Mag List
Mags | |||
Mag List | Photon Blast List | Mag Feed List | Mag Device List |
List of Normal Evolution Forms
The standard Mag can be color changed, including the Evolution Mag Device "Mag R".
Mag Lv1 ~ First Stage (Initial)
Name | Icon | Photon Blast | Trigger Action | Notes | ||
---|---|---|---|---|---|---|
Mag | None | 1 | Support/HP Recovery A | Reward from Cofy's Client Order "Mag License Trial" 2nd and more can be purchased from the AC shop for 300AC. | ||
2 | None | |||||
3 | None | |||||
Auto Action | None |
Mag Lv30 ~ Second Stage
Name | Icon | Photon Blast | Additional Trigger Action | Notes | |
---|---|---|---|---|---|
Lyra (Melee) |
Helix Proi | Support/HP Recovery J | (Melee > Ranged, Technique, Dexterity) Evolves into Delphinus, Cygnus, and Libra. | ||
Auto Action | MEL/Knockdown | ||||
Fornax (Ranged) |
Ajax Proi | Support/Ability UP J | (Ranged > Melee, Technique, Dexterity) Evolves into Cepheus, Tucana, and Caelum. | ||
Auto Action | RNG/Normal Fire Rounds | ||||
Lepus (Technique) |
Cetus Proi | Support/PP Recovery J | (Technique > Melee, Ranged, Dexterity) Evolves into Monoceros, Carina, and Orion. | ||
Auto Action | TEC/Foie | ||||
Antlia (Dexterity) |
Julius Proi | Support/Status Ailment A | (Dexterity > Melee, Ranged, Technique) Evolves into Crux, Leo, and Corvus, Apus. | ||
Auto Action | RNG/Piercing Fire Rounds |
- Based on the highest level of support at the time of form change at level 30 or higher, the form to evolve to in the 2nd stage is selected.
- Even after evolving to the 2nd Stage, the Mag can change forms every 5 levels based on the highest support level.
- If there are more than 1 support levels that are tied to be the highest, the form is carried over.
- Additional Trigger Actions are only added on evolution, not from subsequent form changes.
Mag Lv100 ~ Third Stage
Name | Icon | Photon Blast | Additional Trigger Action | Notes | |
---|---|---|---|---|---|
Delphinus (Melee) |
Helix Proi | Support/Invulnerability A | Evolves from Lyra Can change into Cygnus and Libra (Melee > Dex + (Ranged / Technique)) | ||
Auto Action | MEL/Uppercut | ||||
Cygnus (Melee) |
Helix Imera | Support/PP Recovery H | Evolves from Lyra Can change into Delphinus and Libra (Dex + Ranged > Melee) | ||
Auto Action | RNG/Normal Fire Rounds | ||||
Libra (Melee) |
Helix Nifta | Support/Ability UP H | Evolves from Lyra Can change into Delphinus and Cygnus (Dex + Technique > Melee) | ||
Auto Action | TEC/Zonde | ||||
Cepheus (Ranged) |
Ajax Proi | Support/Invulnerability A | Evolves from Fornax Can change into Tucana and Caelum (Ranged > Dex + (Melee / Technique)) | ||
Auto Action | RNG/Fire Blast Rounds | ||||
Tucana (Ranged) |
Ajax Imera | Support/Ability UP B | Evolves from Fornax Can change into Cepheus and Caelum (Dex + Melee > Ranged) | ||
Auto Action | MEL/Knockdown | ||||
Caelum (Ranged) |
Ajax Nifta | Support/PP Recovery B | Evolves from Fornax Can change into Cepheus and Tucana (Dex + Technique > Ranged) | ||
Auto Action | TEC/Megid | ||||
Monoceros (Technique) |
Cetus Proi | Support/Invulnerability A | Evolves from Lepus Can change into Carina and Orion (Technique > Dex + (Melee / Ranged)) | ||
Auto Action | TEC/Grants | ||||
Carina (Technique) |
Cetus Imera | Support/Ability UP H | Evolves from Lepus Can change into Monoceros and Orion (Dex + Melee > Technique) | ||
Auto Action | MEL/Attack | ||||
Orion (Technique) |
Cetus Nifta | Support/PP Recovery H | Evolves from Lepus Can change into Monoceros and Carina (Dex + Ranged > Technique) | ||
Auto Action | RNG/Piercing Fire Rounds | ||||
Crux (Dexterity) |
Julius Proi | Support/Revival A | Evolves from Antlia Can change into Leo, Corvus and Apus (Dex > Melee/Ranged/Technique) | ||
Auto Action | TEC/Foie | ||||
Leo (Dexterity) |
Julius Proi | Support/Ability UP E | Evolves from Antlia Can change into Crux, Corvus and Apus (Melee > Dex) | ||
Auto Action | MEL/Knockdown | ||||
Corvus (Dexterity) |
Julius Imera | Support/PP Recovery E | Evolves from Antlia Can change into Crux, Leo and Apus (Ranged > Dex) | ||
Auto Action | RNG/Bolt Blast Rounds | ||||
Apus (Dexterity) |
Julius Nifta | Support/Invulnerability A | Evolves from Antlia Can change into Crux, Leo and Corvus (Technique > Dex) | ||
Auto Action | TEC/Barta |
- Based on the form at Lv95 and the Support Levels at Lv100 and above, the form that the Mag evolves to at the 3rd Stage is selected.
