Difference between revisions of "Portal:New Genesis/List of Augments"

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==Unknown Series==
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==Gigas Series==
 
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
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| HP +10<br>Technique Weapon Potency +2.0%
 
| HP +10<br>Technique Weapon Potency +2.0%
 
| style="text-align:center" | +7%
 
| style="text-align:center" | +7%
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|}
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==Special==
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{| class="wikitable table-bordered table-responsive-md"
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! Special Ability
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! Effect
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! Drop
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|-
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| {{icons|NGS Ability}} Esperio I || Increases EXP gained during Grinding by 400. || {{rarityNGS|2}} {{icons|NGS Sword}} [[Silver Primm Sword]]
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|-
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| {{icons|NGS Ability}} Esperio II || Increases EXP gained during Grinding by 450. || {{rarityNGS|3}} {{icons|NGS Sword}} [[Gold Primm Sword]]
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|-
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|}
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==Prefix Abilities==
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'''Prefix Abilities''' are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.
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{| class="wikitable table-bordered table-responsive-md"
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! Prefix Ability
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! Level
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! Effect
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! Drop
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Attack || Lv. 1 || Damage +2.0% ||
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|-
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| Lv. 2 || Damage +3.0% ||
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|-
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| Lv. 3 || Damage +4.0% ||
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|-
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| Lv. 4 || Damage +4.5% ||
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|-
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| Lv. 5 || Damage +5.0% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Guard || Lv. 1 || Damage Reduction +1.0% ||
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|-
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| Lv. 2 || Damage Reduction +2.0% ||
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|-
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| Lv. 3 || Damage Reduction +3.0% ||
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|-
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| Lv. 4 || Damage Reduction +3.5% ||
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|-
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| Lv. 5 || Damage Reduction +4.0% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Fatal || Lv. 1 || Critical Hit Rate +5.0% ||
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|-
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| Lv. 2 || Critical Hit Rate +8.0% ||
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|-
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| Lv. 3 || Critical Hit Rate +10% ||
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|-
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| Lv. 4 || Critical Hit Rate +12% ||
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|-
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| Lv. 5 || Critical Hit Rate +13% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Termina || Lv. 1 || Critical Damage +6.0% ||
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|-
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| Lv. 2 || Critical Damage +9.0% ||
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|-
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| Lv. 3 || Critical Damage +12% ||
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|-
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| Lv. 4 || Critical Damage +14% ||
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|-
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| Lv. 5 || Critical Damage +15% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Performa || Lv. 1 || PP Cost Reduction +1.0% ||
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|-
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| Lv. 2 || PP Cost Reduction +2.0% ||
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|-
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| Lv. 3 || PP Cost Reduction +3.0% ||
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|-
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| Lv. 4 || PP Cost Reduction +3.5% ||
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|-
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| Lv. 5 || PP Cost Reduction +4.0% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Natura || Lv. 1 || Natural PP Recovery +2.0% ||
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|-
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| Lv. 2 || Natural PP Recovery +3.0% ||
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|-
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| Lv. 3 || Natural PP Recovery +4.0% ||
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|-
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| Lv. 4 || Natural PP Recovery +4.5% ||
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|-
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| Lv. 5 || Natural PP Recovery +5.0% ||
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|-
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| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Enthesia || Lv. 1 || Active PP Recovery +2.0% ||
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|-
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| Lv. 2 || Active PP Recovery +3.0% ||
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|-
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| Lv. 3 || Active PP Recovery +4.0% ||
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|-
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| Lv. 4 || Active PP Recovery +4.5% ||
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|-
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| Lv. 5 || Active PP Recovery +5.0% ||
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|-
 
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{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 03:06, 13 June 2021

Ability (NGS) Affix Augments (NGS) Ability (NGS) List of Augments (NGS) Ability (NGS) PSO2 Augment Conversion


Basic Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Stamina I HP +5 +10% Increases Max HP.
II HP +10 +10%
III HP +15 +9%
Ability (NGS) Spirit I PP +3 +10% Increases Max PP.
II PP +4 +10%
III PP +5 +9%
Ability (NGS) Might I Melee Weapon Potency +1.0% +10% Increases the damage dealt by Melee weapons.
II Melee Weapon Potency +1.5% +10%
III Melee Weapon Potency +2.0% +9%
Ability (NGS) Precision I Ranged Weapon Potency +1.0% +10% Increases the damage dealt by Ranged weapons.
II Ranged Weapon Potency +1.5% +10%
III Ranged Weapon Potency +2.0% +9%
Ability (NGS) Casting I Technique Weapon Potency +1.0% +10% Increases the damage dealt by Technique weapons.
II Technique Weapon Potency +1.5% +10%
III Technique Weapon Potency +2.0% +9%
Ability (NGS) Deftness I Potency Floor Increase +1.0% +10% Increases the minimum possible damage dealt by attacks.
II Potency Floor Increase +1.5% +10%
III Potency Floor Increase +2.0% +9%
Ability (NGS) Guard I Damage Resistance +1.0% +10% Increases damage resistance.
II Damage Resistance +1.5% +10%
III Damage Resistance +2.0% +9%
Ability (NGS) Mastery I Potency +0.5%
Potency Floor Increase +0.5%
Damage Resistance +0.5%
+10% Increases damage, minimum damage, and damage resistance.
Item Lab Capsule Exchange
II Potency +1.0%
Potency Floor Increase +1.0%
Damage Resistance +1.0%
+10%
III Potency +1.5%
Potency Floor Increase +1.5%
Damage Resistance +1.5%
+9%

