Difference between revisions of "Portal:New Genesis/Fighter"

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(updated overload damage taken numbers to the rework)
 
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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
</div>
 
</div>
Fighter is a class in ''Phantasy Star Online 2: New Genesis''.
+
Fighter is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards ultra close range combat,''' they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
 +
Fighters has access to three unique weapons: {{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers|Twin Daggers]], {{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Sabers|Double Sabers]], and {{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles|Knuckles]].
 +
=== Twin Daggers ===
 +
A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.
 +
 +
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
 +
=== Double Sabers ===
 +
Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.
 +
 +
Using the Parry Weapon Action allows the user to parry through attacks.
 +
 
=== Knuckles ===
 
=== Knuckles ===
 
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
 
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
  
 
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
 
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
 
==== Knuckles Mechanics ====
 
* '''Knuckle Attack Extra''': A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
 
* '''Knuckle Sway Counter''': Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.
 
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==
{| class="wikitable table-bordered" style="width:680px"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 +
| width="136px"|[[File:NGSUISkillOverload.png|link=|38px]]<br>'''''[[#o|Overload]]''''' {{Icons|NGS Main Class}}
 +
| width="136px"|[[File:UISkillDefeatAdvantage.png|link=|38px]]<br>[[#da|Defeat Advantage]]
 +
| width="136px"|[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>[[#dpr|Defeat PP Recovery]]
 +
| width="136px"|
 +
| width="136px"|
 +
| width="136px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>[[#fsa|Fighter Skip Arts]]
 +
|- style="text-align:center"
 +
|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>'''''[[#oapp|Overload After PP Preservation]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]]
 +
|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#aasaf|Another Arts Skip Attack-Fighter]]
 
|- style="text-align:center"
 
|- style="text-align:center"
| width="136px"|'''''Overload''''' {{Icons|Main Class}}
+
|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]]
|Defeat Advantage
+
|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]]
|Defeat PP Recovery
+
|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>[[#sae|Saber Attack Extra]]
|
+
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]]
|
+
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]]
|Fighter Skip Arts
+
|[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>[[#ksa|Knuckle SC Alternation]]
 
|- style="text-align:center"
 
|- style="text-align:center"
|'''''Overload Endurance''''' {{Icons|Main Class}}
+
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]]
|
+
|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>[[#dhuppg|Dagger Hitcount Up PP Gain]]
|  
+
|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]]
|
+
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]]
|Same Arts Skip Attack-Fighter
+
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]]
|Another Arts Skip Attack-Fighter
+
|[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>[[#kaa|Knuckle Attack Alternation]]
 
|- style="text-align:center"
 
|- style="text-align:center"
|Dagger Attack Extra
+
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}}
|Dagger Spin Counter
+
|[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]]
|Deadly Archer
+
|[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>[[#tdqa|Twin Daggers Quick Attack]]
|Saber Parry Counter
+
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}}
|Knuckle Attack Extra
+
|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>[[#ksc|Knuckle Sway Counter]]
|Knuckle Sway Counter
+
|[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| Acceleration Drive
+
|[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>[[#dai|Dagger Attack Impact]]
 
|
 
|
|Spiral Drive
+
|[[File:UISkillSaberWindExtra.png|link=|38px]]<br>[[#swe|Saber Wind Extra]]
|Saber Parry Another Counter
+
|[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>'''''[[#swa|Saber Wind Amplify]]''''' {{Icons|NGS Main Class}}
|Knuckle Attack Switch
+
|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>[[#kscp|Knuckle Sway Counter Plus]]
|Knuckle Sway Counter Plus
+
|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}}
 
|}
 
|}
 
+
</div>
 
==Skills==
 
==Skills==
 +
<div id="o">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillOverload.png|link=|38px]]<br>Overload
 +
| colspan="2"| '''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Duration
 +
| 30s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 120s
 +
|- style="text-align:center"
 +
! Damage Dealt
 +
| 120%
 +
|- style="text-align:center"
 +
! Damage Taken
 +
| 120%
 +
|}
  
