Difference between revisions of "Portal:New Genesis/Braver"

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==Skill Tree Overview==
 
==Skill Tree Overview==
{|style="width:680px" class="wikitable table-bordered"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 +
| width="136px"|[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>[[#bc|Brave Combat]]
 +
| width="136px"|[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>[[#rea|Resta Effect Amplifier]]
 +
| width="136px"|[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>[[#bhg|Breakfall HP Gain]]
 +
| width="136px"|[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>[[#mg|Mighty Guard]]
 +
| width="136px"|[[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>[[#bs|Brave Spirit]]
 +
| width="136px"|
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Brave Combat
 
| width="136px"|Resta Effect Amplifier
 
| width="136px"|Breakfall HP Gain
 
| width="136px"|Mighty Guard
 
 
|
 
|
 +
| [[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>[[#bccr|Brave Combat Close Range]]
 +
| [[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>[[#bcam|Brave Combat Arrow Mates]]
 +
| [[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>[[#kpgpg|Katana Perfect Guard PP Gain]]
 +
| [[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>[[#bacps|Bow Arts Combo PP Save]]
 
|
 
|
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>[[#bcsc|Brave Combat Short Cycle]]
|
+
| '''''[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>[[#bcfb|Brave Combat Final Bonus]]''''' ''{{Icons|Main Class}}''
| width="136px"|Brave Combat Close Range
+
| [[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>[[#kgc|Katana Guard Counter]]
| width="136px"|Brave Combat Arrow Mates
+
| [[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>[[#kpcr|Katana PA Combo Retention]]
|
+
| [[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>[[#bec|Bow Elusion Counter]]
|
+
| [[File:NGSUISkillTracerArrow.png|link=|38px]]<br>[[#ta|Tracer Arrow]]
|-style="text-align:center"
 
| width="136px"|Brave Combat Short Cycle
 
| width="136px"|'''''Brave Combat Final Bonus''''' ''{{Icons|Main Class}}''
 
| width="136px"|Katana Guard Counter
 
| width="136px"|Katana PA Combo Retention
 
| width="136px"|Bow Elusion Counter
 
| width="136px"|Tracer Arrow
 
 
|-
 
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|
 
|
|
+
| [[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>[[#fbs|Final Bonus Surprise]]
| width="136px"|Katana Guard Counter Advanced
+
| [[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>[[#kgca|Katana Guard Counter Advanced]]
| width="136px"|Fearless Attitude
+
| [[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>[[#fa|Fearless Attitude]]
| width="136px"|Bow Elusion Plus
+
| [[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>[[#bep|Bow Elusion Plus]]
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
==Skills==
 
==Skills==
  
'''Brave Combat'''
+
<div id="bc">
 
+
</div>
[Active Skill] Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack. '''Can only be used with Braver weapons.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombat.png|link=|38px]]<br>Brave Combat
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.<br>'''Can only be used with Braver weapons.'''  
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="6" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:NGSUISkillBraveCombat.png|link=|38px]]
 
| rowspan="4" |Brave Combat
 
| rowspan="4" |None
 
 
!PP Consumption
 
!PP Consumption
 
|80%
 
|80%
Line 84: Line 83:
 
|}
 
|}
  
'''Resta Effect Amplifier'''
+
<div id="rea">
 
+
</div>
Increases HP recovery amount when you use Restasigne.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]<br>Resta Effect Amplifier
{| class="wikitable table-bordered"
+
| colspan="10"| Increases HP recovery amount when you use Restasigne.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" |Skill Level
+
! colspan="5"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" |[[File:NGSUISkillRestaEffectAmplifier.png|link=|38px]]
+
! Heal Potency Increase Rate {{Icons|NGS Main Class}}
| rowspan="2" |Resta Effect Amplifier
+
| 110% || 113% || 116% || 118% || 120%
| rowspan="2" | None
 