Note Series

Name Lv Effect Success Rate Notes
Ability (NGS) Ael Note A HP +5
PP +3
+9% Obtain from Aeilo regions.
Ability (NGS) Ael Note B Melee Weapon Potency +1.0%
Ranged Weapon Potency +1.0%
+9%
Ability (NGS) Ael Note C Melee Weapon Potency +1.0%
Technique Weapon Potency +1.0%
+9%
Ability (NGS) Ael Note D Ranged Weapon Potency +1.0%
Technique Weapon Potency +1.0%
+9%
Ability (NGS) Ael Domina HP +5
PP +3
Potency +1.5%
+9% Item Lab Capsule Exchange
Ability (NGS) Magnus Note Melee Weapon Potency +1.5% +9% Obtain from Mt. Magnus.
Ability (NGS) Lab Note Ranged Weapon Potency +1.5% +9% Obtain from Vanford Laboratory Ruins.
Ability (NGS) Resola Note Technique Weapon Potency +1.5% +9% Obtain from Resol Forest.

Secreta Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Alts Secreta I HP -10
Potency +1.0%
Potency Floor Increase +1.0
Damage Resistance -1.0%
+8% Obtain from Alters Enemies.
II HP -10
Potency +1.5%
Potency Floor Increase +1.5
Damage Resistance -1.5%
+8%

Dread Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Dread Keeper I HP +10
PP +3
Potency Floor Increase +1.0%
Damage Resistance +1.0%
+8% Obtain from Dread Enemies.
II HP +15
PP +4
Potency Floor Increase +1.5
Damage Resistance +1.5%
+7%

Soul Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Forms Soul I Melee Weapon Potency +2.0% +9% Obtain from FORMERS.
II Melee Weapon Potency +2.0%
Damage Resistance +2.0%.
+8%
Ability (NGS) Alts Soul I HP +5
Damage Resistance +1.0%
+9% Obtain from ALTERS.
II HP +10
Damage Resistance +2.0%
+8%
Ability (NGS) Dolz Soul I PP +5
Potency Floor Increase +1.0%
+9% Obtain from DOLLS.
II PP +5
Potency Floor Increase +2.0%
+8%
Ability (NGS) Daityl Soul I PP +5
Melee Weapon Potency +1.0%
+8% Obtain from Daityl Enemies.
II PP +5
Melee Weapon Potency +2.0%
+7%
Ability (NGS) Pettas Soul I PP +5
Ranged Weapon Potency +1.0%
+8% Obtain from Pettas enemies.
II PP +5
Ranged Weapon Potency +2.0%
+7%
Ability (NGS) Nex Soul I PP +5
Technique Weapon Potency +10%
+8% Obtain from Nex enemies.
II PP +5
Technique Weapon Potency +2.0%
+7%

Gigas Series

Name Lv Effect Success Rate Notes
Ability (NGS) Gigas Might I HP +5
Melee Weapon Potency +1.5%
+8% Obtain from Gigantix Enemies.
II HP +10
Melee Weapon Potency +2.0%
+7%
Ability (NGS) Gigas Precision I HP +5
Ranged Weapon Potency +1.5%
+8%
II HP +10
Ranged Weapon Potency +2.0%
+7%
Ability (NGS) Gigas Casting I HP +5
Technique Weapon Potency +1.5%
+8%
II HP +10
Technique Weapon Potency +2.0%
+7%

Special

Special Ability Effect Drop
Ability (NGS) Esperio I Increases EXP gained during Grinding by 400. 2 Sword (NGS) Silver Primm Sword
Ability (NGS) Esperio II Increases EXP gained during Grinding by 450. 3 Sword (NGS) Gold Primm Sword

Prefix Abilities

Prefix Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.

Prefix Ability Level Effect Drop
Preset Ability (NGS) Fixa Attack Lv. 1 Damage +2.0%
Lv. 2 Damage +3.0%
Lv. 3 Damage +4.0%
Lv. 4 Damage +4.5%
Lv. 5 Damage +5.0%
Preset Ability (NGS) Fixa Guard Lv. 1 Damage Reduction +1.0%
Lv. 2 Damage Reduction +2.0%
Lv. 3 Damage Reduction +3.0%
Lv. 4 Damage Reduction +3.5%
Lv. 5 Damage Reduction +4.0%
Preset Ability (NGS) Fixa Fatal Lv. 1 Critical Hit Rate +5.0%
Lv. 2 Critical Hit Rate +8.0%
Lv. 3 Critical Hit Rate +10%
Lv. 4 Critical Hit Rate +12%
Lv. 5 Critical Hit Rate +13%
Preset Ability (NGS) Fixa Termina Lv. 1 Critical Damage +6.0%
Lv. 2 Critical Damage +9.0%
Lv. 3 Critical Damage +12%
Lv. 4 Critical Damage +14%
Lv. 5 Critical Damage +15%
Preset Ability (NGS) Fixa Performa Lv. 1 PP Cost Reduction +1.0%
Lv. 2 PP Cost Reduction +2.0%
Lv. 3 PP Cost Reduction +3.0%
Lv. 4 PP Cost Reduction +3.5%
Lv. 5 PP Cost Reduction +4.0%
Preset Ability (NGS) Fixa Natura Lv. 1 Natural PP Recovery +2.0%
Lv. 2 Natural PP Recovery +3.0%
Lv. 3 Natural PP Recovery +4.0%
Lv. 4 Natural PP Recovery +4.5%
Lv. 5 Natural PP Recovery +5.0%
Preset Ability (NGS) Fixa Enthesia Lv. 1 Active PP Recovery +2.0%
Lv. 2 Active PP Recovery +3.0%
Lv. 3 Active PP Recovery +4.0%
Lv. 4 Active PP Recovery +4.5%
Lv. 5 Active PP Recovery +5.0%