Difference between revisions of "Portal:New Genesis/Ranger"

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|-style="text-align:center"
 
|-style="text-align:center"
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillBlightRoundsReinforce.png|link=|38px]]<br>[[#brr|Blight Rounds Reinforce]]''''' {{Icons|Main Class}}
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
+
| [[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>[[#lbr|Launcher Blight Rounds]]
 
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
 
| [[File:UISkillRifleGrenadier.png|link=|38px]]<br>[[#rg|Rifle Grenadier]]
 
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 
| [[File:UISkillStickyBombQuickReload.png|link=|38px]]<br>[[#sbqr|Sticky Bomb Quick Reload]]
 +
| [[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>[[#sba|Sticky Bomb Advanced]]
 +
|
 +
|-style="text-align:center"
 +
| [[File:UISkillSpreadShot.png|link=|38px]]<br>[[#ss|Spread Shot]]
 +
|
 +
| [[File:UISkillSlideShotAdvance.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
 +
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
 
|
 
|
 
|
 
|
 +
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssqg|Spread Shot Quick Getaway]]
+
| [[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>[[#sswr|Spread Shot Wide Range]]
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#ssa|Slide Shot Advance]]
+
|  
| [[File:NGSUISkillOverload.png|link=|38px]]<br>[[#lcg|Launcher Charge Grouping]]
+
|  
 
|
 
|
 
|
 
|
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds
 
! style="text-align:center; width:100px" |[[File:NGSUISkillBlightRounds.png|link=|38px]]<br>Blight Rounds
| colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}}
+
| colspan="10"| [Active Skill]<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! Damage
 
! Damage
 
| 60%
 
| 60%
 +
|}
 +
 +
<div id="lbr">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillLauncherBlightRounds.png|link=|38px]]<br>Launcher Blight Rounds
 +
| colspan="2"| Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Main Class}} {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Blight Rounds Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
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|}
 
|}
  
'''Spread Shot Quick Getaway'''
+
<div id="sba">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillStickyBombAdvanced.png|link=|38px]]<br>Sticky Bomb Advanced
 +
| colspan="2"| Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
 +
|- style="text-align:center"
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
+
<div id="ssa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSlideShotAdvance.png|link=|38px]]<br>Slide Shot Advance
 +
| colspan="2"| Weapon Actions will trigger an invulnerability period.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Spread Shot Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="lcg">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillLauncherChargeGrouping.png|link=|38px]]<br>Launcher Charge Grouping
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
| colspan="10"|Prerequisite -
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
| [[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]
+
! width="100px"|Skill Level
| Spread Shot Quick Getaway
+
|rowspan="4" |
| Spread Shot Lv. 1
+
|- style="text-align:center"
! N/A
+
! 1
| N/A
+
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
'''Slide Shot Advance'''
+
<div id="ssqg">
 
+
</div>
Weapon Actions will trigger an invulnerability period. '''Can only be used with an Assault Rifle.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotQuickGetaway.png|link=|38px]]<br>Spread Shot Quick Getaway
{| class="wikitable table-bordered"
+
| colspan="2"| Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Spread Shot Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillSlideShotAdvance.png|link=|38px]]
+
|- style="text-align:center"
| Slide Shot Advance
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Launcher Charge Grouping'''
+
<div id="ssqg">
 
+
</div>
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged. '''Can only be used with a Launcher.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSpreadShotWideRange.png|link=|38px]]<br>Spread Shot Wide Range
{| class="wikitable table-bordered"
+
| colspan="2"| Changes Spread Shot to an area-of-effect attack to your front. <br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main Class}} {{Icons|NGS Rifle}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Spread Shot Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillLauncherChargeGrouping.png|link=|38px]]
+
|- style="text-align:center"
| Launcher Charge Grouping
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 09:25, 27 December 2021

Ranger is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Rifle

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

Rifle Mechanics

  • Automatic Normal Fire(?): By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
  • Rifle Distance Snipe(?): By staying a certain distance away from the target, Rifle attacks gain additional damage. Your lock-on cursor changes to a orange colour, and a shine effect is added to bullet impacts when this is active.
  • Blight Rounds: The "Blight Rounds" Active Skill is only usable on Rifles when unlocked.
  • Spread Shot: The "Spread Shot" Active Skill is only usable on Rifles when unlocked.

Skill Tree Overview

NGSUISkillBlightRounds.png
Blight Rounds Main Class
NGSUISkillBadConditionWard.png
Bad Condition Ward
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
UISkillBlightRoundsReinforce.png
Blight Rounds Reinforce
Main Class
UISkillLauncherBlightRounds.png
Launcher Blight Rounds
UISkillRifleGrenadier.png
Rifle Grenadier
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
UISkillStickyBombAdvanced.png
Sticky Bomb Advanced
UISkillSpreadShot.png
Spread Shot
UISkillSlideShotAdvance.png
Slide Shot Advance
UISkillLauncherChargeGrouping.png
Launcher Charge Grouping
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
UISkillSpreadShotWideRange.png
Spread Shot Wide Range

Skills

NGSUISkillBlightRounds.png
Blight Rounds
[Active Skill]
Fires a bullet that increases damage dealt to the hit part.
Can only be used by a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Dealt 120%
Stocks 3
Duration 5s
Cooldown 30s 25s 20s 15s 10s
NGSUISkillBadConditionWard.png
Bad Condition Ward
Makes you more resistant to status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Accum. Main Class 75% 71% 67% 64% 61% 58% 56% 54% 52% 50%
Status Aliment Accum. Sub Class 95% 93% 91% 89% 87% 85% 83% 81% 78% 75%
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
Reduces the effect duration of status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Duration Main Class 50% 46% 44% 42% 40% 38% 36% 34% 32% 30%
Status Aliment Duration Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
Slows fall speed when performing a Normal Attack.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
Slows fall speed when charging a Photon Art.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillLauncherBlightRounds.png
Launcher Blight Rounds
Allows you to use Blight Rounds while equipped with a launcher.
Can only be used with a Main Class/Launcher. Main Class Launcher (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillRifleGrenadier.png
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Prerequisite - Weak Bullet Lv. 1
Effect Skill Level
1
Trap Potency 500%
Grenade Potency 400%
Cooldown 30s
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 30s
UISkillStickyBombAdvanced.png
Sticky Bomb Advanced
Triggers an invulnerability period when you use your weapon action.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSlideShotAdvance.png
Slide Shot Advance
Weapon Actions will trigger an invulnerability period.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillLauncherChargeGrouping.png
Launcher Charge Grouping
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotWideRange.png
Spread Shot Wide Range
Changes Spread Shot to an area-of-effect attack to your front.
Can only be used with a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -