Difference between revisions of "Portal:New Genesis/Add-on Skills"

From Arks-Visiphone
Jump to navigation Jump to search
 
(16 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.
 
Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.
  
Repeatedly generating Add-on Skills will cost more N-Meseta, but it will increase the minimum Effect Level. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
+
After repeatedly generating Add-on Skills, the player is given the choice to select other generation options that will cost more N-Meseta, but will increase the minimum Effect Levels on generation. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. At levels higher than or equal to Level 17, the threshold of generating a higher Main Effect level is suspected to have a significantly lower probability.
  
 
The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.
 
The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.
Line 31: Line 31:
 
| Unlocked after generating 20 Add-on Skills
 
| Unlocked after generating 20 Add-on Skills
 
|-
 
|-
 +
! Add-on Skill 4
 +
| {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|N-Class EX Cube]] x100<br>{{icons|NMeseta}} 5,000
 +
| Level 15 or higher
 +
| -
 +
|-
 +
! Add-on Skill 5
 +
| {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|N-Master Cube]] x5<br>{{icons|NMeseta}} 1,000,000
 +
| Level 20
 +
| -
 
|}
 
|}
  
Line 39: Line 48:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} Melee Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{#simple-tooltip:Melee Weapon Potency Up|Increases Melee Weapon Potency.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 52: Line 61:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} PA Charge Movement Speed Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{#simple-tooltip:PA Charge Movement Speed Up|Increases your movement speed while charging Photon Arts.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 71: Line 80:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Burn Resist}} Burn Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Burn Resist}} {{#simple-tooltip:Burn Resistance Up|Increases Burn Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 88: Line 97:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} Critical Hit Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{#simple-tooltip:Critical Hit Potency Up|Increases Critical Hit Potency.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 101: Line 110:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} Jump Power Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{#simple-tooltip:Jump Power Up|Increases your regular jump height.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 120: Line 129:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{icons|NGS Freeze Resist}} Freeze Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{icons|NGS Freeze Resist}} {{#simple-tooltip:Freeze Resistance Up|Increases Freeze Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 137: Line 146:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} Ranged Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} {{#simple-tooltip:Ranged Weapon Potency Up|Increases Ranged Weapon Potency.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 150: Line 159:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} Photon Blast Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} {{#simple-tooltip:Photon Blast Potency Up|Increases Photon Blast Potency.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 169: Line 178:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} {{icons|NGS Shock Resist}} Shock Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Ranger}} {{icons|NGS Shock Resist}} {{#simple-tooltip:Shock Resistance Up|Increases Shock Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 186: Line 195:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} Offensive PB Gauge Accumulation Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} {{#simple-tooltip:Offensive PB Gauge Accumulation Up|Increases Photon Blast Gauge accumulation when attacking.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 199: Line 208:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} Offensive PP Recovery Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} {{#simple-tooltip:Offensive PP Recovery Up|Increases PP recovery when attacking.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 218: Line 227:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} {{icons|NGS Blind Resist}} Blind Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Gunner}} {{icons|NGS Blind Resist}} {{#simple-tooltip:Blind Resistance Up|Increases Blind Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 235: Line 244:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Force}} Technique Weapon Potency Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Force}} {{#simple-tooltip:Technique Weapon Potency Up|Increases Technique Weapon Potency.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 248: Line 257:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Force}} Natural PP Recovery Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Force}} {{#simple-tooltip:Natural PP Recovery Up|Increases natural PP recovery.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 267: Line 276:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Force}} {{icons|NGS Panic Resist}} Panic Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Force}} {{icons|NGS Panic Resist}} {{#simple-tooltip:Panic Resistance Up|Increases Panic Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 284: Line 293:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} Damage Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} {{#simple-tooltip:Natural PB Gauge Accumulation Up|Increases natural Photon Blast Gauge accumulation.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
|-
 
|-
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%  
+
| +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8% || +9% || +10%  
 
|-
 
|-
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
|-
 
|-
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
+
| +11% || +12% || +13% || +14% || +15% || +16% || +17% || +18% || +19% || +20%  
 
|-
 
|-
 
|}
 
|}
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} Natural PB Gauge Accumulation Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} {{#simple-tooltip:Damage Resistance Up|Reduces damage taken.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
|-
 
