used by a Main Class/Force weapons.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>Photon Flare Short Charge
{| class="wikitable table-bordered"
+
| colspan="10"| During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite - Photon Flare Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="2"|[[File:UISkillPhotonFlareShortCharge.png|link=|38px]]
 
| rowspan="2"|Photon Flare Short Charge
 
| rowspan="2"|Photon Flare Lv. 1
 
 
! Potency
 
! Potency
 
| 90%
 
| 90%
Line 401: Line 377:
 
|}
 
|}
  
'''Photon Flare After PP Gain'''
+
<div id="pfapg">
 
+
</div>
Any PP you use during a Photon Flare will be recovered when the Flare is over. '''Can only be used by a Main Class.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>Photon Flare After PP Gain
{| class="wikitable table-bordered"
+
| colspan="10"| Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite - Photon Flare Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="2"|[[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]
 
| rowspan="2"|Photon Flare After PP Gain
 
| rowspan="2"|Photon Flare Lv. 1
 
 
! PP Recovery Rate
 
! PP Recovery Rate
 
| 25%
 
| 25%
Line 424: Line 397:
 
|}
 
|}
  
'''Maintain PP Gain'''
+
<div id="mpg">
 
+
</div>
If you don't attack or dodge after using a Technique, your PP will recover. '''Can only be used with a Rod.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillMaintainPPGain.png|link=|38px]]<br>Maintain PP Gain
{| class="wikitable table-bordered"
+
| colspan="10"| If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite - Photon Flare Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillMaintainPPGain.png|link=|38px]]
 
| Maintain PP Gain
 
| None
 
 
! PP Recovery
 
! PP Recovery
 
| +15
 
| +15
 
|}
 
|}
  
'''Floating Pillbox Multirock'''
+
<div id="mpg">
 
+
</div>
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. '''Can only be used with a Talis.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>Floating Pillbox Multirock
{| class="wikitable table-bordered"
+
| colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite - Photon Flare Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1
+
! 1  
|-style="text-align:center"
+
|- style="text-align:center"
| [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]
+
! PP Recovery
| Floating Pillbox Multirock
+
| +15
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 02:29, 28 December 2021

Force is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Rod

A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Just Guard, which also restores 30 PP when successfully performed.

Rod Mechanics

  • Rod Bullet: Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.
  • Rod Free Movement: While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.
  • Step Counterattack: After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step in the form of a more powerful Rod Bullet.
  • Rod Technique Keep: A Passive Skill only usable on Rods when "Rod Technique Keep" is unlocked on the Force skill tree. Upon using Step or the Weapon Action on a Rod while charging a Technique, the Technique is stored in the Rod, allowing the Technique to be cast later with a reduced charge time and with the PP cost negated.

Skill Tree Overview

Skills

NGSUISkillPPConversion.png
PP Conversion
[Active Skill]
Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Max HP Decrease Rate 20%
Natural PP Recovery Main Class 600% 630% 660% 680% 700%
Natural PP Recovery Sub Class 400% 450% 500% 550% 600%
Effect Duration 30s
Cooldown 180s
NGSUISkillPPRecoveryBoost.png
PP Recovery Boost
Increases natural PP recovery.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 150% 156% 162% 166% 172% 178% 184% 190% 195% 200%
PP Recovery Sub Class 110% 114% 118% 122% 126% 130% 135% 140% 145% 150%
NGSUISkillEradicationPPGain.png
Eradication PP Gain
Recovers your PP when nearby enemies are defeated or are downed.
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 5%
UISkillTechniqueChargePPWellUp.png
Technique Charge PP Well Up
You can recover PP through natural recovery while charging Techniques.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillRestaFieldForce.png
Resta Field Force
Nearby characters will also be healed when you use a Restasigne.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Force.png
Slow Landing Charge-Force
Slows fall speed when charging a Technique.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillPPConversionIncrease.png
PP Conversion Increase
Increases the number of stocks of PP Conversion.
Prerequisite - PP Conversion Lv. 1
Effect Skill Level
1
Max Stock 2
UISkillBartaBlot.png
Barta Blot
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
Prerequisite -
Effect Skill Level
1
- -
UISkillZonde-Clad.png
Zonde-Clad
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillPhotonFlare.png
Photon Flare
[Active Skill]
Boosts your max PP and the potency of your weapons for a set time.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite -
Effect Skill Level
1
Potency 120%
Added PP +50
Effect Duration 30s
Cooldown 180s
UISkillElementalBullet.png
Photon Flare
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodTechniqueHold.png
Rod Technique Hold
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
Prerequisite -
Effect Skill Level
1
- -
UISkillRodReactAdvanced.png
Rod React Advanced
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTrickyCapacitor.png
Tricky Capacitor
[Active Skill]
Expend a gauge built up by attacks to fire a special long range attack.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTalisBloomRevoke.png
Talis Bloom Revoke
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillPhotonFlareShortCharge.png
Photon Flare Short Charge
During a Photon Flare, your Technique potency is reduced, but charge time is shortened.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
Potency 90%
Charge Time 60%
UISkillPhotonFlareAfterPPGain.png
Photon Flare After PP Gain
Any PP you use during a Photon Flare will be recovered when the Flare is over.
Can only be used by a Main Class. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery Rate 25%
Max PP Recovery +100
UISkillMaintainPPGain.png
Maintain PP Gain
If you don't attack or dodge after using a Technique, your PP will recover.
Can only be used with a Rod. Rod (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15
UISkillFloatingPillboxMultirock.png
Floating Pillbox Multirock
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.
Can only be used with a Talis. Talis (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15