Difference between revisions of "Portal:New Genesis/MARS Skill Tree"
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(Created page with "{{DISPLAYTITLE: New Genesis: M.A.R.S. Skill Tree}} {{NGS_MARSNav}} <div class="table-responsive"> {| style="width:800px" class="wikitable table-bordered" |- style="text-align...") |
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{{NGS_MARSNav}} | {{NGS_MARSNav}} | ||
+ | ==Skill Tree== | ||
<div class="table-responsive"> | <div class="table-responsive"> | ||
{| style="width:800px" class="wikitable table-bordered" | {| style="width:800px" class="wikitable table-bordered" | ||
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| width="20%" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>[[#chru|Critical Hit Rate Up]] | | width="20%" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>[[#chru|Critical Hit Rate Up]] | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | width="20%" |[[File: | + | | width="20%" |[[File:UISkillCriticalHitPotencyUp-MARS.png|link=|38px]]<br>[[#chpu|Critical Hit Potency Up]] |
| width="20%" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>[[#hu|HP Up]] | | width="20%" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>[[#hu|HP Up]] | ||
| width="20%" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>[[#hnr|HP Natural Recovery]] | | width="20%" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>[[#hnr|HP Natural Recovery]] | ||
Line 79: | Line 80: | ||
</div> | </div> | ||
− | === | + | ==Skills== |
+ | ===VA-1SRM Garm=== | ||
<div id="ghc"> | <div id="ghc"> | ||
</div> | </div> | ||
Line 101: | Line 103: | ||
|} | |} | ||
+ | <div id="gqa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillGarmQuickAssault.png|link=|38px]]<br>Garm Quick Assault | ||
+ | | colspan="10"| Weapon automatically switches to Garm, and rush forward with an attack when you successfully dodge with Forward Thrust.<br>'''Can only be used with VA-1SRM Garm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="gkp"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillKillingPrize.png|link=|38px]]<br>Garm Killing Prize | ||
+ | | colspan="10"| Recover HP and PP when you destroy nearby enemies.'''Can only be used with VA-1SRM Garm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="4"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate | ||
+ | | 100% | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | 100% | ||
+ | |} | ||
+ | |||
+ | <div id="grs"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillGarmRiskyStyle.png|link=|38px]]<br>Garm Risky Style | ||
+ | | colspan="10"| Press and hold the Normal Attack Button to spend HP and perform up to 2 attacks.<br>The Normal Attacks of all Armaments you use after this attack are changed to their final attack.<br>'''Can only be used with VA-1SRM Garm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="gbu"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillGarmBeatUp.png|link=|38px]]<br>Garm Beat Up | ||
+ | | colspan="10"| Hitting a downed enemy with Garm Detonation extends the length of time it is down.<br>Some powerful enemies are not affected, but Garm Detonation's Potency increases instead.<br>'''Can only be used with VA-1SRM Garm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="4"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 4 sec | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 120% | ||
+ | |} | ||
+ | |||
+ | ===VA-2MRM Nidhoggr=== | ||
<div id="nwm"> | <div id="nwm"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>Nidhoggr Weaken Marker | ! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>Nidhoggr Weaken Marker | ||
− | | colspan="10"| Mark enemies by hitting them a certain number of times with | + | | colspan="10"| Mark enemies by hitting them a certain number of times with attacks.<br>Enemies can be marked up to 2 times, reducing the amount of damage you take from them depending on the number.<br>Hitting a marked enemy with Nidhoggr Execution will cause an explosion, causing additional attacks of a Potency contingent upon the number of marks.<br>'''Can only be used with VA-2MRM Nidhoggr.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 116: | Line 197: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken Rate (Stage 1) | ! Damage Taken Rate (Stage 1) | ||
− | | | + | | 90% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken Rate (Stage 2) | ! Damage Taken Rate (Stage 2) | ||
− | | | + | | 85% |
+ | |} | ||
+ | |||
+ | <div id="naa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillNidhoggrAddAttack.png|link=|38px]]<br>Nidhoggr Add Attack | ||
