N-EXP Series

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← View All Weapon Series

N-EXP Series
Rarity: NGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.png
Level Req: 5
Variance: 70% - 100%
CV:
X
X
Enhancement Level
Stats
+0
Natural Limit
Max
ATK (NGS) ATK
195
228 (+20)
791 (+80)
Potential
Potential (NGS) Recycler Unit
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Weapon Types
Sword (NGS) N-EXP Weapon
Wired Lance (NGS) No Weapon
Partizan (NGS) No Weapon
Daggers (NGS) No Weapon
Double Saber (NGS) No Weapon
Potential (NGS) Recycler Unit
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIItemN-EXPWeapon.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Knuckles (NGS) No Weapon
Katana (NGS) No Weapon
Soaring Blades (NGS) No Weapon
Rifle (NGS) No Weapon
Launcher (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Twin Machineguns (NGS) No Weapon
Bow (NGS) No Weapon
Gunblade (NGS) No Weapon
Rod (NGS) No Weapon
Talis (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Wand (NGS) No Weapon
Jet Boots (NGS) No Weapon
Harmonizer (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Acquisition
Additional Notes
  • "N-EXP Weapon" will always drop with the Augment Ability (NGS) C/Hi Perio affixed, while "N-EXP Weapon II" will always drop with the Augment Ability (NGS) C/Hi Perio II affixed.
  • Aside from their names and affixed Augment, "N-EXP Weapon" and "N-EXP Weapon II" are identical in every way.