!Heal Potency Increase Rate (Main)
 
|110% || 113% || 116% || 118% || 120%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Heal Potency Increase Rate (Sub)
+
! Heal Potency Increase Rate {{Icons|NGS Sub Class}}
|102% || 104% || 106% || 108% || 110%
+
| 102% || 104% || 106% || 108% || 110%
 
|}
 
|}
  
'''Breakfall HP Gain'''
+
<div id="bhg">
 
+
</div>
Recovers HP when you break-fall a launch or knockback caused by an enemy attack.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]<br>Breakfall HP Gain
{| class="wikitable table-bordered"
+
| colspan="10"| Recovers HP when you break-fall a launch or knockback caused by an enemy attack.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" |Skill Level
+
! colspan="5"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" |[[File:NGSUISkillBreakfallHPGain.png|link=|38px]]
+
! HP Recovery Rate {{Icons|NGS Main Class}}
| rowspan="2" |Breakfall HP Gain
+
| 10% || 12% || 13% || 14% || 15%
| rowspan="2" | None
 
!HP Recovery Rate (Main)
 
|10% || 12% || 13% || 14% || 15%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!HP Recovery Rate (Sub)
+
! HP Recovery Rate {{Icons|NGS Sub Class}}
|5% || 6% || 7% || 8% || 10%
+
| 5% || 6% || 7% || 8% || 10%
 
|}
 
|}
  
'''Mighty Guard'''
+
<div id="mg">
 
+
</div>
Reduces damage taken and PP consumption when you guard with a Weapon Action.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>Mighty Guard
{| class="wikitable table-bordered"
+
| colspan="10"| Reduces damage taken and PP consumption when you guard with a Weapon Action.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" |[[File:NGSUISkillMightyGuard.png|link=|38px]]
 
| rowspan="2" |Mighty Guard
 
| rowspan="2" |None
 
 
!Damage Taken Rate
 
!Damage Taken Rate
 
|10%
 
|10%
Line 153: Line 144:
 
|}
 
|}
  
'''Brave Combat Close Range'''
+
<div id="bccr">
 
+
</div>
During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance. '''Can only be used with a Katana.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>Brave Combat Close Range
{| class="wikitable table-bordered"
+
| colspan="10"| During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite - Brave Combat Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]
+
! -
|Brave Combat Close Range
+
| -
|Brave Combat
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Brave Combat Arrow Mates'''
+
<div id="bcam">
 
+
</div>
During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art. '''Can only be used with a Bow.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>Brave Combat Arrow Mates
{| class="wikitable table-bordered"
+
| colspan="10"| During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite - Brave Combat Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]
+
! -
|Brave Combat Arrow Mates
+
| -
|Brave Combat
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Brave Combat Short Cycle'''
+
<div id="bcsc">
 
+
</div>
Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>Brave Combat Short Cycle
{| class="wikitable table-bordered"
+
| colspan="10"| Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" |Skill Level
+
! colspan="5"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]
 
| rowspan="2" | Brave Combat Short Cycle
 
| rowspan="2" | Brave Combat
 
 
!Effect Duration
 
!Effect Duration
|25s || 23s || 21s || 18s || 15s
+
| 25s || 23s || 21s || 18s || 15s
 
|- style="text-align:center"
 
|- style="text-align:center"
!Cooldown
+
! Cooldown
|100s || 90s || 80s || 70s || 60s
+
| 100s || 90s || 80s || 70s || 60s
 
|}
 
|}
  
'''Brave Combat Final Bonus'''
+
<div id="bcfb">
 
+
</div>
When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active. '''Can only be used by a Main Class or with Braver weapons.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>Brave Combat Final Bonus
{| class="wikitable table-bordered"
+
| colspan="10"| When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used wby a Main Class or with Braver weapons.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" |Skill Level
+
! colspan="7"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]
+
! HP Recovery Rate/Hit
| rowspan="4" |Brave Combat Final Bonus
+
| 0.30% || 0.30% || 0.30% || 0.30% || 0.30%
| rowspan="4" | Brave Combat
 
