New Genesis: Fighter
Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
Class Weapon Overview
Fighters has access to three unique weapons: Twin Daggers, Double Sabers, and Knuckles
Twin Daggers
A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
Double Sabers
Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.
Using the Parry Weapon Action allows the user to parry through attacks.
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Skill Tree Overview
Skills
Overload |
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 30s | ||||||||
Cooldown | 180s | ||||||||
Damage Dealt | 120% | ||||||||
Damage Taken | 150% |
Defeat Advantage |
Increases damage against downed enemies. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Physical Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elemental Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Physical Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Elemental Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery |
Increased PP recovery when attacking downed enemies. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Physical Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% |
Elemental Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% |
Physical Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Elemental Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Fighter Skip Arts |
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Overload Endurance |
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class. | ||||||||
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Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Invulnerability | 5s |
Limit Break PP Recovery |
Increases natural PP recovery and PP recovery when attacking during Overload. Can only be used by a Main Class/Fighter weapons. | ||||||||
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Prerequisite - Overload Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Offensive Recovery | 200% | ||||||||
PP Natural Recovery | 200% |
Same Arts Skip Attack-Fighter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Fighter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Deadly Archer |
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Extra |
You can string 5 Normal Attacks with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Limit Break Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Sway Counter |
A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Acceleration Drive |
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spiral Drive |
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Another Counter |
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Switch |
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles. | ||||||||
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Prerequisite - Knuckle Attack Extra Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
Knuckle Sway Counter Plus |
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | ||||||||
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Prerequisite - Knuckles Sway Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Axle |
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button. Can only be used by a Main Class/Twin Daggers. | ||||||||
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Prerequisite - Acceleration Drive Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Glaze PP Gain |
You become able to recover PP when you hit with stage two of whirlwind. Can only be used by a Main Class/Double Saber. | ||||||||
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Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +2 |
Knuckle Arts Combo PP Save |
Reduces PP consumption in accordance with the number of photon arts you chain together. Can only be used by a Main Class/Knuckles. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Decrease Rate | 5% | 8% | 10% | |||||||
Decrease Rate Maximum | 60% | 40% | 20% |
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