Difference between revisions of "Portal:New Genesis/List of Augments"
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− | == | + | ==Gigas Series== |
{| class="wikitable table-bordered table-responsive-md" style="width:65%;" | {| class="wikitable table-bordered table-responsive-md" style="width:65%;" | ||
! style="width:20%;" | Name | ! style="width:20%;" | Name | ||
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| HP +10<br>Technique Weapon Potency +2.0% | | HP +10<br>Technique Weapon Potency +2.0% | ||
| style="text-align:center" | +7% | | style="text-align:center" | +7% | ||
+ | |} | ||
+ | |||
+ | ==Special== | ||
+ | {| class="wikitable table-bordered table-responsive-md" | ||
+ | ! Special Ability | ||
+ | ! Effect | ||
+ | ! Drop | ||
+ | |- | ||
+ | | {{icons|NGS Ability}} Esperio I || Increases EXP gained during Grinding by 400. || {{rarityNGS|2}} {{icons|NGS Sword}} [[Silver Primm Sword]] | ||
+ | |- | ||
+ | | {{icons|NGS Ability}} Esperio II || Increases EXP gained during Grinding by 450. || {{rarityNGS|3}} {{icons|NGS Sword}} [[Gold Primm Sword]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Prefix Abilities== | ||
+ | '''Prefix Abilities''' are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon. | ||
+ | |||
+ | {| class="wikitable table-bordered table-responsive-md" | ||
+ | ! Prefix Ability | ||
+ | ! Level | ||
+ | ! Effect | ||
+ | ! Drop | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Attack || Lv. 1 || Damage +2.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Damage +3.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Damage +4.0% || | ||
+ | |- | ||
+ | | Lv. 4 || Damage +4.5% || | ||
+ | |- | ||
+ | | Lv. 5 || Damage +5.0% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Guard || Lv. 1 || Damage Reduction +1.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Damage Reduction +2.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Damage Reduction +3.0% || | ||
+ | |- | ||
+ | | Lv. 4 || Damage Reduction +3.5% || | ||
+ | |- | ||
+ | | Lv. 5 || Damage Reduction +4.0% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Fatal || Lv. 1 || Critical Hit Rate +5.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Critical Hit Rate +8.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Critical Hit Rate +10% || | ||
+ | |- | ||
+ | | Lv. 4 || Critical Hit Rate +12% || | ||
+ | |- | ||
+ | | Lv. 5 || Critical Hit Rate +13% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Termina || Lv. 1 || Critical Damage +6.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Critical Damage +9.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Critical Damage +12% || | ||
+ | |- | ||
+ | | Lv. 4 || Critical Damage +14% || | ||
+ | |- | ||
+ | | Lv. 5 || Critical Damage +15% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Performa || Lv. 1 || PP Cost Reduction +1.0% || | ||
+ | |- | ||
+ | | Lv. 2 || PP Cost Reduction +2.0% || | ||
+ | |- | ||
+ | | Lv. 3 || PP Cost Reduction +3.0% || | ||
+ | |- | ||
+ | | Lv. 4 || PP Cost Reduction +3.5% || | ||
+ | |- | ||
+ | | Lv. 5 || PP Cost Reduction +4.0% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Natura || Lv. 1 || Natural PP Recovery +2.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Natural PP Recovery +3.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Natural PP Recovery +4.0% || | ||
+ | |- | ||
+ | | Lv. 4 || Natural PP Recovery +4.5% || | ||
+ | |- | ||
+ | | Lv. 5 || Natural PP Recovery +5.0% || | ||
+ | |- | ||
+ | | rowspan="5" | {{icons|NGS Preset Ability}} Fixa Enthesia || Lv. 1 || Active PP Recovery +2.0% || | ||
+ | |- | ||
+ | | Lv. 2 || Active PP Recovery +3.0% || | ||
+ | |- | ||
+ | | Lv. 3 || Active PP Recovery +4.0% || | ||
+ | |- | ||
+ | | Lv. 4 || Active PP Recovery +4.5% || | ||
+ | |- | ||
+ | | Lv. 5 || Active PP Recovery +5.0% || | ||
+ | |- | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 03:06, 13 June 2021
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Basic Augments
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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I | HP +5 | +10% | Increases Max HP. |
II | HP +10 | +10% | ||
III | HP +15 | +9% | ||
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I | PP +3 | +10% | Increases Max PP. |
II | PP +4 | +10% | ||
III | PP +5 | +9% | ||
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I | Melee Weapon Potency +1.0% | +10% | Increases the damage dealt by Melee weapons. |
II | Melee Weapon Potency +1.5% | +10% | ||
III | Melee Weapon Potency +2.0% | +9% | ||
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I | Ranged Weapon Potency +1.0% | +10% | Increases the damage dealt by Ranged weapons. |
II | Ranged Weapon Potency +1.5% | +10% | ||
III | Ranged Weapon Potency +2.0% | +9% | ||
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I | Technique Weapon Potency +1.0% | +10% | Increases the damage dealt by Technique weapons. |
II | Technique Weapon Potency +1.5% | +10% | ||
III | Technique Weapon Potency +2.0% | +9% | ||
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I | Potency Floor Increase +1.0% | +10% | Increases the minimum possible damage dealt by attacks. |
II | Potency Floor Increase +1.5% | +10% | ||
III | Potency Floor Increase +2.0% | +9% | ||
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I | Damage Resistance +1.0% | +10% | Increases damage resistance. |
II | Damage Resistance +1.5% | +10% | ||
III | Damage Resistance +2.0% | +9% | ||
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I | Potency +0.5% Potency Floor Increase +0.5% Damage Resistance +0.5% |
