Difference between revisions of "Portal:New Genesis/Ranger"
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|-style="text-align:center" | |-style="text-align:center" | ||
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}} | | '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}} | ||
− | | [[File: | + | | [[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]] |
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]] | | [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]] | ||
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]] | | [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]] | ||
+ | | [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]] | ||
+ | | | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]] | ||
+ | | | ||
+ | | [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]] | ||
+ | | [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]] | ||
| | | | ||
| | | | ||
+ | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | | [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]] | |
− | | [[File: | + | | [[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]] |
− | | [[File: | + | | |
− | | | + | | |
| | | | ||
| | | | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds | ! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds | ||
− | | colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} | + | | colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
Line 167: | Line 175: | ||
! Damage | ! Damage | ||
| 60% | | 60% | ||
+ | |} | ||
+ | |||
+ | <div id="lbr"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds | ||
+ | | colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Blight Rounds Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
Line 209: | Line 235: | ||
|} | |} | ||
− | ''' | + | <div id="sba"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced | ||
+ | | colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}} | ||
+ | |- style="text-align:center" | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="ssa"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSlideShotAdvance.png|link=|38px]]<br>Slide Shot Advance | ||
+ | | colspan="2"| Weapon Actions will trigger an invulnerability period.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Spread Shot Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered" | + | <div id="lcg"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping | |
− | ! rowspan="2 | + | | colspan="2"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}} |
− | ! width="100px" | Skill Level | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | | colspan="10"|Prerequisite - |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
− | + | |rowspan="4" | | |
− | + | |- style="text-align:center" | |
− | ! | + | ! 1 |
− | | | + | |- style="text-align:center" |
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | + | <div id="ssqg"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>Spread Shot Quick Getaway | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Spread Shot Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | Skill Level | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ssqg"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Spread Shot Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" | Skill Level | + | ! width="100px"|Skill Level |
− | |-style="text-align:center" | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | |-style="text-align:center" | + | ! 1 |
− | + | |- style="text-align:center" | |
− | + | ! - | |
− | + | | - | |
− | ! | ||
− | | | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 09:25, 27 December 2021
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Rifle Mechanics
- Automatic Normal Fire(?): By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
- Rifle Distance Snipe(?): By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
- Blight Rounds: The "Blight Rounds" Active Skill is only usable on Rifles when unlocked.
- Spread Shot: The "Spread Shot" Active Skill is only usable on Rifles when unlocked.
Skill Tree Overview
Skills
Blight Rounds |
[Active Skill] Fires a bullet that increases damage dealt to the hit part. Can only be used by a Main Class/Assault Rifle. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Dealt | 120% | |||||||||
Stocks | 3 | |||||||||
Duration | 5s | |||||||||
Cooldown | 30s | 25s | 20s | 15s | 10s |
Bad Condition Ward |
Makes you more resistant to status aliments. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Status Aliment Accum. | 75% | 71% | 67% | 64% | 61% | 58% | 56% | 54% | 52% | 50% |
Status Aliment Accum. | 95% | 93% | 91% | 89% | 87% | 85% | 83% | 81% | 78% | 75% |
Bad Condition Reduction |
Reduces the effect duration of status aliments. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Status Aliment Duration | 50% | 46% | 44% | 42% | 40% | 38% | 36% | 34% | 32% | 30% |
Status Aliment Duration | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Slow Landing Attack-Ranger |
Slows fall speed when performing a Normal Attack. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Ranger |
Slows fall speed when charging a Photon Art. Can only be used with Ranger weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot |
[Active Skill] Expend a gauge built up by attacks to fire a special close range shotgun blast. Can only be used with an Assault Rifle. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage | 60% |
Launcher Blight Rounds |
Allows you to use Blight Rounds while equipped with a launcher. Can only be used with a Main Class/Launcher. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Blight Rounds Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Rifle Grenadier |
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Weak Bullet Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Trap Potency | 500% | |||||||||
Grenade Potency | 400% | |||||||||
Cooldown | 30s |
Sticky Bomb Quick Reload |
Shortens the cooldown time between Weapon Actions. Can only be used with a Launcher. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 30s |
Sticky Bomb Advanced |
Triggers an invulnerability period when you use your weapon action. Can only be used with a Launcher. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slide Shot Advance |
Weapon Actions will trigger an invulnerability period. Can only be used with an Assault Rifle. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Launcher Charge Grouping |
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. Can only be used with a Launcher. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot Quick Getaway |
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spread Shot Wide Range |
Changes Spread Shot to an area-of-effect attack to your front. Can only be used with a Main Class/Assault Rifle. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Spread Shot Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
|