Difference between revisions of "Portal:New Genesis/Braver"
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{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
</div> | </div> | ||
− | Braver is a returning class in Phantasy Star Online 2: New Genesis. | + | Braver is a returning class in Phantasy Star Online 2: New Genesis.<br> |
+ | '''A class geared towards combat at any range.''' <br> | ||
+ | Can seamlessly switch between close and long range weapons. Each attack is simple yet hides a deeper complexity. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
− | === | + | Bravers has access to two unique weapons: {{icons|NGS Katana}} [[Portal:New_Genesis/Katanas|Katanas]] and {{icons|NGS Bows}} [[Portal:New_Genesis/Bows|Bows]]. |
− | + | === Katanas === | |
+ | An agile weapon that is ideal for rapid attacks. Katana Photon Art Combos can be used to dish out a variety of attacks when the same PA is performed repeatedly. Among the melee weapons, it has low mobility, which can be difficult to engage with the enemy. | ||
− | === | + | Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard and release a counterattack with the skill Katana Guard Counter. Unlike Hunter's Sword Weapon Action, this one can only guard in the front. |
+ | === Bows === | ||
+ | A ranged weapon that has a wide variety of attacks depending on whether the Photon Art is charged or not. Unlike other ranged weapons, Bows do not to be in optimal distance to the enemy to gain any bonus damage. | ||
− | + | Using the Elusion Weapon Action, you can quickly turn around and evade enemy attacks. | |
− | |||
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− | |||
− | |||
− | |||
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==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>[[#bc|Brave Combat]] | ||
+ | | width="136px"|[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>[[#rea|Resta Effect Amplifier]] | ||
+ | | width="136px"|[[File:UISkillRestasignePPGain.png|link=|38px]]<br>[[#rpg|Restasigne PP Gain]] | ||
+ | | width="136px"|[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>[[#bhg|Breakfall HP Gain]] | ||
+ | | width="136px"|[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>[[#mg|Mighty Guard]] | ||
+ | | width="136px"|[[File:UISkillSlowLandingPhotonBow.png|link=|38px]]<br>[[#slpb|Slow Landing Photon Bow]] | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>[[#bcsc|Brave Combat Short Cycle]] |
− | | | + | | '''''[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>[[#bcfb|Brave Combat Final Bonus]]''''' ''{{Icons|Main Class}}'' |
− | | | + | | [[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>[[#bccr|Brave Combat Close Range]] |
− | | | + | | [[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>[[#bcam|Brave Combat Arrow Mates]] |
+ | | [[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>'''''[[#bs|Brave Spirit]]''''' ''{{Icons|Main Class}}'' | ||
+ | | [[File:NGSUISkillLongRangeAdvantageBr.png|link=|38px]]<br>'''''[[#lrab|Long Range Advantage Br]]''''' ''{{Icons|Main Class}}'' | ||
+ | |-style="text-align:center" | ||
+ | | [[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>[[#kgc|Katana Guard Counter]] | ||
+ | | [[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>'''''[[#fbs|Final Bonus Surprise]]''''' ''{{Icons|Main Class}}'' | ||
| | | | ||
| | | | ||
+ | | '''''[[File:UISkillBraveCombatCrossSpirit.png|link=|38px]]<br>[[#bccs|Brave Combat Cross Spirit]]''''' ''{{Icons|Main Class}}'' | ||
+ | | '''''[[File:UISkillSpecialAbilityOptimization.png|link=|38px]]<br>[[#saob|Special Ability Optimization BR]]''''' ''{{Icons|Main Class}}'' | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>[[#kgca|Katana Guard Counter Advanced]] |
− | | | + | | [[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>[[#fa|Fearless Attitude]] |
− | | | + | | [[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>[[#kpcr|Katana PA Combo Retention]] |
− | | | + | | [[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>[[#bec|Bow Elusion Counter]] |
− | | | + | | [[File:NGSUISkillTracerArrow.png|link=|38px]]<br>[[#ta|Tracer Arrow]] |
− | | | + | | [[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>'''''[[#bacps|Bow Arts Combo PP Save]]''''' ''{{Icons|Main Class}}'' |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillKatanaGuardCounterPLUS.png|link=|38px]]<br>[[#kgcp|Katana Guard Counter PLUS]] |
− | | | + | | [[File:UISkillFearlessAttitudePPPreservation.png|link=|38px]]<br>[[#fapp|Fearless Attitude PP Preservation]] |
− | | | + | | [[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>'''''[[#kpgpg|Katana Perfect Guard PP Gain]]''''' ''{{Icons|Main Class}}'' |
− | | | + | | [[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>[[#bep|Bow Elusion Plus]] |
