Difference between revisions of "Portal:New Genesis/Bouncer"
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{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
</div> | </div> | ||
− | Bouncer is a returning class in Phantasy Star Online 2: New Genesis. | + | Bouncer is a returning class in Phantasy Star Online 2: New Genesis.<br> |
+ | '''A class geared towards close and medium range combat.''' <br> | ||
+ | Highly mobile, and skilled at aerial combat. Its Physical and Elemental Downs will give you the edge in battle. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
− | + | Bouncers has access to two unique weapons: {{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades|Soaring Blades]] and {{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots|Jet Boots]]. | |
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=== Soaring Blades === | === Soaring Blades === | ||
− | + | A pair of long blades capable of engaging in a wide area with its attacks. Its unique feature is performing Variant Attacks by activating the same Photon Art while in the middle of one. | |
− | === | + | Using the Photon Blades Weapon Action, you can release a pair of flying photon blades that will strike at the enemy from a long range. Its utilities expands further with the skills Fanatic Blade, Photon Blade PP Recovery, and Blade Art Parry. |
− | + | === Jet Boots === | |
− | + | A pair of Technique footwear that allows the usage of Techniques and Photon Arts in fast aerial combat. By holding down its Photon Arts, another different attack can be performed with additional PP consumption. With the skill Jet Boots Elemental Set, an element can be attached to its attacks by charging a Technique. | |
+ | Using the Trick Bounce Weapon Action, you can quickly turn around and evade enemy attacks. With the skill Boot Trick Bounce Counter, you can release a shockwave counter at the enemy with a successful evade. | ||
==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>'''''[[#dpg|Defeat PP Gain]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | width="136px"|[[File:NGSUISkillPhysicalDecline.png|link=|38px]]<br>'''''[[#pd|Physical Decline]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | width="136px"|[[File:NGSUISkillElementalDecline.png|link=|38px]]<br>'''''[[#ed|Elemental Decline]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | width="136px"|[[File:NGSUISkillDeclineAmplifier.png|link=|38px]]<br>'''''[[#da2|Decline Amplifier]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | width="136px"|[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>'''''[[#dje|Decline Jellen Effect]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | width="136px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>'''''[[#saob|Special Ability Optimization BO]]''''' ''{{Icons|NGS Main Class}}'' | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillDefeatAmplifier.png|link=|38px]]<br>[[#da|Defeat Amplifier]] |
− | | | + | | [[File:NGSUISkillPartialDestroyAdvantage.png|link=|38px]]<br>[[#pda|Partial Destroy Advantage]] |
− | | | + | | |
− | | | + | | [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]] |
− | | | + | | [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]] |
− | | | + | | [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]] |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>[[#fb|Fanatic Blade]] |
− | | | + | | [[File:UISkillBladeSCAlternation.png|link=|38px]]<br>[[#bsa|Blade SC Alternation]] |
− | | | + | | [[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>[[#jae|Jet Attack Extra]] |
− | | | + | | [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] |
− | | | + | | [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] |
− | | | + | | [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>[[#fba|Fanatic Blade Augment]] |
− | | | + | | [[File:NGSUISkillPhotonBladePPRecovery.png|link=|38px]]<br>[[#pbpr|Photon Blade PP Recovery]] |
− | | | + | | [[File:NGSUISkillJetIntensity.png|link=|38px]]<br>[[#ji|Jet Intensity]] |
− | | | + | | [[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>[[#btbc|Boot Trick Bounce Counter]] |
− | | | + | | [[File:NGSUISkillThrustDrive.png|link=|38px]]<br>[[#td|Thrust Drive]] |
− | | | + | | [[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>[[#basb|Boots Arts Skip Beat]] |
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillBladeArtParry.png|link=|38px]]<br>'''''[[#bap|Blade Arts Parry]]''''' ''{{Icons|NGS Main Class}}'' |
− | | | + | | [[File:UISkillPinionBlade.png|link=|38px]]<br>[[#pb|Pinion Blade]] |
− | | | + | | [[File:NGSUISkillJetBootsElementSet.png|link=|38px]]<br>[[#jbes|Jet Boots Elemental Set]] |
− | | | + | | [[File:NGSUISkillJetsweepJolt.png|link=|38px]]<br>[[#jj|Jetsweep Jolt]] |
− | | | + | | [[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>[[#tdsa|Thrust Drive Skip Attack]] |
+ | | | ||
|- | |- | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>'''''[[#bapce|Blade Arts Parry Counter Edge]]''''' | ||