- Even after evolving to the 3nd Stage, the Mag can change forms every 5 levels based on the highest support level within the same category of Mag forms.
- If the Support Levels corresponding to the evolution condition is uniform, it will be carried over.
- Additional Trigger Actions are only added on evolution, not from subsequent form changes.
Evolution Mag Devices
These devices add ZERO stats and are purely cosmetic additions. (You can click the image to enlarge them.)
When you register a Evolution Mag Device it is saved to your character even if you overwrite the current one. You can go back to an evolution device you previously had with a Mag Form Change Pass which can be bought from the Swap Shop for one Recyle Badge.
AC Scratch Mag Devices
AC Scratch Mag Devices are only available for a limited amount of time, but can be bought from the market.
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Lynx | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Lynx. | Recruit Line: AC Scratch | N/A | Yes | ||
Evolution Device: Chamurai | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Chamurai. | Heroic Wanderer: AC Scratch | N/A | Yes | ||
Evolution Device: Cancer | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Cancer. | Crimson Dawn: AC Scratch | N/A | Yes | ||
Evolution Device: Kitten | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Kitten. | Dark Omen: AC Scratch | N/A | Yes | ||
Evolution Device: Mikudayo- | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Mikudayo-. | Virtual Stars: AC Scratch | N/A | Yes | ||
Evolution Device: Wedding Bell | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Wedding Bell. | Oracle Celebration: AC Scratch | N/A | Yes | ||
Evolution Device: Acubens | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Acubens. | Military Line: AC Scratch | N/A | Yes | ||
Evolution Device: Sonic Doll | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Sonic Doll. | SEGA Legacy: AC Scratch | N/A | Yes | ||
Evolution Device: Carbuncle | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Carbuncle. | SEGA Legacy: AC Scratch | N/A | Yes | ||
Evolution Device: Teruku | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Teruku. | Silken Dreams: AC Scratch | N/A | Yes | ||
Evolution Device: Mieze | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Mieze. | Seaside Vacation: AC Scratch | N/A | Yes | ||
Evolution Device: Katze | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Katze. | Maestro Summoner: AC Scratch | N/A | Yes | ||
Evolution Device: Morgana | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Morgana. | Persona Paradox: AC Scratch | N/A | Yes | ||
Evolution Device: Jack Frost | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Jack Frost. | Persona Paradox: AC Scratch | N/A | Yes | ||
Evolution Device: Altarf | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Altarf. | Star Keeper: AC Scratch | N/A | Yes | ||
Evolution Device: Type- 2 Kobu (Sakura) | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Type- 2 Kobu (Sakura). | Sakura Memories: AC Scratch (Bonus Draws 20) | N/A | ?? | ||
Evolution Device: Type- 2 Kobu (Ogami) | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Type- 2 Kobu (Ogami). | Sakura Memories: AC Scratch (Bonus Draws 25) | N/A | ?? |
Seasonal / Mission Pass Mag Devices
Seasonal / Mission Mag Devices are only available for a limited amount of time, but SOME can be bought from the market.
