Difference between revisions of "Portal:New Genesis/Fighter"

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</div>
 
</div>
 
Fighter is a returning class in Phantasy Star Online 2: New Genesis.<br>
 
Fighter is a returning class in Phantasy Star Online 2: New Genesis.<br>
'''A class geared towards ultra close range combat,''' they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
+
'''A class geared towards ultra close-range combat,''' they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
Fighters has access to three unique weapons: {{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers|Twin Daggers]], {{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Sabers|Double Sabers]], and {{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles|Knuckles]].
+
Fighters have access to three unique weapons: {{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers|Twin Daggers]], {{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Sabers|Double Sabers]], and {{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles|Knuckles]].
 
=== Twin Daggers ===
 
=== Twin Daggers ===
A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.
+
A pair of small, lightweight blades. Twin Daggers unleash rapid-hitting attacks coupled with a variety of methods to swiftly close in on enemies. Their fast-paced attacks allow for comfortable weaving of their Photon Arts and other various actions, making them quite useful against single targets, but can lack when dealing with groups of enemies.
  
 
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
 
Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.
 
=== Double Sabers ===
 
=== Double Sabers ===
Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.
+
Short-range, versatile bladed weapons that excel in dealing many hits in a short amount of time in a wide area. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind grows in power as you chain attacks with the Double Saber.
  
Using the Parry Weapon Action allows the user to parry through attacks.
+
Using the Parry Weapon Action allows the user to briefly guard through attacks.
  
 
=== Knuckles ===
 
=== Knuckles ===
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
+
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but can exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
  
 
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
 
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Line 36: Line 36:
 
|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}}
|
+
|[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>'''''[[#oapp|Overload After PP Preservation]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]]
 
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]]
 
|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#aasaf|Another Arts Skip Attack-Fighter]]
 
|[[File:UISkillAnotherArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#aasaf|Another Arts Skip Attack-Fighter]]
Line 45: Line 45:
 
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]]
 
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]]
 
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]]
 
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]]
|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>[[#ksc|Knuckle Sway Counter]]
+
|[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>[[#ksa|Knuckle SC Alternation]]
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]]
 
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]]
Line 52: Line 52:
 
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]]
 
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]]
 
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]]
 
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]]
|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>[[#kscp|Knuckle Sway Counter Plus]]
+
|[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>[[#kaa|Knuckle Attack Alternation]]
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}}
|
 
 
|[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]]
 
|[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]]
 +
|[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>[[#tdqa|Twin Daggers Quick Attack]]
 
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>[[#ksc|Knuckle Sway Counter]]
 
|[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}}
|
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 +
|[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>[[#dai|Dagger Attack Impact]]
 
|
 
|
|
+
|[[File:UISkillSaberWindExtra.png|link=|38px]]<br>[[#swe|Saber Wind Extra]]
|
+
|[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>'''''[[#swa|Saber Wind Amplify]]''''' {{Icons|NGS Main Class}}
|
+
|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>[[#kscp|Knuckle Sway Counter Plus]]
 
|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}}
|
 
 
|}
 
|}
 
</div>
 
</div>
Line 88: Line 88:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
| 180s
+
| 120s
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Dealt
 
! Damage Dealt
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|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken
 
! Damage Taken
| 150%
+
| 120%
 
|}
 
|}
  
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| colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}}
 
| colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="6"|Prerequisite -  
+
| colspan="6"|Prerequisite - Overload Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! rowspan="5" |Effect
+
! rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
! colspan="5"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
Line 223: Line 223:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
| 150s || 135s || 120s || 105s || 90s
+
| 100s || 90s || 80s || 70s || 60s
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken Rate
 
! Damage Taken Rate
| 200% || 300% || 400% || 500% || 600%
+
| 150% || 165% || 180% || 190% || 200%
 +
|}
 +
 
