New Genesis: M.A.R.S. Skill Tree
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M.A.R.S. |
Skill Tree |
Skill Tree
Skills
VA-1SRM Garm
Garm Heat Charge |
Store up to two energy charges by hitting enemies with attacks a certain number of times. Boosts Potency and HP Recovered by Normal Attacks depending on the number of charges. When you use Garm Detonation, all of your energy charges are consumed and the attack is boosted depending on the number. Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency Per Level | 2.50% | |||||||||
HP Recovery Rate Per Level | 1% |
Garm Quick Assault |
Weapon automatically switches to Garm, and rush forward with an attack when you successfully dodge with Forward Thrust. Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Garm Killing Prize |
Recover HP and PP when you destroy nearby enemies.Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
HP Recovery Rate | 100% | |||||||||
PP Recovery Rate | 100% |
Garm Risky Style |
Press and hold the Normal Attack Button to spend HP and perform up to 2 attacks. The Normal Attacks of all Armaments you use after this attack are changed to their final attack. Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Garm Beat Up |
Hitting a downed enemy with Garm Detonation extends the length of time it is down. Some powerful enemies are not affected, but Garm Detonation's Potency increases instead. Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 4 sec | |||||||||
Potency | 120% |
VA-2MRM Nidhoggr
Nidhoggr Weaken Marker |
Mark enemies by hitting them a certain number of times with attacks. Enemies can be marked up to 2 times, reducing the amount of damage you take from them depending on the number. Hitting a marked enemy with Nidhoggr Execution will cause an explosion, causing additional attacks of a Potency contingent upon the number of marks. Can only be used with VA-2MRM Nidhoggr. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate (Stage 1) | 90% | |||||||||
Damage Taken Rate (Stage 2) | 85% |
Nidhoggr Add Attack |
Produce an additional attack when an attack is successfully nullified. As long as Nidhoggr is set as one of the main weapons this effect will be activated even if a different weapon is in use. Can only be used with VA-2MRM Nidhoggr. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Nidhoggr Delay Action |
Delaying your attack after Normal Attacks produces an additional attack. The additional attack's Potency increases according to the length of the delay. Can only be used with VA-2MRM Nidhoggr. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Nidhoggr Extended Time |
Hitting an enemy with the 5th Normal Attack extends M.A.R.S. usage time. Can only be used with VA-2MRM Nidhoggr. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
M.A.R.S. Operation Time Extension | 1.80 sec |
Nidhoggr Weakness |
Hitting an enemy with Nidhoggr's Weaken Marker explosion temporarily increases the damage you deal. This effect is reduced against some powerful enemies. Can only be used with VA-2MRM Nidhoggr. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 150% | |||||||||
Potency (Temp for Some Enemies) | 110% | |||||||||
Effect Duration | 4 sec |
VA-3LRM Hydra
Hydra Overcharge |
Builds up a gauge when you hit enemies a certain number of times. Once the gauge is full, a certain number of Normal Attacks will become powerful attacks, and for as long as the effect is active, the amount of PP that each weapon recovers naturally will be increased. Can only be used with VA-3LRM Hydra. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Natural Recovery | 150% | |||||||||
Times Sustained | 5 |
Hydra Evade Counter |
Automatically counterattack when you dodge an enemy attack with Sidestep or Quick Evade while locked-on. As long as Hydra is set as one of the main weapons this effect will be activated even if a different weapon is in use. Can only be used with VA-3LRM Hydra. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Tactical Reload |
Pressing the Weapon Action Button after some attacks, such as the last attack in a combo, will start the Hydra's next Normal Attack at a higher rate of fire. Can only be used with VA-3LRM Hydra. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Forceful Attack |
A Normal Attack becomes a powerful attack when PP is at 5 or less. Can only be used with VA-3LRM Hydra. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Extended Time |
Hitting an enemy with Hydra Termination extends M.A.R.S. usage time. Can only be used with VA-3LRM Hydra. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
M.A.R.S. Operation Time Extension | 6 sec |
VA-4XRM Scylla
Scylla Star Link |
When enemies remain within a certain range or if you hit them with attacks, up to 3 star insignia will appear. Using a Weapon Action attack in that state will consume the stars and make your explosive rounds more powerful depending on their number. Lose 1 star when enemies are out of range for a while, you are hit by an attack, or you Sidestep. Can only be used with VA-4XRM Scylla. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla High Maneuver |
Scylla Normal Attacks performed after activating a PA with each weapon change to a maximum of 3 highly mobile attacks. Can only be used with VA-4XRM Scylla. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla Invincible Mode |
Hitting an enemy with a Weapon Action attack while you have 3 stars makes you temporarily invulnerable. You do not naturally recover PP while in this invulnerable state, but Scylla Retaliation's Potency is increased. Can only be used with VA-4XRM Scylla. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 12 sec | |||||||||
Potency | 120% |
Scylla Add Attack |
Automatically attack when enemies remain within a certain range and you don't take damage. Can only be used with VA-4XRM Scylla. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla Annihilation |
Hitting an enemy with Scylla Retaliation temporarily creates a field around you that occasionally produces attacks over a wide area. Can only be used with VA-4XRM Scylla. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 15 sec |
