Difference between revisions of "Portal:New Genesis/Ranger"

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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
</div>
 
</div>
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
+
 
 +
Ranger is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards medium range combat,''' they use ranged weapons to engage enemies while maintaining the optimal distance. They can also support other players with a range of special rounds.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
=== Rifle ===
+
Rangers has access to two unique weapons: {{icons|NGS Rifle}} [[Portal:New_Genesis/Rifles|Rifles]] and {{icons|NGS Launcher}} [[Portal:New_Genesis/Launchers|Launchers]].
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations.
+
=== Rifles ===
<!--[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]]-->
+
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.
 +
 
 
The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
 
The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
  
==== Rifle Mechanics ====
+
=== Launchers ===
 +
A slow, but deadly rocket launcher. Has slow attack speed, but compensates in high raw damage. Unlike rifles, they do not need to be in any range to benefit from increased damage.
  
* '''Automatic Normal Fire(?)''': By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
+
Using the Sticky Bomb Weapon Action, you can throw an attachable mini bomb to an enemy, detonates and recovers PP after attacking the struck enemy.
 
 
* '''Rifle Distance Snipe(?)''': By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
 
<!--[[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic Fire(?) and Distance Snipe(?) in action]]-->
 
 
 
* '''Blight Rounds''': The "Blight Rounds" Active Skill is only usable on Rifles when unlocked.
 
 
 
* '''Spread Shot''': The "Spread Shot" Active Skill is only usable on Rifles when unlocked.
 
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==
{|style="width:680px" class="wikitable table-bordered"
+
<div class="table-responsive">
|-style="text-align:center"
+
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 
| width="136px"|[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>'''''[[#br|Blight Rounds]]''''' {{Icons|Main Class}}
 
| width="136px"|[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>'''''[[#br|Blight Rounds]]''''' {{Icons|Main Class}}
 
| width="136px"|[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>[[#bcw|Bad Condition Ward]]
 
| width="136px"|[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>[[#bcw|Bad Condition Ward]]
 
| width="136px"|[[File:NGSUISkillBadConditionReduction.png|link=|38px]]<br>[[#bcr|Bad Condition Reduction]]
 
| width="136px"|[[File:NGSUISkillBadConditionReduction.png|link=|38px]]<br>[[#bcr|Bad Condition Reduction]]
|
+
| width="136px"|[[File:UISkillStealthStrike.png|link=|38px]]<br>[[#ss2|Stealth Strike]]
 
| width="136px"|[[File:NGSUISkillSlowLandingAttack-Ranger.png|link=|38px]]<br>[[#slar|Slow Landing Attack-Ranger]]
 
| width="136px"|[[File:NGSUISkillSlowLandingAttack-Ranger.png|link=|38px]]<br>[[#slar|Slow Landing Attack-Ranger]]
 
| width="136px"|[[File:NGSUISkillSlowLandingCharge-Ranger.png|link=|38px]]<br>[[#slcr|Slow Landing Charge-Ranger]]
 
| width="136px"|[[File:NGSUISkillSlowLandingCharge-Ranger.png|link=|38px]]<br>[[#slcr|Slow Landing Charge-Ranger]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ss|Spread Shot]]
+
| '''''[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]''''' {{Icons|Main Class}}
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
+
| '''''[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>[[#wrbr|Wide Range Blight Rounds]]''''' {{Icons|Main Class}}
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
+
| [[File:UISkillBlightRoundsSelfBenefit.png|link=|38px]]<br>[[#brsb|Blight Rounds Self Benefit]]
 +
|
 +
| '''''[[File:NGSUISkillLongRangeAdvantageRa.png|link=|38px]]<br>[[#lrar|Long Range Advantage Ra]]''''' {{Icons|Main Class}}
 +
|-style="text-align:center"
 +
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
 +
|
 +
|
 +
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 +
| [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]]
 +
| [[File:UISkillStickyBombWideRange.png|link=|38px]]<br>'''''[[#sbwr|Sticky Bomb Wide Range]]''''' {{Icons|Main Class}}
 +
|-
 +
|-style="text-align:center"
 +
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
 +
| '''''[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>[[#ssac|Spread Shot Auto Charge]]
 +
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
 +
| [[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>[[#lasc|Launcher Attack Short Charge]]
 +
| [[File:UISkillLauncherAttackReinforce.png|link=|38px]]<br>[[#lar|Launcher Attack Reinforce]]
 +
|-
 +
|-style="text-align:center"
 +
| [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
 +
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
 +
|
 +
|
 
|
 
|
 
|
 
|
 +
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:UISkillRifleAttackImpact.png|link=|38px]]<br>[[#rai|Rifle Attack Impact]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
+
| [[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>[[#rgqr|Rifle Grenadier Quick Reload]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
+
| [[File:UISkillRifleGrenadierAdvanced.png|link=|38px]]<br>[[#rga|Rifle Grenadier Advanced]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
+
|
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
==Skills==
 