+10% | Increases damage, minimum damage, and damage resistance. Item Lab Capsule Exchange |
II | Potency +1.0% Potency Floor Increase +1.0% Damage Resistance +1.0% |
+10% | ||
III | Potency +1.5% Potency Floor Increase +1.5% Damage Resistance +1.5% |
+9% |
Note Series
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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HP +5 PP +3 |
+9% | Obtain from Aeilo regions. | |
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Melee Weapon Potency +1.0% Ranged Weapon Potency +1.0% |
+9% | ||
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Melee Weapon Potency +1.0% Technique Weapon Potency +1.0% |
+9% | ||
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Ranged Weapon Potency +1.0% Technique Weapon Potency +1.0% |
+9% | ||
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HP +5 PP +3 Potency +1.5% |
+9% | Item Lab Capsule Exchange | |
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Melee Weapon Potency +1.5% | +9% | Obtain from Mt. Magnus. | |
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Ranged Weapon Potency +1.5% | +9% | Obtain from Vanford Laboratory Ruins. | |
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Technique Weapon Potency +1.5% | +9% | Obtain from Resol Forest. |
Secreta Augments
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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I | HP -10 Potency +1.0% Potency Floor Increase +1.0 Damage Resistance -1.0% |
+8% | Obtain from Alters Enemies. |
II | HP -10 Potency +1.5% Potency Floor Increase +1.5 Damage Resistance -1.5% |
+8% |
Dread Augments
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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I | HP +10 PP +3 Potency Floor Increase +1.0% Damage Resistance +1.0% |
+8% | Obtain from Dread Enemies. |
II | HP +15 PP +4 Potency Floor Increase +1.5 Damage Resistance +1.5% |
+7% |
Soul Augments
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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I | Melee Weapon Potency +2.0% | +9% | Obtain from FORMERS. |
II | Melee Weapon Potency +2.0% Damage Resistance +2.0%. |
+8% | ||
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I | HP +5 Damage Resistance +1.0% |
+9% | Obtain from ALTERS. |
II | HP +10 Damage Resistance +2.0% |
+8% | ||
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I | PP +5 Potency Floor Increase +1.0% |
+9% | Obtain from DOLLS. |
II | PP +5 Potency Floor Increase +2.0% |
+8% | ||
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I | PP +5 Melee Weapon Potency +1.0% |
+8% | Obtain from Daityl Enemies. |
II | PP +5 Melee Weapon Potency +2.0% |
+7% | ||
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I | PP +5 Ranged Weapon Potency +1.0% |
+8% | Obtain from Pettas enemies. |
II | PP +5 Ranged Weapon Potency +2.0% |
+7% | ||
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I | PP +5 Technique Weapon Potency +10% |
+8% | Obtain from Nex enemies. |
II | PP +5 Technique Weapon Potency +2.0% |
+7% |
Gigas Series
Name | Lv | Effect | Success Rate | Notes |
---|---|---|---|---|
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I | HP +5 Melee Weapon Potency +1.5% |
+8% | Obtain from Gigantix Enemies. |
II | HP +10 Melee Weapon Potency +2.0% |
+7% | ||
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I | HP +5 Ranged Weapon Potency +1.5% |
+8% | |
II | HP +10 Ranged Weapon Potency +2.0% |
+7% | ||
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I | HP +5 Technique Weapon Potency +1.5% |
+8% | |
II | HP +10 Technique Weapon Potency +2.0% |
+7% |
Special
Special Ability | Effect | Drop |
---|---|---|
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Increases EXP gained during Grinding by 400. | ![]() ![]() |
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Increases EXP gained during Grinding by 450. | ![]() ![]() |
Prefix Abilities
Prefix Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.
Prefix Ability | Level | Effect | Drop |
---|---|---|---|
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Lv. 1 | Damage +2.0% | |
Lv. 2 | Damage +3.0% | ||
Lv. 3 | Damage +4.0% | ||
Lv. 4 | Damage +4.5% | ||
Lv. 5 | Damage +5.0% | ||
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Lv. 1 | Damage Reduction +1.0% | |
Lv. 2 | Damage Reduction +2.0% | ||
Lv. 3 | Damage Reduction +3.0% | ||
Lv. 4 | Damage Reduction +3.5% | ||
Lv. 5 | Damage Reduction +4.0% | ||
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Lv. 1 | Critical Hit Rate +5.0% | |
Lv. 2 | Critical Hit Rate +8.0% | ||
Lv. 3 | Critical Hit Rate +10% | ||
Lv. 4 | Critical Hit Rate +12% | ||
Lv. 5 | Critical Hit Rate +13% | ||
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Lv. 1 | Critical Damage +6.0% | |
Lv. 2 | Critical Damage +9.0% | ||
Lv. 3 | Critical Damage +12% | ||
Lv. 4 | Critical Damage +14% | ||
Lv. 5 | Critical Damage +15% | ||
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Lv. 1 | PP Cost Reduction +1.0% | |
Lv. 2 | PP Cost Reduction +2.0% | ||
Lv. 3 | PP Cost Reduction +3.0% | ||
Lv. 4 | PP Cost Reduction +3.5% | ||
Lv. 5 | PP Cost Reduction +4.0% | ||
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Lv. 1 | Natural PP Recovery +2.0% | |
Lv. 2 | Natural PP Recovery +3.0% | ||
Lv. 3 | Natural PP Recovery +4.0% | ||
Lv. 4 | Natural PP Recovery +4.5% | ||
Lv. 5 | Natural PP Recovery +5.0% | ||
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Lv. 1 | Active PP Recovery +2.0% | |
Lv. 2 | Active PP Recovery +3.0% | ||
Lv. 3 | Active PP Recovery +4.0% | ||
Lv. 4 | Active PP Recovery +4.5% | ||
Lv. 5 | Active PP Recovery +5.0% |
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