+ | | colspan="10"| Produce an additional attack when an attack is successfully nullified.<br>As long as Nidhoggr is set as one of the main weapons this effect will be activated even if a different weapon is in use.<br>'''Can only be used with VA-2MRM Nidhoggr.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="nda"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillNidhoggrDelayAction.png|link=|38px]]<br>Nidhoggr Delay Action | ||
+ | | colspan="10"| Delaying your attack after Normal Attacks produces an additional attack.<br>The additional attack's Potency increases according to the length of the delay.<br>'''Can only be used with VA-2MRM Nidhoggr.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
+ | <div id="net"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillNidhoggrExtendedTime.png|link=|38px]]<br>Nidhoggr Extended Time | ||
+ | | colspan="10"| Hitting an enemy with the 5th Normal Attack extends M.A.R.S. usage time.<br>'''Can only be used with VA-2MRM Nidhoggr.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! M.A.R.S. Operation Time Extension | ||
+ | | 1.80 sec | ||
+ | |} | ||
+ | |||
+ | <div id="nw"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakness.png|link=|38px]]<br>Nidhoggr Weakness | ||
+ | | colspan="10"| Hitting an enemy with Nidhoggr's Weaken Marker explosion temporarily increases the damage you deal.<br>This effect is reduced against some powerful enemies.<br>'''Can only be used with VA-2MRM Nidhoggr.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="5"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 150% | ||
+ | |- style="text-align:center" | ||
+ | ! Potency (Temp for Some Enemies) | ||
+ | | 110% | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 4 sec | ||
+ | |} | ||
+ | |||
+ | ===VA-3LRM Hydra=== | ||
<div id="ho"> | <div id="ho"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>Hydra Overcharge | ! style="text-align:center; width:100px" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>Hydra Overcharge | ||
− | | colspan="10"| Builds up a gauge when you hit enemies a certain number of | + | | colspan="10"| Builds up a gauge when you hit enemies a certain number of times.<br>Once the gauge is full, a certain number of Normal Attacks will become powerful attacks, and for as long as the effect is active,<br>the amount of PP that each weapon recovers naturally will be increased.<br>'''Can only be used with VA-3LRM Hydra.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 137: | Line 297: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! PP Natural Recovery | ! PP Natural Recovery | ||
− | | | + | | 150% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Times Sustained | ! Times Sustained | ||
− | | | + | | 5 |
+ | |} | ||
+ | |||
+ | <div id="hec"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHydraEvadeCounter.png|link=|38px]]<br>Hydra Evade Counter | ||
+ | | colspan="10"| Automatically counterattack when you dodge an enemy attack with Sidestep or Quick Evade while locked-on.<br>As long as Hydra is set as one of the main weapons this effect will be activated even if a different weapon is in use.<br>'''Can only be used with VA-3LRM Hydra.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="htr"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHydraTacticalReload.png|link=|38px]]<br>Hydra Tactical Reload | ||
+ | | colspan="10"| Pressing the Weapon Action Button after some attacks, such as the last attack in a combo, will start the Hydra's next Normal Attack at a higher rate of fire.<br>'''Can only be used with VA-3LRM Hydra.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
+ | <div id="hfa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHydraForcefulAttack.png|link=|38px]]<br>Hydra Forceful Attack | ||
+ | | colspan="10"| A Normal Attack becomes a powerful attack when PP is at 5 or less.<br>'''Can only be used with VA-3LRM Hydra.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="het"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHydraExtendedTime.png|link=|38px]]<br>Hydra Extended Time | ||
+ | | colspan="10"| Hitting an enemy with Hydra Termination extends M.A.R.S. usage time.<br>'''Can only be used with VA-3LRM Hydra.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! M.A.R.S. Operation Time Extension | ||
+ | | 6 sec | ||
+ | |} | ||
+ | |||
+ | ===VA-4XRM Scylla=== | ||
<div id="ssl"> | <div id="ssl"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>Scylla Star Link | ! style="text-align:center; width:100px" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>Scylla Star Link | ||