==Skills==
  
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds
| colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}}
+
| colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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|- style="text-align:center"
 
|- style="text-align:center"
 
! Duration
 
! Duration
| colspan="5" | 5s
+
| colspan="5" | 15s
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBadConditionWard.png|link=|38px]]<br>Bad Condition Ward
| colspan="10"| Makes you more resistant to status aliments.
+
| colspan="15"| Makes you more resistant to status aliments.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="16"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Status Aliment Accum. {{Icons|NGS Main Class}}
 
! Status Aliment Accum. {{Icons|NGS Main Class}}
| 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50%
+
| 75% || 71% || 67% || 64% || 61% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 42% || 40%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Status Aliment Accum. {{Icons|NGS Sub Class}}
 
! Status Aliment Accum. {{Icons|NGS Sub Class}}
| 95% || 93% || 91% || 89% || 87% || 85% || 83% || 81% || 78% || 75%
+
| 85% || 81% || 77% || 74% || 71% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50%
 
|}
 
|}
  
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|- style="text-align:center"
 
|- style="text-align:center"
 
! Status Aliment Duration {{Icons|NGS Sub Class}}
 
! Status Aliment Duration {{Icons|NGS Sub Class}}
| 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50%
+
| 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% || 45% || 40%
 +
|}
 +
 
 +
<div id="ss2">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillStealthStrike.png|link=|38px]]<br>Stealth Strike
 +
| colspan="10"| Makes you less likely to be targeted by enemies even when you attack.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Threat Level
 +
| 20%
 
|}
 
|}
  
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1
 
! 1
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! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
 +
|rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Blight Rounds Enhanc. Rate
 
! Blight Rounds Enhanc. Rate
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|}
 
|}
  
'''Spread Shot'''
+
<div id="lbr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds
 +
| colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
[Active Skill] Expend a gauge built up by attacks to fire a special close range shotgun blast. '''Can only be used with an Assault Rifle.'''
+
<div id="wrbr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillWideRangeBlightRounds.png|link=|38px]]<br>Wide Range Blight Rounds
 +
| colspan="2"| [Active Skill]<br> Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br> This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used with a Main Class/Assault Rifles.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="brsb">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center; width:100px" |[[File:UISkillBlightRoundsSelfBenefit.png|link=|38px]]<br>Blight Rounds Self Benefit
! rowspan="2" width="100px" |Effect
+
| colspan="10"| Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
| colspan="10"|Prerequisite -
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
| [[File:UISkillSpreadShot.png|link=|38px]]
+
! colspan="3"|Skill Level
| Spread Shot
+
|- style="text-align:center"
| None
+
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! Potency
 +
| 108% || 112% || 115%
 +
|}
 +
 
 +
<div id="lrar">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillLongRangeAdvantageRa.png|link=|38px]]<br>Long Range Advantage Ra
 +
| colspan="2"| Increases PA damage to boss enemies that are not targetting you.<br>'''Main Class/Ranger Weapons only.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 115%
 +
|}
 +
 
 +
<div id="ss">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillSpreadShot.png|link=|38px]]<br>Spread Shot
 +
| colspan="2"| [Active Skill]<br> Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 
! Damage
 
! Damage
 
| 60%
 
| 60%
 
|}
 
|}
  
'''Rifle Grenadier'''
+
<div id="sbqr">
 
+
</div>
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>Sticky Bomb Quick Reload
{| class="wikitable table-bordered"
+
| colspan="10"| Shortens the cooldown time between Weapon Actions. <br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
| rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| rowspan="3"|[[File:UISkillRifleGrenadier.png|link=|38px]]
 
| rowspan="3"|Rifle Grenadier
 
| rowspan="3"|Weak Bullet Lv. 1
 
! Trap Potency
 
| 500%
 
|-style="text-align:center"
 
