Difference between revisions of "Portal:New Genesis/Force"
(can you also upload the icons for these, thanks or i'll upload later at night) |
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{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
</div> | </div> | ||
− | Force is a returning class in Phantasy Star Online 2: New Genesis. | + | Force is a returning class in Phantasy Star Online 2: New Genesis.<br> |
+ | '''A class geared towards long range combat,''' they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
− | === | + | Force has access to two unique weapons: {{icons|NGS Rod}} [[Portal:New_Genesis/Rods|Rods]] and {{icons|NGS Talis}} [[Portal:New_Genesis/Talises|Talises]]. |
+ | === Rods === | ||
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action. | A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action. | ||
− | |||
− | |||
− | + | Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed. | |
− | + | === Talises === | |
− | + | A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used. | |
− | + | ||
− | + | Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP. | |
− | + | ||
==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillPPConversion.png|link=|38px]]<br>[[#pc|PP Conversion]] | ||
+ | | width="136px"|[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>[[#prb|PP Recovery Boost]] | ||
+ | | width="136px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>[[#epg|Eradication PP Gain]] | ||
+ | | width="136px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>[[#tcpwp|Technique Charge PP Well Up]] | ||
+ | | width="136px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>'''''[[#rff|Resta Field Force]]''''' {{Icons|Main Class}} | ||
+ | | width="136px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>[[#slcf|Slow Landing Charge-Force]] | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]] | ||
+ | | [[File:NGSUISkillLongRangeAdvantageFo.png|link=|38px]]<br>'''''[[#lraf|Long Range Advantage Fo]]''''' {{Icons|Main Class}} | ||
+ | | [[File:UISkillUnitedTechniques.png|link=|38px]]<br>'''''[[#utf|United Techniques: Force]]''''' {{Icons|Main Class}} | ||
+ | | [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]] | ||
+ | | [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]] | ||
+ | | [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]] | ||
+ | |-style="text-align:center" | ||
+ | | [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}} | ||
+ | | [[File:UISkillUnitedTechniquePPWellUp.png|link=|38px]]<br>'''''[[#utpwu|United Technique PP Well Up]]''''' {{Icons|Main Class}} | ||
+ | | [[File:UISkillCompoundTechGaugeAmplifier.png|link=|38px]]<br>'''''[[#ctgaf|Compound Technique Gauge Amplifier FO]] | ||
+ | | [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] | ||
+ | | [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] | ||
+ | | [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillPhotonFlareShortCycle.png|link=|38px]]<br>'''''[[#pfscy|Photon Flare Short Cycle]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillTechniqueDomination.png|link=|38px]]<br>'''''[[#td|Technique Domination]]''''' {{Icons|Main Class}} |
− | | | + | | |
− | | | + | | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]] |
− | | | + | | [[File:UISkillElementalBullet.png|link=|38px]]<br>[[#eb|Elemental Bullet]] |
− | | | + | | [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]] |
− | | | + | | [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]] |
− | | | + | | [[File:UISkillTalisBloomAfterPPGain.png|link=|38px]]<br>'''''[[#tbappg|Talis Bloom After PP Gain]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]] |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]] |
− | | | + | | [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>'''''[[#ebe|Elemental Bullet Extended]]''''' {{Icons|Main Class}} |
− | + | | [[File:UISkillRodTechniquePPWellUp.png|link=|38px]]<br>'''''[[#rtppwu|Rod Technique PP Well Up]]''''' {{Icons|Main Class}} | |
− | | | + | | [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>'''''[[#tcqr|Tricky Capacitor Quick Recharge]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillTrickyCapacitorGaugeAmplifier.png|link=|38px]]<br>'''''[[#tcga|Tricky Capacitor Gauge Amplifier]]''''' {{Icons|Main Class}} |
− | | | + | | [[File:UISkillTrickyCapacitorBloomFlourish.png|link=|38px]]<br>[[#tcbf|Tricky Capacitor Bloom Flourish]] |
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:UISkillRodChargeQuickMove.png|link=|38px]]<br>[[#rcqm|Rod Charge Quick Move]] |
− | | | + | | [[File:UISkillRodAttackImpact.png|link=|38px]]<br>[[#rai|Rod Attack Impact]] |
− | | | ||
| | | | ||
− | |||
| | | | ||
+ | | [[File:UISkillTalisSignMarking.png|link=|38px]]<br>[[#tsm|Talis Sign Marking]] | ||
+ | | [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]] | ||
