Difference between revisions of "Portal:New Genesis/Emergencies"
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− | A Trial is an interrupt event that | + | {{DISPLAYTITLE: New Genesis: Emergency Trials}} |
+ | A Trial is an interrupt event that may occur in the Exploration Sectors / Combat Sectors. As an example, there are trials for suppressing enemies. | ||
− | T Markers (Trial Markers) will be displayed where a trial is occurring. A trial's time limit does not | + | {{icons|NGS Trial}} T Markers (Trial Markers) will be displayed where a trial is occurring. A trial's time limit does not start until a player interacts with the trial's targets. |
− | + | Generally one trial will occur at a time, but occasionally two different Emergency Trials will occur at the same time, known as a Chaos Trial. Each Trial will use a different colored T marker to distinguish itself and its targets. | |
− | + | Occasionally, one or two NPCs will appear in the trial as additional combatants. | |
==Trials== | ==Trials== | ||
{{NGSTrialHeader}} | {{NGSTrialHeader}} | ||
− | + | {{NGSTrialRow|enemysupres|NGSUIEnemyNoData.png|Enemy Suppression|Any Exploration or Combat Zone|Small Enemies x6<br>Medium Enemies x2|1,000{{icons|NMeseta}}|Destroy the targeted enemies.}} | |
− | {{NGSTrialRow|enemysupres|NGSUIEnemyNoData.png|Enemy Suppression|Any Exploration or Combat Zone|Small Enemies x6<br>Medium Enemies x2| | + | {{NGSTrialRow|rappysupres|NGSUIEnemyRappy.png|Rappy Suppression|Any Exploration or Combat Zone|Rappy x7~8|1,000{{icons|NMeseta}}|Drive away this group of cute but invasive mascots.}} |
− | {{NGSTrialRow|rappysupres|NGSUIEnemyRappy.png|Rappy Suppression|Any Exploration or Combat Zone|Rappy x7~8| | + | {{NGSTrialRow|assemblypoint|NGSUIEnemyNoData.png|Assembly Point Clearance|Any Combat Zone|Medium Melee Enemies x2<br>Medium Ranged Enemies x3~4<br>Tendal x0~1 (non-target)<br>Beehive x0~2(non-target)<br>Boss x1|1,500{{icons|NMeseta}}|Clear out the Enemy Assembly Point.<br>Several Pillars will spawn at the trial location in one of several formations.<br>Ranged Enemies and Beehives will spawn atop pillars and remain stationary while attacking.<br>If spawned, Tendal will be in the middle high in the air.<br>Melee Enemies and the Boss spawn on the ground.<br>There will be a NPC announcement before the Assembly point spawns.}} |
− | {{NGSTrialRow|assemblypoint|NGSUIEnemyNoData.png|Assembly Point Clearance|Any Combat Zone|Medium Melee Enemies x2<br>Medium Ranged Enemies x3~4<br>Tendal x0~1 (non-target)<br>Beehive x0~2(non-target)<br>Boss x1| | + | {{NGSTrialRow|interceptcontrolunit|NGSUIEnemyNoData.png|Intercept Doll Control Unit|Any Exploration or Combat Zone|Small Dolls x6<br>Medium Dolls x2~3<br>Doll Control Unit x1~2|1,500{{icons|NMeseta}}|Destroy Doll Control Units and accompanying Dolls.<br>Control Unit will create Updrafts with some of its attacks to access the core on top of the control unit.}} |
− | {{NGSTrialRow|interceptcontrolunit|NGSUIEnemyNoData.png|Intercept Doll Control Unit|Any Exploration or Combat Zone|Small Dolls x6<br>Medium Dolls x2~3<br>Doll Control Unit x1~2| | + | {{NGSTrialRow|stellahpack|NGSUIEnemyNoData.png|Stellah Pack COllection|Any Exploration or Combat Zone|Small Enemies x6<br>Medium Enemies x2|1,500{{icons|NMeseta}}<br>Mononite x1-2<br>Dualomite x1-2<br>Trinite x1-2|Collect a Stella Pack that has fallen from the heavens after killing the enemies that protect it.<br>There will be an NPC announcement will occur in zone and a blue circle mark will appear at the spawn location before the Stella Pack and Enemies spawn. |
− | {{NGSTrialRow|stellahpack|NGSUIEnemyNoData.png|Stellah Pack COllection|Any Exploration or Combat Zone|Small Enemies x6<br>Medium Enemies x2| | ||
