Difference between revisions of "Portal:New Genesis/Halpha Environmental Testing Zone Survey"

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{{DISPLAYTITLE: New Genesis: Halpha Environmental Testing Zone Survey}}
 
{{DISPLAYTITLE: New Genesis: Halpha Environmental Testing Zone Survey}}
{{Upcoming|warning|This article is incomplete and/or missing information! You can help the wiki by editing this page.<br>Reason Provided: -}}
 
 
{{NGS QuestNav}}
 
{{NGS QuestNav}}
 
{| class="wikitable table-bordered"  style="float:right; border: none;"
 
{| class="wikitable table-bordered"  style="float:right; border: none;"
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|-
 
|-
 
! Rank 1
 
! Rank 1
| 3,731
+
| 3,960
 
|-
 
|-
 
!colspan="2"|Average Enemy Level
 
!colspan="2"|Average Enemy Level
 
|-
 
|-
 
! Rank 1
 
! Rank 1
| Lv. 80
+
| Lv. 90
 
|-
 
|-
 
!colspan="2"|Quest Details
 
!colspan="2"|Quest Details
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Boss enemies in the deepest area and Ability Buffs change daily.
 
Boss enemies in the deepest area and Ability Buffs change daily.
  
===Ability Buffs===
+
==Unique Enemies==
 +
<gallery mode="packed">
 +
File:NGSUIEnemyRuineAngel.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Angel]]<br>{{icons|NGS Wind}}
 +
File:NGSUIEnemyRuineExegul.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Exegul]]<br>{{icons|NGS Fire}}
 +
File:NGSUIEnemyRuineHyunal.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Hyunal]]<br>{{icons|NGS Lightning}}
 +
File:NGSUIEnemyRuineRagne.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Ragne]]<br>{{icons|NGS Fire}}
 +
File:NGSUIEnemyRuineRingahda.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Ringahda]]<br>{{icons|NGS Wind}}
 +
File:NGSUIEnemyRuineVibras.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Vibras]]<br>{{icons|NGS Fire}}
 +
File:NGSUIEnemyRuineGunnegam.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Gunnegam]]<br>{{icons|NGS Fire}}
 +
</gallery>
 +
 
 +
==Ability Buffs==
 
In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them.
 
In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them.
  
Line 74: Line 84:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Sidestep Potency Up
 
|style="background:#E5F4FF;"|Sidestep Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
|style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large
+
|style="background:#FFE5E5;"|{{icons|NGS Light}} Light Added to Attacks/Panic Accumulation: Large
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Reduced duration of status ailments
 
|style="background:#E5F4FF;"|Reduced duration of status ailments
|style="background:#FFE5E5;"|Continuous damage to player PP when HP is at 50%
+
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
Line 114: Line 124:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Sidestep Potency Up
 
|style="background:#E5F4FF;"|Sidestep Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
|style="background:#FFE5E5;"|Add {{icons|NGS Dark}} Dark attribute to Attack/Poison Accumulation Amount: Large
+
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
Line 154: Line 164:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Normal Attack Potency Up
 
|style="background:#E5F4FF;"|Normal Attack Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Max HP Up
 
|style="background:#E5F4FF;"|Max HP Up
|style="background:#FFE5E5;"|Add {{icons|NGS Dark}} Dark attribute to Attack/Poison Accumulation Amount: Large
+
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
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|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Normal Attack Potency Up
 
|style="background:#E5F4FF;"|Normal Attack Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
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|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
|style="background:#E5F4FF;"|Continuous damage to player PP when HP is at 50%
+
|style="background:#E5F4FF;"|Sustained Player PP Damage on HP Decrease (60%)
 
|style="background:#FFE5E5;"|Lose -50 PP when hit
 
|style="background:#FFE5E5;"|Lose -50 PP when hit
 
|-
 
|-
Line 234: Line 244:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
|style="background:#FFE5E5;"|Damage resistance +10%
+
|style="background:#FFE5E5;"|Damage Resistance +10%
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|PA/Technique Potency Up
 
|style="background:#E5F4FF;"|PA/Technique Potency Up
|style="background:#FFE5E5;"|Normal attack damage resistance +80%
+
|style="background:#FFE5E5;"|Normal Attack damage resistance +80%
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|Damage Resistance Up
 