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Dreamcast | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Dreamcast. | Closed Beta Reward 7/8 Story Quest Campaign 3 |
N/A | No | ||
Evolution Device: Green Puyo | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Green Puyo. | Group Chat Event 1 | N/A | Yes | ||
Evolution Device: Eat-ster | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Eat-ster. | Mission Pass Season 2: Tier 24 | N/A | No | ||
Evolution Device: Froggy Rappy | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Froggy Rappy. | Wedding Event - Bingo | N/A | Yes | ||
Evolution Device: Rainyan | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Rainyan. | Wedding Event - Bingo | N/A | Yes | ||
Evolution Device: Teru Teru Rappy | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Rainy Day Rappy. | Wedding Event - Bingo | N/A | Yes | ||
Evolution Device: Sega Genesis | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Sega Genesis. | Group Chat Event | N/A | ?? | ||
Evolution Device: Mini-Anga | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Mini-Anga. | Arks Boost Rally | N/A | ?? | ||
Evolution Device: Etoile | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Etoile. | Mission Pass Season 5: Tier 24 | N/A | No | ||
Evolution Device: Red Puyo | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Red Puyo. | 6/17 Enhance Campaign Reward 2 | N/A | No | ||
Evolution Device: Wheatley | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Wheatley. | PSO2 Steam Launch Reward | N/A | No | ||
Evolution Device: Chark | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Chark. | Fresh Finds 100 | N/A | No | ||
Evolution Device: Luthy | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Luthy. | Mission Pass Season 6: Tier 24 | N/A | No | ||
Evolution Device: Surfer Nyau | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Surfer Nyau. | Summer Event Bingo Card | N/A | No | ||
Evolution Device: Emperappy | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Emperappy. | Mission Pass Season 8: Tier 24 | N/A | No | ||
Evolution Device: Draco | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Draco. | Mission Pass Season 10: Tier 24 | N/A | No | ||
Evolution Device: Tamahime 2 | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Tamahime 2. | Mission Pass Season 16: Tier 24 | N/A | No |
Ragol Memory Shop
The Ragol Memory Shop is located on the West side of the shopping plaza on the second floor. Talk to Nanon the "Badge & Memory Exchanger" then click "Exchange memory" then "Exchange Ragol Memories".
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Pushan | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Pushan. | Ragol Memory Shop | Ragol Memory x2 | Yes | ||
Evolution Device: Needler | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Needler. This Mag was originally known as Nidra. | Ragol Memory Shop | Ragol Memory x2 | No | ||
Evolution Device: Chat | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Chat. This Mag was originally known as Sato. | Ragol Memory Shop | Ragol Memory x2 | Yes | ||
Evolution Device: Soniti | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Soniti. | Ragol Memory Shop | Ragol Memory x2 | Yes | ||
Evolution Device: Opa-Opa | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Opa-Opa. | Ragol Memory Shop | Ragol Memory x2 | No | ||
Evolution Device: Rukmin | This device allows you to evolve the form of a Mag that has reached level 100 or above. Evolves into Rukmin. | Ragol Memory Shop | Ragol Memory x2 | Yes |
Swap Shop
These Mag Devices can be purchased from Kameo the "Swap Shop Specialist". He is located under the Franca's Cafe entrance. If you don't know where Franca's cafe you can find the "Swap Shop Specialist" in southeast corner of the shopping plaza.
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Rappy | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Rappy. | Swap Shop 2 | AC Scratch Tickets / Recycle Badges x20 | Yes | ||
Evolution Device: Tamahime | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Tamahime. | Swap Shop 2 | AC Scratch Tickets / Recycle Badges x20 | Yes | ||
Evolution Device: Umbra | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Umbra. | Swap Shop 2 | AC Scratch Tickets / Recycle Badges x20 | Yes | ||
Evolution Device: Stealthed | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Steathled. (Hides your Mag) | Swap Shop 2 | AC Scratch Tickets / Recycle Badges x10 | Yes | ||
Evolution Device: Clarita | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Clarita. | Mission Badge Swap Shop | Mission Badges x25 | Yes |
Casino Shop
This Mag Device can be purchased from Chip the "Prize Purveyor" under the Normal Prize category.
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Nyau | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Nyau. | Normal Prizes Casino Shop | Casino Coins x10,000 | No |
Mileage Master Shop
These Mag Devices can be purchased from Mutan the "Mileage Master". He is located under the Franca's Cafe entrance. If you don't know where Franca's cafe you can find the "Mileage Master" in southeast corner of the shopping plaza.