|-
| +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8% || +9% || +10%  
+
| +0.5% || +1.00% || +1.50% || +2.00% || +2.50% || +3.00% || +3.50% || +4.00% || +4.50% || +5.00%  
 
|-
 
|-
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
|-
 
|-
| +11% || +12% || +13% || +14% || +15% || +16% || +17% || +18% || +19% || +20%  
+
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
 
|-
 
|-
 
|}
 
|}
Line 316: Line 325:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} {{icons|NGS Poison Resist}} Poison Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Techter}} {{icons|NGS Poison Resist}} {{#simple-tooltip:Poison Resistance Up|Increases Poison Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 333: Line 342:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} Critical Hit Rate Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} {{#simple-tooltip:Critical Hit Rate Up|Increases Critical Hit Rate.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 346: Line 355:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} Restasigne Heal Amount Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} {{#simple-tooltip:Restasigne Heal Amount Up|Increases the amount of HP you recover when you use Restasigne.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 365: Line 374:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} {{icons|NGS Burn Resist}} Burn Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Braver}} {{icons|NGS Burn Resist}} {{#simple-tooltip:Burn Resistance Up|Increases Burn Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 382: Line 391:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} Dash and Glide PP Recovery
+
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} {{#simple-tooltip:Dash and Glide PP Recovery|Gain natural PP recovery when using Photon Dash or Photon Glide.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 395: Line 404:
  
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
! Main Effects
+
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} Encore Jump
+
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} {{#simple-tooltip:Encore Jump|Touching an enemy while jumping will cause you to bounce and inflict a small amount of damage.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 414: Line 423:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} {{icons|NGS Freeze Resist}} Freeze Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Bouncer}} {{icons|NGS Freeze Resist}} {{#simple-tooltip:Freeze Resistance Up|Increases Freeze Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 429: Line 438:
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Main Effects
 
! Main Effects
 +
! colspan="10" | Stat
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} {{#simple-tooltip:PP Up|Increases Max PP.}}
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +11 || +12 || +13 || +14 || +15 || +16 || +17 || +18 || +19 || +20
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Sub Effects
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} Stationary HP Recovery (Weapon Sheathed)
+
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} {{#simple-tooltip:Stationary HP Recovery|Gain sustained HP recovery after remaining stationary for a set time with your weapon sheathed.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 443: Line 468:
 
|}
 
|}
  
{| class="wikitable table-bordered table-responsive-md" style="width:80%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Sub Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} {{icons|NGS Shock Resist}} {{#simple-tooltip:Shock Resistance Up|Increases Shock Resistance.}}
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +32% || +33% || +34% || +35% || +36% || +37% || +38% || +39% || +40%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +41% || +42% || +43% || +44% || +45% || +46% || +47% || +48% || +49% || +50%
 +
|-
 +
|}
 +
 
 +
===Slayer===
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 +
! Main Effects
 +
! colspan="10" | Potency
 +
|-
 +
! rowspan="5" style="width:30%" | {{icons|NGS Slayer}} {{#simple-tooltip:Downed Critical Hit Rate Up|Increases Critical Hit Rate against downed enemies.}}
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5.50% || +6.00% || +6.50% || +7.00% || +7.50% || +8.00% || +8.50% || +9.00% || +9.50% || +10.00%
 +
|-
 +
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
|-
 +
| +10.50% || +11.00% || +11.50% || +12.00% || +12.50% || +13.00% || +13.50% || +14.00% || +14.50% || +15.00%
 +
|-
 +
|}
 +
 
 +
{| class="wikitable table-bordered table-responsive-md" style="width:85%;"
 
! Sub Effects
 
! Sub Effects
! colspan="10" | Stat
+
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} PP Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Slayer}} {{#simple-tooltip:Reduced Photon Blast Cooldown|Reduces the Photon Blast Cooldown.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
|-
 
|-
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
+
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%
 
|-
 
|-
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
|-
 
|-
| +11 || +12 || +13 || +14 || +15 || +16 || +17 || +18 || +19 || +20
+
| +16% || +17% || +18% || +19% || +20% || +21% || +22% || +23% || +24% || +25%
 
|-
 
|-
 
|}
 
|}
Line 463: Line 521:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Waker}} {{icons|NGS Shock Resist}} Shock Resistance Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Slayer}} {{icons|NGS Blind Resist}} {{#simple-tooltip:Blind Resistance Up|Increases Blind Resistance.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 480: Line 538:
 