|style="background:#E5F4FF;"|Damage Resistance Up
|style="background:#FFE5E5;"|Growzard Enemy
+
|style="background:#FFE5E5;"|Growzard-Enabled
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|PP Recovery Amount Up
 
|style="background:#E5F4FF;"|PP Recovery Amount Up
|style="background:#FFE5E5;"|Continuous damage to player PP when HP is at 50%
+
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
Line 279: Line 289:
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|Max HP Up
 
|style="background:#E5F4FF;"|Max HP Up
|style="background:#FFE5E5;"|Explosive Charge when Downed
+
|style="background:#FFE5E5;"|Bomlode-Enabled
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|HP Recovery Up
 
|style="background:#E5F4FF;"|HP Recovery Up
|style="background:#FFE5E5;"|Continuous damage to player HP when HP is at 50%
+
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
Line 319: Line 329:
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|Max HP Up
 
|style="background:#E5F4FF;"|Max HP Up
|style="background:#FFE5E5;"|Add {{icons|NGS Ice}} Ice attribute to Attack/Freeze Accumulation Amount: Small
+
|style="background:#FFE5E5;"|{{icons|NGS Ice}} Ice Added to Attacks/Freeze Accumulation: Small
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
|style="background:#FFE5E5;"|Growzard Enemy
+
|style="background:#FFE5E5;"|Growzard-Enabled
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
Line 364: Line 374:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP Recovery Up
 
|style="background:#E5F4FF;"|HP Recovery Up
|style="background:#FFE5E5;"|Explosive Charge when Downed
+
|style="background:#FFE5E5;"|Bomlode-Enabled
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|Critical Rate Up
 
|style="background:#E5F4FF;"|Critical Rate Up
|style="background:#FFE5E5;"|Continuous damage to player HP when HP is at 50%
+
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
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|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
|style="background:#FFE5E5;"|Player maximum HP -75% when HP is at 50%
+
|style="background:#FFE5E5;"|Player maximum HP -75% on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP Recovery Up
 
|style="background:#E5F4FF;"|HP Recovery Up
|style="background:#FFE5E5;"|Additional enemies appear when HP is at 50%
+
|style="background:#FFE5E5;"|Additional enemies appear on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
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|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|Damage Resistance Up
 
|style="background:#E5F4FF;"|Damage Resistance Up
|style="background:#FFE5E5;"|Max HP -75% on HP Decrease  
+
|style="background:#FFE5E5;"|Max HP -75% on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
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|}
 
|}
  
===Player Ability Buff Effects===
+
==Player Ability Buff Effects==
 
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 
|-
 
|-
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|Lv.1 - 4
 
|Lv.1 - 4
 
|Power up by (8/16/24/32)
 
|Power up by (8/16/24/32)
|
+
|Doesn't affect [[Portal:New_Genesis/Photon_Blasts|Photon Blasts]], {{Icons|NGS Compound}}[[Portal:New_Genesis/Compound_Techniques_List|Compound Techniques]], and other Active Skills.
 
|-
 
|-
 
|{{NGSLeciel|2}}
 
|{{NGSLeciel|2}}
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|Lv.1 - 2
 
|Lv.1 - 2
 
|Power at close range: (40/80)%<br>Long distance power: (120/240)%
 
|Power at close range: (40/80)%<br>Long distance power: (120/240)%
|
+
|When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.<br>Bullets converge after they fly a certain distance.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 695: Line 705:
 
|Attack Speed Up
 
|Attack Speed Up
 
|Lv.1 - 2
 
|Lv.1 - 2
|Animation Speed up by (15/30)%<br>Charge Speed up by - (10/20)%
+
|Animation Speed up by (15/30)%<br>Charge Speed down by (10/20)%
 
|Applies only to normal attacks, photon arts, and photon blasts.
 
|Applies only to normal attacks, photon arts, and photon blasts.
 