− | | | + | | [[File:UISkillPhotonBowAttackImpact.png|link=|38px]]<br>[[#pbai|Photon Bow Attack Impact]] |
− | | | + | | [[File:UISkillBowAlternateArtsPPPreservation.png|link=|38px]]<br>[[#baappp|Bow Alternate Arts PP Preservation]] |
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
+ | | [[File:UISkillKatanaPAComboFinish.png|link=|38px]]<br>[[#kpacf|Katana PA Combo Finish]] | ||
+ | | [[File:UISkillKatanaSCSkipArts.png|link=|38px]]<br>'''''[[#kssa|Katana SC Skip Arts]]''''' ''{{Icons|Main Class}}'' | ||
+ | | | ||
+ | | [[File:UISkillBowElusionEXCounter.png|link=|38px]]<br>[[#beec|Bow Elusion EX Counter]] | ||
| | | | ||
− | + | | | |
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
|} | |} | ||
− | + | </div> | |
==Skills== | ==Skills== | ||
− | + | <div id="bc"> | |
− | + | </div> | |
− | [Active Skill] Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack. '''Can only be used with Braver weapons.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>Brave Combat | |
− | + | | colspan="10"| [Active Skill]<br>Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.<br>'''Can only be used with Braver weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="6" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!PP Consumption | !PP Consumption | ||
|80% | |80% | ||
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|} | |} | ||
− | + | <div id="rea"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>Resta Effect Amplifier | ||
+ | | colspan="10"| Increases HP recovery amount when you use Restasigne. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |- style="text-align:center" | ||
+ | ! Heal Potency Increase Rate {{Icons|NGS Main Class}} | ||
+ | | 110% || 113% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 130% | ||
+ | |- style="text-align:center" | ||
+ | ! Heal Potency Increase Rate {{Icons|NGS Sub Class}} | ||
+ | | 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% | ||
+ | |} | ||
− | + | <div id="rpg"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center; width:100px" |[[File:UISkillRestasignePPGain.png|link=|38px]]<br>Restasigne PP Gain |
− | + | | colspan="10"| Restores PP when you use Restasigne. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! rowspan="2" |Effect |
+ | ! colspan="3"|Skill Level | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! 1 !! 2 !! 3 | |
− | |||
− | |||
− | ! | ||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Recovery |
− | | | + | | +15 || +25 || +30 |
|} | |} | ||
− | + | <div id="bhg"> | |
− | + | </div> | |
− | Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>Breakfall HP Gain | |
− | + | | colspan="10"| Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! HP Recovery Rate {{Icons|NGS Main Class}} | |
− | + | | 10% || 12% || 13% || 14% || 15% | |
− | |||
− | !HP Recovery Rate | ||
− | |10% || 12% || 13% || 14% || 15% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !HP Recovery Rate | + | ! HP Recovery Rate {{Icons|NGS Sub Class}} |
− | |5% || 6% || 7% || 8% || 10% | + | | 5% || 6% || 7% || 8% || 10% |
|} | |} | ||
− | + | <div id="mg"> | |
− | + | </div> | |
− | Reduces damage taken and PP consumption when you guard with a Weapon Action. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>Mighty Guard | |
− | + | | colspan="10"| Reduces damage taken and PP consumption when you guard with a Weapon Action. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Damage Taken Rate | !Damage Taken Rate | ||
|10% | |10% | ||
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|} | |} | ||
− | ''' | + | <div id="slpb"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillSlowLandingPhotonBow.png|link=|38px]]<br>Slow Landing Photon Bow | ||
+ | | colspan="10"| Slows fall speed when performing a Normal Attack or charging a Photon Art.<br>'''Can only be used by Photon Bows.''' {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="bcsc"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>Brave Combat Short Cycle | ||
+ | | colspan="10"| Shortens the effect duration of Brave Combat, but also shortens the cooldown time. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Brave Combat Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | !Effect Duration | ||
+ | | 25s || 23s || 21s || 18s || 15s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 100s || 90s || 80s || 70s || 60s | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="bcfb"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>Brave Combat Final Bonus | |
− | ! rowspan="2 | + | | colspan="10"| When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used wby a Main Class or with Braver weapons.''' {{Icons|NGS Main Class}} |
− | ! | + | |- style="text-align:center" |