SA-1HMP Fenrir
Fenrir Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, your movement speed is increased. Can only be used with SA-1HMP Fenrir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Movement Speed Increase Rate | 115% | |||||||||
Support Attack Interval | 6 sec | |||||||||
Enhance Necessary Time | 30 sec |
Fenrir Double Sidestep |
Allows you to perform two consecutive Sidesteps. Can only be used with SA-1HMP Fenrir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Fenrir Add Attack |
Produce an additional attack when you dodge an attack. Can only be used with SA-1HMP Fenrir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 5 sec |
SA-2HDP Fafnir
Fafnir Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, damage you take is reduced once your HP is under a certain level. Can only be used with SA-2HDP Fafnir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Activation HP | 70% | |||||||||
Damage Taken Rate | 75% | |||||||||
Support Attack Interval | 12 sec | |||||||||
Enhance Necessary Time | 30 sec |
Fafnir Deband Field |
Create a field that reduces damage taken centered around where the attack hits. Can only be used with SA-2HDP Fafnir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30 sec | |||||||||
Damage Taken Rate | 90% | |||||||||
Cooldown | 15 sec |
Fafnir Add Attack |
Produce an additional attack when you successfully nullify an attack. Can only be used with SA-2HDP Fafnir. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 10 sec |
SA-3HFP Lindworm
Lindworm Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, your natural PP recovery rate and PP recovery rate while attacking are increased. Can only be used with SA-3HFP Lindworm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 110% | |||||||||
Support Attack Interval | 9 sec | |||||||||
Enhance Necessary Time | 30 sec |
Lindworm Jammer |
Confer a debuff effect to enemies within your field of view that causes them to do less damage to you. Some powerful enemies are not affected. Can only be used with SA-3HFP Lindworm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate | 95% |
Lindworm Add Attack |
Produce an additional attack after hitting a certain number of times. Can only be used with SA-3HFP Lindworm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 10 sec | |||||||||
Number Required | 40 times |
Common Skills
Quick Evade |
Jumping with back, left, or right held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Forward Thrust |
Jumping with forward held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Vertical Thrust |
Jumping without pressing a directional button while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly, to the same height as the lock-on location. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Potency Up |
Boosts M.A.R.S. Potency. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Potency | 101.00% | 102.00% | 103.00% | 104.00% | 105.00% | 105.50% | 106.00% | 106.50% | 106.75% | 107.00% | 107.20% | 107.40% | 107.60% | 107.80% | 108.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Potency | 108.20% | 108.40% | 108.60% | 108.80% | 109.00% | 109.10% | 109.20% | 109.30% | 109.40% | 109.50% | 109.60% | 109.70% | 109.80% | 109.90% | 110.00% |
Critical Hit Rate Up |
Boosts M.A.R.S. Critical Hit Rate. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Critical Hit Rate Up | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 5.50% | 6.00% | 6.50% | 6.75% | 7.00% | 7.20% | 7.40% | 7.60% | 7.80% | 8.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Critical Hit Rate Up | 8.20% | 8.40% | 8.60% | 8.80% | 9.00% | 9.10% | 9.20% | 9.30% | 9.40% | 9.50% | 9.60% | 9.70% | 9.80% | 9.90% | 10.00% |
Critical Hit Potency Up |
Boosts M.A.R.S. Critical Hit Potency. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Potency | 101.00% | 102.00% | 103.00% | 104.00% | 105.00% | 105.50% | 106.00% | 106.50% | 106.75% | 107.00% | 107.20% | 107.40% | 107.60% | 107.80% | 108.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Potency | 108.20% | 108.40% | 108.60% | 108.80% | 109.00% | 109.10% | 109.20% | 109.30% | 109.40% | 109.50% | 109.60% | 109.70% | 109.80% | 109.90% | 110.00% |
HP Up |
Increases M.A.R.S. Max HP. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Max HP Increase Rate | 105.00% | 110.00% | 115.00% | 120.00% | 125.00% | 127.00% | 129.00% | 131.00% | 133.00% | 135.00% | 136.00% | 137.00% | 138.00% | 139.00% | 140.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Max HP Increase Rate | 141.00% | 142.00% | 143.00% | 144.00% | 145.00% | 145.50% | 146.00% | 146.50% | 147.00% | 147.50% | 148.00% | 148.50% | 149.00% | 149.50% | 150.00% |
HP Natural Recovery |
M.A.R.S. HP recovers automatically. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
HP Recovery Rate | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 10.50% | 11.00% | 11.50% | 11.75% | 12.00% | 12.20% | 12.40% | 12.60% | 12.80% | 13.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
HP Recovery Rate | 13.20% | 13.40% | 13.60% | 13.80% | 14.00% | 14.10% | 14.20% | 14.30% | 14.40% | 14.50% | 14.60% | 14.70% | 14.80% | 14.90% | 15.00% |
PP Up |
Increases M.A.R.S. Max PP. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Max PP Increase Rate | 100 | 130 | 160 | 180 | 200 | 210 | 220 | 230 | 240 | 250 | 253 | 256 | 259 | 262 | 265 |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Max PP Increase Rate | 268 | 271 | 274 | 277 | 280 | 282 | 284 | 286 | 288 | 290 | 292 | 294 | 296 | 298 | 300 |
Offensive PP Recovery Up |
Increases PP recovery when attacking with M.A.R.S. | ||||||||||||||
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Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
PP Recovery Rate | 105.00% | 110.00% | 115.00% | 120.00% | 125.00% | 127.00% | 129.00% | 131.00% | 133.00% | 135.00% | 136.00% | 137.00% | 138.00% | 139.00% | 140.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
PP Recovery Rate | 141.00% | 142.00% | 143.00% | 144.00% | 145.00% | 145.50% | 146.00% | 146.50% | 147.00% | 147.50% | 148.00% | 148.50% | 149.00% | 149.50% | 150.00% |
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