Difference between revisions of "Portal:New Genesis/Fighter"
(Created page with "{{DISPLAYTITLE: New Genesis: Fighter}} <div class="table-responsive"> {{Portal:New_Genesis/Class_List}} </div> Fighter is a class in ''Phantasy Star Online 2: New Genesis''....") |
(updated overload damage taken numbers to the rework) |
||
(24 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
</div> | </div> | ||
− | Fighter is a class in | + | Fighter is a returning class in Phantasy Star Online 2: New Genesis.<br> |
+ | '''A class geared towards ultra close range combat,''' they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
+ | Fighters has access to three unique weapons: {{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers|Twin Daggers]], {{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Sabers|Double Sabers]], and {{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles|Knuckles]]. | ||
+ | === Twin Daggers === | ||
+ | A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets. | ||
+ | |||
+ | Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block. | ||
+ | === Double Sabers === | ||
+ | Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself. | ||
+ | |||
+ | Using the Parry Weapon Action allows the user to parry through attacks. | ||
+ | |||
=== Knuckles === | === Knuckles === | ||
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. | A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. | ||
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place. | Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place. | ||
− | |||
− | |||
− | |||
− | |||
==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {| class="wikitable table-bordered" style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillOverload.png|link=|38px]]<br>'''''[[#o|Overload]]''''' {{Icons|NGS Main Class}} | ||
+ | | width="136px"|[[File:UISkillDefeatAdvantage.png|link=|38px]]<br>[[#da|Defeat Advantage]] | ||
+ | | width="136px"|[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>[[#dpr|Defeat PP Recovery]] | ||
+ | | width="136px"| | ||
+ | | width="136px"| | ||
+ | | width="136px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>[[#fsa|Fighter Skip Arts]] | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>'''''[[#oapp|Overload After PP Preservation]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]] | ||
+ | |[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#aasaf|Another Arts Skip Attack-Fighter]] | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | |[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]] |
− | | | + | |[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]] |
− | | | + | |[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>[[#sae|Saber Attack Extra]] |
− | | | + | |[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]] |
− | | | + | |[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]] |
− | | | + | |[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>[[#ksa|Knuckle SC Alternation]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | |[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]] |
− | | | + | |[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>[[#dhuppg|Dagger Hitcount Up PP Gain]] |
− | | | + | |[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]] |
− | | | + | |[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]] |
− | | | + | |[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]] |
− | | | + | |[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>[[#kaa|Knuckle Attack Alternation]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |Dagger | + | |[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}} |
− | | | + | |[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]] |
− | | | + | |[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>[[#tdqa|Twin Daggers Quick Attack]] |
− | |Saber | + | |[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}} |
− | |Knuckle | + | |[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>[[#ksc|Knuckle Sway Counter]] |
− | |Knuckle | + | |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}} |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | |[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>[[#dai|Dagger Attack Impact]] |
| | | | ||
− | | | + | |[[File:UISkillSaberWindExtra.png|link=|38px]]<br>[[#swe|Saber Wind Extra]] |
− | |Saber | + | |[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>'''''[[#swa|Saber Wind Amplify]]''''' {{Icons|NGS Main Class}} |
− | | | + | |[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>[[#kscp|Knuckle Sway Counter Plus]] |
− | |Knuckle Sway Counter Plus | + | |[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}} |
|} | |} | ||
− | + | </div> | |
==Skills== | ==Skills== | ||
+ | <div id="o"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillOverload.png|link=|38px]]<br>Overload | ||
+ | | colspan="2"| '''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="5" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Duration | ||
+ | | 30s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 120s | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Dealt | ||
+ | | 120% | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken | ||
+ | | 120% | ||
+ | |} | ||
− | + | <div id="da"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillDefeatAdvantage.png|link=|38px]]<br>Defeat Advantage | ||
+ | | colspan="10"| Increases damage against downed enemies. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |- style="text-align:center" | ||
+ | ! Physical Down Power {{Icons|NGS Main Class}} | ||
+ | | 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |- style="text-align:center" | ||
+ | ! Elemental Down Power {{Icons|NGS Main Class}} | ||
+ | | 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |- style="text-align:center" | ||
+ | ! Physical Down Power {{Icons|NGS Sub Class}} | ||
+ | | 101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% | ||
+ | |- style="text-align:center" | ||
+ | ! Elemental Down Power {{Icons|NGS Sub Class}} | ||
+ | | 101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% | ||
+ | |} | ||
− | + | <div id="dpr"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery |
− | + | | colspan="15"| Increased PP recovery when attacking downed enemies. | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | | colspan="16"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! Physical Down Active PP Recovery {{Icons|NGS Main Class}} |
− | | | + | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160% |
− | | | ||
− | |||
− | | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Elemental Down Active PP Recovery {{Icons|NGS Main Class}} |
− | | | + | | 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Physical Down Active PP Recovery {{Icons|NGS Sub Class}} |
− | | | + | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}} |
− | | | + | | 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140% |
− | | | ||
|} | |} | ||
− | ''' | + | <div id="fsa"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>Fighter Skip Arts | ||
+ | | colspan="2"| Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="oe"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>Overload Endurance | ||
+ | | colspan="2"| During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. <br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Overload Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Invulnerability | ||
+ | | 5s | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="opr"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>Overload PP Recovery | |
− | + | | colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - Overload Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! rowspan="2" |Effect | |
− | + | ! width="100px"|Skill Level | |
− | | rowspan="4" | | + | |rowspan="4" | |
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Offensive Recovery |
− | | | + | | 200% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Natural Recovery |
− | | | + | | 200% |
− | |||
|} | |} | ||
− | ''' | + | <div id="osc"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>Overload Short Cycle | ||
+ | | colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="6"|Prerequisite - Overload Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Duration | ||
+ | | 25s || 23s || 21s || 18s || 15s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 100s || 90s || 80s || 70s || 60s | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken Rate | ||
+ | | 150% || 165% || 180% || 190% || 200% | ||
+ | |} | ||
− | + | <div id="oapp"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center" width="100px"|[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>Overload After PP Preservation |
− | + | | colspan="5"| Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by Main Class/Fighter weapon.''' {{Icons|NGS Main Class}} | |
− | |||
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="6"|Prerequisite - Overload Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! rowspan="2" |Effect | |
− | + | ! colspan="5"|Skill Level | |
− | |||
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Consumption |
− | | | + | | 75% || 50% || 25% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Effect Duration |
− | | | + | | 15s || 15s || 15s |
− | |||
|} | |} | ||
− | '''Fighter | + | <div id="sasaf"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>Same Arts Skip Attack-Fighter | ||
+ | | colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="aasaf"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>Another Arts Skip Attack-Fighter | ||
+ | | colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter Weapons'''. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="dae"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>Dagger Attack Extra | |
− | + | | colspan="2"| You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}} | |
− | + | |- style="text-align:center" | |
+ | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | ! | + | | - |
− | | | ||
|} | |} | ||
− | ''' | + | <div id="dsc"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>Dagger Spin Counter | ||
+ | | colspan="2"| Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="sae"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>Dagger Attack Extra | ||
+ | | colspan="2"| lllows you to string up to 4 Normal Attacks.<br>'''Can only be used by Double Sabers.''' {{icons|NGS Double Sabers}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="spc"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>Saber Parry Counter | |
− | + | | colspan="2"| Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="kae"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>Knuckle Attack Extra | ||
+ | | colspan="2"| You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Limit Break Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="ksa"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>Knuckle SC Alternation | ||
+ | | colspan="2"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="ad"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>Acceleration Drive | |
− | + | | colspan="2"| Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}} | |
− | + | |- style="text-align:center" | |
+ | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | ! | + | | - |
− | | | ||
|} | |} | ||
− | ''' | + | <div id="dhuppg"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>Dagger Hitcount Up PP Gain | ||
+ | | colspan="2"| Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used by Twin Daggers.''' {{Icons|NGS Daggers}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required | ||
+ | | 20 times | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery | ||
+ | | +15 | ||
+ | |} | ||
− | |||
− | {| class="wikitable table-bordered" | + | <div id="da2"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer | |
− | + | | colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="spac"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>Saber Parry Another Counter | ||
+ | | colspan="2"| Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="kas"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>Knuckle Attack Switch | ||
+ | | colspan="2"| After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Max Stocks | ||
+ | | 1 | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="kaa"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>Knuckle Attack Alternation | |
− | + | | colspan="2"| Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! Max Stocks | ||
+ | | 1 | ||
|} | |} | ||
− | ''' | + | <div id="dsa"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>Dagger Spin Axle | ||
+ | | colspan="2"| At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|NGS Main Class}} {{Icons|NGS Daggers}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Acceleration Drive Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="tdqa"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered" | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center" width="100px"|[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>Twin Daggers Quick Attack |
− | + | | colspan="2"| AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}} | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | | colspan="10"|Prerequisite - Acceleration Drive Lv. 1 |
− | ! width="100px" |Skill Level | + | |- style="text-align:center" |
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="sd"> | |
− | + | </div> | |
− | Pressing and holding the | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive | |
− | + | | colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="sgpg"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>Saber Glaze PP Gain | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{Icons|NGS Double Saber}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! PP Recovery | |
− | + | | +2 | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ksc"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>Knuckle Sway Counter | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kacps"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>Knuckle Arts Combo PP Save | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Decrease Rate |
+ | | 5% || 8% || 10% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! Decrease Rate Maximum |
− | | | + | | 60% || 40% || 20% |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
− | + | <div id="dai"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>Dagger Attack Impact | |
− | + | | colspan="2"| Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Times Sustained | |
− | + | | 10 | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="swe"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberWindExtra.png|link=|38px]]<br>Saber Wind Extra | |
− | + | | colspan="2"| Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="swa"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>Saber Wind Amplify | |
− | + | | colspan="2"| When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2" width="100px" |Skill | + | | colspan="10"|Prerequisite - |
− | + | |- style="text-align:center" | |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Accumulation Rate (Deadly) | ||
+ | | 150% | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration (Deadly) | ||
+ | | 20 sec | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! Accumulation Rate (Spiral) |
+ | | 120% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Effect Duration (Spiral) | |
− | + | | 25 sec | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kscp"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>Knuckle Sway Counter Plus | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Knuckles Sway Counter Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kacb"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>Knuckle Arts Combo Bonus | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used with a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Knuckle Arts Combo PP Save Lv.1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | |||
{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 23:53, 30 July 2024
Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
Class Weapon Overview
Fighters has access to three unique weapons: Twin Daggers, Double Sabers, and Knuckles.