! Grenade Potency
 
| 400%
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! Cooldown
 
! Cooldown
Line 218: Line 323:
 
|}
 
|}
  
'''Sticky Bomb Quick Reload'''
+
<div id="sba">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced
 +
| colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Shortens the cooldown time between Weapon Actions. '''Can only be used with a Launcher.'''
+
<div id="sbwr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillStickyBombWideRange.png|link=|38px]]<br>Sticky Bomb Wide Range
 +
| colspan="2"| Increases the area of effect and potency of Weapon Action explosions.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 300%
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="ssqg">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>Spread Shot Quick Getaway
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
| colspan="10"|Prerequisite - Spread Shot Lv. 1
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]
+
! width="100px"|Skill Level
| Sticky Bomb Quick Reload
+
|rowspan="4" |
| None
+
|- style="text-align:center"
! Cooldown
+
! 1
| 30s
+
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="sswr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range
 +
| colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="ssac">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotAutoCharge.png|link=|38px]]<br>Spread Shot Auto Charge
 +
| colspan="2"| Your Spread Shot gauge automatically fills.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
'''Spread Shot Quick Getaway'''
+
<div id="lcg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping
 +
| colspan="2"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
+
<div id="lasc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillLauncherAttackShortCharge.png|link=|38px]]<br>Launcher Attack Short Charge
 +
| colspan="5"| Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used by Launchers.''' {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Potency
 +
| 95% || 90% || 85% || 80% || 75%
 +
|- style="text-align:center"
 +
! Charge Time
 +
| 90% || 80% || 70% || 60% || 50%
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="lar">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillLauncherAttackReinforce.png|link=|38px]]<br>Launcher Attack Reinforce
! rowspan="2" width="100px" |Effect
+
| colspan="2"| [Active Skill]<br>Increases the potency and speed of uncharged Normal Attacks for a set time.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
! width="100px" | Skill Level
+
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! Effect Duration
 +
| 30s
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]
+
! Cooldown
| Spread Shot Quick Getaway
+
| 90s
| Spread Shot Lv. 1
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Slide Shot Advance'''
+
<div id="ssa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSlideShotAdvance.png|link=|38px]]<br>Slide Shot Advance
 +
| colspan="2"| Weapon Actions will trigger an invulnerability period.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Weapon Actions will trigger an invulnerability period. '''Can only be used with an Assault Rifle.'''
+
<div id="rg">
 
+
</div>
{| class="wikitable table-bordered"
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="40px" |Icon
+
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadier.png|link=|38px]]<br>Rifle Grenadier
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"| Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. <br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
| colspan="10"|Prerequisite - Weak Bullet Lv. 1
! width="100px" | Skill Level
+
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Trap Potency
 +
| 700%
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! Grenade Potency
 +
| 560%
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UISkillSlideShotAdvance.png|link=|38px]]
+
! Cooldown
| Slide Shot Advance
+
| 30s
| None
 
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Launcher Charge Grouping'''
+
<div id="rai">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillRifleAttackImpact.png|link=|38px]]<br>Rifle Attack Impact
 +
| colspan="2"| Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Times Sustained
 +
| 60
 +
|}
  
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. '''Can only be used with a Launcher.'''
+
<div id="rgqr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadierQuickReload.png|link=|38px]]<br>Rifle Grenadier Quick Reload
 +
| colspan="5"| When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier. <br>'''Can only be used by Assault Rifles.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite - Rifle Grenadier Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Cooldown Reduction
 +
| 5s || 10s || 15s || 20s || 30s
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="rga">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center; width:100px" |[[File:UISkillRifleGrenadierAdvanced.png|link=|38px]]<br>Rifle Grenadier Advanced
! rowspan="2" width="100px" |Effect
+
| colspan="5"| Makes you invulnerable for a set period of time when you use Rifle Grenadier.<br>'''Can only be used by Assault Rifles.''' {{Icons|NGS Rifle}}
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
| colspan="6"|Prerequisite - Rifle Grenadier Lv.1
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]
+
! width="100px"|Skill Level
| Launcher Charge Grouping
+
|rowspan="4" |
| None
+
|- style="text-align:center"
! N/A
+
! 1
| N/A
+
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 14:19, 30 November 2023

Ranger is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards medium range combat, they use ranged weapons to engage enemies while maintaining the optimal distance. They can also support other players with a range of special rounds.

Class Weapon Overview

Rangers has access to two unique weapons: Rifle (NGS) Rifles and Launcher (NGS) Launchers.

Rifles

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

Launchers

A slow, but deadly rocket launcher. Has slow attack speed, but compensates in high raw damage. Unlike rifles, they do not need to be in any range to benefit from increased damage.

Using the Sticky Bomb Weapon Action, you can throw an attachable mini bomb to an enemy, detonates and recovers PP after attacking the struck enemy.