! colspan="10" | Stat
 
! colspan="10" | Stat
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Fighter}} {{icons|NGS Ranger}} {{icons|NGS Gunner}} {{icons|NGS Force}} {{icons|NGS Techter}} {{icons|NGS Braver}} {{icons|NGS Bouncer}} {{icons|NGS Waker}}<br>HP Up
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Fighter}} {{icons|NGS Ranger}} {{icons|NGS Gunner}} {{icons|NGS Force}} {{icons|NGS Techter}} {{icons|NGS Braver}} {{icons|NGS Bouncer}} {{icons|NGS Waker}} {{icons|NGS Slayer}}<br>{{#simple-tooltip:HP Up|Increases Max HP.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
Line 498: Line 556:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Ranger}} {{icons|NGS Force}} {{icons|NGS Braver}} {{icons|NGS Waker}}<br>HP Recovery upon Joining Trial
+
! rowspan="5" style="width:30%" | {{icons|NGS Hunter}} {{icons|NGS Ranger}} {{icons|NGS Force}} {{icons|NGS Braver}} {{icons|NGS Waker}}<br>{{#simple-tooltip:HP Recovery upon Joining Trial|Recovers HP upon joining a Trial.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
|-
 
|-
| +5 || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%  
+
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%  
 
|-
 
|-
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
Line 514: Line 572:
 
! colspan="10" | Potency
 
! colspan="10" | Potency
 
|-
 
|-
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{icons|NGS Gunner}} {{icons|NGS Techter}} {{icons|NGS Bouncer}}<br>PP Recovery upon Joining Trial
+
! rowspan="5" style="width:30%" | {{icons|NGS Fighter}} {{icons|NGS Gunner}} {{icons|NGS Techter}} {{icons|NGS Bouncer}} {{icons|NGS Slayer}}<br>{{#simple-tooltip:PP Recovery upon Joining Trial|Recovers PP upon joining a Trial.}}
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10  
 
|-
 
|-
| +5 || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%  
+
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%  
 
|-
 
|-
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  
 
! 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20  

Latest revision as of 18:30, 7 December 2023

Overview

Add-on Skills are unique modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging N-Class EX-Cubes and N-Meseta N-Meseta.

Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.

After repeatedly generating Add-on Skills, the player is given the choice to select other generation options that will cost more N-Meseta, but will increase the minimum Effect Levels on generation. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. At levels higher than or equal to Level 17, the threshold of generating a higher Main Effect level is suspected to have a significantly lower probability.

The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.

Add-on Skill Costs

Generation Costs Effect Level Perquisites
Add-on Skill 1 NGS Tool Icon N-Class EX Cube x1
N-Meseta 5,000
Level 1 or higher Default
Add-on Skill 2 NGS Tool Icon N-Class EX Cube x1
N-Meseta 10,000
Level 5 or higher Unlocked after generating 5 Add-on Skills
Add-on Skill 3 NGS Tool Icon N-Class EX Cube x1
N-Meseta 50,000
Level 10 or higher Unlocked after generating 20 Add-on Skills
Add-on Skill 4 NGS Tool Icon N-Class EX Cube x100
N-Meseta 5,000
Level 15 or higher -
Add-on Skill 5 NGS Tool Icon N-Master Cube x5
N-Meseta 1,000,000
Level 20 -

Class Add-on Skills

Hunter

Main Effects Potency
Hunter (NGS) Melee Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Hunter (NGS) PA Charge Movement Speed Up
1 2 3 4 5 6 7 8 9 10
+10% +12% +13% +14% +15% +16% +17% +18% +19% +20%
11 12 13 14 15 16 17 18 19 20
+21% +22% +23% +24% +25% +26% +27% +28% +29% +30%
Sub Effects Potency
Hunter (NGS) Burn Resist (NGS) Burn Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Fighter