+ | | [[File:UISkillPhotonBladeProtect.png|link=|38px]]<br>[[#pbp|Photon Blade Protect]] | ||
+ | | [[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>'''''[[#jjrb|Jetsweep Jolt Rapid Boost]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | [[File:NGSUISkillJetsweepJoltPPSave.png|link=|38px]]<br>'''''[[#jjps|Jetsweep Jolt PP Save]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | [[File:UISkillJetsweepJoltShortCooldown.png|link=|38px]]<br>'''''[[#jjsc|Jetsweep Jolt Short Cooldown]]''''' | ||
+ | | | ||
|} | |} | ||
+ | </div> | ||
==Skills== | ==Skills== | ||
− | + | <div id="dpg"> | |
− | + | </div> | |
− | You recover PP when a nearby enemy is downed. '''Can only be used by a Main Class.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>Defeat PP Gain | |
− | + | | colspan="10"| You recover PP when a nearby enemy is downed.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!PP Recovery Rate | !PP Recovery Rate | ||
|50% | |50% | ||
|} | |} | ||
− | + | <div id="da"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillDefeatAmplifier.png|link=|38px]]<br>Defeat Amplifier | |
− | {| class="wikitable table-bordered" | + | | colspan="15"| Increases the Down Factor applied to your enemies. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="16"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="15"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Phy. Down Factor Increase {{Icons|NGS Main Class}} | |
− | + | | 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125% | |
− | |||
− | !Phy. Down Factor Increase | ||
− | | 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Phy. Down Factor Increase | + | ! Phy. Down Factor Increase {{Icons|NGS Sub Class}} |
− | | 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | + | | 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Elem. Down Factor Increase | + | ! Elem. Down Factor Increase {{Icons|NGS Main Class}} |
− | | 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | + | | 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Elem. Down Factor Increase | + | ! Elem. Down Factor Increase {{Icons|NGS Sub Class}} |
− | | 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | + | | 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% |
|} | |} | ||
− | + | <div id="pda"> | |
− | + | </div> | |
− | Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPartialDestroyAdvantage.png|link=|38px]]<br>Partial Destroy Advantage | |
− | + | | colspan="10"| Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Increase Damage per Attack | |
− | |||
− | |||
− | !Increase Damage per Attack | ||
| 1.00% || 1.30% || 1.60% || 1.80% || 2.00% | | 1.00% || 1.30% || 1.60% || 1.80% || 2.00% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Increase Damage per Attack | + | ! Increase Damage per Attack {{Icons|NGS Sub Class}} |
| 0.50% || 0.60% || 0.70% || 0.80% || 1.00% | | 0.50% || 0.60% || 0.70% || 0.80% || 1.00% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Decrease Damage per Attack | + | ! Decrease Damage per Attack |
| 2.00% || 2.60% || 3.20% || 3.60% || 4.00% | | 2.00% || 2.60% || 3.20% || 3.60% || 4.00% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Decrease Damage per Attack | + | ! Decrease Damage per Attack {{Icons|NGS Sub Class}} |
| 1.00% || 1.20% || 1.40% || 1.60% || 2.00% | | 1.00% || 1.20% || 1.40% || 1.60% || 2.00% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Max No. of Destroyed Parts | + | ! Max No. of Destroyed Parts |
| 3 || 3 || 3 || 3 || 3 | | 3 || 3 || 3 || 3 || 3 | ||
|} | |} | ||
− | + | <div id="pd"> | |
− | + | </div> | |
− | Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3. '''Can only be used by a Main Class/Soaring Blades.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPhysicalDecline.png|link=|38px]]<br>Physical Decline | |
− | + | | colspan="10"| Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Phy. Down Factor Increase (Lv. 1) | !Phy. Down Factor Increase (Lv. 1) | ||
|105% | |105% | ||
Line 162: | Line 166: | ||
|} | |} | ||
− | + | <div id="ed"> | |
− | + | </div> | |
− | Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3. '''Can only be used by a Main Class/Jet Boots.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillElementalDecline.png|link=|38px]]<br>Elemental Decline | |
− | + | | colspan="10"| Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Elem. Down Factor Increase (Lv. 1) | !Elem. Down Factor Increase (Lv. 1) | ||
|105% | |105% | ||
Line 188: | Line 190: | ||
|} | |} | ||
− | ''' | + | <div id="da2"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillDeclineAmplifier.png|link=|38px]]<br>Decline Amplifier | ||
+ | | colspan="10"| Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="3"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
+ | |- style="text-align:center" | ||
+ | ! Decline Efficacy Rate | ||
+ | | 140% || 170% || 200% | ||
+ | |} | ||
− | + | <div id="dje"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>Decline Jellen Effect | ||