'''Overload'''
+
<div id="da">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillDefeatAdvantage.png|link=|38px]]<br>Defeat Advantage
 +
| colspan="10"| Increases damage against downed enemies.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="10"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 +
|- style="text-align:center"
 +
! Physical Down Power {{Icons|NGS Main Class}}
 +
| 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 +
|- style="text-align:center"
 +
! Elemental Down Power {{Icons|NGS Main Class}}
 +
| 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 +
|- style="text-align:center"
 +
! Physical Down Power {{Icons|NGS Sub Class}}
 +
| 101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105%
 +
|- style="text-align:center"
 +
! Elemental Down Power {{Icons|NGS Sub Class}}
 +
| 101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105%
 +
|}
  
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. '''Can only be used by a Main Class/Fighter weapons.'''
+
<div id="dpr">
 
+
</div>
{| class="wikitable table-bordered"
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="40px" |Icon
+
! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery
! rowspan="2" width="100px" |Skill Name
+
| colspan="15"| Increased PP recovery when attacking downed enemies.
! rowspan="2" width="130px" | Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
| colspan="16"|Prerequisite -
! width="100px" |Skill Level
+
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:NGSUISkillOverload.png|link=|38px]]
+
! Physical Down Active PP Recovery {{Icons|NGS Main Class}}
| rowspan="4" |Overload
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160%
| rowspan="4" |None
 
!Duration
 
|30s
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Cooldown
+
! Elemental Down Active PP Recovery {{Icons|NGS Main Class}}
|180s
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160%
 
|- style="text-align:center"
 
|- style="text-align:center"
!Damage Dealt
+
! Physical Down Active PP Recovery {{Icons|NGS Sub Class}}
|120%
+
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140%
 
|- style="text-align:center"
 
|- style="text-align:center"
!Damage Taken
+
! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}}
|150%
+
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140%
|-
 
 
|}
 
|}
  
'''Defeat Advantage'''
+
<div id="fsa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>Fighter Skip Arts
 +
| colspan="2"| Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.'''
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Increases damage against downed enemies.
+
<div id="oe">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>Overload Endurance
 +
| colspan="2"| During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. <br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Overload Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Invulnerability
 +
| 5s
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="opr">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" | Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>Overload PP Recovery
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}}
! width="100px" colspan="10"|Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10"|Prerequisite - Overload Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:UISkillDefeatAdvantage.png|link=|38px]]
+
! rowspan="2" |Effect
| rowspan="4" |Defeat Advantage
+
! width="100px"|Skill Level
| rowspan="4" |None
+
|rowspan="4" |
!Physical Down Power (Main)
 
|106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Power (Main)
+
! 1
|106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Physical Down Power (Sub)
+
! PP Offensive Recovery
|101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105%
+
| 200%
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Power (Sub)
+
! PP Natural Recovery
|101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105%
+
| 200%
|-
 
 
|}
 
|}
  
'''Defeat PP Recovery'''
+
<div id="osc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>Overload Short Cycle
 +
| colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite - Overload Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Duration
 +
| 25s || 23s || 21s || 18s || 15s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 100s || 90s || 80s || 70s || 60s
 +
|- style="text-align:center"
 +
! Damage Taken Rate
 +
| 150% || 165% || 180% || 190% || 200%
 +
|}
  
Increased PP recovery when attacking downed enemies.
+
<div id="oapp">
 
+
</div>
{| class="wikitable table-bordered"
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="40px" |Icon
+
! style="text-align:center" width="100px"|[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>Overload After PP Preservation
! rowspan="2" width="100px" |Skill Name
+
| colspan="5"| Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by Main Class/Fighter weapon.''' {{Icons|NGS Main Class}}
! rowspan="2" width="130px" | Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! width="100px" colspan="10"|Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="6"|Prerequisite - Overload Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]
+
! rowspan="2" |Effect
| rowspan="4" |Defeat PP Recovery
+
! colspan="5"|Skill Level
| rowspan="4" |None
 