Main Effects Potency
Fighter (NGS) Critical Hit Potency Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Fighter (NGS) Jump Power Up
1 2 3 4 5 6 7 8 9 10
+10% +13% +16% +18% +20% +22% +24% +26% +28% +30%
11 12 13 14 15 16 17 18 19 20
+32% +34% +36% +38% +40% +42% +44% +46% +48% +50%
Sub Effects Potency
Fighter (NGS) Freeze Resist (NGS) Freeze Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Ranger

Main Effects Potency
Ranger (NGS) Ranged Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Ranger (NGS) Photon Blast Potency Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Ranger (NGS) Shock Resist (NGS) Shock Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Gunner

Main Effects Potency
Gunner (NGS) Offensive PB Gauge Accumulation Up
1 2 3 4 5 6 7 8 9 10
+1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
11 12 13 14 15 16 17 18 19 20
+11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Sub Effects Potency
Gunner (NGS) Offensive PP Recovery Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Gunner (NGS) Blind Resist (NGS) Blind Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Force

Main Effects Potency
Force (NGS) Technique Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Force (NGS) Natural PP Recovery Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Force (NGS) Panic Resist (NGS) Panic Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Techter

Main Effects Potency
Techter (NGS) Natural PB Gauge Accumulation Up
1 2 3 4 5 6 7 8 9 10
+1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
11 12 13 14 15 16 17 18 19 20
+11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Sub Effects Potency
Techter (NGS) Damage Resistance Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Techter (NGS) Poison Resist (NGS) Poison Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Braver

Main Effects Potency
Braver (NGS) Critical Hit Rate Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Braver (NGS) Restasigne Heal Amount Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Braver (NGS) Burn Resist (NGS) Burn Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Bouncer

Main Effects Potency
Bouncer (NGS) Dash and Glide PP Recovery
1 2 3 4 5 6 7 8 9 10
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%
11 12 13 14 15 16 17 18 19 20
+55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
Sub Effects Potency
Bouncer (NGS) Encore Jump
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+16% +17% +18% +19% +20% +21% +22% +23% +24% +25%
Sub Effects Potency
Bouncer (NGS) Freeze Resist (NGS) Freeze Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Waker

Main Effects Stat
Waker (NGS) PP Up
1 2 3 4 5 6 7 8 9 10
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
11 12 13 14 15 16 17 18 19 20
+11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Sub Effects Potency
Waker (NGS) Stationary HP Recovery
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Waker (NGS) Shock Resist (NGS) Shock Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Slayer

Main Effects Potency
Slayer (NGS) Downed Critical Hit Rate Up
1 2 3 4 5 6 7 8 9 10
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
11 12 13 14 15 16 17 18 19 20
+10.50% +11.00% +11.50% +12.00% +12.50% +13.00% +13.50% +14.00% +14.50% +15.00%
Sub Effects Potency
Slayer (NGS) Reduced Photon Blast Cooldown
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+16% +17% +18% +19% +20% +21% +22% +23% +24% +25%
Sub Effects Potency
Slayer (NGS) Blind Resist (NGS) Blind Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

All Classes

Sub Effects Stat
Hunter (NGS) Fighter (NGS) Ranger (NGS) Gunner (NGS) Force (NGS) Techter (NGS) Braver (NGS) Bouncer (NGS) Waker (NGS) Slayer (NGS)
HP Up
1 2 3 4 5 6 7 8 9 10
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
11 12 13 14 15 16 17 18 19 20
+11 +12 +13 +14 +15 +16 +17 +18 +19 +20

Select Classes

Sub Effects Potency
Hunter (NGS) Ranger (NGS) Force (NGS) Braver (NGS) Waker (NGS)
HP Recovery upon Joining Trial
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+15.5% +16% +16.5% +17% +17.5% +18% +18.5% +19% +19.5% +20%
Sub Effects Potency
Fighter (NGS) Gunner (NGS) Techter (NGS) Bouncer (NGS) Slayer (NGS)
PP Recovery upon Joining Trial
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+15.5% +16% +16.5% +17% +17.5% +18% +18.5% +19% +19.5% +20%