|-
 
|-
Line 705: Line 715:
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
|Reflect Shield Passive
+
|Reflect Shield
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Power: 2000%<br>Recast time: (40/20) seconds
 
|Power: 2000%<br>Recast time: (40/20) seconds
|
+
|Generates up to three translucent Red Shields around the player.<br>When an attack is nullified, fire a high-speed bullet at the target.<br>After the shield is fully consumed, it starts recharging.<br>Doesn't activate when the player sidesteps, or uses their weapon action successfully.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 714: Line 724:
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Power: 200%<br>Recovery time: (1.0/0.5) seconds
 
|Power: 200%<br>Recovery time: (1.0/0.5) seconds
|
+
|A coordinate attack occurs from the sky when a critical hit is applied.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 725: Line 735:
 
|Dive Attack Potency/Down Factor Up
 
|Dive Attack Potency/Down Factor Up
 
|Lv.1 - 2
 
|Lv.1 - 2
|Increase Dive Attack Damage by (????/????)%<br>Increase Dive Attack Range by <br>(???/???)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
+
|Power: (1500/3000)%<br>Increase Dive Attack Range by (100)%<br>Increase Down Factor by <br>(???/???)%<br>Recovery time: 10 seconds
|Generates a halo around the player when it's ready for use.<br>Dive Attacking creates cracks in the floor when landing.
+
|Generates a halo around the player when it's ready for use.<br>Dive Attacks create cracks, and spikes in the floor when landing.
 
|-
 
|-
 
|}
 
|}
  
===Trial and Rewards of the Final Area===
+
==Thunderstorm Enemy Suppression==
 +
In the Halpha Environmental Testing Zone Survey, lightning strikes will appear together with Gigantix enemies. The lightning strikes will not only damage the player, but also cause status ailments. Defeat the Gigantix enemies to stop the lightning strikes and gain {{NGSLeciel|Star}}Ability Buff.
 +
 
 +
==Trial and Rewards of the Final Area==
 
In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards.
 
In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards.
 
===Thunderstorm Enemy Suppression===
 
In the Halpha Environmental Testing Zone Survey, lightning strikes will appear together with Gigantix enemies. The lightning strikes will not only damage the player, but also cause status ailments. Defeat the Gigantix enemies to stop the lightning strikes and gain {{NGSLeciel|Star}}Ability Buff.
 
  
 
==Quest Objective==
 
==Quest Objective==
Line 750: Line 760:
 
|-  
 
|-  
 
|  
 
|  
* {{RarityNGS|10}} [[Flugelgard Sword|Flugelgard Series]]
+
* {{RarityNGS|11}} [[Exelio Series]]
* {{RarityNGS|9}} [[Verschmelz Sword|Verschmelz Series]]
+
* {{RarityNGS|11}} [[Wingard Series]]
* {{RarityNGS|9}} [[Melek Endoif|Melek Series]]
+
* {{RarityNGS|10}} [[Xover Series]]
* {{RarityNGS|9}} [[Tisah Stalward Sword|Tisah Series]]
+
* {{RarityNGS|10}} [[Flugelgard Series]]
* {{RarityNGS|8}} [[Neos Justitean Sword|Neos Justitean Series]]
+
* {{RarityNGS|9}} [[Verschmelz Series]]
 +
* {{RarityNGS|9}} [[Melek Series]]
 +
* {{RarityNGS|9}} [[Tisah Series]]
 +
* {{RarityNGS|8}} [[Neos Justitean Series]]
 
* {{RarityNGS|7}} [[Gold Primm Sword II]]
 
* {{RarityNGS|7}} [[Gold Primm Sword II]]
 
* {{RarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]]
 
* {{RarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]]
 
* {{RarityNGS|4}} [[Resurgir Sword|Resurgir Series]]
 
* {{RarityNGS|4}} [[Resurgir Sword|Resurgir Series]]
 
* {{RarityNGS|3}} [[Gold Primm Sword]]
 
* {{RarityNGS|3}} [[Gold Primm Sword]]
 +
* {{icons|NGS Unit}} [[Ektasis Armor]]
 
* {{icons|NGS Unit}} [[Octo Armor]]
 
* {{icons|NGS Unit}} [[Octo Armor]]
 
* {{icons|NGS Unit}} [[Gold Primm Armor II]]
 
* {{icons|NGS Unit}} [[Gold Primm Armor II]]
 
* {{icons|NGS Unit}} [[Gold Primm Armor]]
 