− | | colspan="10"| When enemies remain within a certain range or if you hit them | + | | colspan="10"| When enemies remain within a certain range or if you hit them with attacks, up to 3 star insignia will appear.<br>Using a Weapon Action attack in that state will consume the stars and make your explosive rounds more powerful depending on their number.<br>Lose 1 star when enemies are out of range for a while, you are hit by an attack, or you Sidestep.<br>'''Can only be used with VA-4XRM Scylla.''' |
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="shm"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillScyllaHighManeuver.png|link=|38px]]<br>Scylla High Maneuver | ||
+ | | colspan="10"| Scylla Normal Attacks performed after activating a PA with each weapon change to a maximum of 3 highly mobile attacks.<br>'''Can only be used with VA-4XRM Scylla.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="sim"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillScyllaInvincibleMode.png|link=|38px]]<br>Scylla Invincible Mode | ||
+ | | colspan="10"| Hitting an enemy with a Weapon Action attack while you have 3 stars makes you temporarily invulnerable.<br>You do not naturally recover PP while in this invulnerable state, but Scylla Retaliation's Potency is increased.<br>'''Can only be used with VA-4XRM Scylla.''' | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 154: | Line 423: | ||
! width="100px"| Skill Level | ! width="100px"| Skill Level | ||
|rowspan="4"| | |rowspan="4"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 12 sec | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 120% | ||
+ | |} | ||
+ | |||
+ | <div id="saa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillScyllaAddAttack.png|link=|38px]]<br>Scylla Add Attack | ||
+ | | colspan="10"| Automatically attack when enemies remain within a certain range and you don't take damage.<br>'''Can only be used with VA-4XRM Scylla.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
Line 161: | Line 451: | ||
|} | |} | ||
+ | <div id="sa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillScyllaAnnihilation.png|link=|38px]]<br>Scylla Annihilation | ||
+ | | colspan="10"| Hitting an enemy with Scylla Retaliation temporarily creates a field around you that occasionally produces attacks over a wide area.<br>'''Can only be used with VA-4XRM Scylla.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 15 sec | ||
+ | |} | ||
+ | |||
+ | ===SA-1HMP Fenrir=== | ||
<div id="fesa"> | <div id="fesa"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>Fenrir Support Action | ! style="text-align:center; width:100px" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>Fenrir Support Action | ||
− | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has | + | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, your movement speed is increased.<br>'''Can only be used with SA-1HMP Fenrir.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 171: | Line 480: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"| Skill Level | ! width="100px"| Skill Level | ||
− | |rowspan=" | + | |rowspan="7"| |
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Movement Speed Increase Rate | ! Movement Speed Increase Rate | ||
− | | | + | | 115% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Support Attack Interval | ! Support Attack Interval | ||
− | | | + | | 6 sec |
|- style="text-align:center" | |- style="text-align:center" | ||
! Enhance Necessary Time | ! Enhance Necessary Time | ||
− | | | + | | 30 sec |
+ | |} | ||
+ | |||
+ | <div id="feds"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillFenrirDoubleSidestep.png|link=|38px]]<br>Fenrir Double Sidestep | ||
+ | | colspan="10"| Allows you to perform two consecutive Sidesteps.<br>'''Can only be used with SA-1HMP Fenrir.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="feaa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillFenrirAddAttack.png|link=|38px]]<br>Fenrir Add Attack | ||
+ | | colspan="10"| Produce an additional attack when you dodge an attack.<br>'''Can only be used with SA-1HMP Fenrir.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 5 sec | ||
|} | |} | ||
+ | ===SA-2HDP Fafnir=== | ||
<div id="fasa"> | <div id="fasa"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>Fafnir Support Action | ! style="text-align:center; width:100px" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>Fafnir Support Action | ||
− | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has | + | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, damage you take is reduced once your HP is under a certain level.<br>'''Can only be used with SA-2HDP Fafnir.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 195: | Line 541: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"| Skill Level | ! width="100px"| Skill Level | ||
− | |rowspan=" | + | |rowspan="9"| |
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Activation HP | ||
+ | | 70% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken Rate | ! Damage Taken Rate | ||
− | | | + | | 75% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Support Attack Interval | ! Support Attack Interval | ||
− | | | + | | 12 sec |
|- style="text-align:center" | |- style="text-align:center" | ||
! Enhance Necessary Time | ! Enhance Necessary Time | ||
− | | | + | | 30 sec |
+ | |} | ||
+ | |||
+ | <div id="fadf"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillFafnirDebandField.png|link=|38px]]<br>Fafnir Deband Field | ||
+ | | colspan="10"| Create a field that reduces damage taken centered around where the attack hits.<br>'''Can only be used with SA-2HDP Fafnir.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="7"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 30 sec | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken Rate | ||
+ | | 90% | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 15 sec | ||
+ | |} | ||
+ | |||
+ | <div id="faaa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillFafnirAddAttack.png|link=|38px]]<br>Fafnir Add Attack | ||
+ | | colspan="10"| Produce an additional attack when you successfully nullify an attack.<br>'''Can only be used with SA-2HDP Fafnir.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 10 sec | ||
|} | |} | ||
+ | ===SA-3HFP Lindworm=== | ||
<div id="lsa"> | <div id="lsa"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>Lindworm Support Action | ! style="text-align:center; width:100px" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>Lindworm Support Action | ||
− | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has | + | | colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, your natural PP recovery rate and PP recovery rate while attacking are increased.<br>'''Can only be used with SA-3HFP Lindworm.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 219: | Line 611: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"| Skill Level | ! width="100px"| Skill Level | ||
− | |rowspan=" | + | |rowspan="7"| |
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Recovery Rate |
− | | | + | | 110% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Support Attack Interval | ! Support Attack Interval | ||
− | | | + | | 9 sec |
|- style="text-align:center" | |- style="text-align:center" | ||
! Enhance Necessary Time | ! Enhance Necessary Time | ||
− | | | + | | 30 sec |
+ | |} | ||
+ | |||
+ | <div id="lj"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillLindwormJammer.png|link=|38px]]<br>Lindworm Jammer | ||
+ | | colspan="10"| Confer a debuff effect to enemies within your field of view that causes them to do less damage to you.<br>Some powerful enemies are not affected.<br>'''Can only be used with SA-3HFP Lindworm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken Rate | ||
+ | | 95% | ||
+ | |} | ||
+ | |||
+ | <div id="laa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillLindwormAddAttack.png|link=|38px]]<br>Lindworm Add Attack | ||
+ | | colspan="10"| Produce an additional attack after hitting a certain number of times.<br>'''Can only be used with SA-3HFP Lindworm.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="5"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 10 sec | ||
+ | |- style="text-align:center" | ||
+ | ! Number Required | ||
+ | | 40 times | ||
|} | |} | ||
+ | ===Common Skills=== | ||
<div id="qe"> | <div id="qe"> | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>Quick Evade | ! style="text-align:center; width:100px" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>Quick Evade | ||
− | | colspan="10"| Jumping with back, left, or right held down while locked-on | + | | colspan="10"| Jumping with back, left, or right held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - | | colspan="11"|Prerequisite - | ||
Line 243: | Line 675: | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
! width="100px"| Skill Level | ! width="100px"| Skill Level | ||
− | |rowspan=" | + | |rowspan="3"| |
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="ft"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillForwardThrust-MARS.png|link=|38px]]<br>Forward Thrust | ||