Rarity | Image | Name | Description | Location | Price | Tradable |
---|---|---|---|---|---|---|
Evolution Device: Mag R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Mag R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Lyra R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Lyra R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Forna R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Forna R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Lepus R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Lepus R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Antlia R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Antlia R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Libra R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Libra R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Delph R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Delph R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Cygnus R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Cygnus R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Caelum R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Caelum R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Cepheus R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Cepheus R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Tucana R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Tucana R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Carina R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Carina R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Monoceros R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Monoceros R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Orion R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Orion R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Apus R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Apus R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Corvus R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Corvus R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Leo R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Leo R. | Mileage Master - Shop 2 | 3000 CM | No | ||
Evolution Device: Crux R | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into a Crux R. | Mileage Master - Shop 2 | 3000 CM | No |
List of Trigger Actions
An action that is triggered by a specific condition. It is set from the initial state of a Mag and additional actions are added as it evolves. You can change the priority of the Trigger Actions with the lower number on the list having higher priority in activating. You can expand the number of Trigger Action slots your Mag has with the use of a "Mag Support Expansion Kit".
- Some Trigger Actions are added only through evolution, and some can be added through devices.
- You cannot delete the Trigger Action, but you can use a Support Device to overwrite it.
- Trigger Actions are activated by consuming 5% of the Mag's Energy. If the Mag has less than 5% Energy, some Trigger Actions will not activate.
Name | Activation Condition | Trigger Probability | Cooldown Interval | Effect | Description | Evolution Added At |
---|---|---|---|---|---|---|
Support/HP Recovery A | HP50% | 50% | 4 Min | 33% HP Recovery | Gives a high chance to recover a small amount of HP when the owner's health is low. | - |
Support/HP Recovery B | HP50% | 25% | 4 Min | 66% HP Recovery | Gives a high chance to recover a small amount of HP when the owner's health is low. | - |
Support/HP Recovery J | ? Elapsed Seconds | 100% | 9 Min | 33% HP Recovery | Restores a small amount of HP at short, regular intervals. | Lyra |
Support/HP Recovery K | ~16 Elapsed Seconds | 100% | 12 Min | 66% HP Recovery | Restores a moderate amount of HP at moderate, regular intervals. | - |
Support/Stat Boost A | Changing Areas | 12% | 9 Min | 15 Seconds *1 *2 | Gives a low chance to boost stats when changing areas, with a short cooldown period. | - |
Support/Stat Boost B | Changing Areas | 25% | 12 Min | 15 Seconds *2 | Gives a moderate chance to boost stats when changing areas, with a moderate cooldown period. | Tucana |
Support/Stat Boost E | PB Gauge Full | 100% | 5 Min | 15 Seconds *1 *2 | Boosts stats when PB Gauge maxes out, with a moderate cooldown period. | Leo |
Support/Stat Boost G | E-Trial | 12% | 9 Min | 15 Seconds *1 *2 | Gives a low chance to boost stats during Emergency Trials, with a short cooldown. | - |
Support/Stat Boost H | E-Trial | 25% | 12 Min | 15 Seconds *2 | Gives a moderate chance to boost stats during Emergency Trials, with a moderate cooldown. | Libra Carina |