* {{icons|NGS Unit}} [[Gold Primm Armor]]
 
|  
 
|  
 +
* {{NGS Augs|Might V}}
 +
* {{NGS Augs|Precision V}}
 +
* {{NGS Augs|Technique V}}
 +
* {{NGS Augs|Melra Dualble V}}
 +
* {{NGS Augs|Meltech Dualble V}}
 +
* {{NGS Augs|Ratech Dualble V}}
 
* {{NGS Augs|Gigas Maste LC}}
 
* {{NGS Augs|Gigas Maste LC}}
 
* {{NGS Augs|Gladia Soul LC}}
 
* {{NGS Augs|Gladia Soul LC}}
Line 769: Line 789:
 
* {{NGS Augs|Highael Domina LC}}
 
* {{NGS Augs|Highael Domina LC}}
 
* {{NGS Augs|Highret Domina LC}}
 
* {{NGS Augs|Highret Domina LC}}
 +
* {{NGS Augs|Highkvar Domina LC}}
 
* {{NGS Augs|Mastery LC}}
 
* {{NGS Augs|Mastery LC}}
 
* {{NGS Augs|Ael Domina}}
 
* {{NGS Augs|Ael Domina}}
Line 784: Line 805:
 
|  
 
|  
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment]] x1-15
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment]] x1-15
 +
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment II]] x1-15
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner]] x1-2
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner]] x1-2
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner II]] x1-2
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner II]] x1-2
Line 793: Line 815:
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc B/Technique]]
 
* {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc B/Technique]]
 
|  
 
|  
* {{icons|GP}} Genesis Points x950
+
* {{icons|GP}} Genesis Points x???/???/???/2000 (C/B/A/S Rank)
 +
* {{icons|NGS Weapon Camo}} [[* Ruine Gigur Domina]]
 +
* {{icons|NGS Weapon Camo}} [[* Ruine Megalith Glaive]]
 +
* {{icons|NGS Weapon Camo}} [[* Ruine Vibras Cannon]]
 
* {{icons|NGS Weapon Camo}} [[* Ruine Darf Ferita]]
 
* {{icons|NGS Weapon Camo}} [[* Ruine Darf Ferita]]
 
* {{icons|NGS Weapon Camo}} [[* Ruine Dahrl Weigl]]
 
* {{icons|NGS Weapon Camo}} [[* Ruine Dahrl Weigl]]

Latest revision as of 01:38, 31 August 2024

Quest Information Quests
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Dimensional Fault Major Target Suppression Missions Clock Time Extension Quests
Halpha Environmental Testing Zone Survey
NGSStandingQuest.jpg
Quest Type Standing Quests
Battle Power Requirements
Rank 1 3,960
Average Enemy Level
Rank 1 Lv. 90
Quest Details
Location Leciel
Single/Multi-Party NGSUIMulti8Party.png Multi-Party Quests
Party Invitation Allowed
Restrictions
Rank 1
Damage Limit None
First Clear Rewards
Rank 1 -

Overview

"Halpha Environmental Testing Zone Survey" is a quest which involves capturing each sector of the field within the time limit to acquire "Ability Buffs", helping players to defeat the boss enemies in the deepest area. The quest can be ordered from "Leciel Exploration" at the quest counter.

It is important to note that the quest will end when the total number of times players are incapacitated (LP) reaches the limit. Even if the quest ends in this way, players will still receive rewards up to that point. Do not give up and keep trying until the very end.

Boss enemies in the deepest area and Ability Buffs change daily.

Unique Enemies

Ability Buffs

In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them.

The details of the Enemy Ability Buffs can be checked before the quest starts, and also on the main menu after the quest starts. The effects of Ability Buffs acquired during the quest and their acquisition status are shared among all participants.

Ability Buffs can be obtained by completing the conditions set for each sector of the field. Players will be moved to the deepest area where a boss enemy awaits after the time limit is up, so acquire as many Ability Buffs as possible before then.