+ | | colspan="10"| Jumping with forward held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="vt"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillVerticalThrust-MARS.png|link=|38px]]<br>Vertical Thrust | ||
+ | | colspan="10"| Jumping without pressing a directional button while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly, to the same height as the lock-on location. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="3"| | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 | ||
Line 249: | Line 717: | ||
! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="pu"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPotencyUp-MARS.png|link=|38px]]<br>Potency Up | ||
+ | | colspan="15"| Boosts M.A.R.S. Potency. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 101.00% || 102.00% || 103.00% || 104.00% || 105.00% || 105.50% || 106.00% || 106.50% || 106.75% || 107.00% || 107.20% || 107.40% || 107.60% || 107.80% || 108.00% | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 108.20% || 108.40% || 108.60% || 108.80% || 109.00% || 109.10% || 109.20% || 109.30% || 109.40% || 109.50% || 109.60% || 109.70% || 109.80% || 109.90% || 110.00% | ||
+ | |} | ||
+ | |||
+ | <div id="chru"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>Critical Hit Rate Up | ||
+ | | colspan="15"| Boosts M.A.R.S. Critical Hit Rate. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! Critical Hit Rate Up | ||
+ | | 1.00% || 2.00% || 3.00% || 4.00% || 5.00% || 5.50% || 6.00% || 6.50% || 6.75% || 7.00% || 7.20% || 7.40% || 7.60% || 7.80% || 8.00% | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! Critical Hit Rate Up | ||
+ | | 8.20% || 8.40% || 8.60% || 8.80% || 9.00% || 9.10% || 9.20% || 9.30% || 9.40% || 9.50% || 9.60% || 9.70% || 9.80% || 9.90% || 10.00% | ||
|} | |} | ||
Line 254: | Line 768: | ||
</div> | </div> | ||
{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center; width:100px" |[[File: | + | ! style="text-align:center; width:100px" |[[File:UISkillCriticalHitPotencyUp-MARS.png|link=|38px]]<br>Critical Hit Potency Up |
| colspan="15"| Boosts M.A.R.S. Critical Hit Potency. | | colspan="15"| Boosts M.A.R.S. Critical Hit Potency. | ||
|- style="text-align:center" | |- style="text-align:center" | ||
Line 265: | Line 779: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Potency | ! Potency | ||
− | | | + | | 101.00% || 102.00% || 103.00% || 104.00% || 105.00% || 105.50% || 106.00% || 106.50% || 106.75% || 107.00% || 107.20% || 107.40% || 107.60% || 107.80% || 108.00% |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="1" |Effect (2) | ! rowspan="1" |Effect (2) | ||
Line 271: | Line 785: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Potency | ! Potency | ||
− | | | + | | 108.20% || 108.40% || 108.60% || 108.80% || 109.00% || 109.10% || 109.20% || 109.30% || 109.40% || 109.50% || 109.60% || 109.70% || 109.80% || 109.90% || 110.00% |
|} | |} | ||
+ | |||
+ | <div id="hu"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>HP Up | ||
+ | | colspan="15"| Increases M.A.R.S. Max HP. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! Max HP Increase Rate | ||
+ | | 105.00% || 110.00% || 115.00% || 120.00% || 125.00% || 127.00% || 129.00% || 131.00% || 133.00% || 135.00% || 136.00% || 137.00% || 138.00% || 139.00% || 140.00% | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! Max HP Increase Rate | ||
+ | | 141.00% || 142.00% || 143.00% || 144.00% || 145.00% || 145.50% || 146.00% || 146.50% || 147.00% || 147.50% || 148.00% || 148.50% || 149.00% || 149.50% || 150.00% | ||
+ | |} | ||
+ | |||
+ | <div id="hnr"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>HP Natural Recovery | ||
+ | | colspan="15"| M.A.R.S. HP recovers automatically. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate | ||
+ | | 2.00% || 4.00% || 6.00% || 8.00% || 10.00% || 10.50% || 11.00% || 11.50% || 11.75% || 12.00% || 12.20% || 12.40% || 12.60% || 12.80% || 13.00% | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! HP Recovery Rate | ||
+ | | 13.20% || 13.40% || 13.60% || 13.80% || 14.00% || 14.10% || 14.20% || 14.30% || 14.40% || 14.50% || 14.60% || 14.70% || 14.80% || 14.90% || 15.00% | ||
+ | |} | ||
+ | |||
+ | <div id="pu"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPPUp-MARS.png|link=|38px]]<br>PP Up | ||
+ | | colspan="15"| Increases M.A.R.S. Max PP. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! Max PP Increase Rate | ||