<br>Falling Stella Packs will inflict damage on any players caught underneath it.}} | <br>Falling Stella Packs will inflict damage on any players caught underneath it.}} | ||
− | {{NGSTrialRow|transporttruckdefense|NGSUIEnemyNoData.png|Transport Truck Defense|Any Exploration or Combat Zone|Transport Truck (ally)<br>Wave 1: Small Enemies x6<br>Wave 2: Medium Enemies x6<br>Wave 3: Boss x1, Small/Medium Enemies x4| | + | {{NGSTrialRow|transporttruckdefense|NGSUIEnemyNoData.png|Transport Truck Defense|Any Exploration or Combat Zone|Transport Truck (ally)<br>Wave 1: Small Enemies x6<br>Wave 2: Medium Enemies x6<br>Wave 3: Boss x1, Small/Medium Enemies x4|1,500{{icons|NMeseta}}|Defend a transport truck from 3 waves of enemies.<br>Trial enemies will initially prioritize the truck.<br>Trial will initially start with only the truck spawned.<br>The first wave will spawn with an NPC announcement. Each additional wave will spawn after a short pause once the previous wave has been killed.}} |
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 06:51, 29 August 2021
A Trial is an interrupt event that may occur in the Exploration Sectors / Combat Sectors. As an example, there are trials for suppressing enemies.
T Markers (Trial Markers) will be displayed where a trial is occurring. A trial's time limit does not start until a player interacts with the trial's targets.
Generally one trial will occur at a time, but occasionally two different Emergency Trials will occur at the same time, known as a Chaos Trial. Each Trial will use a different colored T marker to distinguish itself and its targets.
Occasionally, one or two NPCs will appear in the trial as additional combatants.
Trials
Trial | Area | Targets | Rewards | Description |
---|---|---|---|---|
Enemy Suppression |
Any Exploration or Combat Zone | Small Enemies x6 Medium Enemies x2 |
1,000 | Destroy the targeted enemies. |
Rappy Suppression |
Any Exploration or Combat Zone | Rappy x7~8 | 1,000 | Drive away this group of cute but invasive mascots. |
Assembly Point Clearance |
Any Combat Zone | Medium Melee Enemies x2 Medium Ranged Enemies x3~4 Tendal x0~1 (non-target) Beehive x0~2(non-target) Boss x1 |
1,500 | Clear out the Enemy Assembly Point. Several Pillars will spawn at the trial location in one of several formations. Ranged Enemies and Beehives will spawn atop pillars and remain stationary while attacking. If spawned, Tendal will be in the middle high in the air. Melee Enemies and the Boss spawn on the ground. There will be a NPC announcement before the Assembly point spawns. |
Intercept Doll Control Unit |
Any Exploration or Combat Zone | Small Dolls x6 Medium Dolls x2~3 Doll Control Unit x1~2 |
1,500 | Destroy Doll Control Units and accompanying Dolls. Control Unit will create Updrafts with some of its attacks to access the core on top of the control unit. |
Stellah Pack COllection |
Any Exploration or Combat Zone | Small Enemies x6 Medium Enemies x2 |
1,500 Mononite x1-2 Dualomite x1-2 Trinite x1-2 |
Collect a Stella Pack that has fallen from the heavens after killing the enemies that protect it. There will be an NPC announcement will occur in zone and a blue circle mark will appear at the spawn location before the Stella Pack and Enemies spawn. Falling Stella Packs will inflict damage on any players caught underneath it. |
Transport Truck Defense |
Any Exploration or Combat Zone | Transport Truck (ally) Wave 1: Small Enemies x6 Wave 2: Medium Enemies x6 Wave 3: Boss x1, Small/Medium Enemies x4 |
1,500 | Defend a transport truck from 3 waves of enemies. Trial enemies will initially prioritize the truck. Trial will initially start with only the truck spawned. The first wave will spawn with an NPC announcement. Each additional wave will spawn after a short pause once the previous wave has been killed. |
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