Difference between revisions of "User:Harrison/CVariants"
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{{Main|Portal:New_Genesis/Color_Variants}} | {{Main|Portal:New_Genesis/Color_Variants}} | ||
Color Variants are a unique modifier on weapons that can randomly appear on weapons obtained from defeating enemies in battle. A Color Variant weapon will have a different color than the original variant, and are indicated by the unique rainbow icon on the bottom left of the weapon icon ({{icons|NGS Color Variant}}), as well as having a unique "Color" indicator on the weapon. Certain Photon Art effects from Color Variant weapons will also have a different color than the original variant. | Color Variants are a unique modifier on weapons that can randomly appear on weapons obtained from defeating enemies in battle. A Color Variant weapon will have a different color than the original variant, and are indicated by the unique rainbow icon on the bottom left of the weapon icon ({{icons|NGS Color Variant}}), as well as having a unique "Color" indicator on the weapon. Certain Photon Art effects from Color Variant weapons will also have a different color than the original variant. | ||
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{| class="wikitable sortable table-bordered table-responsive-md" | {| class="wikitable sortable table-bordered table-responsive-md" | ||
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||{{icons|NGS Color Variant}} Primm Series | ||{{icons|NGS Color Variant}} Primm Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Tzvia Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Theseus Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Trois De Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Cattleya Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Foursis Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Vialto Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Resurgir Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Straga Series | ||
+ | |style="background:#FF0000;"| | ||
+ | |style="background:#000FFF;"| | ||
+ | |[ Preview] | ||
+ | |- | ||
+ | ||{{icons|NGS Color Variant}} Evolcoat Series | ||
|style="background:#FF0000;"| | |style="background:#FF0000;"| | ||
|style="background:#000FFF;"| | |style="background:#000FFF;"| | ||
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{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 06:52, 18 October 2021
Melee Weapons | Swords Wired Lances Partisans Twin Daggers Double Sabers Knuckles Katanas Soaring Blades |
---|---|
Ranged Weapons | Assault Rifles Launchers Twin Machine Guns Bows Gunblades |
Technique Weapons | Rods Talises Wands Jet Boots Harmonizers |
Overview
Weapons are the means by which players are able to fight and perform Photon Arts and Techniques. By equipping a Weapon, you will gain stats to increase your battle power to battle enemies. Weapons are also unique in the sense that each of them possess inherent properties called Potentials, as well as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights.
Using Weapons
To use a Weapon, it must be set to your Palette. Weapons equipped to your Palette appear on your person, and will be used when you press any Attack button. Weapons have two capabilities: Normal Attacks and Photon Arts/Techniques. Normal Attacks are basic attacks used to recover your Photon Points (PP). Photon Arts/Techniques are special moves that the player can use through their weapon; by pressing a button assigned to a Photon Art or Technique, you can cast a special move at the cost of some of your PP. These are typically much stronger than your normal attacks and your primary means of dealing damage.
Potentials
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
Currently, Potentials can reach a maximum level of Lv 4.
Preset Skills
Preset Skills are a unique type of Augment that can randomly appear on weapons obtained from defeating enemies in battle. Unlike normal Augments, Preset Skills are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal slots, do not provide any BP, and come in "levels" much like Potentials. Preset Skills are indicated by orange text on the equipment and a unique orange icon ().
Color Variants
Color Variants are a unique modifier on weapons that can randomly appear on weapons obtained from defeating enemies in battle. A Color Variant weapon will have a different color than the original variant, and are indicated by the unique rainbow icon on the bottom left of the weapon icon (), as well as having a unique "Color" indicator on the weapon. Certain Photon Art effects from Color Variant weapons will also have a different color than the original variant.
Item Series | Color 1 | Color 2 | Notes |
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Primm Series | [ Preview] | ||
Tzvia Series | [ Preview] | ||
Theseus Series | [ Preview] | ||
Trois De Series | [ Preview] | ||
Cattleya Series | [ Preview] | ||
Foursis Series | [ Preview] | ||
Vialto Series | [ Preview] | ||
Resurgir Series | [ Preview] | ||
Straga Series | [ Preview] | ||
Evolcoat Series | [ Preview] |
|