|- | |- | ||
|} | |} | ||
− | |||
==Skills== | ==Skills== | ||
− | + | <div id="pc"> | |
− | + | </div> | |
− | [Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPPConversion.png|link=|38px]]<br>PP Conversion | |
− | + | | colspan="10"| [Active Skill]<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="10"|Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | |||
− | |||
− | |||
! Max HP Decrease Rate | ! Max HP Decrease Rate | ||
− | | | + | | colspan="5"| 20% |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! Natural PP Recovery | + | ! Natural PP Recovery {{Icons|NGS Main Class}} |
| 600% || 630% || 660% || 680% || 700% | | 600% || 630% || 660% || 680% || 700% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! Natural PP Recovery | + | ! Natural PP Recovery {{Icons|NGS Sub Class}} |
| 400% || 450% || 500% || 550% || 600% | | 400% || 450% || 500% || 550% || 600% | ||
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Effect Duration | ! Effect Duration | ||
− | | | + | | colspan="5"| 30s |
− | |-style="text-align:center" | + | |- style="text-align:center" |
! Cooldown | ! Cooldown | ||
− | | 180s || | + | | colspan="5"| 180s |
+ | |} | ||
+ | |||
+ | <div id="prb"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost | ||
+ | | colspan="15"| Increases natural PP recovery. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery {{Icons|NGS Main Class}} | ||
+ | | 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200% || 202% || 204% || 206% || 208% || 210% | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery {{Icons|NGS Sub Class}} | ||
+ | | 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150% || 152% || 154% || 156% || 158% || 160% | ||
+ | |} | ||
+ | |||
+ | <div id="epg"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>Eradication PP Gain | ||
+ | | colspan="2"| Recovers your PP when nearby enemies are defeated or are downed. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | 5% | ||
|} | |} | ||
− | ''' | + | <div id="tcpwu"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>Technique Charge PP Well Up | ||
+ | | colspan="2"| You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="rff"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>Resta Field Force | ||
+ | | colspan="2"| Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="slcf"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>Slow Landing Charge-Force | |
− | + | | colspan="2"| Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' | |
− | + | |- style="text-align:center" | |
+ | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! 1 | |
− | |||
− | |||
− | ! | ||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! - |
− | | | + | | - |
|} | |} | ||
− | + | <div id="pci"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillPPConversionIncrease.png|link=|38px]]<br>PP Conversion Increase | ||
+ | | colspan="2"| Increases the number of stocks of PP Conversion. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - PP Conversion Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Max Stock | ||
+ | | 2 | ||
+ | |} | ||
− | + | <div id="lraf"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillLongRangeAdvantageFo.png|link=|38px]]<br>Long Range Advantage Fo | ||
+ | | colspan="2"| Increases PA damage to boss enemies that are not targetting you.<br>'''Main Class/Force Weapons only.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}} {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 115% | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="utf"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillUnitedTechniques.png|link=|38px]]<br>United Techniques: Force | |
− | + | | colspan="10"| Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.<br>Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force and Techter Weapons.''' {{Icons|NGS Main Class}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="11"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | [[File: | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="fb"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillFoieBrand.png|link=|38px]]<br>Foie Brand | ||
+ | | colspan="2"| When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="bb"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot | ||
+ | | colspan="2"| When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required (Stage 1) | ||
+ | | 4 times | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required (Stage 2) | ||
+ | | 7 times | ||
+ | |} | ||
− | + | <div id="zc"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad | ||
+ | | colspan="2"| Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required | ||
+ | | 10 times | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="pf"> |
− | ! | + | </div> |