!HP Recovery Rate/Hit
 
|0.30% || 0.30% || 0.30% || 0.30% || 0.30%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!HP Recovery Rate/Limit
+
! HP Recovery Rate/Limit
|6% || 12% || 18% || 24% || 30%
+
| 6% || 12% || 18% || 24% || 30%
 
|- style="text-align:center"
 
|- style="text-align:center"
!PP Recovery Rate/Hit
+
! PP Recovery Rate/Hit
|1% || 1% || 1% || 1% || 1%
+
| 1% || 1% || 1% || 1% || 1%
 
|- style="text-align:center"
 
|- style="text-align:center"
!PP Recovery Rate/Limit
+
! PP Recovery Rate/Limit
|20% || 40% || 60% || 80% || 100%
+
| 20% || 40% || 60% || 80% || 100%
 
|}
 
|}
  
'''Katana Guard Counter'''
+
<div id="kgc">
 
+
</div>
Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action. '''Can only be used with a Katana.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>Katana Guard Counter
{| class="wikitable table-bordered"
+
| colspan="10"| Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]
+
! -
|Katana Guard Counter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Katana PA Combo Retention'''
+
<div id="kpcr">
 
+
</div>
Using another Photon Art will not interrupt your Katana combo string. '''Can only be used with a Katana.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>Katana PA Combo Retention
{| class="wikitable table-bordered"
+
| colspan="10"| Using another Photon Art will not interrupt your Katana combo string.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]
+
! -
|Katana PA Combo Retention
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Bow Elusion Counter'''
+
<div id="bec">
 
+
</div>
When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter. '''Can only be used with a bow.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>Bow Elusion Counter
{| class="wikitable table-bordered"
+
| colspan="10"| When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillBowElusionCounter.png|link=|38px]]
+
! -
|Bow Elusion Counter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Tracer Arrow'''
+
<div id="ta">
 
+
</div>
Arrows released using normal attacks gain homing ability. '''Can only be used with a Bow.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillTracerArrow.png|link=|38px]]<br>Tracer Arrow
{| class="wikitable table-bordered"
+
| colspan="10"| Arrows released using normal attacks gain homing ability.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillTracerArrow.png|link=|38px]]
+
! -
|Tracer Arrow
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Katana Guard Counter Advanced'''
+
<div id="kgca">
 
+
</div>
Adds a shockwave to the Katana Guard Counter.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>Katana Guard Counter Advanced
{| class="wikitable table-bordered"
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| colspan="10"| Adds a shockwave to the Katana Guard Counter.
! rowspan="2" width="40px" |Icon
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|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
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| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
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! rowspan="2" |Effect
! width="100px" |Skill Level
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! width="100px"|Skill Level
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| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
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|- style="text-align:center"
|[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]
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! -
|Katana Guard Counter Advanced
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| -
|Katana Guard Counter
 
!N/A
 
|N/A
 
 
|}
 
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'''Fearless Attitude'''
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<div id="fa">
 
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</div>
Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter. '''Can only be used with a Katana.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>Fearless Attitude
{| class="wikitable table-bordered"
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| colspan="10"| Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
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| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
! rowspan="2" width="130px" |Prerequisite
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|- style="text-align:center"
! rowspan="2" width="100px" |Effect
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! rowspan="2" |Effect
! width="100px" |Skill Level
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! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
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! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillFearlessAttitude.png|link=|38px]]
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! -
|Fearless Attitude
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| -
|Katana Guard Counter
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Bow Elusion Plus'''
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<div id="fa">
 
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Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking. '''Can only be used with a Bow.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>Bow Elusion Plus
{| class="wikitable table-bordered"
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| colspan="10"| Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
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| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
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|- style="text-align:center"
! rowspan="2" width="100px" |Effect
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! rowspan="2" |Effect
! width="100px" |Skill Level
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! width="100px"|Skill Level
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| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
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! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillBowElusionPlus.png|link=|38px]]
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! -
|Bow Elusion Plus
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| -
|None
 
!N/A
 
|N/A
 
 
|}
 
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{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 04:33, 28 December 2021

Braver is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Katana

The Katana is an agile weapon that is ideal for rapid attacks. Katana Photon Art Combos can be used to dish out a variety of attacks when the same PA is performed repeatedly.