 +
<div id="oapp">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillOverloadAfterPPPreservation.png|link=|38px]]<br>Overload After PP Preservation
 +
| colspan="5"| Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by Main Class/Fighter weapon.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite - Overload Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! PP Consumption
 +
| 75% || 50% || 25%
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 15s || 15s || 15s
 
|}
 
|}
  
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>Knuckle Attack Extra
 
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>Knuckle Attack Extra
| colspan="2"| You can string 5 Normal Attacks with Knuckles.
+
| colspan="2"| You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Limit Break Lv. 1
 
| colspan="10"|Prerequisite - Limit Break Lv. 1
Line 355: Line 375:
 
|}
 
|}
  
<div id="ksc">
+
<div id="ksa">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>Knuckle Sway Counter
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSCAlternation.png|link=|38px]]<br>Knuckle SC Alternation
| colspan="2"| A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
+
| colspan="2"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
Line 467: Line 487:
 
|}
 
|}
  
<div id="kscp">
+
<div id="kaa">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>Knuckle Sway Counter Plus
+
! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackAlternation.png|link=|38px]]<br>Knuckle Attack Alternation
| colspan="2"| When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
+
| colspan="2"| Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="10"|Prerequisite - Knuckles Sway Counter Lv. 1
+
| colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
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! 1
 
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! Max Stocks
| -
+
| 1
 
|}
 
|}
  
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! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>Dagger Spin Axle
 
! style="text-align:center" width="100px"|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>Dagger Spin Axle
 
| colspan="2"| At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|NGS Main Class}} {{Icons|NGS Daggers}}
 
| colspan="2"| At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|NGS Main Class}} {{Icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="tdqa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillTwinDaggersQuickAttack.png|link=|38px]]<br>Twin Daggers Quick Attack
 +
| colspan="2"| AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
 
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
Line 537: Line 575:
 
! PP Recovery
 
! PP Recovery
 
| +2
 
| +2
 +
|}
 +
 +
<div id="ksc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>Knuckle Sway Counter
 +
| colspan="2"| A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
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! Decrease Rate Maximum
 
! Decrease Rate Maximum
 
| 60% || 40% || 20%
 
| 60% || 40% || 20%
 +
|}
 +
 +
<div id="dai">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillDaggerAttackImpact.png|link=|38px]]<br>Dagger Attack Impact
 +
| colspan="2"| Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Times Sustained
 +
| 10
 +
|}
 +
 +
<div id="swe">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSaberWindExtra.png|link=|38px]]<br>Saber Wind Extra
 +
| colspan="2"| Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="swa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSaberWindAmplify.png|link=|38px]]<br>Saber Wind Amplify
 +
| colspan="2"| When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{icons|NGS Double Saber}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Accumulation Rate (Deadly)
 +
| 150%
 +
|- style="text-align:center"
 +
! Effect Duration (Deadly)
 +
| 20 sec
 +
|- style="text-align:center"
 +
! Accumulation Rate (Spiral)
 +
| 120%
 +
|- style="text-align:center"
 +
! Effect Duration (Spiral)
 +
| 25 sec
 +
|}
 +
 +
<div id="kscp">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>Knuckle Sway Counter Plus
 +
| colspan="2"| When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Knuckles Sway Counter Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  

Latest revision as of 06:41, 24 November 2024

Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close-range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.

Class Weapon Overview

Fighters have access to three unique weapons: Daggers (NGS) Twin Daggers, Double Saber (NGS) Double Sabers, and Knuckles (NGS) Knuckles.

Twin Daggers

A pair of small, lightweight blades. Twin Daggers unleash rapid-hitting attacks coupled with a variety of methods to swiftly close in on enemies. Their fast-paced attacks allow for comfortable weaving of their Photon Arts and other various actions, making them quite useful against single targets, but can lack when dealing with groups of enemies.

Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.

Double Sabers

Short-range, versatile bladed weapons that excel in dealing many hits in a short amount of time in a wide area. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind grows in power as you chain attacks with the Double Saber.

Using the Parry Weapon Action allows the user to briefly guard through attacks.