− | ! rowspan="2" width="100px" |Skill | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>Photon Flare | |
− | ! | + | | colspan="10"| [Active Skill]<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}} |
− | + | |- style="text-align:center" | |
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="6" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 120% | ||
+ | |- style="text-align:center" | ||
+ | ! Added PP | ||
+ | | +50 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 30s | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! | + | ! Cooldown |
− | + | | 120s | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
|} | |} | ||
− | ''' | + | <div id="utpwu"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillUnitedTechniquePPWellUp.png|link=|38px]]<br>United Technique PP Well Up | ||
+ | | colspan="10"| Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force and Techter Weapons.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - United Techniques: Force Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="ctgaf"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillCompoundTechGaugeAmplifier.png|link=|38px]]<br>Compound Technique Gauge Amplifier FO | ||
+ | | colspan="10"| When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - United Techniques: Force Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="3"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
+ | |- style="text-align:center" | ||
+ | ! Gauge Accumulation Rate | ||
+ | | 110% || 120% || 130% | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="zg"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale | |
− | ! rowspan="2 | + | | colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | + | |rowspan="4" | | |
− | + | |- style="text-align:center" | |
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="gg"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter | ||
+ | | colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="ms"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere | ||
+ | | colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="pfsc"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | ! rowspan="2" width=" | + | ! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>Photon Flare Short Charge |
− | + | | colspan="10"| During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}} | |
− | ! | + | |- style="text-align:center" |
+ | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 90% | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width=" | + | ! Charge Time |
+ | | 60% | ||
+ | |} | ||
+ | |||
+ | <div id="pfapg"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>Photon Flare After PP Gain | ||
+ | | colspan="10"| Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | 25% | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! Max PP Recovery | |
− | + | | +100 | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | ''' | + | <div id="pfscy"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCycle.png|link=|38px]]<br>Photon Flare Short Cycle | ||
+ | | colspan="10"| Reduces the effect duration of Photon Flare, but shortens the cooldown time.<br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Photon Flare Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 25s || 23s || 21s || 18s || 15s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 100s || 90s || 80s || 70s || 60s | ||
+ | |} | ||
− | Increases | + | <div id="td"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillTechniqueDomination.png|link=|38px]]<br>Technique Domination | ||
+ | | colspan="10"| Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 130% | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="mpg"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillMaintainPPGain.png|link=|38px]]<br>Maintain PP Gain | |
− | ! rowspan="2 | + | | colspan="10"| If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="11"|Prerequisite - Photon Flare Lv. 1 |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | + | | rowspan="4" | | |
− | + | |- style="text-align:center" | |
− | + | ! 1 | |
− | | | + | |- style="text-align:center" |
+ | ! PP Recovery | ||
+ | | +15 | ||
|} | |} | ||
− | ''' | + | <div id="eb"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillElementalBullet.png|link=|38px]]<br>Elemental Bullet | ||
+ | | colspan="10"| Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="rth"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillRodTechniqueHold.png|link=|38px]]<br>Rod Technique Hold | ||
+ | | colspan="10"| Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="tc"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitor.png|link=|38px]]<br>Tricky Capacitor | |
− | ! rowspan="2 | + | | colspan="10"| [Active Skill]<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="11"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | + | | rowspan="4" | | |