!Physical Down Active PP Recovery (Main)
 
|130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Active PP Recovery (Main)
+
! 1 !! 2 !! 3
|130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Physical Down Active PP Recovery (Sub)
+
! PP Consumption
|110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 75% || 50% || 25%
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Active PP Recovery (Sub)
+
! Effect Duration
|110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 15s || 15s || 15s
|-
 
 
|}
 
|}
  
'''Fighter Skip Arts'''
+
<div id="sasaf">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>Same Arts Skip Attack-Fighter
 +
| colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter Weapons.'''
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Using a PA without pressing a directional button will cause the PA to start from its second half. '''Can only be used with Fighter weapons.'''
+
<div id="aasaf">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>Another Arts Skip Attack-Fighter
 +
| colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter Weapons'''.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="dae">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>Dagger Attack Extra
! rowspan="2" width="100px" |Effect
+
| colspan="2"| You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}}
! width="100px" |Skill Level
+
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillFighterSkipArts.png|link=|38px]]
+
! 1
|Fighter Skip Arts
+
|- style="text-align:center"
|None
+
! -
!N/A
+
| -
|N/A
 
 
|}
 
|}
  
'''Overload Endurance'''
+
<div id="dsc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>Dagger Spin Counter
 +
| colspan="2"| Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. '''Can only be used by a Main Class.'''
+
<div id="sae">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>Dagger Attack Extra
 +
| colspan="2"| lllows you to string up to 4 Normal Attacks.<br>'''Can only be used by Double Sabers.''' {{icons|NGS Double Sabers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="spc">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>Saber Parry Counter
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillOverloadEndurance.png|link=|38px]]
+
! rowspan="2" |Effect
|Overload Endurance
+
! width="100px"|Skill Level
|Overload Lv. 1
+
|rowspan="4" |
!Invulnerability
+
|- style="text-align:center"
|5s
+
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
'''Same Arts Skip Attack-Fighter'''
+
<div id="kae">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>Knuckle Attack Extra
 +
| colspan="2"| You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Limit Break Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. '''Can only be used with Fighter Weapons'''.
+
<div id="ksa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>Knuckle SC Alternation
 +
| colspan="2"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="ad">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>Acceleration Drive
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}}
! width="100px" |Skill Level
+
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]
+
! 1
|Same Arts Skip Attack-Fighter
+
|- style="text-align:center"
|None
+
! -
!N/A
+
| -
|N/A
 
 
|}
 
|}
  
'''Another Arts Skip Attack-Fighter'''
+
<div id="dhuppg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>Dagger Hitcount Up PP Gain
 +
| colspan="2"| Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used by Twin Daggers.''' {{Icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Number Required
 +
| 20 times
 +
|- style="text-align:center"
 +
! PP Recovery
 +
| +15
 +
|}
  
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. '''Can only be used with Fighter Weapons'''.
 
  
{| class="wikitable table-bordered"
+
<div id="da2">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]
+
! rowspan="2" |Effect
|Another Arts Skip Attack-Fighter
+
! width="100px"|Skill Level
|None
+
|rowspan="4" |
!N/A
+
|- style="text-align:center"
|N/A
+
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
'''Dagger Attack Extra'''
+
<div id="spac">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>Saber Parry Another Counter
 +
| colspan="2"| Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
You can string up to 4 Normal Attacks. '''Can only be used with Twin Daggers.'''
+
<div id="kas">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>Knuckle Attack Switch
 +
| colspan="2"| After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Max Stocks
 +
| 1
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="kaa">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>Knuckle Attack Alternation
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
| colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillDaggerAttackExtra.png|link=|38px]]
+
! rowspan="2" |Effect
|Dagger Attack Extra
+
! width="100px"|Skill Level
|None
+
|rowspan="4" |
!N/A
+
|- style="text-align:center"
|N/A
+
! 1
 +
|- style="text-align:center"
 +
! Max Stocks
 +
| 1
 
|}
 
|}
  
'''Dagger Spin Counter'''
+
<div id="dsa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>Dagger Spin Axle
 +
| colspan="2"| At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|NGS Main Class}} {{Icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. '''Can only be used with Twin Daggers.'''
+
<div id="tdqa">
 
+
</div>
{| class="wikitable table-bordered"
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="40px" |Icon
+
! style="text-align:center" width="100px"|[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>Twin Daggers Quick Attack
! rowspan="2" width="100px" |Skill Name
+
| colspan="2"| AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
! width="100px" |Skill Level
+
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillDaggerSpinCounter.png|link=|38px]]
+
! -
|Dagger Spin Counter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Deadly Archer'''
+
<div id="sd">
 