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but can exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Skill Tree Overview

Skills

NGSUISkillOverload.png
Overload
[Active Skill]
Increases the damage you take for a set time in exchange for increased weapon potency.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 120s
Damage Dealt 120%
Damage Taken 120%
UISkillDefeatAdvantage.png
Defeat Advantage
Increases damage against downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
UISkillDefeatPPRecovery.png
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Physical Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Elemental Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Physical Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
Elemental Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
UISkillFighterSkipArts.png
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half.
Can only be used with Fighter weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillOverloadEndurance.png
Overload Endurance
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.
Can only be used by a Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
Invulnerability 5s
UISkillOverloadPPRecovery.png
Overload PP Recovery
Increases natural PP recovery and PP recovery when attacking during Overload.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
PP Offensive Recovery 200%
PP Natural Recovery 200%
UISkillOverloadShortCycle.png
Overload Short Cycle
Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.
Can only be used by Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1 2 3 4 5
Duration 25s 23s 21s 18s 15s
Cooldown 100s 90s 80s 70s 60s
Damage Taken Rate 150% 165% 180% 190% 200%
UISkillOverloadAfterPPPreservation.png
Overload After PP Preservation
Decreases PP consumption for a set time after Overload effect ends.
Does not activate if ended by Overload Endurance's effect.
Can only be used by Main Class/Fighter weapon. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1 2 3
PP Consumption 75% 50% 25%
Effect Duration 15s 15s 15s
UISkillSameArtsSkipAttack-Fighter.png
Same Arts Skip Attack-Fighter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillAnotherArtsSkipAttack-Fighter.png
Another Arts Skip Attack-Fighter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerAttackExtra.png
Dagger Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerSpinCounter.png
Dagger Spin Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberAttackExtra.png
Dagger Attack Extra
lllows you to string up to 4 Normal Attacks.
Can only be used by Double Sabers. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryCounter.png
Saber Parry Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackExtra.png
Knuckle Attack Extra
You can string 5 Normal Attacks with Knuckles.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Limit Break Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleSCAlternation.png
Knuckle SC Alternation
Sidestep Counter changes to an attack that quickly rushes at the enemy.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillAccelerationDrive.png
Acceleration Drive
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerHitcountUpPPGain.png
Dagger Hitcount Up PP Gain
Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.
Can only be used by Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
Number Required 20 times
PP Recovery +15


UISkillDeadlyArcher.png
Deadly Archer
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryAnotherCounter.png
Saber Parry Another Counter
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackSwitch.png
Knuckle Attack Switch
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillKnuckleAttackAlternation.png
Knuckle Attack Alternation
Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillDaggerSpinAxle.png
Dagger Spin Axle
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.
Can only be used by a Main Class/Twin Daggers. Main Class Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillTwinDaggersQuickAttack.png
Twin Daggers Quick Attack
AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillSpiralDrive.png
Spiral Drive
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberGlazePPGain.png
Saber Glaze PP Gain
You become able to recover PP when you hit with stage two of whirlwind.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +2
UISkillKnuckleSwayCounter.png
Knuckle Sway Counter
A successful dodge with Weapon Action will automatically unleash a counterattack.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleArtsComboPPSave.png
Knuckle Arts Combo PP Save
Reduces PP consumption in accordance with the number of photon arts you chain together.
Can only be used by a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite -
Effect Skill Level
1 2 3
Decrease Rate 5% 8% 10%
Decrease Rate Maximum 60% 40% 20%
UISkillDaggerAttackImpact.png
Dagger Attack Impact
Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
Times Sustained 10
UISkillSaberWindExtra.png
Saber Wind Extra
Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.
In addition, using Spiral Drive will cause Whirlwind to become Stage 2.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberWindAmplify.png
Saber Wind Amplify
When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
Accumulation Rate (Deadly) 150%
Effect Duration (Deadly) 20 sec
Accumulation Rate (Spiral) 120%
Effect Duration (Spiral) 25 sec
UISkillKnuckleSwayCounterPlus.png
Knuckle Sway Counter Plus
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
Prerequisite - Knuckles Sway Counter Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleArtsComboBonus.png
Knuckle Arts Combo Bonus
Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.
Can only be used with a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite - Knuckle Arts Combo PP Save Lv.1
Effect Skill Level
1
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