+ | | 100 || 130 || 160 || 180 || 200 || 210 || 220 || 230 || 240 || 250 || 253 || 256 || 259 || 262 || 265 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! Max PP Increase Rate | ||
+ | | 268 || 271 || 274 || 277 || 280 || 282 || 284 || 286 || 288 || 290 || 292 || 294 || 296 || 298 || 300 | ||
+ | |} | ||
+ | |||
+ | <div id="opru"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillOffensivePPRecoveryUp-MARS.png|link=|38px]]<br>Offensive PP Recovery Up | ||
+ | | colspan="15"| Increases PP recovery when attacking with M.A.R.S. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect (1) | ||
+ | ! colspan="15"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | 105.00% || 110.00% || 115.00% || 120.00% || 125.00% || 127.00% || 129.00% || 131.00% || 133.00% || 135.00% || 136.00% || 137.00% || 138.00% || 139.00% || 140.00% | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="1" |Effect (2) | ||
+ | ! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 | ||
+ | |- style="text-align:center" | ||
+ | ! PP Recovery Rate | ||
+ | | 141.00% || 142.00% || 143.00% || 144.00% || 145.00% || 145.50% || 146.00% || 146.50% || 147.00% || 147.50% || 148.00% || 148.50% || 149.00% || 149.50% || 150.00% | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{NGS Navbox}} |
Latest revision as of 03:18, 1 August 2024
M.A.R.S. |
Skill Tree |
Skill Tree
Skills
VA-1SRM Garm
Garm Heat Charge |
Store up to two energy charges by hitting enemies with attacks a certain number of times. Boosts Potency and HP Recovered by Normal Attacks depending on the number of charges. When you use Garm Detonation, all of your energy charges are consumed and the attack is boosted depending on the number. Can only be used with VA-1SRM Garm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency Per Level | 2.50% | |||||||||
HP Recovery Rate Per Level | 1% |
Garm Quick Assault |
Weapon automatically switches to Garm, and rush forward with an attack when you successfully dodge with Forward Thrust. Can only be used with VA-1SRM Garm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Garm Killing Prize |
Recover HP and PP when you destroy nearby enemies.Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
HP Recovery Rate | 100% | |||||||||
PP Recovery Rate | 100% |
Garm Risky Style |
Press and hold the Normal Attack Button to spend HP and perform up to 2 attacks. The Normal Attacks of all Armaments you use after this attack are changed to their final attack. Can only be used with VA-1SRM Garm. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Garm Beat Up |
Hitting a downed enemy with Garm Detonation extends the length of time it is down. Some powerful enemies are not affected, but Garm Detonation's Potency increases instead. Can only be used with VA-1SRM Garm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 4 sec | |||||||||
Potency | 120% |
VA-2MRM Nidhoggr
Nidhoggr Weaken Marker |
Mark enemies by hitting them a certain number of times with attacks. Enemies can be marked up to 2 times, reducing the amount of damage you take from them depending on the number. Hitting a marked enemy with Nidhoggr Execution will cause an explosion, causing additional attacks of a Potency contingent upon the number of marks. Can only be used with VA-2MRM Nidhoggr. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate (Stage 1) | 90% | |||||||||
Damage Taken Rate (Stage 2) | 85% |
Nidhoggr Add Attack |
Produce an additional attack when an attack is successfully nullified. As long as Nidhoggr is set as one of the main weapons this effect will be activated even if a different weapon is in use. Can only be used with VA-2MRM Nidhoggr. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Nidhoggr Delay Action |
Delaying your attack after Normal Attacks produces an additional attack. The additional attack's Potency increases according to the length of the delay. Can only be used with VA-2MRM Nidhoggr. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Nidhoggr Extended Time |
Hitting an enemy with the 5th Normal Attack extends M.A.R.S. usage time. Can only be used with VA-2MRM Nidhoggr. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
M.A.R.S. Operation Time Extension | 1.80 sec |
Nidhoggr Weakness |
Hitting an enemy with Nidhoggr's Weaken Marker explosion temporarily increases the damage you deal. This effect is reduced against some powerful enemies. Can only be used with VA-2MRM Nidhoggr. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 150% | |||||||||
Potency (Temp for Some Enemies) | 110% | |||||||||
Effect Duration | 4 sec |
VA-3LRM Hydra
Hydra Overcharge |