Twin Daggers
A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
Double Sabers
Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.
Using the Parry Weapon Action allows the user to parry through attacks.
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Skill Tree Overview
Skills
Overload |
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 30s | ||||||||
Cooldown | 120s | ||||||||
Damage Dealt | 120% | ||||||||
Damage Taken | 120% |
Defeat Advantage |
Increases damage against downed enemies. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Physical Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elemental Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Physical Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Elemental Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery |
Increased PP recovery when attacking downed enemies. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Physical Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | 152% | 154% | 156% | 158% | 160% |
Elemental Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | 152% | 154% | 156% | 158% | 160% |
Physical Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | 128% | 131% | 134% | 137% | 140% |
Elemental Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | 128% | 131% | 134% | 137% | 140% |
Fighter Skip Arts |
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Overload Endurance |
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Invulnerability | 5s |
Overload PP Recovery |
Increases natural PP recovery and PP recovery when attacking during Overload. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Offensive Recovery | 200% | ||||||||
PP Natural Recovery | 200% |
Overload Short Cycle |
Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. Can only be used by Main Class. | ||||
---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||
Effect | Skill Level | ||||
1 | 2 | 3 | 4 | 5 | |
Duration | 25s | 23s | 21s | 18s | 15s |
Cooldown | 100s | 90s | 80s | 70s | 60s |
Damage Taken Rate | 150% | 165% | 180% | 190% | 200% |
Overload After PP Preservation |
Decreases PP consumption for a set time after Overload effect ends. Does not activate if ended by Overload Endurance's effect. Can only be used by Main Class/Fighter weapon. | ||||
---|---|---|---|---|---|
Prerequisite - Overload Lv. 1 | |||||
Effect | Skill Level | ||||
1 | 2 | 3 | |||
PP Consumption | 75% | 50% | 25% | ||
Effect Duration | 15s | 15s | 15s |
Same Arts Skip Attack-Fighter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Fighter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
lllows you to string up to 4 Normal Attacks. Can only be used by Double Sabers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Extra |
You can string 5 Normal Attacks with Knuckles. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Limit Break Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle SC Alternation |
Sidestep Counter changes to an attack that quickly rushes at the enemy. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Acceleration Drive |
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Hitcount Up PP Gain |
Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast. Can only be used by Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required | 20 times | ||||||||
PP Recovery | +15 |
Deadly Archer |
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Another Counter |
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Switch |
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckle Attack Extra Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
Knuckle Attack Alternation |
Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckle Attack Extra Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
Dagger Spin Axle |
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button. Can only be used by a Main Class/Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Acceleration Drive Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Twin Daggers Quick Attack |
AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Acceleration Drive Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spiral Drive |
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Glaze PP Gain |
You become able to recover PP when you hit with stage two of whirlwind. Can only be used by a Main Class/Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +2 |
Knuckle Sway Counter |
A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Arts Combo PP Save |
Reduces PP consumption in accordance with the number of photon arts you chain together. Can only be used by a Main Class/Knuckles. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Decrease Rate | 5% | 8% | 10% | |||||||
Decrease Rate Maximum | 60% | 40% | 20% |
Dagger Attack Impact |
Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Times Sustained | 10 |
Saber Wind Extra |
Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed. In addition, using Spiral Drive will cause Whirlwind to become Stage 2. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Wind Amplify |
When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage. Can only be used by a Main Class/Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Accumulation Rate (Deadly) | 150% | ||||||||
Effect Duration (Deadly) | 20 sec | ||||||||
Accumulation Rate (Spiral) | 120% | ||||||||
Effect Duration (Spiral) | 25 sec |
Knuckle Sway Counter Plus |
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckles Sway Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Arts Combo Bonus |
Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art. Can only be used with a Main Class/Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckle Arts Combo PP Save Lv.1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
|