Difference between revisions of "Portal:New Genesis/Braver"
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==Skill Tree Overview== | ==Skill Tree Overview== | ||
− | {|style="width: | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>[[#bc|Brave Combat]] | ||
+ | | width="136px"|[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>[[#rea|Resta Effect Amplifier]] | ||
+ | | width="136px"|[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>[[#bhg|Breakfall HP Gain]] | ||
+ | | width="136px"|[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>[[#mg|Mighty Guard]] | ||
+ | | width="136px"|[[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>[[#bs|Brave Spirit]] | ||
+ | | width="136px"| | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | | [[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>[[#bccr|Brave Combat Close Range]] | ||
+ | | [[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>[[#bcam|Brave Combat Arrow Mates]] | ||
+ | | [[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>[[#kpgpg|Katana Perfect Guard PP Gain]] | ||
+ | | [[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>[[#bacps|Bow Arts Combo PP Save]] | ||
| | | | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>[[#bcsc|Brave Combat Short Cycle]] |
− | + | | '''''[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>[[#bcfb|Brave Combat Final Bonus]]''''' ''{{Icons|Main Class}}'' | |
− | | | + | | [[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>[[#kgc|Katana Guard Counter]] |
− | + | | [[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>[[#kpcr|Katana PA Combo Retention]] | |
− | + | | [[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>[[#bec|Bow Elusion Counter]] | |
− | + | | [[File:NGSUISkillTracerArrow.png|link=|38px]]<br>[[#ta|Tracer Arrow]] | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
| | | | ||
− | | | + | | [[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>[[#fbs|Final Bonus Surprise]] |
− | | | + | | [[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>[[#kgca|Katana Guard Counter Advanced]] |
− | | | + | | [[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>[[#fa|Fearless Attitude]] |
− | | | + | | [[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>[[#bep|Bow Elusion Plus]] |
| | | | ||
|- | |- | ||
|} | |} | ||
− | + | </div> | |
==Skills== | ==Skills== | ||
− | + | <div id="bc"> | |
− | + | </div> | |
− | [Active Skill] Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack. '''Can only be used with Braver weapons.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>Brave Combat | |
− | + | | colspan="10"| [Active Skill]<br>Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.<br>'''Can only be used with Braver weapons.''' | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="6" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!PP Consumption | !PP Consumption | ||
|80% | |80% | ||
Line 84: | Line 83: | ||
|} | |} | ||
− | + | <div id="rea"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>Resta Effect Amplifier | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Increases HP recovery amount when you use Restasigne. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Heal Potency Increase Rate {{Icons|NGS Main Class}} | |
− | + | | 110% || 113% || 116% || 118% || 120% | |
− | |||
− | !Heal Potency Increase Rate | ||
− | |110% || 113% || 116% || 118% || 120% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Heal Potency Increase Rate | + | ! Heal Potency Increase Rate {{Icons|NGS Sub Class}} |
− | |102% || 104% || 106% || 108% || 110% | + | | 102% || 104% || 106% || 108% || 110% |
|} | |} | ||
− | + | <div id="bhg"> | |
− | + | </div> | |
− | Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>Breakfall HP Gain | |
− | + | | colspan="10"| Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! HP Recovery Rate {{Icons|NGS Main Class}} | |
− | + | | 10% || 12% || 13% || 14% || 15% | |
− | |||
− | !HP Recovery Rate | ||
− | |10% || 12% || 13% || 14% || 15% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !HP Recovery Rate | + | ! HP Recovery Rate {{Icons|NGS Sub Class}} |
− | |5% || 6% || 7% || 8% || 10% | + | | 5% || 6% || 7% || 8% || 10% |
|} | |} | ||
− | + | <div id="mg"> | |
− | + | </div> | |
− | Reduces damage taken and PP consumption when you guard with a Weapon Action. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>Mighty Guard | |
− | + | | colspan="10"| Reduces damage taken and PP consumption when you guard with a Weapon Action. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Damage Taken Rate | !Damage Taken Rate | ||
|10% | |10% | ||
Line 153: | Line 144: | ||
|} | |} | ||
− | + | <div id="bccr"> | |
− | + | </div> | |
− | During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance. '''Can only be used with a Katana.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>Brave Combat Close Range | |
− | + | | colspan="10"| During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Brave Combat Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="bcam"> | |
− | + | </div> | |
− | During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art. '''Can only be used with a Bow.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>Brave Combat Arrow Mates | |
− | + | | colspan="10"| During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Brave Combat Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="bcsc"> | |
− | + | </div> | |
− | Shortens the effect duration of Brave Combat, but also shortens the cooldown time. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>Brave Combat Short Cycle | |
− | + | | colspan="10"| Shortens the effect duration of Brave Combat, but also shortens the cooldown time. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
− | |||
− | |||
!Effect Duration | !Effect Duration | ||
− | |25s || 23s || 21s || 18s || 15s | + | | 25s || 23s || 21s || 18s || 15s |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Cooldown | + | ! Cooldown |
− | |100s || 90s || 80s || 70s || 60s | + | | 100s || 90s || 80s || 70s || 60s |
|} | |} | ||
− | + | <div id="bcfb"> | |
− | + | </div> | |
− | When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active. '''Can only be used | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>Brave Combat Final Bonus | |
− | + | | colspan="10"| When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used wby a Main Class or with Braver weapons.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="7"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! HP Recovery Rate/Hit | |
− | + | | 0.30% || 0.30% || 0.30% || 0.30% || 0.30% | |
− | |||
− | !HP Recovery Rate/Hit | ||
− | |0.30% || 0.30% || 0.30% || 0.30% || 0.30% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !HP Recovery Rate/Limit | + | ! HP Recovery Rate/Limit |
− | |6% || 12% || 18% || 24% || 30% | + | | 6% || 12% || 18% || 24% || 30% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !PP Recovery Rate/Hit | + | ! PP Recovery Rate/Hit |