Builds up a gauge when you hit enemies a certain number of times. Once the gauge is full, a certain number of Normal Attacks will become powerful attacks, and for as long as the effect is active, the amount of PP that each weapon recovers naturally will be increased. Can only be used with VA-3LRM Hydra. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Natural Recovery | 150% | |||||||||
Times Sustained | 5 |
Hydra Evade Counter |
Automatically counterattack when you dodge an enemy attack with Sidestep or Quick Evade while locked-on. As long as Hydra is set as one of the main weapons this effect will be activated even if a different weapon is in use. Can only be used with VA-3LRM Hydra. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Tactical Reload |
Pressing the Weapon Action Button after some attacks, such as the last attack in a combo, will start the Hydra's next Normal Attack at a higher rate of fire. Can only be used with VA-3LRM Hydra. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Forceful Attack |
A Normal Attack becomes a powerful attack when PP is at 5 or less. Can only be used with VA-3LRM Hydra. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Hydra Extended Time |
Hitting an enemy with Hydra Termination extends M.A.R.S. usage time. Can only be used with VA-3LRM Hydra. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
M.A.R.S. Operation Time Extension | 6 sec |
VA-4XRM Scylla
Scylla Star Link |
When enemies remain within a certain range or if you hit them with attacks, up to 3 star insignia will appear. Using a Weapon Action attack in that state will consume the stars and make your explosive rounds more powerful depending on their number. Lose 1 star when enemies are out of range for a while, you are hit by an attack, or you Sidestep. Can only be used with VA-4XRM Scylla. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla High Maneuver |
Scylla Normal Attacks performed after activating a PA with each weapon change to a maximum of 3 highly mobile attacks. Can only be used with VA-4XRM Scylla. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla Invincible Mode |
Hitting an enemy with a Weapon Action attack while you have 3 stars makes you temporarily invulnerable. You do not naturally recover PP while in this invulnerable state, but Scylla Retaliation's Potency is increased. Can only be used with VA-4XRM Scylla. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 12 sec | |||||||||
Potency | 120% |
Scylla Add Attack |
Automatically attack when enemies remain within a certain range and you don't take damage. Can only be used with VA-4XRM Scylla. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Scylla Annihilation |
Hitting an enemy with Scylla Retaliation temporarily creates a field around you that occasionally produces attacks over a wide area. Can only be used with VA-4XRM Scylla. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 15 sec |
SA-1HMP Fenrir
Fenrir Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, your movement speed is increased. Can only be used with SA-1HMP Fenrir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Movement Speed Increase Rate | 115% | |||||||||
Support Attack Interval | 6 sec | |||||||||
Enhance Necessary Time | 30 sec |
Fenrir Double Sidestep |
Allows you to perform two consecutive Sidesteps. Can only be used with SA-1HMP Fenrir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Fenrir Add Attack |
Produce an additional attack when you dodge an attack. Can only be used with SA-1HMP Fenrir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 5 sec |
SA-2HDP Fafnir
Fafnir Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, damage you take is reduced once your HP is under a certain level. Can only be used with SA-2HDP Fafnir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Activation HP | 70% | |||||||||
Damage Taken Rate | 75% | |||||||||
Support Attack Interval | 12 sec | |||||||||
Enhance Necessary Time | 30 sec |
Fafnir Deband Field |
Create a field that reduces damage taken centered around where the attack hits. Can only be used with SA-2HDP Fafnir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30 sec | |||||||||
Damage Taken Rate | 90% | |||||||||
Cooldown | 15 sec |
Fafnir Add Attack |
Produce an additional attack when you successfully nullify an attack. Can only be used with SA-2HDP Fafnir. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 10 sec |
SA-3HFP Lindworm
Lindworm Support Action |
