Difference between revisions of "Portal:New Genesis/Gunner"

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(Update a few skills that I think changed at some point, and fix anchor links)
 
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| '''''[[File:UISkillRisingDrive.png|link=|38px]]<br>[[#rd|Rising Drive]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillRisingDrive.png|link=|38px]]<br>[[#rd|Rising Drive]]''''' {{Icons|Main Class}}
 
| [[File:UISkillTMGAlternateArtsPPPreservation.png|link=|38px]]<br>[[#aappp|TMG Alternate Arts PP Preservation]]
 
| [[File:UISkillTMGAlternateArtsPPPreservation.png|link=|38px]]<br>[[#aappp|TMG Alternate Arts PP Preservation]]
|
+
| ''''' [[File:NGSUISkillLongRangeAdvantageGu.png|link=|38px]]<br>[[#lrag|Long Range Advantage Gu]]''''' {{Icons|Main Class}}
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillChainTriggerQuickReload.png|link=|38px]]<br>'''''[[#ctqr|Chain Trigger Quick Reload]]''''' {{Icons|Main Class}}
 
| [[File:UISkillChainTriggerQuickReload.png|link=|38px]]<br>'''''[[#ctqr|Chain Trigger Quick Reload]]''''' {{Icons|Main Class}}
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|-style="text-align:center"
 
|-style="text-align:center"
 
| '''''[[File:UISkillChainFinishPPPreservation.png|link=|38px]]<br>[[#cfpp|Chain Finish PP Preservation]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillChainFinishPPPreservation.png|link=|38px]]<br>[[#cfpp|Chain Finish PP Preservation]]''''' {{Icons|Main Class}}
|  
+
| '''''[[File:UISkillHailofBulletsAmplify.png|link=|38px]]<br>[[#hoba|Hail of Bullets Amplify]]''''' {{Icons|Main Class}}
 
|
 
|
 
| '''''[[File:UISkillStrikebackAdvanced.png|link=|38px]]<br>[[#sa|Strikeback Advanced]]''''' {{Icons|Main Class}}
 
| '''''[[File:UISkillStrikebackAdvanced.png|link=|38px]]<br>[[#sa|Strikeback Advanced]]''''' {{Icons|Main Class}}
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|- style="text-align:center"
 
|- style="text-align:center"
 
! PP Recovery {{Icons|NGS Sub Class}}
 
! PP Recovery {{Icons|NGS Sub Class}}
| 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 120% || 121% || 122% || 123% || 124% || 125%
+
| 115% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || 130%
 
|}
 
|}
  
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|- style="text-align:center"
 
|- style="text-align:center"
 
! PP Recovery {{Icons|NGS Sub Class}}
 
! PP Recovery {{Icons|NGS Sub Class}}
| 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 120%
+
| 115% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125%
 
|}
 
|}
  
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! PP Consumption
 
! PP Consumption
 
| 90% || 85% || 80% || 75% || 70%  
 
| 90% || 85% || 80% || 75% || 70%  
 +
|}
 +
 +
<div id="lrag">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillLongRangeAdvantageGu.png|link=|38px]]<br>Long Range Advantage Gu
 +
| colspan="2"| Increases PA damage to boss enemies that are not targetting you.<br>'''Main Class/Gunner Weapons only.''' {{Icons|NGS Main Class}} {{Icons|NGS Twin Machine Guns}} {{Icons|NGS Rifle}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 115%
 
|}
 
|}
  
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! PP Consumption
 
! PP Consumption
 
| 75% || 50% || 25%  
 
| 75% || 50% || 25%  
 +
|}
 +
 +
<div id="hoba">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillHailofBulletsAmplify.png|link=|38px]]<br>Hail of Bullets Amplify
 +
| colspan="2"| Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|NGS Main Class}} {{Icons|NGS Twin Machineguns}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Chain Finish Advance Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 3 sec
 +
|-style="text-align:center"
 +
! Gauge Accumulation Rate
 +
| 350%
 
|}
 
|}
  

Latest revision as of 14:18, 30 November 2023

Gunner is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close range combat, that excels at wielding ranged weapons point-blank. They make light work of enemies with their great mobility and relentless torrent of bullets.

Class Weapon Overview

Gunners has access to two unique weapons: Twin Machineguns (NGS) Twin Machine Guns and Rifle (NGS) Rifles.

Twin Machine Guns

Extremely versatile ranged weapons that serves as the primary weapon of Gunners. They deal relatively small amounts of damage. However, they make up for it with the number of hits that they can deal in a given amount of time. While TMGs are considered as a Ranged weapon, their hit range is of Medium to Point-Blank range.

Using the Stylish Roll Weapon Action allows you to reposition yourself in midair, evade attacks, and shoot at the same time. Unlike PSO2, you can now roll forward without the use of a skill ring, and the slow motion third roll is now gone.

Rifles

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

This weapon is less used over Twin Machine Guns and more regarded as a side weapon at times.