− | |1% || 1% || 1% || 1% || 1% | + | | 1% || 1% || 1% || 1% || 1% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !PP Recovery Rate/Limit | + | ! PP Recovery Rate/Limit |
− | |20% || 40% || 60% || 80% || 100% | + | | 20% || 40% || 60% || 80% || 100% |
|} | |} | ||
− | + | <div id="kgc"> | |
− | + | </div> | |
− | Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action. '''Can only be used with a Katana.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>Katana Guard Counter | |
− | + | | colspan="10"| Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kpcr"> | |
− | + | </div> | |
− | Using another Photon Art will not interrupt your Katana combo string. '''Can only be used with a Katana.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>Katana PA Combo Retention | |
− | + | | colspan="10"| Using another Photon Art will not interrupt your Katana combo string.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="bec"> | |
− | + | </div> | |
− | When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter. '''Can only be used with a | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>Bow Elusion Counter | |
− | + | | colspan="10"| When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ta"> | |
− | + | </div> | |
− | Arrows released using normal attacks gain homing ability. '''Can only be used with a Bow.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillTracerArrow.png|link=|38px]]<br>Tracer Arrow | |
− | + | | colspan="10"| Arrows released using normal attacks gain homing ability.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kgca"> | |
− | + | </div> | |
− | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>Katana Guard Counter Advanced | |
− | {| class="wikitable table-bordered" | + | | colspan="10"| Adds a shockwave to the Katana Guard Counter. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="11"|Prerequisite - Katana Guard Counter Lv.1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="fa"> | |
− | + | </div> | |
− | Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter. '''Can only be used with a Katana.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>Fearless Attitude | |
− | + | | colspan="10"| Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - Katana Guard Counter Lv.1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="fa"> | |
− | + | </div> | |
− | Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking. '''Can only be used with a Bow.''' | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>Bow Elusion Plus | |
− | + | | colspan="10"| Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 04:33, 28 December 2021
Braver is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Katana
The Katana is an agile weapon that is ideal for rapid attacks. Katana Photon Art Combos can be used to dish out a variety of attacks when the same PA is performed repeatedly.
Katana Mechanics
- Katana Guard Counter Advanced: Adds a shockwave to the Counter when performing a Perfect Guard with Weapon Action.
Bow
The Bow is a ranged weapon that deals steady damage from afar! The Photon Arts change greatly depending on whether or not you charge the attack. Mix up charging your attacks to get the upper-hand in battle!
Bow Mechanics
- Bow Elusion Plus: Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.
Skill Tree Overview
Skills
Brave Combat |
[Active Skill] Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack. Can only be used with Braver weapons. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Consumption | 80% | |||||||||
PP Recovery | 150% | |||||||||
Effect Duration | 30s | |||||||||
Cooldown | 120s |
Resta Effect Amplifier |
Increases HP recovery amount when you use Restasigne. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Heal Potency Increase Rate | 110% | 113% | 116% | 118% | 120% | |||||
Heal Potency Increase Rate | 102% | 104% | 106% | 108% | 110% |
Breakfall HP Gain |
Recovers HP when you break-fall a launch or knockback caused by an enemy attack. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
HP Recovery Rate | 10% | 12% | 13% | 14% | 15% | |||||
HP Recovery Rate | 5% | 6% | 7% | 8% | 10% |
Mighty Guard |
Reduces damage taken and PP consumption when you guard with a Weapon Action. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate | 10% | |||||||||
PP Consumption | 10 |
Brave Combat Close Range |
During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance. Can only be used with a Katana. | |||||||||
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Prerequisite - Brave Combat Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Combat Arrow Mates |
During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art. Can only be used with a Bow. | |||||||||
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Prerequisite - Brave Combat Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Brave Combat Short Cycle |
Shortens the effect duration of Brave Combat, but also shortens the cooldown time. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Effect Duration | 25s | 23s | 21s | 18s | 15s | |||||
Cooldown | 100s | 90s | 80s | 70s | 60s |
Brave Combat Final Bonus |
When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active. Can only be used wby a Main Class or with Braver weapons. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
HP Recovery Rate/Hit | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% | |||||
HP Recovery Rate/Limit | 6% | 12% | 18% | 24% | 30% | |||||
PP Recovery Rate/Hit | 1% | 1% | 1% | 1% | 1% | |||||
PP Recovery Rate/Limit | 20% | 40% | 60% | 80% | 100% |
Katana Guard Counter |
Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action. Can only be used with a Katana. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Katana PA Combo Retention |
Using another Photon Art will not interrupt your Katana combo string. Can only be used with a Katana. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Bow Elusion Counter |
When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Tracer Arrow |
Arrows released using normal attacks gain homing ability. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Katana Guard Counter Advanced |
Adds a shockwave to the Katana Guard Counter. | |||||||||
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Prerequisite - Katana Guard Counter Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Fearless Attitude |
Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter. Can only be used with a Katana. | |||||||||
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Prerequisite - Katana Guard Counter Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Bow Elusion Plus |
Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking. Can only be used with a Bow. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
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