Ability Buff Rotations

NGS Enemy Icon Rotation 1-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Light (NGS) Light Added to Attacks/Panic Accumulation: Large
3 5 Reduced duration of status ailments Sustained Player PP Damage on HP Decrease (60%)
4 4 Recover PP every 20 successful hits Additional attacks will occur automatically at regular intervals.
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 1-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 PP Recovery Every 20 Successful Attacks Player maximum HP -75% when HP decreases
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 2-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 Damage Resistance Up Player maximum HP -75% when HP decreases
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 2-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Add Light (NGS) Light attribute to Attack/Panic Accumulation Amount: Large
3 5 Sustained Player PP Damage on HP Decrease (60%) Lose -50 PP when hit
4 4 Damage Resistance Up Additional attacks will occur automatically at regular intervals.
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 3
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Damage Resistance +10%
2 4 PA/Technique Potency Up Normal Attack damage resistance +80%
3 4 Damage Resistance Up Growzard-Enabled
4 5 PP Recovery Amount Up Sustained Player PP Damage on HP Decrease (60%)
5 5 Recover PP every 20 successful hits -
Star 2 Attack Speed Up -
NGS Enemy Icon Rotation 4
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +400%
2 4 Max HP Up Bomlode-Enabled
3 4 HP Recovery Up Sustained Player HP Damage on HP Decrease (60%)
4 5 Incapacitation Negation (recharges)
5 5 Automatic Restasigne replenishment at regular intervals -
Star 2 Ability increases for 10 seconds after using Restasigne -
NGS Enemy Icon Rotation 5
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +100%
2 4 Max HP Up Ice (NGS) Ice Added to Attacks/Freeze Accumulation: Small
3 4 HP Recovery on Normal Attack Hit Growzard-Enabled
4 5 Down Factor Up Additional attacks will occur automatically at regular intervals.
5 5 Potency/Damage Resistance increases when HP is 75% or higher -
Star 2 Reflect Shield -
NGS Enemy Icon Rotation 6
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 4 Critical Potency Up Damage resistance +20%
2 5 Damage Resistance Up Non-critical damage resistance +60%
3 5 HP Recovery Up Bomlode-Enabled
4 4 Critical Rate Up Sustained Player HP Damage on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional hit on Critical Hit -
NGS Enemy Icon Rotation 7
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Potency +100%
2 4 Damage Resistance Up Max HP +50%
3 4 HP Recovery on Normal Attack Hit Player maximum HP -75% on HP Decrease (60%)
4 5 HP Recovery Up Additional enemies appear on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional attacks will occur automatically at regular intervals. -
NGS Enemy Icon Rotation 8
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Weak Points Up Potency +100%
2 5 Max HP Up Max HP Up +50%
3 4 Damage Resistance Up Max HP -75% on HP Decrease (60%)
4 4 PP Recovery Amount Up Additional Enemies appear on HP Decrease
5 4 Attack Potency to Downed Enemies Up -
Star 2 Dive Attack Potency/Down Factor Up -