+ | | colspan="10"| Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.<br>The effect is increased if you afflict the enemy with both Physical and Elemental Decline.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | !Potency (Stage 1) | ||
+ | |90% | ||
+ | |- style="text-align:center" | ||
+ | !Potency (Stage 2) | ||
+ | |88% | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="saob"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>Special Ability Optimization BO | |
− | ! rowspan="2 | + | | colspan="2"| The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}} |
− | ! width="100px" | + | |- style="text-align:center" |
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="fb"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillFoieBrand.png|link=|38px]]<br>Foie Brand | ||
+ | | colspan="2"| When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="bb"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot | ||
+ | | colspan="2"| When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required (Stage 1) | ||
+ | | 4 times | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required (Stage 2) | ||
+ | | 7 times | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="zc"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad | |
− | ! rowspan="2 | + | | colspan="2"| Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal. |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | + | |rowspan="4" | | |
− | + | |- style="text-align:center" | |
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! Number Required | ||
+ | | 10 times | ||
|} | |} | ||
− | + | <div id="zg"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale | ||
+ | | colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | Hitting an enemy with a | + | <div id="gg"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter | ||
+ | | colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="ms"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere | |
− | ! rowspan="2 | + | | colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | | | + | |rowspan="4" | |
− | + | |- style="text-align:center" | |
− | + | ! 1 | |
− | + | |- style="text-align:center" | |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="fb"> | |
− | + | </div> | |
− | [Active Skill] Increases the frequency and potency of your Photon Blades for a set time. '''Can only be used with Soaring Blades.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>Fanatic Blade | |
− | + | | colspan="10"| [Active Skill]<br>Increases the frequency and potency of your Photon Blades for a set time.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Potency | !Potency | ||
− | | | + | |40% |
|- style="text-align:center" | |- style="text-align:center" | ||
!Effect Duration | !Effect Duration | ||
Line 274: | Line 381: | ||
|} | |} | ||
− | ''' | + | <div id="bsa"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillBladeSCAlternation.png|link=|38px]]<br>Blade SC Alternation | ||
+ | | colspan="10"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="5" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="bap"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBladeArtParry.png|link=|38px]]<br>Blade Arts Parry | ||
+ | | colspan="10"| Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="jae"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>Jet Attack Extra | |
− | ! rowspan="2 | + | | colspan="10"| You can string 4 Normal Attacks together.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} |
− | ! width="100px" | + | |- style="text-align:center" |
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | ''' | + | <div id="bapce"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>Blade Arts Parry Counter Edge | ||
+ | | colspan="10"| Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Blade Arts Parry Counter Edge Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 2s | ||
+ | |} | ||
− | + | <div id="pb"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center; width:100px" |[[File:UISkillPinionBlade.png|link=|38px]]<br>Pinion Blade |
− | + | | colspan="10"| '''[Active Skill]'''<br> Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2" width="100px" | | + | | colspan="11"|Prerequisite - |
− | + | |- style="text-align:center" | |
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | !Potency |
+ | |2600 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Cooldown | !Cooldown | ||
− | | | + | |30 sec |
|} | |} | ||
− | ''' | + | <div id="jbes"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillJetBootsElementSet.png|link=|38px]]<br>Jet Boots Element Set | ||
+ | | colspan="10"| Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | [Active Skill] Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast. '''Can only be used with Jet Boots.''' | + | <div id="jj"> |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillJetsweepJolt.png|link=|38px]]<br>Jetsweep Jolt | |
− | + | | colspan="10"| [Active Skill]<br>Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | | colspan="11"|Prerequisite - |
− | + | |- style="text-align:center" | |