+ | | colspan="11"|Prerequisite - Brave Combat Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="7"|Skill Level | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! HP Recovery Rate/Hit |
− | | | + | | 0.30% || 0.30% || 0.30% || 0.30% || 0.30% |
− | | | + | |- style="text-align:center" |
− | ! | + | ! HP Recovery Rate/Limit |
− | | | + | | 6% || 12% || 18% || 24% || 30% |
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate/Hit | ||
+ | | 1% || 1% || 1% || 1% || 1% | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate/Limit | ||
+ | | 20% || 40% || 60% || 80% || 100% | ||
|} | |} | ||
− | ''' | + | <div id="bccr"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>Brave Combat Close Range | ||
+ | | colspan="10"| During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Brave Combat Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art. '''Can only be used with a Bow.''' | + | <div id="bcam"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>Brave Combat Arrow Mates | ||
+ | | colspan="10"| During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Brave Combat Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="bs"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>Brave Spirit | |
− | + | | colspan="10"| Temporarily increases PP recovery when attacking as well as the potency of your normal attacks and counters when you perform a successful perfect guard with a weapon action.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="lrab"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillLongRangeAdvantageBr.png|link=|38px]]<br>Long Range Advantage Br | ||
+ | | colspan="2"| Increases PA damage to boss enemies that are not targetting you.<br>'''Main Class/Bows only.''' {{Icons|NGS Main Class}} {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 115% | ||
+ | |} | ||
− | + | <div id="kgc"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>Katana Guard Counter | ||
+ | | colspan="10"| Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="fbs"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>Final Bonus Surprise | |
− | + | | colspan="10"| Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
+ | | colspan="11"|Prerequisite - Brave Combat Final Bonus Lv.1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! 1 | |
− | |||
− | |||
− | ! | ||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! - |
− | | | + | | - |
|} | |} | ||
− | ''' | + | <div id="bccs"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillBraveCombatCrossSpirit.png|link=|38px]]<br>Brave Combat Cross Spirit | ||
+ | | colspan="10"| When you trigger Brave Combat, Brave Spirit also becomes active.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Brave Spirit Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="saob"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillSpecialAbilityOptimization.png|link=|38px]]<br>Special Ability Optimization BR | ||
+ | | colspan="10"| The Melee Weapon Potency and Ranged Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Ranged Weapon Potency.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="kgca"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>Katana Guard Counter Advanced | |
− | + | | colspan="10"| Adds a shockwave to the Katana Guard Counter. | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - Katana Guard Counter Lv.1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! rowspan="2" |Effect | |
− | + | ! width="100px"|Skill Level | |
− | | rowspan="4" | | + | | rowspan="4" | |
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! - |
− | | | + | | - |
+ | |} | ||
+ | |||
+ | <div id="fa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>Fearless Attitude | ||
+ | | colspan="10"| Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Katana Guard Counter Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | '''Katana | + | <div id="kpcr"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>Katana PA Combo Retention | ||
+ | | colspan="10"| Using another Photon Art will not interrupt your Katana combo string.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="bec"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>Bow Elusion Counter | ||
+ | | colspan="10"| When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="ta"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillTracerArrow.png|link=|38px]]<br>Tracer Arrow | |
− | ! rowspan="2 | + | | colspan="10"| Arrows released using normal attacks gain homing ability.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} |
− | ! width="100px" |Skill Level | + | |- style="text-align:center" |
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | ''' | + | <div id="bacps"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>Bow Arts Combo PP Save | ||