Player Ability Buff Effects

Enhancement Effect Level Multipliers Notes
1 Normal Attack Potency Up Lv.1 - 5 Potency up by (15/30/45/60/75)%
1 Attack Potency to Weak Points Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Critical Potency Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Attack Potency to Destructible Parts Up Lv.1 - 5 Potency up by (20/40/60/80/100)%
1 Sidestep Potency Up Lv.1 - 5 Potency up by (60/120/180/240/300)%
Enhancement Effect Level Multipliers Notes
2 Max HP Up Lv.1 - 5 Maximum HP up by
(20/40/60/80/100)%
2 HP recovery upon Successful Stepstep Lv.1 - 5 Max HP x (4/8/12/16)%
2 PA/Technique Potency Up Lv.1 - 4 Power up by (8/16/24/32) Doesn't affect Photon Blasts, Compound (NGS)Compound Techniques, and other Active Skills.
2 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
Enhancement Effect Level Multipliers Notes
3 Reduced duration of status ailments Lv.1 - 5 Reduce duration by -(20/40/60/80/99)%
3 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
3 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
3 HP Recovery on Normal Attack Hit Lv.1 - 4 Max HP x (1/2/3/4)% HP recovered is based on the current amount of Maximum health.
Enhancement Effect Level Multipliers Notes
4 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by (10/20/30/40/50)%
4 Recover PP every 20 successful hits Lv.1 - 4 PP + (10/20/30/40)
4 PP Recovery Up Lv.1 - 5 Natural PP Recovery +(20/40/60/80/100)%
Offensive PP Recovery + (10/20/30/40/50)%
4 Incapacitation Negation (recharges) Lv.1 - 5 Recharge time:
(200/150/100/60/30) seconds
Acts as the Hunter (NGS)'s Iron Will Skill.
When another level is collected for the ability the incapacitation timer will be reset to zero.
4 Down Factor Up Lv.1 - 5 Increase down factor by
(20/40/60/80/100)%
4 Critical Rate Up Lv.1 - 4 Increase Critical Rate by
(14/28/42/56)%
Has no Effect on the Potential of the 9 Verschmelz Series.
4 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
Enhancement Effect Level Multipliers Notes
5 Maximum PP Up Lv.1 - 4 Increase Maximum PP by
(20/???/???/???)
5 HP Recovery on Succesful Normal Attack Lv.1 - 4 Max HP x (1/2/3/4)%
5 PP Recovery Every 20 Successful Attacks Lv.1 - 4 PP + (10/20/30/40)
5 Automatic Restasigne replenishment at regular intervals Lv.1 - 5 +1 Restasigne per
(75/60/45/30/15) seconds
5 Potency/Damage Resistance increases when HP is 75% or higher Lv.1 - 5 Increase Power by (4/8/12/16/20)%
Reduce incoming damage by (4/8/12/16/20)%
5 Attack Potency to Downed Enemies Up Lv.1 - 5 Increase Potency by +(??/??/??/??/??)%
5 Increase maximum amount of Restasigne held Lv.1 - 5 Increase Maximum amount held by
(2/4/6/8/10)
When the ability is acquired Restasigne is replenished to the maximum amount.
Enhancement Effect Level Multipliers Notes
Star Additional Hit on Succesful Normal Attack Lv.1 - 2 Power at close range: (40/80)%
Long distance power: (120/240)%
When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.
Bullets converge after they fly a certain distance.
Star Additional Hit on Succesful Sidestep Lv.1 - 2 Power: (500/1000)% When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.
Automatically explodes after one second dealing damage around the player.
Star Attack Speed Up Lv.1 - 2 Animation Speed up by (15/30)%
Charge Speed down by (10/20)%
Applies only to normal attacks, photon arts, and photon blasts.
Star Ability increases for 10 seconds after using Restasigne Lv.1 - 2 Increase Power by (25/50)%
Reduce incoming damage by (25/50)%
Generates a green Restasigne effect around the player when using Restasigne.
Allows for Restasigne usage when HP is fully recovered.
Star Reflect Shield Lv.1 - 2 Power: 2000%
Recast time: (40/20) seconds
Generates up to three translucent Red Shields around the player.
When an attack is nullified, fire a high-speed bullet at the target.
After the shield is fully consumed, it starts recharging.
Doesn't activate when the player sidesteps, or uses their weapon action successfully.
Star Additional hit on Critical Hit Lv.1 - 2 Power: 200%
Recovery time: (1.0/0.5) seconds
A coordinate attack occurs from the sky when a critical hit is applied.
Star Additional attacks occur automatically at regular intervals. Lv.1 - 2 Power: (??/??)%
Recast time: 1.5 seconds
Releases a shockwave around the player.
Star Dive Attack Potency/Down Factor Up Lv.1 - 2 Power: (1500/3000)%
Increase Dive Attack Range by (100)%
Increase Down Factor by
(???/???)%
Recovery time: 10 seconds
Generates a halo around the player when it's ready for use.
Dive Attacks create cracks, and spikes in the floor when landing.

Thunderstorm Enemy Suppression

In the Halpha Environmental Testing Zone Survey, lightning strikes will appear together with Gigantix enemies. The lightning strikes will not only damage the player, but also cause status ailments. Defeat the Gigantix enemies to stop the lightning strikes and gain StarAbility Buff.

Trial and Rewards of the Final Area

In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards.

Quest Objective

Defeat enemies in the final area!

Quest Description

We are organizing a special research team to investigate the interior of Leciel. Our first stop is the area known as the "Halpha Environmental Testing Zone" in the lower level. Join this expedition if you think you've got what it takes. Quest ends if all LP are lost.

Notable Rewards

Notable Items
Sword (NGS) Weapons / Unit (NGS) Units Ability Capsule (NGS) Augments
NGS Material Icon Materials NGS Rare Drop Icon Other