− | + | |- style="text-align:center" | |
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="tbappg"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillTalisBloomAfterPPGain.png|link=|38px]]<br>Talis Bloom After PP Gain | ||
+ | | colspan="10"| At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | +4 | ||
+ | |- style="text-align:center" | ||
+ | ! Max PP Recovery | ||
+ | | +60 | ||
+ | |} | ||
− | + | <div id="tbr"> | |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>Talis Bloom Revoke | ||
+ | | colspan="10"| Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="rra"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillRodReactAdvanced.png|link=|38px]]<br>Rod React Advanced | |
− | ! rowspan="2 | + | | colspan="10"| Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="11"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | | | + | | rowspan="4" | |
− | + | |- style="text-align:center" | |
− | + | ! 1 | |
− | + | |- style="text-align:center" | |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="ebe"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillElementalBulletExtended.png|link=|38px]]<br>Elemental Bullet Extended | ||
+ | | colspan="10"| If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 20s | ||
+ | |} | ||
− | [ | + | <div id="rtppwu"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillRodTechniquePPWellUp.png|link=|38px]]<br>Rod Technique PP Well Up | ||
+ | | colspan="10"| You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>'''Can only be used by a Main Class/Rods.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Natural Recovery | ||
+ | | 30% | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="tcqr"> |
− | ! | + | </div> |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>Tricky Capacitor Quick Recharge | |
− | + | | colspan="10"| For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}} | |
− | + | |- style="text-align:center" | |
− | |-style="text-align:center" | + | | colspan="11"|Prerequisite - Tricky Capacitor Lv.1 |
− | + | |- style="text-align:center" | |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | | rowspan="4"| | + | | rowspan="4" | |
− | | | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | + | |- style="text-align:center" | |
− | |-style="text-align:center" | + | ! Gauge Accumulation Rate |
− | ! | + | | 150% |
− | | | + | |- style="text-align:center" |
− | |-style="text-align:center" | ||
! Effect Duration | ! Effect Duration | ||
− | | | + | | 20s |
− | |-style="text-align:center" | + | |} |
− | ! | + | |
− | | | + | <div id="tcga"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorGaugeAmplifier.png|link=|38px]]<br>Tricky Capacitor Gauge Amplifier | ||
+ | | colspan="10"| While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Tricky Capacitor Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Gauge Accumulation Rate | ||
+ | | 250% | ||
+ | |} | ||
+ | |||
+ | <div id="tcbf"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorBloomFlourish.png|link=|38px]]<br>Tricky Capacitor Bloom Flourish | ||
+ | | colspan="10"| While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Tricky Capacitor Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="rcqm"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillRodChargeQuickMove.png|link=|38px]]<br>Rod Charge Quick Move | ||
+ | | colspan="2"| Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="rai"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillRodAttackImpact.png|link=|38px]]<br>Rod Attack Impact | ||
+ | | colspan="2"| Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Times Sustained | ||
+ | | 6 | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="tsm"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillTalisSignMarking.png|link=|38px]]<br>Talis Sign Marking | |
− | ! rowspan="2 | + | | colspan="2"| Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | | [[File: | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | | | + | |- style="text-align:center" |
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! Potency | ||
+ | | 105% | ||
+ | |} | ||
+ | |||
+ | <div id="fpm"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>Floating Pillbox Multirock | ||
+ | | colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
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Latest revision as of 14:26, 30 November 2023
Force is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards long range combat, they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.
Class Weapon Overview
Force has access to two unique weapons: Rods and Talises.
Rods
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.
Talises
A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.
Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.