Support/Stat Boost J | ? Elapsed Seconds | 100% | 15 Min | 15 Seconds *2 | Boost stats at long, regular intervals. | Fornax |
Support/Stat Boost K | ~16 Elapsed Seconds | 100% | 12 Min | 15 Seconds *2 | Boost stats at moderate, regular intervals. | - |
Support/PP Recovery A | Changing Areas | 50% | ?? Min | PP Recovery 10 Seconds *1 *3 | Gives a high chance to aid PP recovery when changing areas, with a short duration. | - |
Support/PP Recovery B | Changing Areas | 25% | ?? Min | PP Recovery 15 Seconds *1 *3 | Gives a moderate chance to aid PP recovery when changing areas, with a moderate duration. | Caelum |
Support/PP Recovery E | PB Gauge Full | 100% | 5 Min | PP Recovery 15 Seconds *1 *3 | Aids PP recovery when PB Gauge maxes out, with a moderate cooldown period. | Corvus |
Support/PP Recovery H | E-Trial | 25% | ?? Min | PP Recovery 15 Seconds *1 *3 | Gives a moderate chance to aid PP recovery during Emergency Trials, with a moderate cooldown. | Cygnus Orion |
Support/PP Recovery J | ?? Elapsed Seconds | 100% | 9 Min | PP Recovery 10 Seconds *3 | Aids PP recovery for a brief duration at short, regular intervals. | Lepus |
Support/Status Recovery A | Status Afflicted | 12% | 9 Min | Anti | Gives a low chance to lift status ailments when owner is afflicted, with short cooldown. | Antlia |
Support/Status Recovery B | Status Afflicted | 25% | 12 Min | Anti | Gives a moderate chance to lift status ailments when owner is afflicted, with moderate cooldown. | - |
Support/Invulnerability A | PB Gauge Full | 100% | 5 Min | Invulnerable 20 Seconds *1 | Grants invulnerability for a short duration when PB Gauge maxes out. | Delphinus Cepheus Monoceros Apus |
Support/Revive A | Incapcitation | ??% | - | Revival *1 | Gives an extremely rare chance to revive the owner when incapactitated. | Crux |
Production/HP Recovery | ?? Elapsed Seconds | - | 10 Mins | Drops one: Monomate Dimate Trimate |
Produces consumable items such as Monomates at regular intervals. | - |
Production/AoE Recovery | ?? Elapsed Seconds | - | 10 Mins | Drops one: Sol Atomizer Moon Atomizer Star Atomizer |
Produces consumable items such as Sol Atomizers at regular intervals | - |
- 1 Even if the Mag has 0% Energy, energy is not consumed when the Trigger Action is being activated.
- 2 Grants Lv1 Shifta/Deband for 15 seconds. If Shifta/Deband is already applied, the time is extended.
- 3 PP Recovery support is an effect that increases the natural amount of recovery, such as PP Conversion.
- When multiple Support Actions with the same activation conditions meet the condition at the same time, only the Support Action with the highest priority is activated.
- Support/Revive A is activated the moment you become incapacitated, no effect will occur for waiting after being incapacitated.
- Similarly, the probability of Support/HP Recovery A is also determined at the moment your HP falls below 50%, and at the moment you are inflicted with status ailment with Support/Status Recovery A
- It is possible to set multiple Production Devices to allow multiple item drops at the same time.
- If all support slots are filled with Support/Recovery B, etc., the probability success/failure is determined in the order of priority when the activation conditions are met. When the action succeeds to activate, the determination ends. Whether or not the action succeeds, once it was determined, it goes into cooldown.
For example: from top to bottom
1. Action fails to pass
2. Action fails to pass
3. Action succeeds and activates
The third action from the top will be put into cooldown only. - Regarding the priority of Auto-Mate Half and the trigger condition being put to less than 50% HP, the skill of Auto-Mate Half goes off first, and if the HP is still 50% or less, then the Trigger Action is determined.
List of Auto Actions
An automatic attack that Mags from the 2nd stage onward can learn. The Devices for the Auto Actions are available at the EX-Cube Shop.
The Mag will automatically attack the targeted enemy that the player is fighting against. The Auto Action will not activate if the Mag has no Energy.
The amount of damage the Mag deals to the enemy is based on the player's base stats including any stat boosting skills.
Technique based attacks will only be based on weapon/unit stats including Augments.
Unlike Photon Blasts, the pet's Technique Power is not used, but instead will use the Harmonizer's Technique Power.
The damage source will be from the player themselves, allowing them to trigger off the effects of Megiverse and Zanverse. Hitting the elemental weakness of the enemy will also trigger off any recovery effects.
The Mag's Auto Action will not interfere with Gunner's Skill "Chain Trigger".