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Cooldown | !Cooldown | ||
|20 sec | |20 sec | ||
|} | |} | ||
− | ''' | + | <div id="pbp"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPhotonBladeProtect.png|link=|38px]]<br>Photon Blade Protect | ||
+ | | colspan="10"| Negate enemy attacks when you use a Weapon Action.<br>'''Can only be used by Soaring Blades.''' {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | Increases | + | <div id="jjrb"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>Jetsweep Jolt Rapid Boost | ||
+ | | colspan="10"| Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 30s | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="jjps"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillJetsweepJoltPPSave.png|link=|38px]]<br>Jetsweep Jolt PP Save | |
− | ! rowspan="2 | + | | colspan="10"| Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} |
− | ! width="100px" | + | |- style="text-align:center" |
+ | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Effect Duration | |
− | | | + | | 30s |
− | | | + | |- style="text-align:center" |
− | ! | + | ! PP Consumption |
− | | | + | | 90% |
|} | |} | ||
− | ''' | + | <div id="jjsc"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillJetsweepJoltShortCooldown.png|link=|38px]]<br>Jetsweep Jolt Short Cooldown | ||
+ | | colspan="10"| When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="3"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown Reduction | ||
+ | | 5s || 10s || 15s | ||
+ | |} | ||
− | Increases | + | <div id="fba"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>Fanatic Blade Augment | ||
+ | | colspan="10"| Increases the number of Photon Blades fired while Fanatic Blade is active.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Fanatic Blade Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="3"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 | ||
+ | |- style="text-align:center" | ||
+ | ! No. of Shots | ||
+ | | 4 || 6 | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="pbpr"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonBladePPRecovery.png|link=|38px]]<br>Photon Blade PP Recovery | |
− | + | | colspan="10"| Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | | colspan="11"|Prerequisite - Fanatic Blade Lv.1 |
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!PP Recovery | !PP Recovery | ||
|5% | |5% | ||
|} | |} | ||
− | '''Jet | + | <div id="ji"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillJetIntensity.png|link=|38px]]<br>Jet Intensity | ||
+ | | colspan="10"| Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Jet Attack Extra Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="btbc"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>Boot Trick Bounce Counter | ||
+ | | colspan="10"| When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Jet Attack Extra Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="td"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillThrustDrive.png|link=|38px]]<br>Thrust Drive | |
− | + | | colspan="10"| Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - Jet Attack Extra Lv.1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="basb"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>Boots Arts Skip Beat | |
− | + | | colspan="10"| After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | | | ||
|} | |} | ||
− | + | <div id="tdsa"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>Thrust Drive Skip Attack | |
− | + | | colspan="10"| After using Thrust Drive, your Normal Attack changes to its fourth step.<br>'''Can only be used by Jet Boots.''' {{Icons|NGS Jet Boots}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Thrust Drive Lv.1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 01:37, 3 July 2023
Bouncer is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close and medium range combat.
Highly mobile, and skilled at aerial combat. Its Physical and Elemental Downs will give you the edge in battle.
Class Weapon Overview
Bouncers has access to two unique weapons: Soaring Blades and Jet Boots.
Soaring Blades
A pair of long blades capable of engaging in a wide area with its attacks. Its unique feature is performing Variant Attacks by activating the same Photon Art while in the middle of one.
Using the Photon Blades Weapon Action, you can release a pair of flying photon blades that will strike at the enemy from a long range. Its utilities expands further with the skills Fanatic Blade, Photon Blade PP Recovery, and Blade Art Parry.
Jet Boots
A pair of Technique footwear that allows the usage of Techniques and Photon Arts in fast aerial combat. By holding down its Photon Arts, another different attack can be performed with additional PP consumption. With the skill Jet Boots Elemental Set, an element can be attached to its attacks by charging a Technique.
Using the Trick Bounce Weapon Action, you can quickly turn around and evade enemy attacks. With the skill Boot Trick Bounce Counter, you can release a shockwave counter at the enemy with a successful evade.