Automatically produce periodic support attacks. These support attacks become more powerful after M.A.R.S. has been equipped for a while. In addition, your natural PP recovery rate and PP recovery rate while attacking are increased. Can only be used with SA-3HFP Lindworm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 110% | |||||||||
Support Attack Interval | 9 sec | |||||||||
Enhance Necessary Time | 30 sec |
Lindworm Jammer |
Confer a debuff effect to enemies within your field of view that causes them to do less damage to you. Some powerful enemies are not affected. Can only be used with SA-3HFP Lindworm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Damage Taken Rate | 95% |
Lindworm Add Attack |
Produce an additional attack after hitting a certain number of times. Can only be used with SA-3HFP Lindworm. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 10 sec | |||||||||
Number Required | 40 times |
Common Skills
Quick Evade |
Jumping with back, left, or right held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Forward Thrust |
Jumping with forward held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Vertical Thrust |
Jumping without pressing a directional button while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly, to the same height as the lock-on location. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Potency Up |
Boosts M.A.R.S. Potency. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Potency | 101.00% | 102.00% | 103.00% | 104.00% | 105.00% | 105.50% | 106.00% | 106.50% | 106.75% | 107.00% | 107.20% | 107.40% | 107.60% | 107.80% | 108.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Potency | 108.20% | 108.40% | 108.60% | 108.80% | 109.00% | 109.10% | 109.20% | 109.30% | 109.40% | 109.50% | 109.60% | 109.70% | 109.80% | 109.90% | 110.00% |
Critical Hit Rate Up |
Boosts M.A.R.S. Critical Hit Rate. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Critical Hit Rate Up | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 5.50% | 6.00% | 6.50% | 6.75% | 7.00% | 7.20% | 7.40% | 7.60% | 7.80% | 8.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Critical Hit Rate Up | 8.20% | 8.40% | 8.60% | 8.80% | 9.00% | 9.10% | 9.20% | 9.30% | 9.40% | 9.50% | 9.60% | 9.70% | 9.80% | 9.90% | 10.00% |
Critical Hit Potency Up |
Boosts M.A.R.S. Critical Hit Potency. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Potency | 101.00% | 102.00% | 103.00% | 104.00% | 105.00% | 105.50% | 106.00% | 106.50% | 106.75% | 107.00% | 107.20% | 107.40% | 107.60% | 107.80% | 108.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Potency | 108.20% | 108.40% | 108.60% | 108.80% | 109.00% | 109.10% | 109.20% | 109.30% | 109.40% | 109.50% | 109.60% | 109.70% | 109.80% | 109.90% | 110.00% |
HP Up |
Increases M.A.R.S. Max HP. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Max HP Increase Rate | 105.00% | 110.00% | 115.00% | 120.00% | 125.00% | 127.00% | 129.00% | 131.00% | 133.00% | 135.00% | 136.00% | 137.00% | 138.00% | 139.00% | 140.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Max HP Increase Rate | 141.00% | 142.00% | 143.00% | 144.00% | 145.00% | 145.50% | 146.00% | 146.50% | 147.00% | 147.50% | 148.00% | 148.50% | 149.00% | 149.50% | 150.00% |
HP Natural Recovery |
M.A.R.S. HP recovers automatically. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
HP Recovery Rate | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 10.50% | 11.00% | 11.50% | 11.75% | 12.00% | 12.20% | 12.40% | 12.60% | 12.80% | 13.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
HP Recovery Rate | 13.20% | 13.40% | 13.60% | 13.80% | 14.00% | 14.10% | 14.20% | 14.30% | 14.40% | 14.50% | 14.60% | 14.70% | 14.80% | 14.90% | 15.00% |
PP Up |
Increases M.A.R.S. Max PP. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Max PP Increase Rate | 100 | 130 | 160 | 180 | 200 | 210 | 220 | 230 | 240 | 250 | 253 | 256 | 259 | 262 | 265 |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Max PP Increase Rate | 268 | 271 | 274 | 277 | 280 | 282 | 284 | 286 | 288 | 290 | 292 | 294 | 296 | 298 | 300 |
Offensive PP Recovery Up |
Increases PP recovery when attacking with M.A.R.S. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect (1) | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
PP Recovery Rate | 105.00% | 110.00% | 115.00% | 120.00% | 125.00% | 127.00% | 129.00% | 131.00% | 133.00% | 135.00% | 136.00% | 137.00% | 138.00% | 139.00% | 140.00% |
Effect (2) | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
PP Recovery Rate | 141.00% | 142.00% | 143.00% | 144.00% | 145.00% | 145.50% | 146.00% | 146.50% | 147.00% | 147.50% | 148.00% | 148.50% | 149.00% | 149.50% | 150.00% |
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