+ | | colspan="10"| Chaining Photon Arts together reduces your PP consumption.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|NGS Main Class}} {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Consumption | ||
+ | | 85% | ||
+ | |} | ||
− | + | <div id="kgcp"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillKatanaGuardCounterPLUS.png|link=|38px]]<br>Katana Guard Counter PLUS | ||
+ | | colspan="10"| When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter.<br>'''Can only be used by Katanas.''' {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Katana Guard Counter Advanced Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="fapp"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillFearlessAttitudePPPreservation.png|link=|38px]]<br>Fearless Attitude PP Preservation | |
− | + | | colspan="10"| Reduces the PP Consumption of the first Photon Art you use after activating Fearless Attitude.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|NGS Main Class}} {{Icons|NGS Bow}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - Fearless Attitude Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! PP Consumption | ||
+ | | 0% | ||
|} | |} | ||
− | ''' | + | <div id="kpgpg"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>Katana Perfect Guard PP Gain | ||
+ | | colspan="10"| Recovers PP when you successfully execute a perfect guard.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|NGS Main Class}} {{Icons|NGS Katana}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery | ||
+ | | +20 | ||
+ | |} | ||
− | + | <div id="bep"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>Bow Elusion Plus | ||
+ | | colspan="10"| Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="pbai"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillPhotonBowAttackImpact.png|link=|38px]]<br>Photon Bow Attack Impact | |
− | + | | colspan="10"| Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. Afterwards, the first charged Photon Art (excluding Dimensional Ray) used will have increased potency.<br>'''Can only be used with Photon Bow.''' {{Icons|NGS Bow}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 125% | ||
|} | |} | ||
− | + | <div id="bcsc"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillBowAlternateArtsPPPreservation.png|link=|38px]]<br>Bow Alternate Arts PP Preservation | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used by Photon Bows.''' {{Icons|NGS Bow}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! PP Consumption |
− | | | + | | 90% || 85% || 80% || 75% || 70% |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
− | + | <div id="kpacf"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillKatanaPAComboFinish.png|link=|38px]]<br>Katana PA Combo Finish | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike.<br>'''Can only be used by Katanas.''' {{Icons|NGS Katana}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kssa"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillKatanaSCSkipArts.png|link=|38px]]<br>Katana SC Skip Arts | |
− | + | | colspan="10"| A Photon Art used after performing a Sidestep Counter is changed to its third stage and has increased potency.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|NGS Main Class}} {{Icons|NGS Katana}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Potency | |
− | + | | 110% | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="beec"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillBowElusionEXCounter.png|link=|38px]]<br>Bow Elusion EX Counter | |
− | + | | colspan="10"| Launching a Normal Attack when you successfully dodge with Bow Elusion Plus unleashes a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Bow Elusion Plus Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 14:32, 30 November 2023
Braver is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards combat at any range.
Can seamlessly switch between close and long range weapons. Each attack is simple yet hides a deeper complexity.
Class Weapon Overview
Bravers has access to two unique weapons: Katanas and Bows.
Katanas
An agile weapon that is ideal for rapid attacks. Katana Photon Art Combos can be used to dish out a variety of attacks when the same PA is performed repeatedly. Among the melee weapons, it has low mobility, which can be difficult to engage with the enemy.
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard and release a counterattack with the skill Katana Guard Counter. Unlike Hunter's Sword Weapon Action, this one can only guard in the front.
Bows
A ranged weapon that has a wide variety of attacks depending on whether the Photon Art is charged or not. Unlike other ranged weapons, Bows do not to be in optimal distance to the enemy to gain any bonus damage.
Using the Elusion Weapon Action, you can quickly turn around and evade enemy attacks.