Name | Notes |
---|---|
MEL/Attack | Based on MEL Power, attacks the enemy with normal Melee attacks that can stagger. |
MEL/Knockdown | Based on MEL Power, attacks the enemy with Melee attacks that can knockdown. |
MEL/Uppercut | Based on MEL Power, attacks the enemy with Melee attacks that can launch. |
Notes | Has a cooldown time of 12 seconds. The attack is non-elemental and forced as the Mag itself approaches the target to perform the Auto Action. |
RNG/Fire Ammo | Based on RNG Power, attacks the enemy with fire-based projectile attacks. Other elements include ice, lightning, wind, light, and dark. |
RNG/Bursting Fire Ammo | Based on RNG Power, attacks the enemy with fire-based projectile attacks that has a wider explosive range and light knockback. Other elements include ice, lightning, wind, light, and dark. Does not detonate Zondeel. |
RNG/Piercing Fire Ammo | Based on RNG Power, attacks the enemy with fire-based projectile attacks that can also pierce through multiple targets. Other elements include ice, lightning, wind, light, and dark. |
Notes | Has a cooldown time of 10 seconds. The Mag stays in their spot and shoots from there. The attack can miss or hit an obtrusion. There are 6 elements for each RNG Auto Action and will not inflict any status ailments. |
TEC/Foie | Based on TEC Power, attacks the enemy with an uncharged Lv5 Foie. Has a chance to inflict Burn. |
TEC/Barta | Based on TEC Power, attacks the enemy with an uncharged Lv5 Barta. Has a chance to inflict Freeze. |
TEC/Zonde | Based on TEC Power, attacks the enemy with an uncharged Lv5 Zonde. Has a chance to inflict Shock. The attack can also detonate the effects of Sazonde and Zondeel. |
TEC/Zan | Based on TEC Power, attacks the enemy with an uncharged Lv5 Zan. Has a chance to inflict Blind. |
TEC/Grants | Based on TEC Power, attacks the enemy with an uncharged Lv5 Grants. Has a chance to inflict Panic. |
TEC/Megid | Based on TEC Power, attacks the enemy with an uncharged Lv5 Megid. Has a chance to inflict Poison. |
Notes | Has a cooldown time of 10 seconds. Although the name of the Technique is attached to the Auto Action, it behaves differently than the player's Techniques. All six types are single straight shots. The Mag stays in their spot and shoots from there. Skills such as Flame Mastery are not applied to the shot. |
List of SP Auto Actions
Mags can learn a special Auto Action at lv200. The SP Auto Action that is learned is based on the Support Levels for the Mag when Lv200 is reached. Unlike normal Auto Actions, after a certain amount of time passes in the quest field, the SP Auto Action enters into a standby state for activation, and activates when the conditions are met. After the action is completed, it goes into standby state after a certain period of cooldown.
- You can overwrite different SP Auto Actions using a device from the EX-Cube Shop, which require 50 EX-Cubes.
- The SP Auto Action will not activate if the Mag has no Energy.
- When the Mag goes into standby state for the SP Auto Action, it will emit a light purple aura with a sound effect notifying the standby.
- If you change Mags in the middle of gameplay, the cooldown and standby status of the Mag is reset and cooldown will be applied at the moment of changing Mags.
- The SP Auto Action will not be activated if PB is in effect, and if the PB is activated while the SP Auto Action is in effect, the action will be cut off.
- The PP recovery from the SP Auto Actions Dance and Rapid Fire is also applied to the player when they are in the middle of using or charging PAs and Techniques.
Name | Notes |
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SP MEL: Dance | Based on MEL Power, continuously attacks around you with purple slashing like effects. Effect Duration is 20 seconds with a cooldown time of 120 seconds. Hits every 0.5 seconds with up to max 40 hits and recovers 1 PP per hit. The damage dealt by the player increases by 0.5% per hit up to a max bonus of 10% (20 hits to reach max). (This SP Auto Action is only activated when the player hits a Boss/Mini-Boss type enemy.) |
SP RNG: Rapid Fire | Based on RNG Power, continuously shoots at the enemy. Effect Duration is 20 seconds with a cooldown time of 120 seconds. Performs 9 sets of 10 rapid fire shots and recovers 1 PP per hit. (This SP Auto Action is only activated when the player hits a Boss/Mini-Boss type enemy.) |
SP TEC: Ignite | Reduces the charge time of the player's Techniques. Effect Duration is 20 seconds with a cooldown time of 120 seconds. Reduces charging time by 20%. Fused Techniques, Namegid, and 0 Gigrants are excluded from this effect. (This SP Auto Action is only activated when the player hits a Boss/Mini-Boss type enemy.) |
SP DEX: Barricade | Reduces damage taken by the player by 60% with unflinching effect. Effect Duration is 5 seconds with a cooldown time of 240 seconds. (This SP Auto Action is only activated when the player takes damage. The damage taken when activated is also reduced.) |
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