Skill Tree Overview

Skills

NGSUISkillChainTrigger.png
Chain Trigger
Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit. Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.
Can only be used with a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
Maximum Chain Number 100
Chain Finish Starting Potency 150%
Potency Increase Per Chain 1%
Chain Trigger Duration 30s
Chain Trigger Recast 15s
NGSUISkillAttackPPRecovery.png
Attack PP Recovery
Increases PP recovery when attacking.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
PP Recovery Main Class 120% 122% 123% 124% 125% 126% 127% 128% 129% 130% 131% 132% 133% 134% 135%
PP Recovery Sub Class 115% 117% 118% 119% 120% 121% 122% 123% 124% 125% 126% 127% 128% 129% 130%
NGSUISkillOverwhelm.png
Overwhelm
Increases PP recovery when attacking any enemies other than bosses.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 120% 122% 123% 124% 125% 126% 127% 128% 129% 130%
PP Recovery Sub Class 115% 117% 118% 119% 120% 121% 122% 123% 124% 125%
UISkillDodgePPGain.png
Dodge PP Gain
A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.
Can only be used with a Main Class. Main Class
Prerequisite -
Effect Skill Level
1 2 3 4 5
PP Recovery +10 +13 +16 +18 +20
NGSUISkillSlowLandingAttack-Gunner.png
Slow Landing Attack-Gunner
Slows fall speed when performing a Normal Attack.
Can only be used with Gunner weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Gunner.png
Slow Landing Charge-Gunner
Slows fall speed when charging a Photon Art.
Can only be used with Gunner weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillHailofBullets.png
Hail of Bullets
[Active Skill]
Performs a sustained rapid-fire attack by expending a gauge built up via attacking. Chain Finish and Chain Boost effects are not added to this attack.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
Potency 850
Cooldown 20s
UISkillStylishOnslaught.png
Stylish Onslaught
Performing Weapon Actions without any directional input will turn it into an advancing rush.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
PP Consumption +10 PP
UISkillRisingDrive.png
Rising Drive
At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTMGAlternateArtsPPPreservation.png
TMG Alternate Arts PP Preservation
Decreases your PP consumption when you chain different Photon Arts together.
Can only be used by Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
PP Consumption 90% 85% 80% 75% 70%
NGSUISkillLongRangeAdvantageGu.png
Long Range Advantage Gu
Increases PA damage to boss enemies that are not targetting you.
Main Class/Gunner Weapons only. Main Class Twin Machineguns (NGS) Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Potency 115%
UISkillChainTriggerQuickReload.png
Chain Trigger Quick Reload
After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.
Can only be used with a Main Class. Main Class
Prerequisite - Chain Trigger Lv. 1
Effect Skill Level
1
- -
UISkillChainBoost.png
Chain Boost
For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Trigger Lv. 1
Effect Skill Level
1
Duration 120
Below 50 Chain Attack Speed 100%
Below 80 Chain Attack Speed 105%
Above 81 Chain Attack Speed 110%
Attack Speed Max Increase 120%
UISkillChainTriggerCountRetain.png
Chain Trigger Count Retain
When a Chain Trigger ends without a Chain Finisher Boost, the Chain Number of the next Chain Trigger you use will start at a higher number based on the previous Chain Number.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Trigger Lv. 1
Effect Skill Level
1
- -
UISkillStylishRollArts.png
Stylish Roll Arts
While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
Damage 100%
PP Consumption +10 PP
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillChainFinishAdvance.png
Chain Finish Advance
Makes you invulnerable for a set period of time when you perform a Chain Finish.
Can only be used with a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Trigger Quick Reload Lv. 1
Effect Skill Level
1
Effect Duration 3s
UISkillChainTriggerIncrease.png
Chain Trigger Increase
Increases the Maximum Chain Number of a Chain Trigger to 150. However, potency increase per each chain will be reduced after Chain 101.
Can only be used with a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Boost Lv. 1
Effect Skill Level
1
Maximum Chain Number 150
Potency Increase Per Chain 0.50%
Chain 101 or Above Attack Speed 120%
UISkillChainBoostAdvanced.png
Chain Boost Advanced
During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Boost Lv. 1
Effect Skill Level
1
- -
UISkillStylishRollStrikeBack.png
Stylish Roll Strike Back
After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite - Stylish Roll Arts Lv. 1
Effect Skill Level
1
Potency 120%
PP Consumption 120%
UISkillStylishRollCounterBullet.png
Stylish Roll Counter Bullet
A successful dodge with Weapon Action simultaneously unleashes a counterattack.
Can only be used by Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite - Stylish Roll Arts Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillChainFinishPPPreservation.png
Chain Finish PP Preservation
Decreases your PP consumption for a set period of time when you perform a Chain Finish.
Can only be used by Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite - Chain Finish Advance Lv. 1
Effect Skill Level
1 2 3
Effect Duration 3s 3s 3s
PP Consumption 75% 50% 25%
UISkillHailofBulletsAmplify.png
Hail of Bullets Amplify
Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.
Can only be used with a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Finish Advance Lv. 1
Effect Skill Level
1
Effect Duration 3 sec
Gauge Accumulation Rate 350%
UISkillStrikebackAdvanced.png
Strikeback Advanced
After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.
Can only be used by a Main Class. Main Class
Prerequisite - Stylish Roll Strike Back Lv. 1
Effect Skill Level
1
- -