+
</div>
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. '''Can only be used with a Double Saber.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive
{| class="wikitable table-bordered"
+
| colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillDeadlyArcher.png|link=|38px]]
+
! -
|Deadly Archer
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Saber Parry Counter'''
+
<div id="sgpg">
 
+
</div>
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. '''Can only be used with a Double Saber.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>Saber Glaze PP Gain
{| class="wikitable table-bordered"
+
| colspan="2"| You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{Icons|NGS Double Saber}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSaberParryCounter.png|link=|38px]]
+
! PP Recovery
|Saber Parry Counter
+
| +2
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Knuckle Attack Extra'''
+
<div id="ksc">
 
+
</div>
You can string 5 Normal Attacks with Knuckles.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>Knuckle Sway Counter
{| class="wikitable table-bordered"
+
| colspan="2"| A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]
+
! -
|Knuckle Attack Extra
+
| -
|Limit Break Lv. 1
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Knuckle Sway Counter'''
+
<div id="kacps">
 
+
</div>
A successful dodge with Weapon Action will automatically unleash a counterattack. '''Can only be used with Knuckles.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>Knuckle Arts Combo PP Save
{| class="wikitable table-bordered"
+
| colspan="10"| Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! colspan="10"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! Decrease Rate
 +
| 5% || 8% || 10%
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]
+
! Decrease Rate Maximum
|Knuckle Sway Counter
+
| 60% || 40% || 20%
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Acceleration Drive'''
+
<div id="dai">
 
+
</div>
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. '''Can only be used with Twin Daggers.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>Dagger Attack Impact
{| class="wikitable table-bordered"
+
| colspan="2"| Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillAccelerationDrive.png|link=|38px]]
+
! Times Sustained
|Acceleration Drive
+
| 10
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Spiral Drive'''
+
<div id="swe">
 
+
</div>
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. '''Can only be used with a Double Saber.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSaberWindExtra.png|link=|38px]]<br>Saber Wind Extra
{| class="wikitable table-bordered"
+
| colspan="2"| Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSpiralDrive.png|link=|38px]]
+
! -
|Spiral Drive
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Saber Parry Another Counter'''
+
<div id="swa">
 
+
</div>
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. '''Can only be used with a Double Saber.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>Saber Wind Amplify
{| class="wikitable table-bordered"
+
| colspan="2"| When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{icons|NGS Double Saber}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Accumulation Rate (Deadly)
 +
| 150%
 +
|- style="text-align:center"
 +
! Effect Duration (Deadly)
 +
| 20 sec
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! Accumulation Rate (Spiral)
 +
| 120%
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]
+
! Effect Duration (Spiral)
|Saber Parry Another Counter
+
| 25 sec
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Knuckle Attack Switch'''
+
<div id="kscp">
 
+
</div>
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. '''Can only be used with Knuckles.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>Knuckle Sway Counter Plus
{| class="wikitable table-bordered"
+
| colspan="2"| When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Knuckles Sway Counter Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]
+
! -
|Knuckle Attack Switch
+
| -
|Knuckle Attack Extra Lv. 1
 
!Max Stocks
 
|1
 
 
|}
 
|}
  
'''Knuckle Sway Counter Plus'''
+
<div id="kacb">
 
+
</div>
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>Knuckle Arts Combo Bonus
{| class="wikitable table-bordered"
+
| colspan="2"| Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used with a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Knuckle Arts Combo PP Save Lv.1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]
+
! -
|Knuckle Sway Counter Plus
+
| -
|Knuckles Sway Counter Lv. 1
 
!N/A
 
|N/A
 
 
|}
 
|}
 
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 23:53, 30 July 2024

Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.

Class Weapon Overview

Fighters has access to three unique weapons: Daggers (NGS) Twin Daggers, Double Saber (NGS) Double Sabers, and Knuckles (NGS) Knuckles.

Twin Daggers

A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.

Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.

Double Sabers

Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.

Using the Parry Weapon Action allows the user to parry through attacks.