Skill Tree Overview

Skills

NGSUISkillBlightRounds.png
Blight Rounds
[Active Skill]
Fires a bullet that increases damage dealt to the hit part.
Can only be used by a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Dealt 120%
Stocks 3
Duration 15s
Cooldown 30s 25s 20s 15s 10s
NGSUISkillBadConditionWard.png
Bad Condition Ward
Makes you more resistant to status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Status Aliment Accum. Main Class 75% 71% 67% 64% 61% 58% 56% 54% 52% 50% 48% 46% 44% 42% 40%
Status Aliment Accum. Sub Class 85% 81% 77% 74% 71% 68% 66% 64% 62% 60% 58% 56% 54% 52% 50%
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
Reduces the effect duration of status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Duration Main Class 50% 46% 44% 42% 40% 38% 36% 34% 32% 30%
Status Aliment Duration Sub Class 85% 80% 75% 70% 65% 60% 55% 50% 45% 40%
UISkillStealthStrike.png
Stealth Strike
Makes you less likely to be targeted by enemies even when you attack.
Prerequisite -
Effect Skill Level
1
Threat Level 20%
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
Slows fall speed when performing a Normal Attack.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
Slows fall speed when charging a Photon Art.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillBlightRoundsReinforce.png
Blight Rounds Reinforce
Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Blight Rounds Enhanc. Rate 125%
Blight Rounds Time Extension 15s
Number Required 100 times
UISkillLauncherBlightRounds.png
Launcher Blight Rounds
Allows you to use Blight Rounds while equipped with a launcher.
Can only be used with a Main Class/Launcher. Main Class Launcher (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillWideRangeBlightRounds.png
Wide Range Blight Rounds
[Active Skill]
Fires rounds that increases damage dealt to any part hit in a wide area of effect.
This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.
Can only be used with a Main Class/Assault Rifles. Main Class Rifle (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillBlightRoundsSelfBenefit.png
Blight Rounds Self Benefit
Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.
Prerequisite -
Effect Skill Level
1 2 3
Potency 108% 112% 115%
NGSUISkillLongRangeAdvantageRa.png
Long Range Advantage Ra
Increases PA damage to boss enemies that are not targetting you.
Main Class/Ranger Weapons only. Main Class Rifle (NGS) Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Potency 115%
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 30s
UISkillStickyBombAdvanced.png
Sticky Bomb Advanced
Triggers an invulnerability period when you use your weapon action.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillStickyBombWideRange.png
Sticky Bomb Wide Range
Increases the area of effect and potency of Weapon Action explosions.
Can only be used with a Main Class/Launcher. Main Class Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Potency 300%
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotWideRange.png
Spread Shot Wide Range
Changes Spread Shot to an area-of-effect attack to your front.
Can only be used with a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotAutoCharge.png
Spread Shot Auto Charge
Your Spread Shot gauge automatically fills.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillLauncherChargeGrouping.png
Launcher Charge Grouping
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillLauncherAttackShortCharge.png
Launcher Attack Short Charge
Reduces the potency of Charged Normal Attacks, but they charge faster.
Can only be used by Launchers. Launcher (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Potency 95% 90% 85% 80% 75%
Charge Time 90% 80% 70% 60% 50%
UISkillLauncherAttackReinforce.png
Launcher Attack Reinforce
[Active Skill]
Increases the potency and speed of uncharged Normal Attacks for a set time.
Can only be used with a Launcher. Main Class Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Effect Duration 30s
Cooldown 90s
UISkillSlideShotAdvance.png
Slide Shot Advance
Weapon Actions will trigger an invulnerability period.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillRifleGrenadier.png
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Weak Bullet Lv. 1
Effect Skill Level
1
Trap Potency 700%
Grenade Potency 560%
Cooldown 30s
UISkillRifleAttackImpact.png
Rifle Attack Impact
Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Times Sustained 60
UISkillRifleGrenadierQuickReload.png
Rifle Grenadier Quick Reload
When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.
Can only be used by Assault Rifles. Rifle (NGS)
Prerequisite - Rifle Grenadier Lv.1
Effect Skill Level
1 2 3 4 5
Cooldown Reduction 5s 10s 15s 20s 30s
UISkillRifleGrenadierAdvanced.png
Rifle Grenadier Advanced
Makes you invulnerable for a set period of time when you use Rifle Grenadier.
Can only be used by Assault Rifles. Rifle (NGS)
Prerequisite - Rifle Grenadier Lv.1
Effect Skill Level
1
- -