Skill Tree Overview
Skills
Brave Combat |
[Active Skill] Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack. Can only be used with Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Consumption | 80% | |||||||||
PP Recovery | 150% | |||||||||
Effect Duration | 30s | |||||||||
Cooldown | 120s |
Resta Effect Amplifier |
Increases HP recovery amount when you use Restasigne. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Heal Potency Increase Rate | 110% | 113% | 116% | 118% | 120% | 122% | 124% | 126% | 128% | 130% |
Heal Potency Increase Rate | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Restasigne PP Gain |
Restores PP when you use Restasigne. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
PP Recovery | +15 | +25 | +30 |
Breakfall HP Gain |
Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
HP Recovery Rate | 10% | 12% | 13% | 14% | 15% | |||||
HP Recovery Rate | 5% | 6% | 7% | 8% | 10% |
Mighty Guard |
Reduces damage taken and PP consumption when you guard with a Weapon Action. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate | 10% | |||||||||
PP Consumption | 10 |
Slow Landing Photon Bow |
Slows fall speed when performing a Normal Attack or charging a Photon Art. Can only be used by Photon Bows. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Combat Short Cycle |
Shortens the effect duration of Brave Combat, but also shortens the cooldown time. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Combat Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Effect Duration | 25s | 23s | 21s | 18s | 15s | |||||
Cooldown | 100s | 90s | 80s | 70s | 60s |
Brave Combat Final Bonus |
When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active. Can only be used wby a Main Class or with Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Combat Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
HP Recovery Rate/Hit | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% | |||||
HP Recovery Rate/Limit | 6% | 12% | 18% | 24% | 30% | |||||
PP Recovery Rate/Hit | 1% | 1% | 1% | 1% | 1% | |||||
PP Recovery Rate/Limit | 20% | 40% | 60% | 80% | 100% |
Brave Combat Close Range |
During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance. Can only be used with a Katana. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Combat Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Combat Arrow Mates |
During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art. Can only be used with a Bow. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Combat Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Spirit |
Temporarily increases PP recovery when attacking as well as the potency of your normal attacks and counters when you perform a successful perfect guard with a weapon action. Can only be used by a Main Class/Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Long Range Advantage Br |
Increases PA damage to boss enemies that are not targetting you. Main Class/Bows only. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 115% |
Katana Guard Counter |
Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action. Can only be used with a Katana. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Final Bonus Surprise |
Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat. Can only be used by a Main Class/Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Combat Final Bonus Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Combat Cross Spirit |
When you trigger Brave Combat, Brave Spirit also becomes active. Can only be used by a Main Class/Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Brave Spirit Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Special Ability Optimization BR |
The Melee Weapon Potency and Ranged Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Ranged Weapon Potency. Can only be used by a Main Class/Braver weapons. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Katana Guard Counter Advanced |
Adds a shockwave to the Katana Guard Counter. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Katana Guard Counter Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Fearless Attitude |
Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter. Can only be used with a Katana. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Katana Guard Counter Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Katana PA Combo Retention |
Using another Photon Art will not interrupt your Katana combo string. Can only be used with a Katana. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Bow Elusion Counter |
When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Tracer Arrow |
Arrows released using normal attacks gain homing ability. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Bow Arts Combo PP Save |
Chaining Photon Arts together reduces your PP consumption. Can only be used by a Main Class/Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Consumption | 85% |
Katana Guard Counter PLUS |
When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter. Can only be used by Katanas. | |||||||||
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Prerequisite - Katana Guard Counter Advanced Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Fearless Attitude PP Preservation |
Reduces the PP Consumption of the first Photon Art you use after activating Fearless Attitude. Can only be used by a Main Class/Bow. | |||||||||
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Prerequisite - Fearless Attitude Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Consumption | 0% |
Katana Perfect Guard PP Gain |
Recovers PP when you successfully execute a perfect guard. Can only be used by a Main Class/Katana. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +20 |
Bow Elusion Plus |
Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Photon Bow Attack Impact |
Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. Afterwards, the first charged Photon Art (excluding Dimensional Ray) used will have increased potency. Can only be used with Photon Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 125% |
Bow Alternate Arts PP Preservation |
Decreases your PP consumption when you chain different Photon Arts together. Can only be used by Photon Bows. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
PP Consumption | 90% | 85% | 80% | 75% | 70% |
Katana PA Combo Finish |
After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike. Can only be used by Katanas. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Katana SC Skip Arts |
A Photon Art used after performing a Sidestep Counter is changed to its third stage and has increased potency. Can only be used by a Main Class/Katana. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 110% |
Bow Elusion EX Counter |
Launching a Normal Attack when you successfully dodge with Bow Elusion Plus unleashes a counter. Can only be used with a Bow. | |||||||||
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Prerequisite - Bow Elusion Plus Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
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