Skill Tree Overview
Skills
Defeat PP Gain |
You recover PP when a nearby enemy is downed. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 50% |
Defeat Amplifier |
Increases the Down Factor applied to your enemies. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Phy. Down Factor Increase | 110% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% | 121% | 122% | 123% | 124% | 125% |
Phy. Down Factor Increase | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elem. Down Factor Increase | 110% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% | 121% | 122% | 123% | 124% | 125% |
Elem. Down Factor Increase | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Partial Destroy Advantage |
Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Increase Damage per Attack | 1.00% | 1.30% | 1.60% | 1.80% | 2.00% | |||||
Increase Damage per Attack | 0.50% | 0.60% | 0.70% | 0.80% | 1.00% | |||||
Decrease Damage per Attack | 2.00% | 2.60% | 3.20% | 3.60% | 4.00% | |||||
Decrease Damage per Attack | 1.00% | 1.20% | 1.40% | 1.60% | 2.00% | |||||
Max No. of Destroyed Parts | 3 | 3 | 3 | 3 | 3 |
Physical Decline |
Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3. Can only be used by a Main Class/Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Phy. Down Factor Increase (Lv. 1) | 105% | |||||||||
Phy. Down Factor Increase (Lv. 2) | 110% | |||||||||
Phy. Down Factor Increase (Lv. 3) | 115% |
Elemental Decline |
Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Elem. Down Factor Increase (Lv. 1) | 105% | |||||||||
Elem. Down Factor Increase (Lv. 2) | 110% | |||||||||
Elem. Down Factor Increase (Lv. 3) | 115% |
Decline Amplifier |
Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline. Can only be used by a Main Class. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Decline Efficacy Rate | 140% | 170% | 200% |
Decline Jellen Effect |
Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline. The effect is increased if you afflict the enemy with both Physical and Elemental Decline. Can only be used by a Main Class/Bouncer weapon. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency (Stage 1) | 90% | |||||||||
Potency (Stage 2) | 88% |
Special Ability Optimization BO |
The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency. Can only be used by a Main Class/Bouncer weapon. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Foie Brand |
When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Barta Blot |
When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required (Stage 1) | 4 times | ||||||||
Number Required (Stage 2) | 7 times |
Zonde-Clad |
Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required | 10 times |
Zan Gale |
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Grants Glitter |
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Megid Sphere |
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Fanatic Blade |
[Active Skill] Increases the frequency and potency of your Photon Blades for a set time. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 40% | |||||||||
Effect Duration | 15 sec | |||||||||
Cooldown | 60 sec |
Blade SC Alternation |
Sidestep Counter changes to an attack that quickly rushes at the enemy. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Blade Arts Parry |
Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art. Can only be used by a Main Class/Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jet Attack Extra |
You can string 4 Normal Attacks together. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Blade Arts Parry Counter Edge |
Unleash a counter when you successfully negate an attack with Blade Arts Parry. Can only be used by a Main Class/Soaring Blades. | |||||||||
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Prerequisite - Blade Arts Parry Counter Edge Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 2s |
Pinion Blade |
[Active Skill] Unleashes a powerful forward slash by expending a gauge built up via attacking. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 2600 | |||||||||
Cooldown | 30 sec |
Jet Boots Element Set |
Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jetsweep Jolt |
[Active Skill] Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 20 sec |
Photon Blade Protect |
Negate enemy attacks when you use a Weapon Action. Can only be used by Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jetsweep Jolt Rapid Boost |
Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30s |
Jetsweep Jolt PP Save |
Your PP consumption is temporarily reduced after using Jetsweep Jolt. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30s | |||||||||
PP Consumption | 90% |
Jetsweep Jolt Short Cooldown |
When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Cooldown Reduction | 5s | 10s | 15s |
Fanatic Blade Augment |
Increases the number of Photon Blades fired while Fanatic Blade is active. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - Fanatic Blade Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | |||||||||
No. of Shots | 4 | 6 |
Photon Blade PP Recovery |
Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - Fanatic Blade Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | 5% |
Jet Intensity |
Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Boot Trick Bounce Counter |
When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Thrust Drive |
Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Boots Arts Skip Beat |
After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Thrust Drive Skip Attack |
After using Thrust Drive, your Normal Attack changes to its fourth step. Can only be used by Jet Boots. | |||||||||
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Prerequisite - Thrust Drive Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
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