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Skill Tree Overview

Skills

NGSUISkillOverload.png
Overload
[Active Skill]
Increases the damage you take for a set time in exchange for increased weapon potency.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 120s
Damage Dealt 120%
Damage Taken 120%
UISkillDefeatAdvantage.png
Defeat Advantage
Increases damage against downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
UISkillDefeatPPRecovery.png
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Physical Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Elemental Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Physical Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
Elemental Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
UISkillFighterSkipArts.png
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half.
Can only be used with Fighter weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillOverloadEndurance.png
Overload Endurance
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.
Can only be used by a Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
Invulnerability 5s
UISkillOverloadPPRecovery.png
Overload PP Recovery
Increases natural PP recovery and PP recovery when attacking during Overload.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
PP Offensive Recovery 200%
PP Natural Recovery 200%
UISkillOverloadShortCycle.png
Overload Short Cycle
Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.
Can only be used by Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1 2 3 4 5
Duration 25s 23s 21s 18s 15s
Cooldown 100s 90s 80s 70s 60s
Damage Taken Rate 150% 165% 180% 190% 200%
UISkillOverloadAfterPPPreservation.png
Overload After PP Preservation
Decreases PP consumption for a set time after Overload effect ends.
Does not activate if ended by Overload Endurance's effect.
Can only be used by Main Class/Fighter weapon. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1 2 3
PP Consumption 75% 50% 25%
Effect Duration 15s 15s 15s
UISkillSameArtsSkipAttack-Fighter.png
Same Arts Skip Attack-Fighter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillAnotherArtsSkipAttack-Fighter.png
Another Arts Skip Attack-Fighter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerAttackExtra.png
Dagger Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerSpinCounter.png
Dagger Spin Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberAttackExtra.png
Dagger Attack Extra
lllows you to string up to 4 Normal Attacks.
Can only be used by Double Sabers. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryCounter.png
Saber Parry Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackExtra.png
Knuckle Attack Extra
You can string 5 Normal Attacks with Knuckles.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Limit Break Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleSCAlternation.png
Knuckle SC Alternation
Sidestep Counter changes to an attack that quickly rushes at the enemy.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillAccelerationDrive.png
Acceleration Drive
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerHitcountUpPPGain.png
Dagger Hitcount Up PP Gain
Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.
Can only be used by Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
Number Required 20 times
PP Recovery +15


UISkillDeadlyArcher.png
Deadly Archer
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryAnotherCounter.png
Saber Parry Another Counter
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackSwitch.png
Knuckle Attack Switch
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillKnuckleAttackAlternation.png
Knuckle Attack Alternation
Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillDaggerSpinAxle.png
Dagger Spin Axle
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.
Can only be used by a Main Class/Twin Daggers. Main Class Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillTwinDaggersQuickAttack.png
Twin Daggers Quick Attack
AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillSpiralDrive.png
Spiral Drive
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberGlazePPGain.png
Saber Glaze PP Gain
You become able to recover PP when you hit with stage two of whirlwind.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +2
UISkillKnuckleSwayCounter.png
Knuckle Sway Counter
A successful dodge with Weapon Action will automatically unleash a counterattack.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleArtsComboPPSave.png
Knuckle Arts Combo PP Save
Reduces PP consumption in accordance with the number of photon arts you chain together.
Can only be used by a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite -
Effect Skill Level
1 2 3
Decrease Rate 5% 8% 10%
Decrease Rate Maximum 60% 40% 20%
UISkillDaggerAttackImpact.png
Dagger Attack Impact
Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
Times Sustained 10
UISkillSaberWindExtra.png
Saber Wind Extra
Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.
In addition, using Spiral Drive will cause Whirlwind to become Stage 2.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberWindAmplify.png
Saber Wind Amplify
When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
Accumulation Rate (Deadly) 150%
Effect Duration (Deadly) 20 sec
Accumulation Rate (Spiral) 120%
Effect Duration (Spiral) 25 sec
UISkillKnuckleSwayCounterPlus.png
Knuckle Sway Counter Plus
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
Prerequisite - Knuckles Sway Counter Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleArtsComboBonus.png
Knuckle Arts Combo Bonus
Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.
Can only be used with a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite - Knuckle Arts Combo PP Save Lv.1
Effect Skill Level
1
- -