Skill Tree Overview
Skills
PP Conversion |
[Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Max HP Decrease Rate | 20% | |||||||||
Natural PP Recovery | 600% | 630% | 660% | 680% | 700% | |||||
Natural PP Recovery | 400% | 450% | 500% | 550% | 600% | |||||
Effect Duration | 30s | |||||||||
Cooldown | 180s |
PP Recovery Boost |
Increases natural PP recovery. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
PP Recovery | 150% | 156% | 162% | 166% | 172% | 178% | 184% | 190% | 195% | 200% | 202% | 204% | 206% | 208% | 210% |
PP Recovery | 110% | 114% | 118% | 122% | 126% | 130% | 135% | 140% | 145% | 150% | 152% | 154% | 156% | 158% | 160% |
Eradication PP Gain |
Recovers your PP when nearby enemies are defeated or are downed. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery Rate | 5% |
Technique Charge PP Well Up |
You can recover PP through natural recovery while charging Techniques. Can only be used with Force weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Resta Field Force |
Nearby characters will also be healed when you use a Restasigne. Can only be used by a Main Class. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Force |
Slows fall speed when charging a Technique. Can only be used with Force weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
PP Conversion Increase |
Increases the number of stocks of PP Conversion. | ||||||||
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Prerequisite - PP Conversion Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stock | 2 |
Long Range Advantage Fo |
Increases PA damage to boss enemies that are not targetting you. Main Class/Force Weapons only. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 115% |
United Techniques: Force |
Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times. Can only be used by a Main Class/Force and Techter Weapons. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Foie Brand |
When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Barta Blot |
When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required (Stage 1) | 4 times | ||||||||
Number Required (Stage 2) | 7 times |
Zonde-Clad |
Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required | 10 times |
Photon Flare |
[Active Skill] Boosts your max PP and the potency of your weapons for a set time. Can only be used by a Main Class/Force weapons. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 120% | |||||||||
Added PP | +50 | |||||||||
Effect Duration | 30s | |||||||||
Cooldown | 120s |
United Technique PP Well Up |
Provides Natural PP Recovery while a Compound Technique is active. Can only be used by a Main Class/Force and Techter Weapons. | |||||||||
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Prerequisite - United Techniques: Force Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Compound Technique Gauge Amplifier FO |
When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds. Can only be used with Force weapons. | |||||||||
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Prerequisite - United Techniques: Force Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Gauge Accumulation Rate | 110% | 120% | 130% |
Zan Gale |
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Grants Glitter |
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Megid Sphere |
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Photon Flare Short Charge |
During a Photon Flare, your Technique potency is reduced, but charge time is shortened. Can only be used by a Main Class/Force weapons. | |||||||||
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Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 90% | |||||||||
Charge Time | 60% |
Photon Flare After PP Gain |
Any PP you use during a Photon Flare will be recovered when the Flare is over. Can only be used by a Main Class. | |||||||||
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Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 25% | |||||||||
Max PP Recovery | +100 |
Photon Flare Short Cycle |
Reduces the effect duration of Photon Flare, but shortens the cooldown time. Can only be used by Main Class. | |||||||||
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Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Effect Duration | 25s | 23s | 21s | 18s | 15s | |||||
Cooldown | 100s | 90s | 80s | 70s | 60s |
Technique Domination |
Increases damage dealt by techniques to downed enemies. Can only be used by a Main Class. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 130% |
Maintain PP Gain |
If you don't attack or dodge after using a Technique, your PP will recover. Can only be used with a Rod. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Photon Flare Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +15 |
Elemental Bullet |
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique. Can only be used with a Rod. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Rod Technique Hold |
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Tricky Capacitor |
[Active Skill] Expend a gauge built up by attacks to fire a special long range attack. Can only be used with a Talis. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Talis Bloom After PP Gain |
At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed. Can only be used by a Main Class/Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | +4 | |||||||||
Max PP Recovery | +60 |
Talis Bloom Revoke |
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art. Can only be used with a Talis. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Rod React Advanced |
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while. Can only be used with a Rod. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Elemental Bullet Extended |
If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets. Can only be used by a Main Class/Rod. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 20s |
Rod Technique PP Well Up |
You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced. Can only be used by a Main Class/Rods. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Natural Recovery | 30% |
Tricky Capacitor Quick Recharge |
For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster. Can only be used by a Main Class/Talis. | |||||||||
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Prerequisite - Tricky Capacitor Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Gauge Accumulation Rate | 150% | |||||||||
Effect Duration | 20s |
Tricky Capacitor Gauge Amplifier |
While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique. Can only be used by a Main Class/Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Tricky Capacitor Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Gauge Accumulation Rate | 250% |
Tricky Capacitor Bloom Flourish |
While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Tricky Capacitor Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Rod Charge Quick Move |
Increases your movement speed while charging a Technique. Can only be used with a Rod. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Rod Attack Impact |
Builds up a gauge when an enemy is hit with a Technique multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used. Can only be used with a Rod. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Times Sustained | 6 |
Talis Sign Marking |
Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed. Can only be used with a Talis. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 105% |
Floating Pillbox Multirock |
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input. Can only be used with a Talis. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | +15 |
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