Katana Mechanics

  • Katana Guard Counter Advanced: Adds a shockwave to the Counter when performing a Perfect Guard with Weapon Action.

Bow

The Bow is a ranged weapon that deals steady damage from afar! The Photon Arts change greatly depending on whether or not you charge the attack. Mix up charging your attacks to get the upper-hand in battle!

Bow Mechanics

  • Bow Elusion Plus: Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.

Skill Tree Overview

Skills

NGSUISkillBraveCombat.png
Brave Combat
[Active Skill]
Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.
Can only be used with Braver weapons.
Prerequisite -
Effect Skill Level
1
PP Consumption 80%
PP Recovery 150%
Effect Duration 30s
Cooldown 120s
NGSUISkillRestaEffectAmplifier.png
Resta Effect Amplifier
Increases HP recovery amount when you use Restasigne.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Heal Potency Increase Rate Main Class 110% 113% 116% 118% 120%
Heal Potency Increase Rate Sub Class 102% 104% 106% 108% 110%
NGSUISkillBreakfallHPGain.png
Breakfall HP Gain
Recovers HP when you break-fall a launch or knockback caused by an enemy attack.
Prerequisite -
Effect Skill Level
1 2 3 4 5
HP Recovery Rate Main Class 10% 12% 13% 14% 15%
HP Recovery Rate Sub Class 5% 6% 7% 8% 10%
NGSUISkillMightyGuard.png
Mighty Guard
Reduces damage taken and PP consumption when you guard with a Weapon Action.
Prerequisite -
Effect Skill Level
1
Damage Taken Rate 10%
PP Consumption 10
NGSUISkillBraveCombatCloseRange.png
Brave Combat Close Range
During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.
Can only be used with a Katana. Katana (NGS)
Prerequisite - Brave Combat Lv. 1
Effect Skill Level
1
- -
NGSUISkillBraveCombatArrowMates.png
Brave Combat Arrow Mates
During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.
Can only be used with a Bow. Bow (NGS)
Prerequisite - Brave Combat Lv. 1
Effect Skill Level
1
- -
NGSUISkillBraveCombatShortCycle.png
Brave Combat Short Cycle
Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Effect Duration 25s 23s 21s 18s 15s
Cooldown 100s 90s 80s 70s 60s
NGSUISkillBraveCombatFinalBonus.png
Brave Combat Final Bonus
When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.
Can only be used wby a Main Class or with Braver weapons. Main Class
Prerequisite -
Effect Skill Level
1 2 3 4 5
HP Recovery Rate/Hit 0.30% 0.30% 0.30% 0.30% 0.30%
HP Recovery Rate/Limit 6% 12% 18% 24% 30%
PP Recovery Rate/Hit 1% 1% 1% 1% 1%
PP Recovery Rate/Limit 20% 40% 60% 80% 100%
NGSUISkillKatanaGuardCounter.png
Katana Guard Counter
Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.
Can only be used with a Katana. Katana (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillKatanaPAComboRetention.png
Katana PA Combo Retention
Using another Photon Art will not interrupt your Katana combo string.
Can only be used with a Katana. Katana (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillBowElusionCounter.png
Bow Elusion Counter
When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillTracerArrow.png
Tracer Arrow
Arrows released using normal attacks gain homing ability.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillKatanaGuardCounterAdvanced.png
Katana Guard Counter Advanced
Adds a shockwave to the Katana Guard Counter.
Prerequisite - Katana Guard Counter Lv.1
Effect Skill Level
1
- -
NGSUISkillFearlessAttitude.png
Fearless Attitude
Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.
Can only be used with a Katana. Katana (NGS)
Prerequisite - Katana Guard Counter Lv.1
Effect Skill Level
1
- -
NGSUISkillBowElusionPlus.png
Bow Elusion Plus
Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -